Illusionist's Stratagem


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Illusionist's Stratagem


Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.

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Illusionist's Stratagem Discussion

scotchtapedsleeves on Oona Queen Of Combo

1 month ago

I'd recommend adding more Ghostly Flicker-like combo enablers. Displace, Illusionist's Stratagem would work!

If you're concerned about how it works, I'd be happy to playtest against it on!

Rider1860 on Brago, King Eternal - Complete Guide

1 month ago

The section on mana ramp is spot on. I would add a not about the new Mox Amber but it isn't as good as other options. Both Vessel of Endless Rest and Commander's Sphere are searchable with Trophy Mage which can be an extra point in their favor.

Under card draw you have Induced Amnesia twice.

I would mention Tower Geist as an option. The card draw can be good and it gets better with graveyard recursion. Can be searched with Recruiter of the Guard.

Skyblinder Staff makes Brago hit more often. I added this after Elesh Norn, Grand Cenobite started to see more play in my local meta.

Cloudform and Lightform I can never sing the prais to highly on these in Brago. Manifesting the top of the library then returning it face up later if it's a permanent is amazing value. Of the two Cloudform is better but they are both good.

Illusionist's Stratagem, Peregrine Drake, and Archeomancer give near infinite draws and mana. though I don't suggest it unless you have a lot of creatures. Ghostly Flicker is better I think.

Champion of Wits is a great way to cycle through your deck and can come back as a 4/4 token if it is in the grave.

Unesh, Criosphinx Sovereign can make sphinx tribal work.

Fall of the Thran is the best Armageddon we have ever had in my mind. Every turn we can destroy all lands and during ours we get two back. I might change my mind after more testing but it has helped me win every fnm I took it too since it's release.

onehitterquiter on Bring Out Your Dead!

1 month ago

Ghostly Flicker, Illusionist's Stratagem and Displace seem like they'd be good here. Extra good if you toss in a Peregrine Drake.

stensiagamekeeper on Naru Meha, Combomaster

2 months ago

There are probably combos with Naru that are easier to set up. Naru meha + Diligent Excavator + Release to the Wind requires one less combo piece and one less manna on the turn you are going off. Baral's Expertise works like a Release to the Wind but is also a good card for surviving to the late game. Illusionist's Stratagem + Naru + Sailor of Means is as many cards and treasures as there are cards in your deck which is a guaranteed win if there is at least one Marionette Master in your deck. Illusionist's Stratagem + Naru + any etb creature goes infinite in fact (e.g.Homarid Explorer or Experimental Aviator).

xcn on Naru Meha, Master Wizard

2 months ago

Illusionist's Stratagem is the closest thing and you still need eight mana or cost reducers. Release to the Wind and Saheeli's Artistry both have options too but, again, those are probably more for Brawl than Standard.

stensiagamekeeper on Help with RU Jaya Ballard ...

2 months ago


Naru Meha, Master Wizard + Siren's Ruse + Naban, Dean of Iteration + Sailor of Means = win

Naru Meha + Sirens ruse + naban + etb creature = infinite etbs

Naru Meha + Sirens ruse + naban + Wizard's Lightning = infinite damage

Naru Meha + Saheeli's Artistry = infinite copies of any creature

Naru Meha + Illusionist's Stratagem + sailor of means = win

Naru Meha + Illusionist's strategem = infinite draw

Naru Meha + Illusionist's stratagem + etb creature = infinite etb and draw

Naru Meha + Illusionist stratagem + naban + wizard's lightning = infinite damage

Naru Meha + Release to the Wind + naban + etb creature = infinite etbs

Naru Meha + Release to the wind + naban + wizards lightning = infinite damage

Naru Meha + Release to the wind + Diligent Excavator = infinite mill

Naru Meha + Baral's Expertise = River's Rebuke

Naru Meha + Barals expertise + dilligent excavator = infinite mill

Naru Meha + Barals expertise + naban + etb creature= infinite etbs

Arby_Q on Making her more degenerate

2 months ago

Deadeye Navigator is great with Zegana. Stormsurge Kraken and Gigapede are nice too, because they come out a turn before Zegana, give a lot of cards with her, and are hard to remove. Adding Great Whale and Palinchron gives you a way to make infinite mana and draw your deck with Deadeye as well.

Big, high CMC creatures are totally unnecessary. Zegana works much better with bounce/blink effects to draw more cards for less mana, through spells like Ghostly Flicker, Displace, and Illusionist's Stratagem. Since you want to win through combo anyway, there's no reason to have Eldrazi titans, Ghalta, or Myojin in the deck. Those flicker spells also combo with Great Whale/Palinchron and Eternal Witness/Archaeomancer to make infinite mana.

Your countermagic has really high mana costs. In my opinion, Miscalculation, Mana Leak, Spell Pierce, Arcane Denial, and Memory Lapse should all be used before any 3 mana counterspells. That being said, Forbid is super gross with Zegana as your commander. Also, Scour from Existence is terrible.

Chord of Calling, Worldly Tutor, and Green Sun's Zenith would all improve consistency. Woodland Bellower and Fierce Empath can help get you to your first big creature.

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