Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
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|Commander / EDH||Legal|
Fateful Showdown occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Fateful Showdown Discussion
1 month ago
multimedia How's it looking now? I think the only thing still in from your suggested cuts is Darksteel Ingot and Fateful Showdown. Showdown is there for a i drew everything and I can go in for the kill (assuming I didn't already win). Some of the suggested cards are still on my acquire list. Thanks for all the suggestions!
3 months ago
First, I don't like your win conditions. Fevered Visions is just awful against any sort of aggressive deck that can dump its hand quickly or decks with discard like Collective Brutality . Fateful Showdown is a very slow removal/burn spell that I don't think your opponent will care about often enough. Both suffer from being too slow and not dealing nearly enough damage (I imagine Fevered Visions does <2 a turn and Fateful Showdown does around 4). Approach of the Second Sun is interesting, but you need a backup win-con. I'd suggest Sphinx's Tutelage as it has inevitability and fog decks typically draw a ton of cards.
You should consider whether or not you want these sweepers: Anger of the Gods , Sweltering Suns , and Supreme Verdict instead of a few fogs and whether you want targeted removal. If you don't want either I'd recommend getting rid of red, white, or both as they don't provide much value to you outside of those two categories (you'd need to also decide whether 3 Teferi, Hero of Dominaria is worth the splash).
Commit / Memory is also slow and I recommend cutting it.
Additions/Cards to consider:
Dictate of Kruphix , Mission Briefing , Treasure Cruise , Arboreal Grazer (works well with card draw and lots of lands, also has pretty high toughness), Mystic Sanctuary , Spell Pierce , Opt , AEtherize or Settle the Wreckage (instant-speed wrath effects and cards that punish attacking into open mana), Sphinx's Tutelage .
6 months ago
ChibiNature tell me what you think about this: I could tune it to chase the Arcbond + Martyrdom combo and add in more indestructible instants, but I know Feather is not the Legendary to expect more out of than getting lucky and steamrolling one player in a cEDH pod even at its best. I'm not looking to spend a whole bunch of cash to win dollars--I just like playing to be social without being a complete casual. Pinging keeps the pressure on everyone if I can protect the creatures but there aren't enough of those to rely on. Prophetic Flamespeaker 's pseudo card draw is what makes it stay in; Swiftblade Vindicator is on the way out so I'm looking at also removing Uncanny Speed and Invigorated Rampage because they lack a card advantage or defense function. Akroan Conscriptor is great for it's ability to steal things at instant speed but it is one of my highest CMC cards and is not always relevant; there is a far stronger argument for keeping Magnetic Theft around despite it being a dead card sometimes. I'm not even sure how attached I should be to Charmbreaker Devils because it is at the top of my curve and the effect is random. Myth Realized and Scroll of the Masters are slow but definitely require answers before they get out of hand; Chandra, Fire Artisan isn't going to win the game on the turn it hits, either, but that ultimate digs deep and does damage at the same time. Settle Beyond Reality feels like a super great effect but I think it isn't good enough at sorcery speed and I would likely be defenseless after using that much mana; Sentinel Tower is also being cut because of only working on my turn. Primal Amulet Flip seems like a sure buy once it cycles, as does a Clifftop Retreat ; Settle the Wreckage can be cast with Sunforger so it feels like something to consider strongly as well. I could use Fateful Showdown to target my own creature like I plan to to do with Orim's Thunder and recycle it with Feather's ability but it would require indestructible backup.
7 months ago
Can't overestimate Moonlight Bargain , since it fills both your hand and your graveyard at instant speed.
Black also has a bunch of steady-draw effects, like Greed , Arguel's Blood Fast Flip, Erebos, God of the Dead , and the recent addition that I've liked a fair bit, (especially if you're going to be running sacrifice and reanimate tricks) Bloodtracker .
I'd also definitely recommend Harvester of Souls for your strategy, along with the red discard-draw spells like Faithless Looting , Tormenting Voice , Cathartic Reunion , etc. and the wheel effects like Reforge the Soul , Fateful Showdown , Wheel of Fate , Dark Deal etc.
7 months ago
Actually, Forgotten Creation might be one of the better self-wheels. I'd cut Molten Psyche , Whirlpool Rider , and Fateful Showdown . Maybe one more--you have a ton of wheel effects that don't redraw up to seven cards and things like Arjun, Mind Moil, and Teferi's Gigglebox are the stand-outs. You still want some though.
Burn at the Stake is great but a little bit win-more so it's a potential cut. Lower on the cut list, to be sure.
8 months ago
Tetsuko Umezawa, Fugitive
Adamaro, First to Desire
Chandra, Novice Pyromancer
8 months ago
Fateful Showdown doesn't shuffle. It's too early over here, and I haven't had my coffee yet.
8 months ago
Commit / Memory - A cancel or removal spell stapled to a wheel. No Locust God deck should be without it.
Fateful Showdown - Use it to shuffle your deck on a perma-loop and do MORE damage. :)