Stonehorn Dignitary

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Common

Combos Browse all

Stonehorn Dignitary

Creature — Rhino Soldier

When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase.

Stonehorn Dignitary Discussion

BOXES_O_MOXES on Soulherder PDH

1 day ago

Hey there!

As soon as I saw Soulherder I really wanted to build a pEDH deck around him. I unfortunately have not as of yet. I have too many decks and I have a foiling problem. I'll probably just build it on Tapped Out as I think things up and go from there.

One thing I think you should have auto included was Stonehorn Dignitary . The synergy with Soulherder is too good not to.

You have a solid list and I don't know what else I think I would change or include at the moment. I would be interested in hearing about your outcomes and matchups.

Thanks for sharing your deck!

austintayshus on Blinko, Spooky Boy

1 week ago

Mistmeadow Witch can give you some good redundancy.

Stonehorn Dignitary could also be fun but might make some people in your playgroup mad lol.

Sunblast Angel can be wicked powerful in a deck like this.

Lumbering Battlement could also be fun in this deck?

heckproof on Astral Traveling

1 month ago

You could probably play Venser, the Sojourner if you want to flicker-lock with Stonehorn Dignitary

multimedia on Roon's Hidden Toolbox

1 month ago

Hey, saw your forum topic asking for help.

Eladamri's Call and Congregation at Dawn are good instant creature tutors. Dawn is nice because it's budget and it can tutor for three combo creatures and put them on top of your library. Palace Jailer is good with blink. You exile an opponent's creature with Jailer and usually with this exile effect when the creature leaves the battlefield your opponent gets back their creature, but this is not the case with Jailer.

Your opponent only gets back their creature if an opponent becomes the monarch. Even if Jailer dies your opponent doesn't get back their creature and you can blink Jailer to save it from removal. If you have the monarch and blink Jailer you exile another opponents creature and can continue to do this until an opponent becomes the monarch. You become the monarch when you blink Jailer making it difficult for you to lose the monarch. The monarch is powerful in Commander; drawing a card at your end step. It's nice with Stonehorn Dignitary who can help you to keep the monarch thus keeping your opponents creatures exiled.

Yavimaya Coast , Bant Panorama , Opal Palace are good budget lands that can make colorless as well as colored mana. Might be worth it to add a Wastes that way Farhaven and Simulacrum can search for a colorless source. Consider upgrading your land ramp spells? Nature's Lore is a big upgrade of Rampant Growth because Lore can search for a dual land. Because you have Breeding Pool then Lore can get a blue source, but other than Pool there's other lands it can search for such as Vista, Scattered. Adding a Temple Garden would help. As far as land ramp spells Farseek and Lore are the two noncreature spells to play since it's much better using deck spots for creatures who land ramp since then you can blink them.

Because of Displacer the exception for noncreature ramp spells are mana rocks that can make colorless mana. Talisman of Unity and Talisman of Progress are two drop mana rocks that can make colorless or colored mana. Mystic Remora is one of the best sources of repeatable no mana cost draw in multiplayer Commander and it's good with blink to reset it's upkeep cost. There's cards here especially Brago that can blink any permanent.


Cards to consider cutting:

  • 2x Forest
  • 1x Plains
  • 1x Island
  • Rampant Growth
  • Grow from Ashes
  • Displace
  • Stalking Leonin
  • Sunblast Angel
  • Elite Guardmage: already have Blazer and Muldrifter.
  • Reclamation Sage: already have Autumn.
  • Spell Swindle: too much mana for a counterspell.

PookandPie on Roon of the Hidden Realm

1 month ago

Hi there!

Roon is one of the first decks I ever made to get into EDH, and I still have mine together and play it almost weekly. My list is here, so you have a point of reference: Roon of the Fun Police.

Some cards I think you may enjoy are:

Palinchron , who generates you infinite mana with Deadeye Navigator or Mirari's Wake . With infinite mana, you can easily abuse one of your token ETBs to flood the board and win. You may find that more beneficial than, say, Ulamog, the Infinite Gyre , who does seem useful, but he has a cast trigger, not an ETB. This means that using him with Roon or Deadeye won't do anything- he has to be cast in order to trigger.

Another recommendation would be Ixidron , who turns creatures face-down. Roon, Deadeye, Venser, etc., can all flicker or blink your cards to turn them face up again, but your opponent won't be able to turn theirs over without killing off their own board state (unless the creatures in question are cards with manifest or morph, those are the only exception). You may find that useful to run in the place of another card, since this keeps annoying creatures out of your opponents graveyards but still deals with them- plus its almost one-sided since your creatures can be turned rightside up by blinking them.

Panharmonicon is a card that tons of blink decks enjoy for obvious reasons.

Cataclysmic Gearhulk is a sweeper that's so nice, you can do it twice. Or, honestly, as often as you feel it necessary.

Stonehorn Dignitary with Roon can completely lock an aggressive opponent out from ever attacking you for the rest of the game.

With creatures entering and leaving play so often, Aura Shards is too good for you to pass up.

Knight of Autumn is superior to Reclamation Sage. You can choose to destroy something or gain life, whichever you choose.

Cards you could cut for the above are:

Ulamog, the Infinite Gyre, Ulamog Ceaseless Hunger (both for the same reason: They're not repeatable since they're cast triggers, not ETB triggers), Wurmcoil Engine (a dies trigger, not an ETB or LTB), Reclamation Sage, Arbiter of Knollridge.

Hope this helps!

ChibiNature on Feather EDH Spellslinger | Flicker Sub Theme

2 months ago

VaalVanir

You dont need to worry about the competitive level of a deck. It doesn't really mean a whole lot on this site lol.

How I usually play my Feather, the Redeemed is ONLY if I have a draw engine in hand, or have Sunforger on the field already. Otherwise I usually play like a stax deck as I tutor with smaller creatures. And yeah most of your tutors will be luck of the draw, which is why we try and include as many of them as possible.

All in all I can only really make changes to your deck based on how competitive your meta is, or what kind of decks they bring. for instance cards like Stonehorn Dignitary would never work in my deck since there is only one player in our group that cares about the combat step. Also when adding stax pieces like Intimidation Bolt you need as many Paradox Engine tutors as possible, since casting a card every turn in order to lock them down can be hard (also remember you wont ALWAYS need to cast Intimidation Bolt , since not everyone needs to attack for their deck to win).

VaalVanir on Feather EDH Spellslinger | Flicker Sub Theme

2 months ago

ChibiNature How is this deck so far? I'm having trouble making that connection from having Feather, the Redeemed on the board to getting Sunforger into my hand.

If you take a look at my deck list you'll see that I've added Thalia's Lancers . Tell you the truth, it's great... and not that great. I don't have a tutor for it so I'm relying on luck of the draw (which sucks by the way).

You'll also see that I've added Stonehorn Dignitary which is great because I can tutor for it, and cast Cloudshift and lock down opponents that rely on combat to trigger their tricks or stop them from killing... ever. I found it easier to lock down opponents pre-Paradox phase by using only 1 White per opponent's turn instead of using Intimidation Bolt that costs 3 mana per opponent's turn (THAT'S 9 MANA!!).

I took out Boros Charm and it made my competitive level from 87% to 94%, go figure... I have no idea why it would go up that much.

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Stonehorn Dignitary occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%