Absorb

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare
Invasion (INV) Rare

Combos Browse all

Absorb

Instant

Counter target spell. You gain 3 life.

Browse Alters

Absorb Discussion

SideBae on Aminatou, the Esper Child

4 days ago

Counterbalance with Aminatou seems sort of like a build-your-own one-sided Chalice of the Void ... with your Sensei's Divining Top it become bonkers.

You might also like to run Silence as combo protection; however, depending on how fast you want to go off, Teferi, Time Raveler works as well.

Depending on the meta, Supreme Verdict might be better than Kaya's Wrath . Dispel may be better than Absorb as well.

I'm not sure why you're running Warping Wail . You might want to replace it with Demonic Consultation , which also combos with your Jace.

thatFigureS on Dimir Control/Mill

1 week ago

I'd suggest splashing . Esper allows you to access some powerful cards.

This is what I would have:

1x Absorb

3x Ashiok, Dream Render

2x Tyrant's Scorn

3x Chemister's Insight

2x Cry of the Carnarium

2x Dovin's Veto

4x Drowned Secrets

2x Enter the God-Eternals

1x Narset, Parter of Veils

3x Teferi, Time Raveler

2x Thought Collapse

4x Thought Erasure

3x Time Wipe

2x Vraska's Contempt

This way you have more than half your deck will be containing symbols so they will trigger Drowned Secrets . Having the current counter spells hinders your deck greatly as well as your missing all of that spicy removal. Don't worry about creature count at all, your playing control after all.

ArchonBlue on Esper Control

1 week ago

Absorb felt fine as a one of for awhile but now that Control has more tools with War of the Spark I swapped it for Dovin's Veto . I think Thoughtseize and Inquisition of Kozilek is an interesting way to go for this deck especially in a build utilizing 2-3 Teferi, Time Raveler . But I want more of an instant speed build that doesn't have to rely on little Teferi. Additionally my mana base can be pretty painful and I don't want to deal with the additional life lost from Thoughtseize . That being said, I am considering running a couple copies in the sideboard for things like combo where the life lost is mostly irrelevant but the ability to pick apart their hand can be devastating.

VampiricJace on Teyo is super cute, okay? (WAR Standard)

2 weeks ago

Mullac: I've been worried about the Dovin's Veto for a while, and keep changing the amounts of my counterspells. I went back to 3x Absorb and 2x Dovin's Veto . I need the Dovin's Veto for the straight up counters to my Chromium, the Mutable , such as The Eldest Reborn . Sure I can keep it in the sideboard, but during my playtesting, even creature-heavy decks have integral non-creature spells. I did, however, at least lower my Essence Scatter count.

I also find it funny, cause I've had suggestions doing the exact opposite of your suggestions, so my advice is coming from all directions and I'm being picked apart by ducks xP

Either way, thanks! I mull around all suggestions.

GoodLuckGuy on Life-Gain

1 month ago

This deck list is pretty solid as is, my only nitpick is that you could definitely benefit from more counter-magic. I'd recommend Dovin's Veto , Counterspell , Disallow , Forbid , Pact of Negation . Also, I think Absorb is kinda bad, Render Silent seems way better here.

Other than that, Evacuation feels right here. That or Rout .

Also you added extra copies of Authority of the Consuls and Ghostly Prison

MontaukMonster on Divine Afterlife **Sideboard Help Really Needed**

1 month ago

I tested this against multiple opponents and lost a vast majority of the time. The games I did win, I didn't see the enchantment and the opponent had a bad draw.

Here's what happened: We have some major mana issues. I couldn't draw enough land and the lands I drew were the wrong color. This happened game after game after game. The one game where I actually saw divine visitation, all three got Absorb one after another.

We can't talk about how to SB if the main deck isn't clicking on all cylinders.

I understand your reasoning behind dropping Divine Visitation to 3, but that's the wrong reason. Fix the mana, not the queen card.

For this build, 22 is not even close to enough. 5 mana by turn 5 is 5/11×60=27. That's how much you're going to need. Now there are tons of 3-mana artifacts that give you any color so that might help; may even get our enchantment on the table turn 4 instead of 5. Otherwise it's shock lands for you.

As for card choices, risk factor didn't do anything for me. When I needed cards, he just took the damage. Lots of other stuff looked great in my hand right up until I died.

Might I also suggest Duress as a means of not only protecting the enchantment but also getting some valuable Intel.

Anyhooos that's all I got. Fix the mana issues and get the engine humming. Hit me up and then I can help with SB ok?

c4llmeco4ch on Esper Control

1 month ago

First off, I'd probably substitute Cancel for Absorb . Considering the shock/check lands you'll be running, you'll be very unlikely to not have the extra W needed to pay for it. Also, the healing helps deal with Aggro matchups, especially mono red.

Also, I'd consider adding Thought Erasure . Since Esper Control effectively looks to win over the long run, knocking key cards out of their hands can help you get to a stable dominating position. The surveil also helps with boosting card quality.

Hexaflexagon on Bant Superfriends

1 month ago

Hey man! Nice deck.

I'd put more than one God-Eternal Oketra because she is so powerful. I'd take out at least some of the Flux Channeler s, as you don't have that many noncreature spells (even with the PWs). Even with all the noncreatures in the SB, I still don't think it's worth it.

Other than that, I don't have too much else that I would change, apart from maybe taking out some of the buddy lands for shocklands, which would increase the consistency of them coming into play untapped, and maybe changing Sinister Sabotage to Absorb and adding some more removal, such as Ixalan's Binding .

Good Luck,

Hex

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Absorb occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Standard:

All decks: 0.31%