|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Rare|
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Whenever a permanent deals damage to you, return it to its owner's hand.
Dissipation Field Discussion
2 days ago
Thanks I hadn't thought of that. They both sound great! I particularly love the flavour of Dissipation Field
2 days ago
3 weeks ago
How do you feel about a green splash?
R/B are arguably the worst 2 colors for sideboards (with white then green being the best).
As for Tron, pick your flavor of land destruction. Crumble to Dust is my pick. They can win through almost any form of hate, even Blood Moon and Pithing Needle effects so you just need to be quicker than they are. Keeping them off Tron will makes things easier.
Your actually decently tech'd against burn with Izzet Charm , Rune Snag , Lightning Bolt and Remand . If you need something more Kraken's Eye or Dragon's Claw can work wonders. I'm a personal fan of Amulet of Safekeeping as it's useful for against many decks and great against Storm. I also like Fountain of Renewal since it can be played turn 1 and involves no additional investment, plus can be cashed in if it gets to a point its not needed.
As far as the graveyard decks, you could run Relic of Progenitus or Surgical Extraction without splashing. You could run Leyline of the Void but if you side it in you would have to commit to mulling for it. Sentinel Totem and Tormod's Crypt are decent as well.
3 weeks ago
Another way to counter aggressive players is to build your own defences. Ensnaring Bridge , Ghostly Prison , Propaganda , Sphere of Safety , Lightmine Field , Dissipation Field , No Mercy , and other cards can really punish an aggressive deck.
Aggressive decks also generally want to play a lot of spells very quickly, so stax pieces--cards that tax players--disproportionately harm their deck's plan. Cards like Damping Sphere , Sphere of Resistance , etc. are all great ways to slow down an aggressive deck to buy you time to set up your own victory.
AkrosTheClear - SynergyBuild made a very compelling argument against Phyrexian Arena. Essentially, the argument is as follows: Phyrexian Arena has no immediate advantage, and it takes two whole turns before you net the same number of cards as Read the Bones (without the possibility of scrying). Two turns can be enough to decide the game in EDH, so you're better off spending those three mana on the immediate card draw of Read the Bones .
Now, there are some great repeatable card draw effects that should be considered for slots if you are in their colours. Necropotence , Mystic Remora , and Rhystic Study , for example, all provide much greater card drawing potential than spells with their respective converted mana costs, making them strong options for a deck.
1 month ago
Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.
After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.
These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.
Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.
Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.
Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.
Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!
1 month ago
Dungeon Geists - Permanently taps down a troublesome creature. Sower of Temptation is better but this is worth considering if you want redundancy. Gilded Drake would be the best but I noticed that you've labeled this deck as "Budget" so it could be out of the budget.
Karmic Guide - Tutorable graveyard recursion in white. Can be blinked for repeated use (blink it in response to the echo trigger will let it stick around for one more turn for more shenanigans). It combos well with Reveillark but since it doesn't quite fit the theme of the deck, I'll just leave the combo for your reading pleasure.
Shrieking Drake - This little fellow may seem underwhelming. You mentioned you tutor for Archon of Redemption 1st 90% of the time. If you've mana to spare, you can cast Drake and return itself to your hand, so every you spend gains you 1 life. With Ephara, God of the Polis in play, Drake effectively reads ": Draw a card at the beginning of your next upkeep" as it guarantees that a creature ETB under your control every turn. You can also return another creature and recast it for it's ETB effects.
2 months ago
In no particular order, I've got some suggestions you might have a look at. Some cards are just to round out the deck and give you a little more defensive capability, and others are to fully lean-into the self-mill theme you've got going. In particular, you might want to put in more blink effects so you can tap your Petitioners more than once per turn/round.
Still a super freaking cool concept! It turns what the card was MEANT to do on its head, and makes it that much more potent (it's easier to mill just one person-- yourself-- than it is to try and handle all your opponents at once instead).
Dissipation Field occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%