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Counter target spell. You gain 3 life.
Price & Acquistion Set Price Alerts
6 days ago
Swiftfoot Boots is another good equipment.
Trinket Mage fetches for 1 or less so Ancient Den an Vault of Whispers are a goo include, and Welding Jar might not be bad either. Also it could fetch a Phyrexian Dreadnought to combo with a Torpor Orb, Nimble Obstructionist, or Stifle.
Necropotence is an insane card draw engine.
And finally Sorin Markov would make a great planeswalker.
4 weeks ago
With the release of Masters 25 being not very far away from the present, I wish to begin speculation about what cards may be reprinted in it and encourage others to do so, as well.
Some of my choices for reprints are Akroma's Memorial, Bitterblossom, Chromatic Lantern, Doubling Season, Privileged Position, and Rhystic Study, all of which are far more expensive than they should be, in my mind. Mirari's Wake has been reprinted a sufficient number of times in the recent past, so it does not need another reprint in this set.
I would very much like to see some actually good dual lands in this set, preferably the shocklands or filter lands, but reprints of the enemy-colored checklands, preferably with new art, would be very nice, as well.
A reprint of Atraxa, Praetors' Voice would be great, considering how much more expensive she is than the other four generals from Commander 2016. Reprints of both Countersquall and Voidslime would be nice, to lower their prices, and Absorb, to have it in the new card frame.
I shall add further cards to my list as I think of them.
What does everyone else say about this? What card would you like to be reprinted in Masters 25?
2 months ago
Yay for control!
Have fun brewing!
3 months ago
Overall, your deck seems like it's got a bit of an identity crisis. On one hand, it wants to play loads of big, splashy angels, but on the other, it wants to be a classic UW draw-go control sort of build. If you want to go the angel tribal route, I would switch the commander to something that gets you access to green, like Jenara, Asura of War or Sigarda, Host of Herons in order to get some much needed ramp (more on that later). If you want a more controlling build, I would stick with GAAIV but cut most of the angels. Control builds in EDH tend to win via infinite combo (in the case of "traditional" control, like your deck) or via locking everyone else out of the game with cards like Smokestack and Winter Orb.
Also, you're in sore need of some card draw. Without it, you're going to be stuck in the late-game waiting to topdeck something useful while your opponents are winning the game. Rhystic Study and it's cousin, Mystic Remora are staple cards for blue decks. Adding some extra cantrips, like Brainstorm, Anticipate, and Preordain will help you stack your draws and get the best of your cards. Some other good card draw options are Recurring Insight, Jace, the Mind Sculptor, Fact or Fiction, Foresee, Blue Sun's Zenith, and Consecrated Sphinx.
I mentioned ramp earlier, which your deck DEFINITELY needs more of. Angels are expensive, and they won't do you much good when you don't have the mana to cast them. First of all, I recommend running at least 36 lands, and maybe picking up a few more dual lands, like Azorius Chancery and Glacial Fortress. Another important thing to consider is mana rocks. Azorius Signet is an autoinclude, Hedron Archive is great in slower decks, and Fellwar Stone, while more effective in 3 to 5 colors, is still a great rock, especially when you're playing against two or three other people who'll probably have the colors of mana you'll need. White also has some non-artifact ramp options, like Weathered Wayfarer and Land Tax, which often put in serious work. If you splash some green, you also get stuff like Cultivate/Kodama's Reach, Sakura-Tribe Elder, Burgeoning, and Exploration to help get your angels out as quick as possible.
You're also running low on tutor effects, which are essential in a format where you can only run 1 copy of a given card. Unfortunately, the best tutor effects (for your deck) are green and black, so you'll have to make do with cards like Enlightened Tutor, Muddle the Mixture, and Fabricate, although adding green (hint hint) gets you great cards like Eladamri's Call, Wargate, and Green Sun's Zenith.
Finally, I would cut out some of your worse counterspells (Absorb, Dispel, etc.) for some removal, hate cards, and better counterspells. Board wipes like Austere Command, Wrath of God, Supreme Verdict, and overloaded Cyclonic Rift are all extremely useful, hate cards like Rest in Peace, Dawn to Dusk, and Grafdigger's Cage hose powerful decks, and white, being the king of removal, has some awesome spells like Path to Exile, Condemn, and Oblivion Ring. For counterspells, I would consider Cryptic Command, Summary Dismissal, Overwhelming Intellect, and of course, Counterspell.
4 months ago
Well there are tons of options but here are a few I have found: Sphinx's Revelation, Absorb, Authority of the Consuls, Delusions of Mediocrity (this could be combined for a win-con for sure), and Ojutai's Command to name a few!
6 months ago
Take these over the guildgates
And you need these
These are good too. You want as few come into play tapped lands as possible, but the scry lands are always good.
Venser's Journal is a tossup if you want it or not
6 months ago
Awesome deck! I love the theme of Jeskai Kung-fu. I have my own take on a deck like this, and a card I fell in love with is Absorb - not an amazing counterspell, but art and flavor make it a perfect fit.
7 months ago
i like Arcane Denial as a hard counter.
then there are Torpor Orb or Hushwing Gryff which wouldnt hinder you with mullldrifter and jens gone. these hinder alot of value etb as well as some combos like kikijiki and further can protect your board against any kind of Aura Shards or Reclamation Sage.