|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Rare|
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Whenever a permanent deals damage to you, return it to its owner's hand.
Dissipation Field Discussion
1 week ago
Nice deck sir PyreStarter! Love that description, a bit of lore, and some insights. +1
In case damage comes through, perhaps Darien, King of Kjeldor and Dissipation Field might come in handy. I also enjoy Cloud Cover to protect important permanents ( like Kynaios and Tiro of Meletis and Gisela, Blade of Goldnight ) from spot removal.
4 weeks ago
Still an impressive piece of work I see.
Next, what are your thoughts on the following (literally just your thoughts not saying you should make cuts for them):
Prying Blade as completely unnecessary ramp.
and last but not least, Time Stop . Because nothing is more oppressive than hearing "beginning of your turn, end the turn."
1 month ago
Sorry About the Delay.
So far I have a few suggestions:
Karmic Guide : Can be some helpful recursion
Gilded Drake : This could be fun, especially if you start bouncing him back to your hand! He is expensive though, so that could be a problem.
Wall of Denial : A solid wall if you ever need it
Akroma, Angel of Wrath : Just a big beater
Angelic Arbiter : A good way to control the board
Archon of Justice : Some good removal
Consecrated Sphinx : A good card, will draw some hate though (but better they use removal on him and not Isperia).
Linvala, Keeper of Silence : Some good control if you run into decks with a lot of this.
Sphinx of Magosi : Not the best card, but I personally like it. It's fun to play, and it can give you cards while it gets bigger.
Tidespout Tyrant : An absolute must in this deck
Yosei, the Morning Star : Some more good control
Venser, Shaper Savant : More good bounce
Dissipation Field : If your fliers don't discourage people from attacking you this definitely will, especially since they know you can name cards.
Gitaxian Probe : Amazing for this deck
Telepathy : Same as above
Favorable Winds : Good support
Reliquary Tower : This is a staple in all my EDH decks
I hope that this wasn't too overwhelming. If you need any more help just let me know!
1 month ago
just some goodies to consider, Wrexial, the Risen Deep, Artful Dodge, Silent Arbiter, Crawlspace, Dissipation Field, Necrogen Mists Trepanation Blade, Phenax, God of Deception, Ashiok, Nightmare Weaver, Nightveil Specter, Nephalia Drownyard, Mind Stone, Sol Ring
2 months ago
I like some of the stuff you've got here, good combos and relatively consistent strategies! A few things I would consider to improve this:
- 29 lands is not enough in a commander deck, you will find yourself mana screwed quite often. For a 2-colour deck, I would say have at least 34. I would suggest cutting some alternative win-cons (Psychosis Crawler in particular, that's better suited in other Izzet decks) to free up space for lands.
- Your suggested tutoring with Firemind's Foresight to grab the combo doesn't work; both Comet Storm and Merchant Scroll are 2-cost. This can easily be fixed by tutoring Mystical Tutor as your 1-cost, Comet Storm for 2-cost and Reiterate for 3-cost, then use Mystical Tutor to grab any of your rituals.
- Consider adding some protection against combat, since you don't run many creatures; this is perhaps meta-dependent, but most commander players will see Mizzix and instantly target you as she has a reputation for storming off. Dissipation Field and Propaganda are good at deterring attackers in the early and mid game (I would cut Inexorable Tide for at least 1 of these, constant proliferate is overkill in my opinion).
2 months ago
1x Telepathy for the side.
RoarMaster on Melek
3 months ago
R/U always has issues with enchantments, thats just a handicap that those colors have, and you dont have much in the way of answers honestly. Aside from Chaos Warp, you are basically relying on blues ability to counterspell/bounce for these things. Yes its rough, but hey, you wanted a challenge, right? ;)
There are ways to dissuade people from attacking you, although if you are wanting to stick to inst/sorc, its pretty limited. Illusionist's Gambit, Disrupt Decorum, and weird stuffs like that can offer temporary protection while being instants. Otherwise, you are looking at adding more artifacts and enchantments that will protect and dissuade attacks. Collective Restraint is a shitty propaganda here, Meekstone can slow things down but doesnt solve token threats well, and Dissipation Field taxes pretty good but can allow your opponents to re-use ETB creatures n stuff. Bonfire of the Damned could be added to your burn list, since it shouldnt be hard to get it on the top of your deck when you need it. Volcanic Vision is also a good add.
As far as ramping goes, there is a lot of static ramp effects for inst/sorc. You have quite a few in your SB already, and Id suggest adding a few if you are intending on doing a lot of spellcasting each turn. I would not suggest arcane melee however, its symmetrical effect can be rough I have found.
If you are wanting to keep all of that artifact ramp in there though, I would suggest switching some around for draw effects, such as Commander's Sphere, Mind Stone, ect, as they can be very useful drawing past non-inst/sorc when needed.
Its hard to get any decent lifegain in these colors and without much in the way of creatures. I mean, Basilisk Collar is probably your best bet...? haha
Random secret tech, Bosium Strip.
Final advice, run more topdeck manipulation. If you want to be all tricksy, run a bunch of the instant ones to make some super convoluted stacks with Melek out. It can get pretty nutso.
Impulse, Spy Network, Trickery Charm, and Telling Time are probably the go-to cards for that. Otherwise theres a bunch of sorcery ones, must haves being Ponder, Preordain, and the MVP Mystic Speculation. Portent and Index also pull their weight here. But if you want to be more proactive with your topdeck manipulation, theres stuff like Discombobulate, Condescend, and Fated Conflagration.
Dissipation Field occurrence in decks from the last year
Commander / EDH:
All decks: 0,01%