Magus of the Moat
Creature — Human Wizard
Creatures without flying can't attack.
Printings View all
|Future Sight (FUT)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Magus of the Moat occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Magus of the Moat Discussion
2 weeks ago
Moat could work just fine, its just usually not necessary unless you're playing against other extremely creature heavy decks. I think I tried Magus of the Moat for a while to give me a beatstick as well and just decided ehh not worth it.
1 month ago
1) You have 40 lands. If you keep Exploration while raising draw power, you will see far more use from it. Its a really good card, you can cut down to 36 lands and add 4 draw effects and I bet you will see higher performance. Consider Sylvan Library Dark Confidant Phyrexian Arena Runic Armasaur Tymna the Weaver or any handful of others. You can cut all the way down to 34 lands if you add some strong draw pieces.
2) Najeela has some easy built in combos, one of which you run in Sword of Feast and Famine . Also check out Nature's Will and Druids' Repository . These cards allow Najeela to win all by herself once you hit a critical mass. They're very good in any Najeela deck.
3) If you're playing superfriends, you need more ways to clear board or more ways to stop attacks. Consider wipes like Pyroclasm Whipflare Toxic Deluge Wrath of God Supreme Verdict . Consider no attack pieces like Ensnaring Bridge Ghostly Prison Meekstone Silent Arbiter Magus of the Moat . Having some more of these will help with space for your PW to power up.
4) I'd cut some of the larger spells you run. Expropriate is nice but its going to be a dead draw if its in your hand for first 6-8 turns of game. Same with Primevals' Glorious Rebirth . It might be worthwhile to keep Ulamog.
2 months ago
In this deck, you should support the equipment-Voltron strategy more. In order to swarm out, you need to protect Khemba and equip a lot of stuff onto her. Don't use other effects to produce tokens.
As far as lands go, 35 are enough. So I'd cut 3 plains and Karoo (it messes up your turn 2).
As for cuts in the creatures dept, I'd cut Platinum Angel (not needed wincon, nor reliable unless you lock the game, but at that point you've won anyways), Ajani's Pridemate , Anafenza, Kin-Tree Spirit , Armory Automaton , Auriok Steelshaper , Hero of Bladehold , Imposing Sovereign , Leonin Arbiter , Magus of the Moat , Thraben Doomsayer , Frontline Medic , Toolcraft Exemplar , Wall of Reverence , Relic Seeker (slow).
As far as equipments and stuff, I'd cut Marble Diamond (since your average CMC isn't that high and most of your spells are colourless), Moonsilver Spear , Sigil of Distinction , Skeleton Key , Ring of Thune , Mask of Memory .
ADD Anointed Procession ! As a good boardwipe for a finisher, I suggest Winds of Abandon . I suggest also Sun Titan , Bastion Protector , Balan, Wandering Knight as good lategame creatures. I suggest Kusari-Gama , Infiltration Lens , Trailblazer's Boots , Fireshrieker , Sword of Vengeance , Hammer of Nazahn , Argentum Armor , Chariot of Victory , Whispersilk Cloak as better equipments with respect to some of the ones I didn't mention for cutting.
Keep up the good work!
3 months ago
Goofydat - Thank you for the suggestion! I did some playtesting with Magus of the Moat and found it a tad redundant with Ensnaring Bridge . Ghostly Prison might not completely stop the enemy, but it provides some respite on the early turns while awaiting an Ensnaring Bridge and empty hand. In my tests, I found Moat's redundancy with Bridge, its four-mana cost, and its susceptibility to creature removal just slightly put Ghostly Prison ahead.
Argy - Thanks! The film is one of my personal favourites.
3 months ago
Have you tried Magus of the Moat ? I find it better than Ghostly Prison.
3 months ago
Academy Ruins - reuse your land fetch artifacts.
Buried Ruin - same as above.
Inventors' Fair - can fetch your artifacts.
Fabricate - fetch which artifact you need.
Enlightened Tutor - self explanatory
Dispatch - you have enough artifacts that this can be a no draw back path or swords.
Baleful Strix - value
Magus of the Moat - to go with your sanctuary.
Archetype of Imagination - creatures can't attack you with Moat or Sanctuary out.
Junk Diver - re use artifacts
Workshop Assistant - re use artifacts.
Myr Retriever - re use artifacts.
Alela, Artful Provocateur - can be a hidden commander/backup to Dakon.
Strata Scythe - can get big.
You might want to cut back on the non basic lands and replace them with the other fetches you can get.
4 months ago
Have you considered The Elderspell to lump all of your counters onto a single PW then ult them?