Sea of Clouds

Sea of Clouds

Land

Sea of clouds enters the battlefield tapped unless you have two or more opponents.

: Gain or .

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Trade

Have (3) Azdranax , metalmagic , Forkbeard
Want (1) Rabu

Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Sea of Clouds occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

WU (Azorius): 1.55%

WUB (Esper): 0.59%

GWU (Bant): 0.79%

Sea of Clouds Discussion

SideBae on Narset, Enlightened Master

1 week ago

I mean, the easiest way to improve the deck as I see it is to improve the mana situation, both in the lands and in the rocks. For the lands, I suggest cutting one or two, since if you play more rocks (see below) you'll play faster and still have all the mana you need. Fetch lands (like Scalding Tarn or Windswept Heath ) are the easiest way to improve your mana consistency, but unfortunately they tend to be prohibitively expensive. I suggest running more duals like Shivan Reef , Battlefield Forge , Sea of Clouds , etc. instead of your ETB tapped lands like Mystic Monastery .

With regards to rocks, you're already running two of the best ones ( Sol Ring and Arcane Signet ). However, I've never liked 3-mana mana-rocks like Chromatic Lantern or Jeskai Banner , since in my experience things like Talisman of Progress , Talisman of Creativity , Fellwar Stone etc. are simply better. I'd advise increasing the number of cheap (CMC<=2) mana rocks in your deck, as well as cutting one or two basic lands for the same number of cheap rocks. This'll both speed up your deck in the first few turns AND increase the number of hits you get from your general's attack trigger.

Speaking of the attack trigger, consider Strionic Resonator . I play it in my Ulamog, the Ceaseless Hunger deck, and I've found it to be a pretty good way to press an advantage. Being able to see 8 cards rather than 4 with Narset, Enlightened Master 's trigger seems pretty good.

Depending on your personal theory of ethics, you may wish to consider mass land destruction (MLD) as another method of winning. I personally have no problem with it, but some people might not like it. Anyway, if you want to go that route you should run Armageddon , Cataclysm and (potentially since it's about $100) Ravages of War . Note that Jokulhaups doesn't really work, since it'll kill your general, too.

Wear / Tear is, I think, an auto-include in any deck including Boros colors. It's an extremely efficient method of spot removal.

Reconnaissance is a card you may wish to include, depending on your meta. It'll allow you to attack and trigger Narset even if all your opponents have profitable blockers. Same goes for Maze of Ith .

I've always loved Dack Fayden in EDH. He steals rocks, loots you to where you need to be, and only costs three mana... If you have access to him, I highly advise including him.

Preordain is a good cantrip on par with your Brainstorm and Ponder . While it is admittedly less powerful when it comes to leaving a card you want to cast with Narset on top of your library (since you'd have to scry both to the top), it is a powerful enough turn 1 play that I think you should run it anyway. I have frequently found one-land hands keepable on account of cantrips, and running Preordain will make it that much more likely for you to hit a good opening 7.

The last card I want to mention is Proteus Staff . If you cut all the creatures in your deck except your general (which I honestly think you should strongly consider doing), you can use Proteus Staff to reorder your entire deck. The way it works is this: second main phase, after you've attacked with Narset, Enlightened Master and (hopefully) gotten an extra turn coming to you, you target Narset with the staff's ability. That tucks her to the bottom of your deck, but then immediately finds her again and puts her into play (since she's the only creature in your deck). Because Proteus Staff says to put the other revealed cards on the bottom of your library IN ANY ORDER, you can then put all the other cards in your deck in any order you wish (since your whole deck has been revealed). That means you can stick 4 extra turn spells on top, cast them during your extra turn, rinse and repeat.

Good luck! Hope this helps.

fluffyeel on Faerie Tribal

1 month ago

In a deck like this, one of the first things that comes to mind is Lim-Dul's Vault . It's an instant-speed tutor that helps smooth things out. You can also throw in a few targeted kill spells, since that seems like it could be good (depending on playgroup): I would recommend Vindicate , Anguished Unmaking , and Capsize .

I would avoid City of Brass , since having Urborg, Tomb of Yawgmoth doesn't stop you from damage. Mana Confluence is perhaps less dangerous. If you want more duals, you also can use Sea of Clouds and Morphic Pool .

If you want to annoy people, maybe Mistbind Clique could be fun. Hushbringer means that you would just have instead a big 4/4 with no drawback for 4, but no Hushbringer can really screw with your opponent. (Which is always fun.) And speaking of annoyances, I find Thalia, Heretic Cathar to be much more irritating to opponents than Blind Obedience .

If you're fine with Planeswalkers, there are a few I would recommend! Ashiok, Nightmare Weaver , Teferi, Time Raveler , Elspeth, Sun's Champion , and maybe Kaya, Ghost Assassin all come to mind as potentially useful.

In any event, faeries are lots of fun! Hopefully you make your opponents go "WTF" a lot...

Boomcat12B on daxos

1 month ago

Cards to add-

Glacial Fortress

Rogue's Passage

Sea of Clouds You want to add glacial fortress for sure. It is a cheap check land that can come in untapped, and you want Rogue's passage to let you swing freely if your equip pieces are getting destroyed. I would run 36 lands in this deck and Sea of clouds can replace the bounce land if you want to go that route since it is a bit more expensive money wise.

Card Draw-

Brain storm

Serum Visions

Windfall

Opt

Mystic Remora This will give you better card draw (in addition to what you already have. The more card draw you can have the better. This should give you around 10 pieces of card draw. Some of the card draw is situational so it will come to playing the deck and seeing if you need to add a bit more dedicated pieces.

Ramp/Rocks

Azorius Signet

Commander's Sphere

Fellwar Stone

Cards to suit up with-

Eldrazi Conscription - One of the best enchantments you can have for voltron

Sword of the Animist - Will help out with ramp...Add no matter what. This card is stupid good

Creatures-

Sun Titan - Allows you to get Equipment and artifacts back from the GY and you are running enough cards to make it worth running him.

Silent Arbiter - Perfect for your decks strategy, and will help with crack back

Umbra Mystic - Allows you to sacrifice your Auras instead of Daxos should he be killed.

Battlewise Hoplite - Gives you another creature to suit up if Daxos is taken out of commission or costs too much.

Augury Adept - Card draw and lifegain is worth it, plus it gives you another option for a creature to suit up

Removal- You are actually not to bad off in interaction. Your sitting at around 10 I think, but you do not have any boardwipes and that cna be a problem. However with your counterspell suit and single target removal it might play out alright. It will really be a matter of playtesting and seeing where you want to take the deck.Here are some ideas to add for board wipes (I would add one of these since there is one more slot to fill for the cards I suggested taking out. The rest can be ideas should you need to add board wipes)

Cyclonic Rift - This one is not cheap but I would definitely include it if you are willing to spend the money. I would add it over any of the other cards mentioned in this section.

Time Wipe

Winds of Rath

Wrath of God

Day of Judgment

Just a few ideas for cards to pull-

Mu Yanling, Sky Dancer - It just is not doing anything for you

Tamiyo's Epiphany - It costs too much for what it does

Curse of the Swine - just run a board wipe instead.

Angelic Edict - Costs too much for what it does

Dauntless Onslaught - This deck wants cards to suit up Daxos not combat tricks

Moment of Heroism - Same as above

Silence - A good card but your not looking to combo off so it is a slot you can use to further your game plan

Tragic Lesson - Better options for card draw

Corridor Monitor - Does not really provide much synergy for what you want to do All the bestow creatures- They just cost too much to use bestow and you have better options

Mesa Enchantress - A really good card, but Running 14 enchantments won't proc her enough to give you the value you want

Curse of the Forsaken - Does not really help all that much

Mystic Barrier - It does not really further your game plan

Unknown Shores - It isn't bad but being two colors you don't need to worry about color fixing that much.

Azorius Guildgate - Tapped lands can always be replaced

Alright so looking over the list these are the cards I would take out and the cards I would replace them with. I basically removed cards that did not provide a strong synergy, or cards that could be replaced with more efficient cards. The 2 biggest areas I focused on were Ramp and card draw since you were light in both areas. Simply by adding those 2 packages the deck will start to run better and more consistently which will lead to better games for you overall. I also suggested some lands so you can replace the tapped lands, as well as give you more utility to get dmg in with Daxos. Upping your land count by one should also help your land draw ratio as well. Next I suggested 2 more pieces of voltron that are just too good not to add. I pulled a lot of creatures that you were running because they did not provide synergy or they were just to costly. I replaced them with creatures that provide synergy and value for your deck, and also gives you a few more options in case Daxos gets shut down. Always need a back up plan. Finally Add in at least a board wipe. you really want three and I would personally replace 2 of your weaker counter spells (I left in most of your counter suite)with board wipe pieces. I gave you a few ideas as to cards you could run for board wipes. If you do decide to remove 2 counters to replace with w wrath I would suggest Stymied Hopes and Annul

I kept the upgrades to around $30-$40 dollars (I think I was not adding them up) but they should not more than $50 or so since I know you don't want to spend a shit ton on your decks. Let me know what you think or if you have any questions on choices or reasoning.

Kalavas on Bant Blink & Flicker

2 months ago

Some minor changes to this deck:

Added Sea of Clouds and Bountiful Promenade and took out a Forest and Evolving Wilds .

Added Spellseeker and Cloud of Faeries and took out Fracturing Gust and Green Sun's Zenith .

I think these changes will help make the deck more resilient and enable earlier combo's.

choppers on Love Thy Plainswalker

2 months ago

Check out my Atraxa Deck. Been working on it for about 2 years. This removal package and pillow fort/tokens strategy has been working great. I do plan on changing some walkers though.

For a budget build, the expensive artifacts can be replaced by Land ramp: Farseek , Cultivate , Kodama's Reach . The dual lands can be replaced with the Battlebond Lands: Sea of Clouds , Morphic Pool , etc. And the Fecthlands can be slightly replaced by the newer Basic Land fetches and adding some Snow Lands.

https://tappedout.net/mtg-decks/20-10-19-friends-with-benefits/

multimedia on Oloro, But I Dont Know What I'm Doing

6 months ago

Hey, your deck looks good especially if it's really your first Commander deck. You do know what you're doing; have more confidence. Everything is fine except the manabase and you know this :)

Lands such as Backwater, Scoured, Tranquil and the two Temples can be upgraded with better lands. Lands upgrades to consider:

These are expensive price land upgrades. Some less expensive land upgrades are:


Other cards to consider adding:

Cards to consider cutting:

  • Ajani's Pridemate
  • Ayli, Eternal Pilgrim
  • Wall of Reverence
  • Divinity of Pride
  • Darksteel Ingot
  • Paradox Haze
  • Dromar's Charm
  • Clever Impersonator
  • Phyrexian Arena
  • Diabolic Tutor

LadyZ on Sisay Legendary Tribal

7 months ago

shock lands are great. if you have the money, I'd recommend the bond lands ( Sea of Clouds , Luxury Suite , ect). They're great in multiplayer, which is how commander's meant to be played.

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