Absorb

Absorb

Instant

Counter target spell. You gain 3 life.

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Trade

Have (1) Taki117
Want (2) Lastexile0 , Luzaich

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare
Invasion (INV) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Absorb occurrence in decks from the last year

Standard:

All decks: 0.31%

Commander / EDH:

All decks: 0.01%

Absorb Discussion

ScionsStillLive on You thought you were gonna play magic? (Azor Ctrl)

3 days ago

There is a lot of things in this deck that I see can be upgraded or removed.

First, I'll suggest some cards you could put in.

I'll start out with suggesting some boardwipes. Supreme Verdict , Wrath of God , Planar Cleansing , and Flood of Tears are some things you should look into.

More ways to stop the opponent's creatures would help. Lawmage's Binding , Frogify , and Kasmina's Transmutation stop creatures from using their abilities. Immolating Glare , Conclave Tribunal and Path to Exile are also things you should consider.

More counterspells would help too. Counterspell , Disallow , Devious Cover-Up , Void Shatter , and Absorb will stop your opponents from playing the spells they want to play.

I have a couple creature suggestions as well. God-Eternal Kefnet can cast your instants and sorceries twice, and Angel of Grace can save you from the brink.

A few miscellaneous cards that you should consider are Teferi, Hero of Dominaria , Control Magic , Lightning Greaves , and Sphinx's Insight .

Some cards to cut would be:

Flux Channeler , Cancel , No Escape , Dissolve , Blind Obedience (since it has in the card and therefore cannot be used since your commander is ), and Psychic Corrosion .

Hope this helps!

Grubbernaut on Help me with Esper Control

3 days ago

Too many 1/2-ofs.

I think you want 6 discard spells, mixing Thoughtseize and Thought Erasure . You also definitely want 3-4 Fatal Push .

Drown in the Loch , Utter End , Render Silent and Murderous Cut seems like cards that are often pretty bad; I think you should either go all in on Absorb , or consider Sinister Sabotage or Void Shatter for easier color requirements.

Also - badly wants Narset, Parter of Veils , and some number of wraths.

Cheers!

wisegreenbean on Pioneer Spirits

3 weeks ago

Hi! Fellow Pioneer lover. I run a more aggressive, traditional spirits list, but I think your more midrange oriented list is cool too! I had a few thoughts though...

The maindeck Rest in Peace and Eidolon of Rhetoric are hyper specific answers. You probably don't want them main deck, they're just not going to do anything in most situations. If you're desperate to have maindeck graveyard hate for some reason, Remorseful Cleric is a little more reasonable generically.

Supreme Verdict in not probably a great pick for a deck that wins with a wide board of creatures. I appreciate that you want a sweep, but Settle the Wreckage is probably more the effect you're looking for. I know that you can 'combo' verdict with Selfless Spirit , but there's no need to force yourself to find a combo.

Render Silent probably isn't the counterspell you're looking for; it's expensive with low upside. Spell Pierce is more traditional, but if you're trying for a longer game, maybe Absorb is more what you want. The hardest matchups are aggressive decks and decks full of removal, so life gain is pretty relevant text.

Archangel Avacyn  Flip is a common include for slightly larger spirit decks, as Teferi, Time Raveler . You might also get value out of a few Bygone Bishop .

Grubbernaut on Esper of Insanity

1 month ago

Sub Duress for Thoughtseize

Either max your island count or remove Mystic Sanctuary

Sub Sinister Sabotage for Absorb

Hero's Downfall / Fatal Push / Murderous Rider for Mortify

Drown in the Loch is pretty bad in pioneer unless you're milling your opponent, IMO

Cut big tef, go up to 3x t3f

Also wants Opt

Regardless of how you run the mana, you'll want Fabled Passage and/or checklands

There's potential, here. Cheers!

Silverdrake on Esper Control Standard - Help Wanted

1 month ago

Good looking start!

I'd cut the leyline of anticipation, both because one-of leylines aren't great and because Planeswalkers don't play super well with flash - flashing in a planeswalker at the end of your opponent's turn means you're missing out on a loyalty ability activation that you could've done if you had just played it on your turn. You're also very light on lands for a deck with multiple 5 drops, a 6 drop, and countermagic that you might want to hold up after playing those cards.

I'd also try to condense some of your many, many one-ofs and two-ofs down to a bunch of three and four-ofs. Having multiple options available in the deck is nice, but being able to count on your deck to perform the same way with consistency is more important. What exactly those changes look like is up to you, but if I were you I would do the following:

Cut: 2x Ashiok, dream render, 2x drawn from dreams, 3x duress, 1x time wipe, 1x dovin, hand of control, 1x jace, wielder of mysteries, 2x ignite the beacon, 2x sinister sabotage, 1x leyline of anticipation, 1x rule of law, 2x deputy of detention

Add: 1x Thought Erasure , 4x Kaya's Wrath , 1x Liliana, Dreadhorde General , 2x Teferi, Time Raveler , 1x Absorb , 1x Tyrant's Scorn , 4x Chemister's Insight , 1x Murderous Rider , 3x land of some sort

Whatever you decide to do, be sure to have fun with it!

Kjartan on UW Flyers

1 month ago

FOkay, I have some ideas for upgrades.

First off. You overall playstyle is pretty aggressive, but you have some cards that are geared to a very slow playstyle.

Perhaps you could do with fewer lands, and cutting the Absorb s, and like I said earlier, the Vensers.

Absorb forces you to keep mana open while you would really rather be committing to the board, growing your forces. If it's not too expensive, you could play SpellQueller instead. Otherwise, a couple Spell Pierce would be a fine replacement. They allow you to commit power to the taple, while just keeping a single mana up when needed. Personally, I would only play 2 counters, though.

Venser, the Sojourner is easily your worst card, though. Other than being pretty expensive compared to your relatively fast playstyle, his abilities just don't work too great with your cards. Making your team unblockable is not that valuable in a flyers deck, where most your team can't be blocked anyways, and you only have 2 cards in the deck that you would really like to flicker, so his +2 is not powerful either. A lot of the time, he's going to just sit there and do nothing.

Pteramander is a fine card. Nothing much wrong with it, but you're only ever going to grow it when the game goes really long. So you could possibly find a replacement for them. I recommend at least a few Spectral Sailor

Some other random suggestions that are not insanely expensive would be Pride of the Clouds and Supreme Phantom

Also, unless you specifically wish to play modern, which I don't knock, modern is awesome, you could easily make this a Pioneer deck.

TheRoaringBlaze on Pioneer Cryptic Serpent

1 month ago

One thing I’ve noticed that your deck is very counterspell heavy, with 11 in the main deck; in general, from personal experience, decks that are heavily counterspell based aim to control the tempo of the game, slowing their opponent’s game plans while advancing their own. However, the quality of counterspells aren’t great in your deck and get very quickly outclassed (see Izzet Charm / Quench as opposed to something like Absorb / Frilled Mystic ) and there aren’t any flash threats present in your deck that aren’t cheap counterspells. Looking at Azorius and Simic Flash, they hold up the threat of counterspells, but also have ways to apply pressure in case there is no need to counterspell, such as Nightpack Ambusher and Archangel Avacyn  Flip. While you have Cryptic Serpent and Enigma Drake , playing those on curve prevents you from holding up counterspells, and every turn later they’re played allows your opponents to go over your game plan, and potentially beat you. Maybe adding something like Young Pyromancer or Thing in the Ice  Flip would be better than Curious Homunculus  Flip, as one can generate a huge battlefield and the other can provide a huge threat and tempo shift. Bedlam Reveler can also be better late game, as even though you have to tap on your turn for it, it can help refill your hand. Improving the quality of counterspells with cards like Ionize and Mindswipe could make your deck much better late game, and maybe adding more flash threats like Elder Deep-Fiend , Brazen Borrower and Brineborn Cutthroat could help apply more pressure to your opponents. Cards like AEtherize to act as a pseudo Settle the Wreckage could be a great idea as well. Of course, this kind of Izzet Flash deck not be the goal of your deck; in that case, perhaps remove Quench and Izzet Charm , as these kinds of counterspells are only really good early game and are dead draws later on.

fireteam on 4c control

2 months ago

Today I got a few more wildcards, so we got

Additionally, I changed out the Despark for a Time Wipe (currently a Ritual of Soot )

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