|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Each other creature becomes a copy of target nonlegendary creature until end of turn.
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|Have (12)||bakunet , pskinn01 , mazrimtaim , Dr_Jay , Sergal , DarkMagician , kaikaitanner , joshw335 , frederiklw , Va1mar , darthnuchi , orzhov_is_relatively_okay819|
6 days ago
Just so you know, looking at your maybeboard and Grand Arbiter Augustin IV, Mirrorweave, Vexing Shusher aren't legal because they're outside of your commander's color identity. Vorinclex, Voice of Hunger, Consecrated Sphinx, and Genesis Wave might be fun though.
6 days ago
Small knit-pick, while you can respond to the ability triggering to use Amoeboid Changeling (which won't do much) or Mirrorweave (which will work), you cannot do anything "before your upkeep." The first chance you have to do anything in your turn is during your upkeep after any triggered abilities have triggered but before any have resolved.
2 weeks ago
Thanks for another interesting read. The topic of Kithkin was a nice little trip down memory lane for me. To this day, Mirrorweave is one of my favorite combat tricks to pull out for more casual EDH games.
Do you have more information regarding the player response to the Lorwyn set not having any humans? I know that WotC likes to base sets on clear real-world references as a quick way to communicate story context to players, but for a long time now I've felt that the consolidation of humans as an official tribe in Innistrad has lead to a chain of stale/repetitive creative choices popping up in sets. Humans as victims or underdogs in some sort of conflict is a quick and cheap way to invoke tension in a story.
I've been hoping to see more original settings in MtG where humans take a back seat in favor of focusing on other tribes, but if the response to Lorwyn's exclusion of humans was a clearly negative one, then I guess I'm going to be waiting a long time. Although, with the return of dwarves in Kaladesh there might be hope that they can play a substitute human role in future sets like Kithkin did in Lorwyn.
2 weeks ago
I would cut As Foretold because it is a pretty slow card for infect, having to skip turn 3 for it. If you want some fun shenanigans I would say Mirrorweave. Lots of options with that one like turning all your creatures into Thrummingbird to a lot of proliferating or turn all unblockable with Blighted Agent. If it's in the budget I would play Walking Ballista over Triskelion because it does the same thing for the same amount of mana but you could also play it for less than 6 and buff with proliferating.
4 weeks ago
It's been a long time since I've visited but here's some more suggestions:
Spellweaver Volute - Super unique card that I found recently. Two factors you'll want to consider are the high number of counterspells you have (which are essentially useless for this) and the low number of sorceries you have. I only run with 5 counterspells and my instant/sorcery ratio is closer to 1-to-1.
Spelltwine - really shocked to see this one wasn't suggested yet. 3 cast triggers in one card.
Cascading Cataracts - Another Darksteel Citadel.
Cerulean Wisps - pays for itself and replaces itself.
Contested War Zone - So good news / bad news situation. The bad news is that Mirrorweave doesn't act as a board wipe in this deck like I previously thought. The copies simply become unanimated lands instead of 0/0 elementals. (Although maybe you have it for its general usefulness.) The good news is you can combo Mirrorweave with Contested War Zone if you're into this kind of trickery. The combo works by getting past an opponent's blockers, and then casting Mirrorweave targeting an animated Contested War Zone. All the defending player's creatures become a Contested War Zone and now you control them all.
Hostile Desert - Kinda "meh" but if you have lands in your GY and you want to put them to good use, here's one way. Flavorful too.
Question for you - how do you like Metallurgic Summonings in place of the creatures that share a similar "cast to get stuff" ability - Talrand, Sky Summoner and Docent of Perfection Flip? Would you ever run all of them or would you consider it overkill?
4 weeks ago
Enchantress is not played super often in modern as it lacks many of the tools it has access to in legacy. That being said, it is not a terrible deck and can squeeze out free wins in some match ups. The common cards in these decks are Sigil of the Empty Throne, Greater Auramancy, Idyllic Tutor, Utopia Sprawl, Fertile Ground, Story Circle, Ghostly Prison, Starfield of Nyx, Leyline of Sanctity, Privileged Position, and Heliod, God of the Sun. Some lists run Mesa Enchantress and Verduran Enchantress. I feel like running a few is fine, but Eidolon of Blossoms definitely outclasses them as he is also an enchantment. There are also a few fun tricks you can do with Mirrorweave.
Overall, the most important thing is to narrow the deck down to 60 cards. This is especially true if you want the deck to be more consistent as you then up the statistical odds of not only drawing your best cards, but the cards you need when you need them. Cards I would consider cutting are Authority of the Consuls, Anointed Procession, Heroic Intervention, Amulet of Vigor, Eldrazi Monument, Godsend, Spear of Heliod, Aegis of the Gods, Archetype of Courage, Archetype of Endurance, Grand Abolisher, Sigarda, Host of Herons, Karametra, God of Harvests, and Trostani, Selesnya's Voice. I would also maybe cut Gideon, Ally of Zendikar -- but he is pretty dang good in almost any deck.