Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Draw a card.
Printings View all
|Aether Revolt (AER)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Illusionist's Stratagem occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Illusionist's Stratagem Discussion
1 week ago
Undercity Informer and Balustrade Spy are pioneer legal, which combined with a low land count can empty the deck very fast. Pioneer 'Belcher' was my take on it, but Its been a long time since those first few weeks of the format.
Thassa's oracle makes such lists a lot, lot better. Between oracle, Stitcher's Supplier and Balustrade Spy, you might even want to lean to flicker effects - Displace, Illusionist's Stratagem or Thassa, Deep-Dwelling, which opens up etb value cards as a maindeck plan.
2 months ago
The one thing I would think about when you tune your list is the limiting factors in what you want to do. Peregrine Drake is a nice choice with Isperia, but while you can grab that half at any time, WU is a challenging combination for grabbing Deadeye Navigator, especially on a budget. You have Archaeomancer and an ETB subtheme, so why not include some number of Ghostly Flicker, Displace, Illusionist's Stratagem, and Mnemonic Wall? Dusk / Dawn would be a good late-game finisher that can bring all the pieces back, and cards like Militia Bugler that care about low toughness would allow the deck a bit of filtering in place of tutors.
4 months ago
Yes, Illusionist's Stratagem was a flicker spell that I had completely forgot about. Thank you for reminding me!
4 months ago
5 months ago
You need an infinite combo that can be easily tutored in your colors. You also need a reliable way to win once going infinite. For this I suggest Gadwick, the Wizened , or Kefnet the Mindful . Either of these commanders are mana outlets since you can dump large amounts of your infinite mana into drawing your entire library. Once you’ve drawn your entire deck you need a way to actually win the game, since passing the turn with infinite mana gives opponents a chance to answer it. So the most reliable way to win after drawing your deck is Laboratory Maniac and or Jace, Wielder of Mysteries . Once you’ve drawn your deck then cast one of those and use one last draw effect to win the game on the spot. Now back to my first point, in blue it is very difficult to tutor for creatures but it is easy to tutor for artifacts and instants \ sorceries. So for a tutor package I’d suggest Mystical Tutor , Merchant Scroll , Spellseeker , Long-Term Plans , Fabricate , Whir of Invention , and Inventors' Fair . Finally you need a more efficient way to actually go infinite, meaning lower cmc and can be tutored using the above mentioned cards. So one of the most efficient ways would the dramatic scepter combo. For this you will need Isochron Scepter , imprinted with Dramatic Reversal . Then as long as your nonland permanents tap for at least 3 mana, you go infinite because it takes 2 mana to cast the imprinted spell which will untap everything netting you positive mana. You could also keep Talrand in the 99 and use him to make infinite drakes. I tried to keep each card suggestion to around $12 or less so that’s it’s more affordable. These revisions will significantly improve your ability to find and execute game winning lines of play. Also another even cheaper way to win is to make Naru Meha, Master Wizard your commander. Then go infinite with cards like Illusionist's Stratagem and Ghostly Flicker / Baral's Expertise .
5 months ago
It's not really organized, but you get the idea
Creatures: Peregrine Drake , Restoration Angel , Rishadan Footpad , Venser, Shaper Savant , Charming Prince , Mnemonic Wall , Nephalia Smuggler , Blizzard Strix , Mistmeadow Witch , Felidar Guardian , Bramble Sovereign , Glen Elendra Archmage
Enchantment: Oath of Teferi
Draw Spell: Deep Analysis
Protection: Sleep ,
Land: Endless Sands
7 months ago
You might like these: Zada, Hedron Grinder (turns cards like Harnessed Lightning, Teferi's Twist, Die Young, and Confiscation Coup into big energy boosts), Mirror of Fate , Peregrine Drake , Archaeomancer , Mnemonic Wall , Izzet Chronarch , Displace , Ghostly Flicker , Illusionist's Stratagem , Snap , Quasiduplicate , Cackling Counterpart , Final Parting , Dread Return , Syphon Mind
9 months ago
Cut: Angel of Serenity and Fiend Hunter since the exiled cards come back in when they themselves leave. They're a little too hard to pull of compared to the other flicker cards, and the angel is very mana intensive. Wall of Omens is a maybe cut. I feel like there are probably better ways to get draw in.