Stonehorn Dignitary


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
2012 Core Set Common

Combos Browse all

Stonehorn Dignitary

Creature — Rhino Soldier

When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase.

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Stonehorn Dignitary Discussion

Mj3913 on That Mardoo That You Do

1 week ago

Bit of a dilemma... I found a few cards in the 25 cent bin that looked like they could be fun, but am having trouble deciding whether they are in fact good enough, as well as what to take out. The cards in question are: Coalition Honor Guard & Stonehorn Dignitary. I also had Lieutenants of the Guard but... idk, lost it's luster I guess.

So, let me know what you think. Good? bad? ugly? lol.

ive-been-degaussed on Ephara's Flashing Bouncers

3 weeks ago

One thing I noticed is that while you have a lot of ways to bounce your creatures and flash them in, you don't have a ton of good ETB triggers to abuse them with.


  • Deputy of Acquittals, Quickling: You already have enough of the "ETB: bounce another creature" effects that I think you can cut the two weakest and not see any loss.

  • Shielded Aether Thief: You're almost never going to get enough energy to make this guy's draw trigger go off.

  • Rattlechains: All of your Spirits in the deck already have flash, so the lord effect is useless; and I don't see enough instances in which the ETB trigger will matter.

  • Tromokratis, Medomai the Ageless: Both are too big and slow, and don't fit the flicker theme.

  • Oracle's Insight: Too slow and fragile, particularly when your team doesn't plan on sticking around for an extended period.

  • Burnished Hart: You don't want to be sacrificing your creatures in this sort of deck for effects. I'd put Solemn Simulacrum in this slot.

  • Edifice of Authority: Lots of work for not much payoff.

  • Dusk / Dawn: Played this in my build, didn't love it. Always had a few creatures this wouldn't hit that I'd want it to, or vice-versa. The back side is nice but doesn't salvage it.

  • Thought Reflection: This is probably overkill. You're drawing enough cards already: you don't need to deck yourself in the process.


  • Saltskitter: The first card to go into any Ephara build. Lets her trigger on your opponents' creatures too.

  • Eldrazi Displacer, Mistmeadow Witch: These two are invaluable to any blink deck, as they can both recur your ETB triggers and protect against enemy aggressors. Make sure you add enough colorless sources for the Displacer, though.

  • Brago, King Eternal: Another flicker-er to add to the pile. Although you can't activate him whenever, he can get you a ton of triggers at once.

  • Karmic Guide: Reanimation is always helpful to have around, and you can respond to the echo trigger by flickering her to get another ETB.

  • Venser, Shaper Savant: One of the best creatures to be able to flicker repeatably. His ETB trigger when timed properly is just brutal.

  • Solemn Simulacrum: See my comments on Burnished Hart.

  • Stonehorn Dignitary: Useful for shutting down late-game aggression.

  • Angel of Serenity: A great piece of removal. She can hit up to three creatures at once, and if she exits the battlefield they don't come right back, but instead go back to hand. If you flicker her repeatedly, she's a good way to get creatures back from your graveyard to hand.

  • Supreme Verdict: Yeah, it's a bit pricy, but it's the best wrath in WU.

  • Forsake the Worldly: You need more artifact/enchantment hate. This is cheap and in Standard now.

ive-been-degaussed on Ephara Does Some Stuff

4 weeks ago

Looking at your card choices (outside of the Tundra), I assume you're on something of a budget. With that in mind, some must-adds:

AEtherling, Angel of Serenity, Archaeomancer, Cloudblazer, Deadeye Navigator, Eldrazi Displacer, Karmic Guide, Mistmeadow Witch, Mulldrifter, Reflector Mage, Saltskitter (so good with Ephara!), Stonecloaker, Stonehorn Dignitary, Venser, Shaper Savant, Whitemane Lion, Azorius Signet, Darksteel Ingot, Detention Sphere, Counterspell, Ghostly Flicker, Momentary Blink, Sphinx's Revelation, Rite of Replication

I know that's a lot, but I noticed a good number of cards in your list that are pretty low-impact. Once you've taken yours for a few spins, you should be able to figure out what cuts to make.

Vman on Puck out! (Flicker deck)

1 month ago

(played all games without sideboarding either decks)

Liliana's Rogue

Modern Vman


Game 1: got to keep removing Birds of Paradise constantly with hand disruption-removal and sac effect from Gatekeeper of Malakir and it was a stomp after that (THIS IS A PROBLEM)

Game 2: flickered Blade Splicer twice and got my hand controlled by Thought-Knot Seer drawing a land after. that card is alot better than i initially expected.

drew my Phyrexian Obliterator in response though and dragged the game out a bit. im not sure if my friend wouldve played the same way as you wouldve but he made the right call letting me sac your stuff to rid obliterator and let Eternal Witness save the day. my deck lost.

Game 3: an early Sagu Mauler was beating me down and i couldnt use my Gatekeeper of Malakir to get it sac'd because of the freaking birds, myLiliana, Heretical Healer  Flipwith a lashwrithe traded blows to keep me alive though untill i got to turn it into the planeswalker side and win via revive Sidisi, Undead Vizier to get a second Phyrexian Obliterator (the first one got exiled) Akroma, Angel of Fury WAS on the field to trade with obliterator but i had a lucky Dismember to make her a 1/1 for trample win VERY CLOSE GAME that went quite a bunch of turns.

Game 4: Was a weird game where i had mostly Fatal Push gatekeeper and a lonely Bitterblossom to build up tokens. kept killing ramp and slowly poked you to death.

game 5:Thought-Knot Seer comes out super early and gets flashed back by Restoration Angel asap. my hand gets crippled and i proceed to lose the game with nothing but my cant block for shit Bloodghasts out to watch.

The deck is actually pretty good,with a little luck in the opening hand it rolls really strong. but the thing i noticed is that it does get disrupted quite easily. Akroma, Angel of Fury doesnt seem like the strongest card for its value maybe? sure it hits like a truck and has semi protection but white and blue arent the scariest colors when it comes to killing beaters. it does dodge Dismember tho so thats something.

Wall of Omens im iffy about. sure when flickered you get to draw even more but its only a 0/4 though. is it really worth the slot?

iv been playing with Westvale Abbey  Flip in my deck, its not the strongest card nor do you flip it very often (rarely actually) but it does provide an additional win con lategame when you can afford to sac the Birds of Paradise and whatnot.

you removed Stonehorn Dignitary which i can see why, but it does somewhat improve the aggro matchup in my opinion, maybe secret sideboard tech?

anyway, thats all i have man. thanks for sharing your decklist on my post its a great deck and hella fun to play. best of luck

Teal_Fox on Do you even fling, bro? - first EDH deck

1 month ago

At the very least, I would try to find room for Thousand-Year Elixir as that pseudo-Haste can be very key to ensuring you get value from your commander ASAP. Not to mention untap triggers are pretty great, so Magewright's Stone can also be a pretty powerful inclusion. And the ability to untap your general cranks up the value of cards such as Molten Primordial exponentially.

And let's not forget that Scuttling Doom Engine is just downright hilarious in this kind of deck. I'm also not sure why you would run Expedite over Hammer of Purphoros, as the latter is static and can even give you more fling targets should you start to draw into excess land. And speaking of land, Command Tower>>>>>>>Rupture Spire

As for things to cut, War Elemental, Invincible Hymn, Living Inferno, Akroma, Angel of Wrath, Sunblast Angel, and Astral Cornucopia seem to be really slow cards for what they do, while cards like Stonehorn Dignitary, Agrus Kos, Wojek Veteran, Bull Cerodon, Dragon Hatchling, Reroute, Wing Shards, and Desperate Ritual just look too low impact/situational to keep.

Anyway, those are just my impressions on the deck. It looks really fun and I hope you find my suggestions helpful.

Nemesis on Puck out! (Flicker deck)

1 month ago

I'll suggest another possible approach to this deck. I've personally made a g/w flicker deck and had some success with a few possible cards you may want to consider.

First and foremost, you want the prime flicker target: Thragtusk. This card does it all. Gives you board presence, gives you a decent body, stabilizes your health. He's nuts.

My approach to my flicker deck is to ramp for the first couple of turns, then stall the game with Stonehorn Dignitary, then win by swinging wide with my flickered Thragtusks and Blade Splicers.

As for what to possibly remove? I'd consider getting rid of Eldrazi Displacer. You want your creatures to have an immediate impact, and waiting a turn to flicker another creature to get extra value out of it is too slow for modern.

Also, maybe I'm just blind, but how do you plan on casting Akroma, Angel of Fury? Do you need 3/4 of your birds of paradise? Why is it in the deck? It doesn't really synergise with flicker theme. Neither does Sagu Mauler for that matter.

Daedalus19876 on alesha testing

1 month ago

n0bunga: Thanks for the fast response! Here are my thoughts on those:

Archetype of Finality was an attempt to make sure Alesha (and the reanimation target) survives combat. Did you not find it useful enough in that role?

I see your point on Azorius Justiciar.

I have Stonehorn Dignitary in here already, but I thought it might be handy to have Blinding Angel for redundancy (and since it has evasion, it might stick around to keep one player locked down while I use my recursion on something else).

Awwwww, I like Dauthi Mindripper to make Alesha into ": Target opponent discards three cards."

Kor Cartographer was there to grab Shocks, and the Flagstones/Crucible/Stack combo is WAY too much money if I plan to build this IRL.

I also see your point on Noosegraf Mob. Getting ten power for 2 mana is pretty sweet though...

Netherborn Phalanx is too conditional, I guess...

I can't afford Fulminator Mage. For now, Goblin Grenadiers will have to take that slot. There is frequently someone with no creatures in my meta, though, so I think he'll go through a reasonable amount of time.

Vampire Hexmage kills planeswalkers and neuters Atraxa. I'm a fan...But maybe Thief of Blood could do the job better...

Oppression is so viciously fun, though. And I don't plan to cast many spells, since much of my deck works by recursion from the GY...

Possibility Storm is in there for the lock with Eidolon of Rhetoric/Rule of Law. Nobody gets to play non-commander spells ever again!

n0bunga on alesha testing

1 month ago

Okay, let's get at 'er. Let's weed out the ones that offer the least amount of misery and perhaps contemplate more hate:

Let's cut the non-staxArchetype of Finality - deathtouch is nice, and I thought of this in my alesha build but ultiamtely it's not going to be something you buried alive or entomb for.

Azorius Justiciar - similar reasons as above.

Blinding Angel -- swap for Stonehorn Dignitary

Dauthi Mindripper - discard is nice, but we can get meaner

Kor Cartographer - ramp is fine, but we've mana rocks for this, and and I'll be perfectly honest I was never in need of it. If you want to go that route, Flagstones of Trokair, Crucible of Worlds and Smokestack can help recur that.

Noosegraf Mob - not feeling this, you've the ability to create 5 zombies as sac fodder, which I totally get, but I feel we can do more, or that your other creatures do more outside of token gen.

Netherborn Phalanx - contingent on others always having a creature. I'd rather you board in Reveillark to complete the Karmic Kombo.

Goblin Grenadiers - swap for Fulminator Mage

Vampire Hexmage - unless you're planning on going Dark Depths, I'm not too keen on this dude.

Rotting Rats, Delirium Skeins, Oppression - I like the idea of these. Their detriment is your benefit, but Wild Guess helps you in that you choose when you discard, and you draw from that. Nahiri, the Harbinger could also benefit greatly here. She's card advantage and filtering, removal and a useless ultimate we don't care for.

Possibility Storm - Why's this here?

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