Magus of the Moat


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Rare

Combos Browse all

Magus of the Moat

Creature — Human Wizard

Creatures without flying can't attack.

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Magus of the Moat Discussion

MTGplayer00 on Grand Arbiter Augustin IV

2 weeks ago

Very interesting list indeed, and it looks very competitive. As a player of Grand Arbiter myself I find him very fun to play. I couldn't help but notice that you aren't running my five favorite cards for Grand Arbiter, so here are my suggestions.

  1. Magus of the Moat: Has single-handedly won me countless games. In one game Edgar Markov (a commander so aggressive that he was banned in 1v1) didn't lay a finger on me after I dropped this guy out. Alternatively you could run Moat, but that's on the pricey side, and is more than I'm willing to spend on a single card.

  2. Silent Arbiter: Amazing card that slows the game to a halt.

  3. Azor's Elocutors: Great alternate win-con.

  4. Azor, the Lawbringer: Sphinx's Revelation every turn is really good.

  5. Luminarch Ascension: Your opponents will find it hard to hit you, meaning you can get 4/4 flying angels out pretty consistently.

ghostfire86 on Kaalia of the Vast

2 weeks ago

Rakdos the Defiler, who shuts down opponents on the sneaked drop Kaalia gives him while negating his initial effect that one turn. Basically a second Master of Cruelties.

Kothophed, Soul Hoarder is a decent shell that gains you draws on the cheap. Crucible of Worlds, Sinkhole, and Ghost Quarter is a nice add on to this if you go land destruction later. If you added him Id get rid of Unburial Rites instead because he would trigger off of Living Death for each creature they sacrificed.

Magus of the Moat is just money for a Kaalia deck.

Bastion Protector is a nice add on for protection and commander damage buff that most dont consider for Kaalia. Death by commander damage using Kaalia? Is tha even a thing? Yep.

Demon of Wailing Agonies is lovely for forcing sacs.

Archfiend of Depravity is solid.

ghostfire86 on Kaalia attack and win

2 weeks ago

Kaalia gains a huge advantage when you include Dragon Tempest, Magus of the Moat, Hall of the Bandit Lord.

Also, if youre running Kiki-Jiki, Mirror Breaker for combo then you need Combat Celebrant for infinite attack phases.

Check out my design for ideas:Kaalia, Beyond Heaven and Hell

ghostfire86 on Kaalia of the big target on your back

2 weeks ago

Kaalia gains a huge advantage when you include Dragon Tempest, Magus of the Moat, Hall of the Bandit Lord.

Check out my design for ideas:Kaalia, Beyond Heaven and Hell

Suns_Champion on Arbiter of Keeping Things Fun

2 months ago

I think a big problem with control is the multiplayer aspect of EDH. impossible to counter everything from 3 players, and trying makes you the target. I'd go with stax, what GAAIV already does.

Stax: Chancellor of the Annex,Spelltithe Enforcer, Kataki, War's Wage, Overburden, Meekstone, Lodestone Golem, Thalia, Guardian of Thraben, Fatespinner, Windborn Muse, Magus of the Tabernacle, Magus of the Moat, Trinisphere, Suppression Field, Pendrell Mists

Lockdown: Martyr's Bond, Arcane Laboratory, Winter Orb, Ethersworn Canonist, Angelic Arbiter, World Queller, Static Orb, Icy Manipulator, Rule of Law

Escape Lockdown: Teferi, Temporal Archmage, Land Tax, Daze, Rewind, Rhystic Study, Luminarch Ascension

Misc: Leyline of Sanctity, Cloud Cover, Teferi, Mage of Zhalfir, Dovescape

Even if you don't go into the stax strategy hardcore, a lot of these might still be useful for you. Good luck!

bosny on Brago

2 months ago

Archaeomancer doesnt have enough targets to be worthwhile, which makes Eerie Interlude and Ghostly Flicker seem less viable as they only get one use. Reveillark also has too few targets. master of waves loses his creatures every time he bounces unless there is a pump spell in play like Angel of Invention or Elesh Norn, Grand Cenobite. cut Magus of the Moat, yur flyers aren't enough to win the game. i cut Peregrine Drake for Cloud of Faeries in my deck, i found it did a lot more for me to drop it earlier on, especially with Azorius Chancery, Temple of the False God and Coral Atoll. Darksteel Mutation is worse than Journey to Nowhere or Oblivion Ring as they can really lock out opponents' commanders by getting repeatedly bounced. not a lot of colourless sources for Eldrazi Displacer - cut it or add mana rocks. I would add about 4 lands (40 lands minus one per 2 mana rocks 2 mana or less is a good general rule).

Other than that, there are a lot of high-costed cards - I would have a lower curve, with game-winners at the top.

Lastly, figure out what your win condition is. Your deck should go all in on that. My guess is you want to produce a bunch of tokens and have them beat face. If you can pump them, that would help a lot. I would get a tutor for Cathars' Crusade (something like Idyllic Tutor or Long-Term Plans) and if I had one card to suggest it would be Elesh Norn, Grand Cenobite.

Hope this helps!

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