Dissipation Field

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Dissipation Field

Enchantment

Whenever a permanent deals damage to you, return it to its owner's hand.

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Dissipation Field Discussion

MarshalLaeroth on Oloro's Blood-Stained La-Z-Boy

1 week ago

Lord_Olga

Thanks for commenting! Always happy to see other's opinions and ideas. :)

Defiant Bloodlord is a card that I agree fits the deck list. However, the price tag is pretty scary. Which is why I did not include it in my deck.

Dismiss into Dream is a card I actually like. But I am going to have to make it another CMC casualty, as I am trying to keep that around 4 if I can. Rhox Faithmender does fit pillowfort decks very well, but I have found that trying to create a lifegain deck paints a target on your back and this deck needs a bit of setup time. Dissipation Field seems good, but redundant to some of the other cards in my deck. Maybe!

Athreos, God of Passage is definitely going in the maybe board. I sometimes have issues keeping my creatures on the board and the deck has very little recursion. Plus, if the creature doesn't live...it does damage, which is delicious sangromancy. I also like Skull of Orm for the same reason, but I am going to look to see if I can find something a little more efficient.

maxon on Replacement.

1 week ago

Since you're in the controlly realm, maybe Dissipation Field?

Lord_Olga on Oloro's Blood-Stained La-Z-Boy

2 weeks ago

Defiant Bloodlord is good. Kind of serves as another Sanguine Bond. Pretty powerful ability to double up on.

I notice you’ve got a lot of passive control stuff going on here, and Dissipation Field, Athreos, God of Passage and Dismiss into Dream can really slow things down.

Rhox Faithmender can also get pretty crazy.

Skull of Orm might be good incase you lose something important. There might be a better option for lasting enchantment retrieval, but I don’t know it if there is.

FenIsABasicSwamp on Rivenor

1 month ago

Lol Lightmine Field is the best! Also Dissipation Field would wreck Tetsuko. Rivenor, any chance you know Glen DiCecco?

Aiden101 on Nezahal - Bouncy bounce bounce bounce!

1 month ago

Mana Breach seems to hard to play around. Wash Out I have generally focused on mass bounce that can get all colors. maybe I should play test it though.However, Dissipation Field I can definitely try. Something to keep in mind: when I am mass bouncing so often, its hard to keep permanents on the board.

Hyrs on Help My Narset Deck

1 month ago

Narset Suggestions:

This isn't super sorted, but I tried to keep similar effects together, sorted by cost as well.

General Tip - Since Narset can only cast things whenever they could be cast, instants are a big advantage

About Wraths - You won't want to cast them with Narset out, but it's better than dying(probably get 4-6)

Things to cut:

any equipment - equipment is okay, but since you don't get the equip cost for free you want to focus on low equip costs, or things that protect narset

about aura's - normally they're just card disadvantage but narset probably offsets that

bounce lands - (like Boros Garrison) are usually a little awkward and slow, in three colors you're better off with basics

Aether Gale - tricky since it needs six targets and that won't always be possible

Sea God's Revenge - bounce that only targets creatures usually isn't worth it in EDH, probably better to have hard removal

Breath of Fury - while decent if you have the creatures (and you have some token generation) it's probably not consistent enough, just run sorcs that give extra combats

Dissipation Field - often gives too much value to opponents, maybe even being a lure (lightmine field might be a decent replacement)

Dismiss Into Dreams - you're not targeting that often, and if you are it should be removal anyways

Assemble the Legion - Seems to slow to be effective

Throne of the God-Pharaoh - Need to go wide for this to be really effective

Suggestions:

_cheap$$(around or less than a dollar): _

Swords to Plowshares(removal) - excellent creature removal, cheap if you happen to draw it

Crib Swap(removal) - still exiles a creature outright, but 3cmc

Banishing Stroke (removal, tuck, utility) - expensive hard cast without narset/miracle but tucking is often better than destroying(worse than exiling)

Relentless Assault(extra combats) - Extra attack steps with Narset is dumb, do it

Fury of the Horde(extra combats) - extra attack steps (they're the best)

Boros Charm(protection, burn) - versatile, keeps narset alive

Return to Dust(utility removal) - Exiling artifacts and enchantments is better than not

Vandalblast(Mass artifact removal) - not an exciting card, but taking out only opponents artifacts cripples some decks

Sunforger(tutor/equipment) - only good if you have enough cards it can search for, is mana intensive but if you have enough cards it can fetch it'll be worth it

Lightmine Field(pillowfort/defense) - Narset can attack through it, and keeps token swarms off your back

Crawlspace(pillowfort/defense) - Against, stops large swarms, still you'll probably get hit by the two biggest creatures

Counterflux(counterspell) - strong counterspell, wins counter wars

Render Silent(counterspell) - Makes people sad, locks them out of whole turns

Insidious Will(counterspell, spell copy) - versatile, let's you copy stronger effects from narset as well

Reverberate(spell copy) - often is what you need it to be, can be a counterspell or raw value, great for piggybacking on green ramp

Wild Ricochet(spell copy) - copy a spell, twice!

Spelltwine(spell copy, recursion) - recursion is great since you're putting so much stuff in your graveyard

Call to Mind (recursion) - you have spells, may as well re-use the best ones

Mystic Retrieval (recursion) - same but with flashback!

Mirari(spell copying) - copying any instant or sorcery for three is a pretty good deal if you don't have to pay for the spell already

Clone Legion(wincon) - With how many etb creatures people run, this can be a game ender, or enough raw value to put you ahead

Blatant Thievery(card advantage, removal) - stealing things makes people mad, but it's very effective

Journeyer's Kite(ramp) - slower than rocks, but more reliable, a slow and steady way to get mana

Thaumatic Compass  Flip(ramp, utility) - like kite but only until 7 mana, then it's a nice form of creature protection

Brass's Bounty(ramp) - only good if you need a lot of mana one time

Chain Reaction(mass removal) - board dependent, and kills narset, sometimes you need more wraths

Day of Judgment(mass removal) - very strong

Final Judgment(mass removal) - against some decks destroying all creatures isn't enough, exiling is

_LANDS(can be boring, but are often a big part of how your deck performs): _

Command Tower - Must have in three colors

Mystic Monastery - Tapped lands aren't great, tri-color tap lands in your color are

Rogue's Passage(unblockable) - Being colorless is bad, being unblockable is good

not so cheap$$(around three or more dollars):

Path to Exile(removal) - a second StP, not all decks need it, but it is strong

Darksteel Plate(protection) - keeps your commander safer, isn't super powerful, cheap equip

Rite of Replication(wincon, value) - You still have to pay the kicker but this card is incredible

Waves of Aggression(extra combats) - take extra combats, plus you can play it from the graveyard

Wrath of God(mass removal) - it's the best, but day of judgment is as good 99% of the time

Austere Command(mass removal) - hit's only what you need it to hit, can ignore narset if necessary

Cyclonic Rift(mass removal) - one sided, but you have to pay for the kicker with narset, still can steal games

Blasphemous Act(mass removal) - often one mana

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