Absorb

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion Rare

Combos Browse all

Absorb

Instant

Counter target spell. You gain 3 life.

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Absorb Discussion

srolo on Oloro

1 week ago

Take these over the guildgates

Drowned Catacomb
Glacial Fortress
Isolated Chapel

And you need these

Watery Grave

Hallowed Fountain

These are good too. You want as few come into play tapped lands as possible, but the scry lands are always good.

Sunken Ruins

Fetid Heath

Mystic Gate

Temple of Deceit

Temple of Enlightenment

Spell Pierce is weak in this format with things like Sol Ring

Dissipate is a direct improvement over Cancel
Absorb is a card and so is Countersquall

Sensei's Divining Top to go with your Counterbalance though I don't know how well counterbalance will work in EDH

Solemn Simulacrum

Serra Ascendant

Azorius Signet and Dimir Signet

Venser's Journal is a tossup if you want it or not

Supreme Verdict

Terminus

Damnation

Cyclonic Rift

Merciless Eviction

Wrath of God is a straight improvement over Day of Judgment

Vindicate

Hero's Downfall is a straight upgrade over Murder

Path to Exile

Swords to Plowshares

Sorin, Grim Nemesis

Wasteland

Strip Mine

NumberoftheJon on Black Lotus Style

2 weeks ago

Awesome deck! I love the theme of Jeskai Kung-fu. I have my own take on a deck like this, and a card I fell in love with is Absorb - not an amazing counterspell, but art and flavor make it a perfect fit.

elfric on Endless Red Tape: GAAIV EDH

1 month ago

are Mulldrifter and Solemn Simulacrum really pulling their weight?also cmc3 counterspells that cannot profit from your commanders discount seem weak - atleast Absorb

i like Arcane Denial as a hard counter.

you could punish creatureramp and lots of creature combos with Cursed Totem or Linvala, Keeper of Silence.

Angel of Jubilation and Suppression Field punish fetchlands as well as other stuff like alot of infinite combos or necropotence.

then there are Torpor Orb or Hushwing Gryff which wouldnt hinder you with mullldrifter and jens gone. these hinder alot of value etb as well as some combos like kikijiki and further can protect your board against any kind of Aura Shards or Reclamation Sage.

your not going for MLD but play cruciblestrip lock as well as sun titan and wordqueller - i want to suggest Dust Bowl and Drownyard Temple.

SirSchwaenzelot on The "Giving" Goat (Small primer) + Extra Jank!

3 months ago

I think you would make great use out of some simple counterspells just to be sure that your combos won't be interupted :)

I would add some of these:Counterspell, Absorb, Cancel, Disallow, Arcane Denial. If you play in bigger groups play Counterflux.

DemonDragonJ on Iconic Masters Announced

3 months ago

I am somewhat excited about this set, but not as excited as I was about Eternal Masters (and I was very excited about that set), because this set does not seem to be the same type of set as the other. Iconic cards are often, but not always, powerful and popular cards, so this set may not have quite as many valuable cards as did Eternal Masters, but I still am excited about it, since I hope to see some older cards reprinted in the new border style.

Some specific cards that I would like to see are Absorb, Backlash, Essence Vortex, Fire Covenant, Fungal Shambler, and Dromar, the Banisher, since none of those cards have ever been reprinted, at all, let alone in the new card frame.

n0bunga on Breya: The Last Metalbender - Retired

4 months ago

Nicely done with the trades! But yeah man, delay is great. At it's best you've "suspended" a hard counter that was trying to respond to something of yours. So once that final time counter removes on their upkeep, it's forced to cast and fizzle.

At its "worst" you've timewalked their general, or menacing creature for a few turns. The downside here is they gain haste.

Other than that, Countersquall isn't necessarily budget, but it's fairly effective in storm decks. The added life drain is cute. Dromar's Charm is VERY resource restrictive. But they're all within the colours of Breya. Force Spike is White Mana Tithe. Absorb is another hard counter that is very resource dependent - less than Dromar, and there's the cute life gain that's usually inconsequential. Memory Lapse is another timewalk that stalls your opponent. And if you're okay with 4 mana counters, Rewind is technically free.

Daedalus19876 on ..This Fortress of Tears [Zedruu EDH]

6 months ago

Ooh, this is gorgeous! Also, great musical choice to go along with the deck! Hahaha.

A few minor suggestions, though:

Puca's Mischief, Vedalken Plotter, and Daring Thief are great cards to add to easily swap permanents.

I'd cut Absorb for simple Counterspell.

Without question, I would remove Starfield of Nyx. It makes your enchantments vulnerable to creature board wipes.

Personally, I don't like Glaring Spotlight, Counterflux, or Wild Ricochet. Neither seems to live up to their potential.

You're missing Illusions of Grandeur :)

Why not play Land Tax? Gives you access to Scroll Tax, the best card draw combo in the game (beyond the normal land fixing it entails).

Hope this helps! :)

golgariizzet on Tribal Morph

6 months ago

yes but still creatures are easy to remove it would i think be wise to have some cards like Fog,Counterspell,Dissipate,Absorb,Dissolve,Forbid,Render Silent,Hindering Light up to you man.

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