Fiery Islet

Fiery Islet

Land

, Pay 1 life: Gain or .

, , Sacrifice Fiery Islet: Draw a card.

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Set Rarity
Modern Horizons (MH1) Rare

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Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Casual Legal
Block Constructed Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Fiery Islet Discussion

DemMeowsephs on Parun Storm

1 week ago

Hey there! I might be able to give you some suggestions though whether they are helpful or not I'm not sure. Let's start off with lands.

Basics aren't BAD but there are SO many options that could be better than them, and personally I don't think its worth it to run that many of them when there are those better options. I would consider some of the following! (If you have the budget)

Now usually that's all I help people with, but I can't help but noticing you don't run a Ophidian Eye! It could be a whole other wincon since it goes infinite, and I'd definitely recommend it to all Niv Mizzet players, right along side curisoity and tandem lookout which you already run.

So in the end, I definitely would consider most of the ramp, nearly all the lands, and definitely ophidian. I promise your deck will perform MUCH better with these additions, and though some of them are investments, they are VERY helpful. If this does help you be sure to check out and upvote some of my decks, I would appreciate it! (Double Trouble EDH)! Anyways, I hope this helps, good luck on your deck, and have a great day!

DemMeowsephs on Sultai_Sir

1 week ago

Hey there! No problem, and you have definitely come to the right place! Here are some types of lands that I personally think should have a spot in every deck, and some multi-colored lands that work anywhere and everywhere! I hope this helps you throughout your journey in the world of magic.

These dual lands are some of the best, and my favorites, though there are many more people enjoy playing, such as bounce ladnds (Dimir Aqueduct), Battle Lands (Sunken Hollow), Reveal Lands, (Port Town), Cycle Lands (Irrigated Farmland), Storage Lands (Calciform Pools) and many others, but usually you don't have this many spaces in your deck, and so the ones I named first are usually better. However, I'm not done! There are many multicolor lands that fit in any deck, that are extremely powerful! Some of them are listed below.

Lokotor on Marchesa, The Black Rose - Primer

1 month ago

Charlielx

Obvious upgrades would be things like Volcanic Island, Underground Sea, Badlands, Scalding Tarn, Prismatic Vista, Morphic Pool, Luxury Suite, Fiery Islet, etc. Ancient Tomb also would probably be a reasonable add.

As for more impactful upgrades, I would like to get a Toxic Deluge at some point, but it's never been a priority buy for me at ~$35. If I had a second Damnation that might also be something i'd consider adding.

Arcane Signet is marginally better than Fellwar Stone but not enough that I really feel like spending $7.

Fierce Guardianship is also a relatively good addition, since protecting Marchesa is important. Similar free counters are a bit harder to run in this shell given their various restrictions (eg actually having a blue card for FoW isn't as reliable)

Spellseeker could be worth trying out

jeannieboef

I think for card draw, the best options would be either Necropotence or Yawgmoth, Thran Physician depending on what the rest of your hand looks like. (number of black sources and/or creatures primarily) Yawgmoth is probably the less threatening option between the two, and also more useful throughout the course of the game as he's also a sacrifice outlet, so he'll kill two birds with one stone for you.

If you have a sacrifice outlet in hand then you could go for either Baleful Strix or Solemn Simulacrum, depending on what you're looking to get out of them. they'll provide you with a lot of value in the earlier parts of the game. notably strix is a good option since at CMC2 you can get it out early and really be able to capitalize on the card draw (not to mention it's a great blocker.) and solemn obviously has the advantage of also being ramp. it's mostly a tempo call here though.

For your second question, it depends mostly on what I need the ramp for. If I just want to have some extra mana for my next turn's play, then sol ring is fine. If I've got a source of draw, or a hand full of higher CMC threats like Wurmcoil Engine or Nicol Bolas, the Ravager  Flip or Dictate of Erebos or something, then Scroll of Fate is good since it'll let me flash them in for free, essentially. if it's more in the earlier part of the game and i'm looking to just get a strong start/lead, then Solemn Simulacrum is great since it'll not only provide me with up to 7 more lands, but also plenty of card draw. (especially if i can pair it with Arcbound Worker for free counters on every other player's turn.) Dockside Extortionist isn't always a great turn 1-4 play, but depending on the table it'll give you a ton of mana, especially if you can do it a few times in a row.

on your last question, like always, it depends. the board has been wiped, but depending on where i'm at, things vary. are all creatures dead but i still have all my artifacts/enchantments? did i pull a classic marchesa move and come out with all my creatures still in play? was it just a weakly positioned enemy Cyclonic Rift that left everyone equally empty?

the deck largely plays by way of card synergy, so there's not quite a one stop win card, generally you'll need a card that creates value, AND a card that takes advantage of that value, so you'll have to base the decision on which pieces you have and which ones can best take advantage of it.

if you run Goblin Bombardment then Mikaeus, the Unhallowed and Glen Elendra Archmage are an obvious combo target, if you've got something like Arcbound Worker or Unspeakable Symbol out then you could quickly create a huge army of Wurmcoil Engine tokens to lock the game down with. (on a clear board, having a 6/6 and 8 3/3s with lifelink and Deathtouch is usually gg.) if you've got Grave Pact then you could look for a sacrifice outlet, or something to easily recur to lock out the table.

Wurmcoil Engine is the most powerful creature in the deck as far as individual threats go, so with nothing else on board at all, that would probably be my pick, but i think if you're ever in that position then you're probably not going to win that game regardless.

DemMeowsephs on Niv-Mizzet, Minigun Mode

2 months ago

Nice deck! I would consider gving your land section an upgrade. Maybe consider cutting some of the tapped ones for some of these!

Clashboy15 on Beamsplitter Blitz (UR Prowess)

2 months ago

How about Sprite Dragon? It seems better than Ghitu Lavarunner or Stormchaser Mage since it gets permanent 1/1 counters and still gets haster.

Also, Manamorphose is cheaper now because it was reprinted in mystery boosters. You can even open a few mystery booster packs and get it relatively easily since manamorphose is a common.

It seems that your mana base is a little underwhelming, probably due to budget reasons. Making your mana more consistant should be your number one goal. Since fetch lands are really expensive, you can use a few Sulfur Falls, Spirebluff Canal, Fiery Islet, Steam Vents. Even if you can't get a playset of them, try to get as much as possible. A really budget dual land would be Temple of Epiphany but I wouldn't reccomend it because you are an aggro deck and dont want to be missing out on mana. However, if you cant get any untap duel lands, it is good to have a few copies of them in your deck. (note that tapped out sometimes show cards as more expensive than it normally is. also some copies of a card are cheaper)

Since this is modern, expect a few graveyard decks, so you might want to add in some graveyard interaction/hate. I would reccomend Tormod's Crypt because it is cheap in real life, costs only 0 mana and triggers prowess/sprite dragon's ability. Put 3 of them in your sideboard instead of temur battle rage and smelt. Also, you might want some creature removal in the sideboard like Dismember. Dismember is essentially one mana and can deal with pretty much any creature.

Otherwise, really cool deck! I'm surprised how good it looks with such a small budget. This could easiley be very competitive if you upgrade your mana base and change a few cards in your mainboard. However, the sideboard does need some work and there should be more replacements other than what i said.

TriusMalarky on Gifts Tron?

3 months ago

Oh, I meant that I didn't plan on running any lands with basic land types. All colored mana would come from cards like Fiery Islet or Chromatic Sphere or Prophetic Prism.

abbatromebone on Amulet Rainbow Reef

3 months ago
  • Humans is just a solid deck that always does well cause meddling mage is a dumb card. They always have such high vaule. I think shriekmaw is probably going to put up better results, because you can tutor for it. Sometimes you have to mull for hate cards but you can find stuff easier so you don't have to worry about it.
  • Ive seen damping sphere in some decks but then again my friends play storm, and spirits. It does well against decks like tron that struggle against the deck.
  • Why dont you try 1x dismemmber and 2x shriekmaw. You see what is good where. You can run both for a while and see what happens.
  • I still think its worth removing you gain 3 creature, its not needed in every match up. Its really an anti burn card. Theres a lot of decks with removal, so replacing those 4 cards with counter magic could help those other match ups a lot more.
  • Also i cant beleive i never thought to mention this till now have you considered Waterlogged Grove or Fiery Islet? its card draw on lands, which is helpful in your deck. In my deck i effeively run 5, and it helpped SO MUCH.

Daron6 on UR Budget Spell Synergy ((feedback appreciated))

3 months ago

cantripsandbrahms In a tempo deck like delver you always want lands that enter untapped, that's why sandbars is not a good option, you can try Fiery Islet. And I prefer having 2 Sleight of hands more than this 'cantrip' land. PD: You should have 4 sleight :D. I love sprite dragon, the combo of dreadhorde and dragon is glorious haha :D. Trust me I recommend you going 18-19 lands, 22 is A LOT for this deck, and you have too many mountains, think to swap some of them for dual lands or more islands. I recommend you going with 4 Remand at least, is the perfect card for this deck.

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