Fiery Islet

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all

Fiery Islet

Land

, Pay 1 life: Gain or .

, , Sacrifice Fiery Islet: Draw a card.

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Fiery Islet Discussion

tizzio on Time is money

23 hours ago

Out: 1 Negate , 1 Wooded Foothills , 1 Logic Knot , 1 Force of Negation (went in sideboard), 1 Serum Visions In: 1 Crackling Drake , 1 Fiery Islet , 1 Narset, Parter of Veils , 1 Fact or Fiction , 1 Mana Leak

Some big moves happened after playing a couple weekend test games. I felt like i wanted a main board finisher that would have to be answered or just end the game right there ( Crackling Drake ) and I wanted more versatile counter magic ( ie. Mana Leak ). As for the addition of Fact or fiction I wanted to test out some new tech although 4 mana is a lot, so that's my flex spot right now. Three for Narset feels pretty good. she gets a lot of value down the turn she is played and allows me to replace her quickly as well as dump some targets for snap caster mage into the bin. The land was an easy choice as although the fetches help thin my deck if I start to flood fiery islet allows me to pitch it for one and draw a cord at instant speed.

As a general note I've been loving the feel of the deck overall. It feels fast and very reactive. yet can go up against death shadows midrange and blue white control really well in grindy games( though it doesnt quite get there but I blame that more on myself as a new control/ tempo player than I do on the deck.

DoWell on Thraximundar's Decree

1 day ago

I would take out 3 lands and add the talismans. Talisman of Creativity , Talisman of Indulgence , and Talisman of Dominance

Sidisi, Undead Vizier is an excellent card for Thrax. Deathtouch blocker, sacrifice engine for a counter, and a tutor all in one!

Beseech the Queen is too slow. Why not add Demonic Tutor and Vampiric Tutor

You have too many lands that etb tapped. You don't want any lands that etb tapped, it's just too slow.

Ditch them for pain lands, filters, fetches, and shocks. Fiery Islet , Underground River , Cascade Bluffs , Sunken Ruins , etc.

Solid deck! Making it faster will make it more consistent. And hateful. ;)

DoWell on Nicol Bolas Ravages Your Deck

3 days ago

Talisman of Creativity

Talisman of Indulgence

Talisman of Dominance

Pain lands such as Fiery Islet too

Are also pretty good ones if you're a masochist like me. You're playing black though, so why wouldn't you be? Hehe. Consistent color profile is important in these multicolored libraries.

My grixis under Thraximundar is undergoing some major changes right now. Check it out for more ideas on ramp and lands.

Tribal zombies will infect us all

shadow63 on Color identity of lands

2 weeks ago

I'll keep it quick and easy can I use Fiery Islet in muldrotha the grave tide

dingusdingo on [[Primer v1.0]]-Omnath, the Angry Wet Jelly Bean!

3 weeks ago

Thoughts

Cut Krosan Grip Zendikar's Roil Maelstrom Wanderer Sunbird's Invocation Blasphemous Act for sure.

Add in Nature's Claim Rhystic Study Mystic Remora Worldly Tutor Natural Order

Everything else that is 4+ CMC you should highly consider cutting too. Your average CMC is extremely high at 4.16. Even with land tutor density and high land count, you're going to spend turns 1-4 doing absolutely nothing to advance your game plan. You should consider that not all elementals have the same usefulness for generating a win, so you need to up tutor density and draw effects to smooth out your games. You should also really consider a counterspell package since you have blue.

Myriad Landscape is a nice idea but slow. Cut. I don't like any of your ETB tapped lands, they cost you turns and don't generate enough advantage for it to be worthwhile. I'm not wild about the ravnica bouncelands either, but they can combo with the commander for card advantage, so I think they're worthwhile enough.

I'm not a fan of Bane of Progress or Avatar of Growth . You should run cheaper, guaranteed effects that do those things in those slots. Bane resets its own counters if you blink it, and Avatar helps your opponents as well, neither of them is a fantastic beater.

Greenwarden of Murasa has a nice effect, but you should slot Eternal Witness instead. 3 CMC cheaper so its easier to combo with repeatedly. Greenwarden is tribal and can beat, but anytime you blink it, it can't attack, and its 6 CMC for a recursion effect.

Tyrant of Discord is another similarly flashy card at too high a price. 7 CMC for an unreliable wipe is just not worthwhile. You need your boardwipes to be castable when you're in a crisis situation, not a cherry on top of strong board advantage for a win. Cut.

You run a very high density of creature copys. Spark Double is great because you can copy the commander and get extra draws and counters. Not a fan of Clever Impersonator or Progenitor Mimic . I would much rather see extra creature tutors in those slots to create a strong board state, these copies currently feel like "win more" creatures.

You should consider some more 2 CMC spell ramp to help curve into a turn 3 commander. Nature's Lore and Three Visits are both great includes, there's also Rampant Growth for budget.

Not a fan of Blasphemous Act either. Run Pyroclasm or similar instead. Easier to cast as spot removal, and 2 damage is enough to take out the majority of threats or creature based ramp/draw that land on turns 1-4. It also doesn't wipe your own board when its cast later. Similarly, Decimate is slow to cast (4CMC sorcery) and can potentially backfire (you MUST choose a target for each, so you may have to choose one of your own). Replace with Naturalize or something similar.

There are certainly some other cards I'd like to see in this build too. Exploration Ghostly Flicker Displace Waterlogged Grove Fiery Islet Lotus Cobra and some counterspells. Also consider adding in some 1 drop mana producers even if they are outside tribal, Llanowar Elves Elvish Mystic Fyndhorn Elves Birds of Paradise Wild Growth Utopia Sprawl

hungry000 on It's a bird! It's a plane! It's... a lion?

3 weeks ago

Thanks for the suggestion Sarkhan420X, it is a budget deck though. And thanks to you too kamarupa for defending the wallets of poor people everywhere ;P. For future reference and to those who are curious, here's how I'd upgrade the lands:

4 Flooded Strand

4 Seachrome Coast

2 Waterlogged Grove / Fiery Islet

opt. 1 Faerie Conclave

2 Hallowed Fountain

3 Island

2 Plains

(If going up to 20 lands I'd add 2 Polluted Delta or some other fetchland)

BlueBallsMgee on Free Real-Estate (RG Lands)

1 month ago

Whitehamma Thanks for the suggestions my dude.

I almost forgot about Cinder Glade honestly. Will try out a 1-1 split between the 2 cause of some mana requirements of cards like Wrenn and Six and Cindervines .

Fiery Islet is here as a draw engine mid-late game cause we can recur it with W6 and Loam. Some cards are just 1 red mana so turn 1 Islet has been pretty okay so far during initial playtesting.

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