Fateful Showdown

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Fateful Showdown

Instant

Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.

Fateful Showdown Discussion

CRKFIEND on Hide your Crops (The Locust God)

2 weeks ago

Fateful Showdown doesn't shuffle. It's too early over here, and I haven't had my coffee yet.

CRKFIEND on Hide your Crops (The Locust God)

2 weeks ago

Commit / Memory - A cancel or removal spell stapled to a wheel. No Locust God deck should be without it.

Fateful Showdown - Use it to shuffle your deck on a perma-loop and do MORE damage. :)

Kindred Discovery - It goes infinite with an insect entry off of locust god. Pairs well with Fateful Showdown too.

Flooremoji on its a stormy showdown

5 months ago

This list could use some shocks, but thanks for building the Fateful Showdown deck.

jakeelephant006 on Firesong and sunspeaker,The annoying twins

6 months ago

This deck could use some more ramp, card draw, and lands. Also you have two cards too many in the list so that's a slight problem too.

Some cards to cut would be Sun Titan, Burning of Xinye, Elspeth, Sun's Champion, Great Furnace (It's strictly worse than a basic Mountain in this build as it dies to artifact removal and you have no synergy with it) and kinda Chance for Glory and Hostility. Sun Titan only returns permanents and most of your deck is instants and sorceries. I really don't think you want to destroy and of your own lands so the Burning is pretty bad. You have enough board wipe effects that also synergize with your commander and you don't have much of a token strategy going on so Elspeth seems pretty out of place. I suppose she's a potential alternate win-con, but most your deck has the ability to win off of any number of top-decks late in the game. I see how Chance for Glory is tempting, but it seems like a really niche card and I think I would rather have card draw in its place. Hostility is the card I'd like to see in action before really making a decision on. I feel like it could often just be a dead card because you'll want to be dishing out lots of damage and gaining lots of life with Firesong and Sunspeaker on the field, but I suppose it's another alternate win-con that synergizes with the deck.

I would think about adding Fateful Showdown and Khorvath's Fury since they draw cards and deal damage. Also, Magus of the Wheel if you can get your hands on one. Really and effect that either deals damage or draws more cards than you discard when you discard. Plus wheel effects are good for disrupting opponent's strategy. Rocks that draw cards like Hedron Archive, Dreamstone Hedron and Commander's Sphere are also good ideas.

I would cut the Vivids in favor of Wind-Scarred Crag and Boros Garrison or any other W/R dual land (Clifftop Retreat, Inspiring Vantage, Sacred Foundry, etc.). Then add at least two more lands.

In sum, get down to 100 cards, add more lands, ramp, and draw spells.

RightyLefty on Let loose the locusts, and fear will follow.

7 months ago

Fateful Showdown is probably better than Master the Way in this deck.

Nevinyrral_Mayor_of_Urborg on Smug Bastard (Niv-Mizzet, Parun)

10 months ago

Asder Yep agreed, I miss read Cerebral Vortex. Thought it worked like a reverse Fateful Showdown. Thanks for point that out! Replaced it with Tandem Lookout. Kinda iffy on Omniscience though. Might rethink it later.

SandwichMan007 Nah, not for this deck. Great card though.

Poly_raptor Both are great but I was looking for the same thing at instant speed. So thats why Pull from Tomorrow, Blue Sun's Zenith, and Stroke of Genius are in here.

Katscratch Yes, thats a great addition. Any suggestion on cuts?

the__odysseus Also a great addition, but I would like a suggestion for a cut as well.

Jimmy_Chinchila It does need a bit more ramp, ill work on that. What should I cut for Hypersonic Dragon? Not really interested in the planeswalkers though.

SenseiRamen Super great idea, just not sure how often it will go off. One card a turn for 5 is a bit iffy.

Thanks everyone!

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Fateful Showdown occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%