Illusionist's Stratagem

Illusionist's Stratagem

Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.

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Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Illusionist's Stratagem occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Illusionist's Stratagem Discussion

Feebs24 on Thassa, Deep-Dwelling Flickering

1 week ago

Yes, Illusionist's Stratagem was a flicker spell that I had completely forgot about. Thank you for reminding me!

DandiCze on Thassa, Deep-Dwelling Flickering

1 week ago

I agree with Kederekt Leviathan and I removed him from my deck list too. BTW if you want go for that combo, didn't you forget Illusionist's Stratagem ?

moremanawins on Maybe Cedh?

4 weeks ago

You need an infinite combo that can be easily tutored in your colors. You also need a reliable way to win once going infinite. For this I suggest Gadwick, the Wizened , or Kefnet the Mindful . Either of these commanders are mana outlets since you can dump large amounts of your infinite mana into drawing your entire library. Once you’ve drawn your entire deck you need a way to actually win the game, since passing the turn with infinite mana gives opponents a chance to answer it. So the most reliable way to win after drawing your deck is Laboratory Maniac and or Jace, Wielder of Mysteries . Once you’ve drawn your deck then cast one of those and use one last draw effect to win the game on the spot. Now back to my first point, in blue it is very difficult to tutor for creatures but it is easy to tutor for artifacts and instants \ sorceries. So for a tutor package I’d suggest Mystical Tutor , Merchant Scroll , Spellseeker , Long-Term Plans , Fabricate , Whir of Invention , and Inventors' Fair . Finally you need a more efficient way to actually go infinite, meaning lower cmc and can be tutored using the above mentioned cards. So one of the most efficient ways would the dramatic scepter combo. For this you will need Isochron Scepter , imprinted with Dramatic Reversal . Then as long as your nonland permanents tap for at least 3 mana, you go infinite because it takes 2 mana to cast the imprinted spell which will untap everything netting you positive mana. You could also keep Talrand in the 99 and use him to make infinite drakes. I tried to keep each card suggestion to around $12 or less so that’s it’s more affordable. These revisions will significantly improve your ability to find and execute game winning lines of play. Also another even cheaper way to win is to make Naru Meha, Master Wizard your commander. Then go infinite with cards like Illusionist's Stratagem and Ghostly Flicker / Baral's Expertise .

Barometer_Soup on Lavinia

4 months ago

Consider adding Illusionist's Stratagem , Displace , Panharmonicon , Strionic Resonator , and Venser, Shaper Savant , and definitely add Meteor Golem .

Cut: Angel of Serenity and Fiend Hunter since the exiled cards come back in when they themselves leave. They're a little too hard to pull of compared to the other flicker cards, and the angel is very mana intensive. Wall of Omens is a maybe cut. I feel like there are probably better ways to get draw in.

jakeelephant006 on Thor: Ragyarok

5 months ago

I don't really see the point of the +1/+1 subtheme here. I think more flicker effects could be better instead. Think cards like Conjurer's Closet , Deadeye Navigator , Displace , Essence Flux , Ghostly Flicker , Illusionist's Stratagem , Teferi's Time Twist , Voidwalk . Heck, even Identity Thief kinda fits this bill. Otherwise, just add more ETB effects. I notice there's no Coiling Oracle in here and I'm pretty shocked. Maybe some more removal would be prudent. Putrefy at the very least, more (3-5 instant speed removal spells) is probably better.

So cards I think are worth cutting are most things that have to do w/ +1/+1 counters. Winding Constrictor Skatewing Spy , Ivy Lane Denizen , Bred for the Hunt , Hardened Scales , potentially Evolution Sage . There's a few other counters cards that could be considered for cuts but have enough synergy with the rest of the deck to be fine. I'd also think about cutting down on the token subtheme as well. I don't see Verdant Force being that helpful. There's not enough cards that trigger on "whenever a creature ETB" in here for tokens to be really worth it, I think. Speaking of cards that trigger "when creature ETB" I don't really like Death Match or Season of Growth (or for that matter Hedonist's Trove ) in here. These cards don't really do enough for you or let your opponents do something bad to you, potentially. Once again, I'd look to put in more ETB effects or I'd look to add in a few instants and sorceries that do things you want to do in any deck (removal, board wipe, card draw, ramp, tutors, etc.)

Overall, this deck looks really fun. I hope to play against it someday.

Kogarashi on Interaction between Naru Meha and ...

7 months ago

Naru Meha would re-enter the battlefield while Illusionist's Stratagem is still on the stack, true. However, all triggers, including Naru Meha's ETB trigger, are put on the stack when a player would next receive priority. They don't go on the stack while a spell or ability is still resolving. So Illusionist's Stratagem must finish resolving before Naru Meha's ETB trigger is actually put on the stack and targets chosen.

So unfortunately, you can't copy Stratagem with Naru Meha if Stratagem is what flickered Naru Meha.

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