|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
Creature — Human Wizard
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Price & Acquistion Set Price Alerts
|Want (7)||Kaedom , GoldGhost012 , Galdelonian , gamerhat , Mahtimatonen , kovellen , blaze333|
Izzet Chronarch Discussion
1 month ago
So, a quick answer to you again JujuleBarbu.
The main reason I don't run Artifact ramp, like you suggest, is that I don't have as many ways to recur and reuse it as I do with Instants and Sorceries. Cards like Anarchist, Archaeomancer, Izzet Chronarch, Mnemonic Wall and Scrivener all allow me to retrieve my ramp spells along with other pieces I might desire.
The one stand out suggestion you make, which I hadn't considered previously, is Evolution Charm, which I could see being useful for ramp and to return Child of Alara from the graveyard to my hand. I'm going to seriously see if I can fit that one in. So thank you for that. :)
3 months ago
Actually you are pretty much running the combo for Turnabout any card like Izzet Chronarch and Deadeye Navigator you just need more then 4 mana, you cast turn about say you float 3 mana untap all your lands, flicker izzet chronarch with deadeye grab turnabout again cast it float 3 mane do it over and over again infinite mana..
Cloud of faeries was a mistake got ahead of my self on that one.
Garna is just a nice way to recoup after a board wipe, delver is always nice but it's nice to have a good solid way to not care about a board wipe.
4 months ago
@TaylorMK: While it is not impossible to build right now (As the only important piece missing is Anarchist, that can be replaced by Izzet Chronarch), it is unlikely to work in the combo version. There is another version (I've seen it done by other as Mono-Red, there's a couple of variants that could work (RB, RW, RG)) that focus a lot more on exploding your opponent in one Warp World but the main piece (Mogg Bombers) is temporarly out..
As for how fun it is (as it will likely be back in a future season), it is an absolute blast to play. Just look at this board state: https://imgur.com/a/fH6DtTP
5 months ago
Yeah, this looks like a lot of decks I've put together with just cards on hand, could be fun to play but the deck seems to lack a defining purpose.
Jori is hard to focus on because the ability itself is just card advantage. I personally would figure out what I want to do to win, like do I draw my deck and play Laboratory Maniac, and then find ways to make Jori do that for me.
Two strategies I think might work well are Wheel and secret Voltron. With Wheel, you could be drawing your deck and disrupting others waiting to wear them down to nothing. If that strategy puts to big of a target on your head, you could try pumping Jori up to 21 and unblockable all in one turn, but this strategy tends to only work once.
Aside from finding a purpose for the deck, some general suggestions on the build would be to lower the curve so you can more constantly cast two spells each turn. Also repeatable spell casting is a huge plus for you, so I would consider bounce effects for low cost Artifacts and Creatures like Imaginary Pet, Rebound effects like Distortion Strike, and maybe even the recurring suspend cards like Arc Blade and Reality Strobe. Another great way to find repeatable value might be in flicker effects on something like Nucklavee or Izzet Chronarch. You could flicker them with Essence Flux, and then get the Essence Flux back when he enters the battlefield again, and with Nucklavee maybe even get a red sorcery you have in the graveyard. One other great card with this commander might be Voidmage Husher, you can shut down a troublesome abilities, like an Attrition targeting Jori, and get her back later for more value.
Well, I hope some of this was helpful. Good Luck and happy brewing!!
8 months ago
Steam Vents if it is in your budget
Street Spasm is another boardwipe.
Invoke the Firemind
Niv-Mizzet, Dracogenius and Niv-Mizzet, the Firemind
Stitch in Time
8 months ago
omenspeaker- too small of effect?
cackling counterpart- displace might be better
noggle hedge-mage- to small of effect?
mizzium meddler- How has this played out? Seems really cool, just wanted some thoughts on it
architects of will- Have you had success with this card?
The etb tapped gain 1 life lands, ex. Akoum Refuge, create infine life with the dualcaster+ghostly flicker combo. Granted you're winning with inalla if you have dualcaster mage but just wanted to let you know.
Bojuka Bog might be worth it, helps mitigate some of the damage a patriarch's bidding could do to you.
Mystical Teachings gets you dualcaster mage and ghostly flicker in one card
Painful Truths has put a lot of work in my budget decks. Do you think you're doing ok on card draw?
Man this is such a combo deck! I love it. Just wanted to make sure I'm picking up on them all.
Wanderwine prophets+combat damage is infinte turns
dualcaster mage + ghostly flicker is infinite mana, and etb effects
rite of replication + dualcaster mage is infinte every creature on the battlefield
bloodline necromancer + ashnod's altar is inifine mana and reanimate everything
twinflame/heat shimmer + dualcaster mage is infinite damage
This is a really cool deck guy, thanks for letting me look over it! It definitly has your special flavor to it lol
10 months ago
The website you want is MTG Assist (http://www.mtgassist.com/) link wasn't working for some reason :(
Simply plug in the card you want into the search bar on the left and it'll give you alternatives for that card. In the case of Archaeomancer, it shoots out suggestions such as Izzet Chronarch, Mnemonic Wall, and Scribe of the Mindful! Hope it helps!
10 months ago
Hey Pygmyrhino990! Glad you like the deck. I can go over each of the cards that are over $5 and explain why I think they're replaceable or not.
Chromatic Lantern is one of the best mana rocks in the game. The ability to get all of our colors online whenever we want is really great, especially since some of our strongest cards like Arcanis the Omnipotent, Dualcaster Mage, and Necropotence are all color intensive. I would likely just replace this with another mana rock if it were to be taken out.
Cyclonic Rift is an incredible one-sided board wipe. I would say that this card is a blue staple and that nothing can compare to it; if you want to run something like Devastation Tide, it could work, but it would be far less effective for a number of reasons.
Drowned Catacomb is just a pretty good land. You can replace this with a basic or enters-tapped dimir dual (such as Jwar Isle Refuge) depending on how fast your version of the deck is if you build it.
Kess, Dissident Mage is a powerhouse. She can recur our cantrips and, on our turn, protect us if we're trying to combo and have a counterspell in the yard. If you don't own her, there really isn't a great replacement that does the same thing. Izzet Chronarch isn't too bad if you want more recursion, but Kess is just too good to give up in my opinion.
Kindred Discovery is a decent draw engine that can really help us get online if we make a lot of copies. A replacement for this could come in the form of a straight up draw spell such as Opportunity or a political enchantment such as Curse of Verbosity. The slot is really up to you though, as the card isn't necessary for the deck to be good an can likely be swapped out for whatever you would like.
Mystical Tutor is another blue staple that I don't think has any great replacements. Just a solid card overall.
Necropotence is the single best draw engine in the game. I almost always find a win very soon after it resolves. The best replacement for this is probably Phyrexian Arena; it's slow but consistent draw.
Nykthos, Shrine to Nyx is a decent land that can probably be replaced with another land of your choice.
Paradox Engine is one of the main cards in this deck and one of the main ways we can accidentally or intentionally land a win. I can't think of anything that would replace this.
Patron Wizard is a really annoying card that does a LOT of work. It's incredibly expensive, though. There isn't really another card that has a similar effect, but you could try to run another counterspell or maybe play around with Ixalan's new Siren Stormtamer.
Reliquary Tower is another EDH staple that is probably fine to replace with any land of your choice.
Rhystic Study is a solid tax effect / draw engine that will be very annoying for your opponents. It's one of the better consistent draws in blue. This can be replaced with an upkeep extra draw effect such as Monastery Siege or another straight up draw spell if that's more up your alley. Merchant of Secrets is slow but not atrocious.
Sensei's Divining Top is just great fixing. I would try to pick one up when you can, as it has done wonders in most of my decks. If you don't want to spend the money, Sage of Epityr might be worth checking out as a one-time Top that filters garbage if we have some of our scry effects up.
Sigil Tracer is recurrable copy effect that can also hit our opponents' spells. It is a bit mana intensive, though. I don't love this card and you could play something like Wild Ricochet or Reverberate instead if you like the copy effect. If not, you can replace this with pretty much anything.
Sulfurous Springs is another good dual land that can be replaced with another land.
Wanderwine Prophets is an insanely annoying one card infinite turn combo if you can land it. It isn't integral to winning the game, however, and if you want another way to get infinite turns you could always replace it with Final Fortune (imprint Final Fortune on Isochron Scepter, at the end of the next turn use Sundial of the Infinite to avoid the lose the game trigger, repeat). If not, it can just be replaced with another high value wizard such as Havengul Lich or Vindictive Lich.