Absorb

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare
Invasion (INV) Rare

Combos Browse all

Absorb

Instant

Counter target spell. You gain 3 life.

Browse Alters

Absorb Discussion

ChrisHansonBiomancin on UG Flash: At Last, Vengeance!

2 weeks ago

Nice, a fellow Flash enthusiast. +1 all day

I've also really enjoyed playing these kinds of decks over the years but have typically opted for Bant due to White having removal options that Simic doesn't, so I'll be interested to see how this fares.

A couple ideas I'll share from the deck I put together (M20 Flash):

  • For my one-drop slot I'm mixing 2 Siren Stormtamer alongside 2 Spectral Sailors, rather than 4 Sailors like you have. Since there's no benefit to having multiple Sailors in play at once, while the Stormtamers still play well with draw-go & can cheaply protect your Ambusher, it might be worth considering.

  • Two other non-Flash creatures I included are Incubation Druid & Growth-Chamber Guardian . The Druid might not be necessary here due to only 2 colors, but ramping into turn 3 Frilled Mystic or Ambusher is pretty nice. Both creatures share the fact that they are cheap bodies that can be leveled up at instant speed.

  • Essence Capture might be worth looking at as well. Since you only have 4 lands that don't produce blue, I think you could swing the mana cost. Also works nicely with those 2 Adapt creatures if you decide to add those.

Btw if you're thinking about adding another color here's what I have for White so far: Settle the Wreckage (definitely helps with the "going wide" problem you mentioned), Seal Away , Absorb , and Angel of Grace

SideBae on Aminatou, the Esper Child

1 month ago

Counterbalance with Aminatou seems sort of like a build-your-own one-sided Chalice of the Void ... with your Sensei's Divining Top it become bonkers.

You might also like to run Silence as combo protection; however, depending on how fast you want to go off, Teferi, Time Raveler works as well.

Depending on the meta, Supreme Verdict might be better than Kaya's Wrath . Dispel may be better than Absorb as well.

I'm not sure why you're running Warping Wail . You might want to replace it with Demonic Consultation , which also combos with your Jace.

thatFigureS on Dimir Control/Mill

1 month ago

I'd suggest splashing . Esper allows you to access some powerful cards.

This is what I would have:

1x Absorb

3x Ashiok, Dream Render

2x Tyrant's Scorn

3x Chemister's Insight

2x Cry of the Carnarium

2x Dovin's Veto

4x Drowned Secrets

2x Enter the God-Eternals

1x Narset, Parter of Veils

3x Teferi, Time Raveler

2x Thought Collapse

4x Thought Erasure

3x Time Wipe

2x Vraska's Contempt

This way you have more than half your deck will be containing symbols so they will trigger Drowned Secrets . Having the current counter spells hinders your deck greatly as well as your missing all of that spicy removal. Don't worry about creature count at all, your playing control after all.

ArchonBlue on Esper Control

1 month ago

Absorb felt fine as a one of for awhile but now that Control has more tools with War of the Spark I swapped it for Dovin's Veto . I think Thoughtseize and Inquisition of Kozilek is an interesting way to go for this deck especially in a build utilizing 2-3 Teferi, Time Raveler . But I want more of an instant speed build that doesn't have to rely on little Teferi. Additionally my mana base can be pretty painful and I don't want to deal with the additional life lost from Thoughtseize . That being said, I am considering running a couple copies in the sideboard for things like combo where the life lost is mostly irrelevant but the ability to pick apart their hand can be devastating.

VampiricJace on Teyo is super cute, okay? (WAR Standard)

2 months ago

Mullac: I've been worried about the Dovin's Veto for a while, and keep changing the amounts of my counterspells. I went back to 3x Absorb and 2x Dovin's Veto . I need the Dovin's Veto for the straight up counters to my Chromium, the Mutable , such as The Eldest Reborn . Sure I can keep it in the sideboard, but during my playtesting, even creature-heavy decks have integral non-creature spells. I did, however, at least lower my Essence Scatter count.

I also find it funny, cause I've had suggestions doing the exact opposite of your suggestions, so my advice is coming from all directions and I'm being picked apart by ducks xP

Either way, thanks! I mull around all suggestions.

GoodLuckGuy on Life-Gain

2 months ago

This deck list is pretty solid as is, my only nitpick is that you could definitely benefit from more counter-magic. I'd recommend Dovin's Veto , Counterspell , Disallow , Forbid , Pact of Negation . Also, I think Absorb is kinda bad, Render Silent seems way better here.

Other than that, Evacuation feels right here. That or Rout .

Also you added extra copies of Authority of the Consuls and Ghostly Prison

Load more

Absorb occurrence in decks from the last year

Standard:

All decks: 0.31%

Commander / EDH:

All decks: 0.01%