Counter target spell. You gain 3 life.
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2 weeks ago
I think you would make great use out of some simple counterspells just to be sure that your combos won't be interupted :)
1 month ago
I am somewhat excited about this set, but not as excited as I was about Eternal Masters (and I was very excited about that set), because this set does not seem to be the same type of set as the other. Iconic cards are often, but not always, powerful and popular cards, so this set may not have quite as many valuable cards as did Eternal Masters, but I still am excited about it, since I hope to see some older cards reprinted in the new border style.
Some specific cards that I would like to see are Absorb, Backlash, Essence Vortex, Fire Covenant, Fungal Shambler, and Dromar, the Banisher, since none of those cards have ever been reprinted, at all, let alone in the new card frame.
1 month ago
Nicely done with the trades! But yeah man, delay is great. At it's best you've "suspended" a hard counter that was trying to respond to something of yours. So once that final time counter removes on their upkeep, it's forced to cast and fizzle.
At its "worst" you've timewalked their general, or menacing creature for a few turns. The downside here is they gain haste.
Other than that, Countersquall isn't necessarily budget, but it's fairly effective in storm decks. The added life drain is cute. Dromar's Charm is VERY resource restrictive. But they're all within the colours of Breya. Force Spike is White Mana Tithe. Absorb is another hard counter that is very resource dependent - less than Dromar, and there's the cute life gain that's usually inconsequential. Memory Lapse is another timewalk that stalls your opponent. And if you're okay with 4 mana counters, Rewind is technically free.
3 months ago
Ooh, this is gorgeous! Also, great musical choice to go along with the deck! Hahaha.
A few minor suggestions, though:
Without question, I would remove Starfield of Nyx. It makes your enchantments vulnerable to creature board wipes.
You're missing Illusions of Grandeur :)
Why not play Land Tax? Gives you access to Scroll Tax, the best card draw combo in the game (beyond the normal land fixing it entails).
Hope this helps! :)
4 months ago
4 months ago
5 months ago
Key to the City seems like it would be more than fitting in a deck like this. Since a fifth of your deck is creatures, I might consider taking out Narset since she might exile some of your more relevant creatures. I would try and refine my Sunforger package. Maybe put a couple counter spells like Absorb or Double Negative in for some control magic. Maybe take out some of the less relevant enchantments since you're trying to get damage due to artifacts out of Akri and value out of artifacts due to Silas. What's your budget looking like for this deck? I can suggest some more stuff but it's more in the 15-20 dollar range.
6 months ago
Divine Intervention: Everybody wins!
But seriously, maybe Celestial Convergence since no one attacks the grouphug player. At least in my experience. Also maybe Assault Formation to beat face with your commander? Another wincon is simply drawing everyone out.
Also, I would run more Counterspells. Giving people cards draws them into wincons/combos can end the game quick and you want to counter those. Other good counterspells are: Abjure, Absorb, Mindswipe, Ceremonious Rejection, Counterflux, Summary Dismissal, Cryptic Command, Desertion, Spelljack, Aethersnatch, and Mystic Confluence.