|Commander / EDH||Legal|
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|Modern Horizons (MH1)||Rare|
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, Pay 1 life: Gain or .
, , Sacrifice Fiery Islet: Draw a card.
Fiery Islet Discussion
23 hours ago
Out: 1 Negate , 1 Wooded Foothills , 1 Logic Knot , 1 Force of Negation (went in sideboard), 1 Serum Visions In: 1 Crackling Drake , 1 Fiery Islet , 1 Narset, Parter of Veils , 1 Fact or Fiction , 1 Mana Leak
Some big moves happened after playing a couple weekend test games. I felt like i wanted a main board finisher that would have to be answered or just end the game right there ( Crackling Drake ) and I wanted more versatile counter magic ( ie. Mana Leak ). As for the addition of Fact or fiction I wanted to test out some new tech although 4 mana is a lot, so that's my flex spot right now. Three for Narset feels pretty good. she gets a lot of value down the turn she is played and allows me to replace her quickly as well as dump some targets for snap caster mage into the bin. The land was an easy choice as although the fetches help thin my deck if I start to flood fiery islet allows me to pitch it for one and draw a cord at instant speed.
As a general note I've been loving the feel of the deck overall. It feels fast and very reactive. yet can go up against death shadows midrange and blue white control really well in grindy games( though it doesnt quite get there but I blame that more on myself as a new control/ tempo player than I do on the deck.
1 day ago
Sidisi, Undead Vizier is an excellent card for Thrax. Deathtouch blocker, sacrifice engine for a counter, and a tutor all in one!
You have too many lands that etb tapped. You don't want any lands that etb tapped, it's just too slow.
Solid deck! Making it faster will make it more consistent. And hateful. ;)
3 days ago
Pain lands such as Fiery Islet too
Are also pretty good ones if you're a masochist like me. You're playing black though, so why wouldn't you be? Hehe. Consistent color profile is important in these multicolored libraries.
My grixis under Thraximundar is undergoing some major changes right now. Check it out for more ideas on ramp and lands.
2 weeks ago
I'll keep it quick and easy can I use Fiery Islet in muldrotha the grave tide
3 weeks ago
Everything else that is 4+ CMC you should highly consider cutting too. Your average CMC is extremely high at 4.16. Even with land tutor density and high land count, you're going to spend turns 1-4 doing absolutely nothing to advance your game plan. You should consider that not all elementals have the same usefulness for generating a win, so you need to up tutor density and draw effects to smooth out your games. You should also really consider a counterspell package since you have blue.
Myriad Landscape is a nice idea but slow. Cut. I don't like any of your ETB tapped lands, they cost you turns and don't generate enough advantage for it to be worthwhile. I'm not wild about the ravnica bouncelands either, but they can combo with the commander for card advantage, so I think they're worthwhile enough.
I'm not a fan of Bane of Progress or Avatar of Growth . You should run cheaper, guaranteed effects that do those things in those slots. Bane resets its own counters if you blink it, and Avatar helps your opponents as well, neither of them is a fantastic beater.
Greenwarden of Murasa has a nice effect, but you should slot Eternal Witness instead. 3 CMC cheaper so its easier to combo with repeatedly. Greenwarden is tribal and can beat, but anytime you blink it, it can't attack, and its 6 CMC for a recursion effect.
Tyrant of Discord is another similarly flashy card at too high a price. 7 CMC for an unreliable wipe is just not worthwhile. You need your boardwipes to be castable when you're in a crisis situation, not a cherry on top of strong board advantage for a win. Cut.
You run a very high density of creature copys. Spark Double is great because you can copy the commander and get extra draws and counters. Not a fan of Clever Impersonator or Progenitor Mimic . I would much rather see extra creature tutors in those slots to create a strong board state, these copies currently feel like "win more" creatures.
Not a fan of Blasphemous Act either. Run Pyroclasm or similar instead. Easier to cast as spot removal, and 2 damage is enough to take out the majority of threats or creature based ramp/draw that land on turns 1-4. It also doesn't wipe your own board when its cast later. Similarly, Decimate is slow to cast (4CMC sorcery) and can potentially backfire (you MUST choose a target for each, so you may have to choose one of your own). Replace with Naturalize or something similar.
There are certainly some other cards I'd like to see in this build too. Exploration Ghostly Flicker Displace Waterlogged Grove Fiery Islet Lotus Cobra and some counterspells. Also consider adding in some 1 drop mana producers even if they are outside tribal, Llanowar Elves Elvish Mystic Fyndhorn Elves Birds of Paradise Wild Growth Utopia Sprawl
3 weeks ago
Thanks for the suggestion Sarkhan420X, it is a budget deck though. And thanks to you too kamarupa for defending the wallets of poor people everywhere ;P. For future reference and to those who are curious, here's how I'd upgrade the lands:
opt. 1 Faerie Conclave
(If going up to 20 lands I'd add 2 Polluted Delta or some other fetchland)
1 month ago
1 month ago
Whitehamma Thanks for the suggestions my dude.
Fiery Islet is here as a draw engine mid-late game cause we can recur it with W6 and Loam. Some cards are just 1 red mana so turn 1 Islet has been pretty okay so far during initial playtesting.
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