Dissipation Field

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Dissipation Field

Enchantment

Whenever a permanent deals damage to you, return it to its owner's hand.

Set Price Alerts

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Dissipation Field Discussion

Joumba on Cultural Victory

1 week ago

Nice deck sir PyreStarter! Love that description, a bit of lore, and some insights. +1

In case damage comes through, perhaps Darien, King of Kjeldor and Dissipation Field might come in handy. I also enjoy Cloud Cover to protect important permanents ( like Kynaios and Tiro of Meletis and Gisela, Blade of Goldnight ) from spot removal.

TheRedGoat on Thousand Cuts: Tetsuko EDH | *PRIMER*

4 weeks ago

Still an impressive piece of work I see.

Smuggler's Copter and Scroll Thief seem like they take up slots better served by more utility or control effects.

Next, what are your thoughts on the following (literally just your thoughts not saying you should make cuts for them):

AEtherize and Inundate as board wipes or Dissipation Field or Crawlspace as rattlesnake cards (for multiplayer mind you).

Hidden Strings , Last Thoughts , or Hands of Binding for control/utility purposes.

Sakashima's Student feels like a two mana clone effect in your build. (for that matter, Ninja of the Deep Hours should equally be treated as a two drop).

Teferi's Veil or Siren Stormtamer for creature protection.

Prying Blade as completely unnecessary ramp.

Military Intelligence or Verity Circle as card advantage.

Murmuring Mystic or Psychic Corrosion (note, the enchantment represents any milling here) as win cons.

and last but not least, Time Stop . Because nothing is more oppressive than hearing "beginning of your turn, end the turn."

Darkshadow327 on Winged Monkeys?

1 month ago

Sorry About the Delay.

So far I have a few suggestions:


I hope that this wasn't too overwhelming. If you need any more help just let me know!

pokeylop on The Izzet Superstore: Mizzix EDH *Primer*

2 months ago

I like some of the stuff you've got here, good combos and relatively consistent strategies! A few things I would consider to improve this:

  • 29 lands is not enough in a commander deck, you will find yourself mana screwed quite often. For a 2-colour deck, I would say have at least 34. I would suggest cutting some alternative win-cons (Psychosis Crawler in particular, that's better suited in other Izzet decks) to free up space for lands.
  • Your suggested tutoring with Firemind's Foresight to grab the combo doesn't work; both Comet Storm and Merchant Scroll are 2-cost. This can easily be fixed by tutoring Mystical Tutor as your 1-cost, Comet Storm for 2-cost and Reiterate for 3-cost, then use Mystical Tutor to grab any of your rituals.
  • Consider adding some protection against combat, since you don't run many creatures; this is perhaps meta-dependent, but most commander players will see Mizzix and instantly target you as she has a reputation for storming off. Dissipation Field and Propaganda are good at deterring attackers in the early and mid game (I would cut Inexorable Tide for at least 1 of these, constant proliferate is overkill in my opinion).

APPLE01DOJ on Control Freak

2 months ago

1x Telepathy for the side.

As for creature ramp AEtherize or Dissipation Field are quite useful.

RoarMaster on Melek

3 months ago

Heyo

R/U always has issues with enchantments, thats just a handicap that those colors have, and you dont have much in the way of answers honestly. Aside from Chaos Warp, you are basically relying on blues ability to counterspell/bounce for these things. Yes its rough, but hey, you wanted a challenge, right? ;)

There are ways to dissuade people from attacking you, although if you are wanting to stick to inst/sorc, its pretty limited. Illusionist's Gambit, Disrupt Decorum, and weird stuffs like that can offer temporary protection while being instants. Otherwise, you are looking at adding more artifacts and enchantments that will protect and dissuade attacks. Collective Restraint is a shitty propaganda here, Meekstone can slow things down but doesnt solve token threats well, and Dissipation Field taxes pretty good but can allow your opponents to re-use ETB creatures n stuff. Bonfire of the Damned could be added to your burn list, since it shouldnt be hard to get it on the top of your deck when you need it. Volcanic Vision is also a good add.

Metallurgic Summonings, Goblinslide, and the pyromancer are decent chump blocker engines. Summonings is an alt wincon even :D

As far as ramping goes, there is a lot of static ramp effects for inst/sorc. You have quite a few in your SB already, and Id suggest adding a few if you are intending on doing a lot of spellcasting each turn. I would not suggest arcane melee however, its symmetrical effect can be rough I have found.

If you are wanting to keep all of that artifact ramp in there though, I would suggest switching some around for draw effects, such as Commander's Sphere, Mind Stone, ect, as they can be very useful drawing past non-inst/sorc when needed.

Its hard to get any decent lifegain in these colors and without much in the way of creatures. I mean, Basilisk Collar is probably your best bet...? haha

More copies are are good, and Cast Through Time and Swarm Intelligence do it for free.

Random secret tech, Bosium Strip.

Final advice, run more topdeck manipulation. If you want to be all tricksy, run a bunch of the instant ones to make some super convoluted stacks with Melek out. It can get pretty nutso.

Impulse, Spy Network, Trickery Charm, and Telling Time are probably the go-to cards for that. Otherwise theres a bunch of sorcery ones, must haves being Ponder, Preordain, and the MVP Mystic Speculation. Portent and Index also pull their weight here. But if you want to be more proactive with your topdeck manipulation, theres stuff like Discombobulate, Condescend, and Fated Conflagration.

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Dissipation Field occurrence in decks from the last year

Commander / EDH:

All decks: 0,01%

Blue: 0,07%

Dimir: 0,04%