Intellectual Offering

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Intellectual Offering

Instant

Choose an opponent. You and that player each draw three cards.

Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.

tave on Yarok Group Hug Shenanigans

3 years ago

Looked over your deck. think about adding Temple of Deceit Temple of Mystery Temple of Malady for yarok triggers. Intellectual Offering does nothing for your deck IMO

Goblin_Guide on Morph-Kido

3 years ago

Ok, so here's the list of stuff for aikido stuff first:

Gor Muldrak, Amphinologist might be interesting with a deflection kind of idea, not sure if he's right for it though.

Tasigur, the Golden Fang is a good way to get stuff back without drawing too much attention to yourself; just another way of gaining repeatable card advantage.

Intellectual Offering and Infernal Offering and some other cards of their ilk might be fun for the group hug side of the archetype, but don't lean into that too hard or your deck will become bad. The other cycles to look at are the tempt cycle (Tempt with Immortality, Tempt with Reflections) and anything with council's dilemma or will of the council.

More tomorrow.

Valius on

4 years ago

Cards you could remove to make space for better synergistic ones are:

Mirko Vosk, Mind Drinker
Sire of Stagnation
Dreamborn Muse (I go back and forth on this but I still feel it’s worth taking out unless self mill is a strategy for you)
All your enchantments except Fraying Sanity
Aether Gale
Brainspoil ( Grisly Spectacle is better)
Dark Deal
Karn's Temporal Sundering
Intellectual Offering

If I was building this deck, that’s where I would start. Of course it’s your deck, and if anything is sentimental then by all means keep it in.

king-saproling on Kenrith - king Maker

4 years ago

I really dig the intent behind this design! It always feels bad when a new player gives up on the game because they got stomped on too much. Seems like this deck can help new players to enjoy the game alongside seasoned players. I have a Phelddagrif deck of similar design (hug only 1 player) if you'd like to check it out.

I'm thinking these cards would be right up your alley: Null Chamber , Pir's Whim , Zndrsplt's Judgment , Regna's Sanction , Virtus's Maneuver , Infernal Offering , Intellectual Offering , Sylvan Offering , Benevolent Offering , Bramble Sovereign , Primal Vigor , Dawnbreak Reclaimer , Assault Suit

eliakimras on Huggles

4 years ago

You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.

You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.

Krosan Verge , Myriad Landscape and Blighted Woodland are good for ramping when you have nothing else to do.

I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.

Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .

Do you want to make people interact more with you? Fact or Fiction , Steam Augury , Avatar of Slaughter , Goblin Spymaster , the Tempt with Vengeance cycle.

Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .

TheRedGoat on The Man,The Myth,The Mill | Persistent Petitioners

5 years ago

I see others offering alt win cons and I can tend to agree that you have options. To that end I would introduce Nantuko Shrine or Duskmantle Guildmage . If you want to go for an extreme idea you can of course also look into the whole Coat of Arms tribal aggro style.

Other untappers: Intellectual Offering , Quest for Renewal , Turnabout (these're just good value).

Other pseudo resets for your board state: Mass Polymorph and Synthetic Destiny (tap your board, make a new board).

Other powerful draw spells: Sphinx of the Chimes (I mean, where else are you going to play it am I right?).

Third option: Arcane Adaptation and Xenograft (if you have infinite tokens that are all advisors, you only need one "Persistent Petitioner").

Suspect weak links: Both of your planeswalkers, Collected Company , and Fabricate (I say this without playtesting, but you do have black tutors available and all).

TheRedGoat on Chain Hulk - Vannifar Flash Hulk

5 years ago

For the greaves I see where they are an issue for "ETB untapping" creatures and I hadn't considered how many you run. I also didn't catch the zero cmc creatures being there for the combo, but at that point I feel you're reaching pretty far for a combo that would be easier to assemble with basic creature tutors. At least on paper it sounds that way. In practice it might be rather easy. I wouldn't know myself.

Real suggestions I feel would be involving Seedborn Muse or Quest for Renewal or Intellectual Offering and a similarly large volley of cards that ultimately would warp into a deck of it own. I don't enjoy hearing that so I'm not about to go on about it really.

As far as the niche cards, things like Instill Energy or say Crab Umbra line up better with my train of thought, and the plate mail was representative of its type of effect more than being a suggestion itself. With the speed you're wanting to play at, "non-creatures to creatures" would always be too slow, but the idea is to have something that is harder to remove and still be working towards your combo. I'm certain there are better examples but it is late and I'm not firing on all cylinders atm.

In any case, gl with your build. I might have my own take on Judith, the Scourge Diva up by tomorrow night at the latest and I'd love your insights on it.

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