Izzet Chronarch

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari Common
MTG: Commander Common
Guildpact Common

Combos Browse all

Izzet Chronarch

Creature — Human Wizard

When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

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Izzet Chronarch Discussion

greatdevourer on Suspended Animation

1 week ago

What do you want this deck to do? You seem to have too many different ideas going on in this deck. People might be able to give you better advice if you had a clearer vision of what you want this deck to accomplish and how you want to get there.

Having said that, I can already see some ways to make this better. Let's start by looking at the changes that seem most obvious to me. Let me start with bringing up the idea that card draw is always better than tutoring. If I'm drawing 2 or 3 cards a turn, then I have more card advantage than doing a 1-for-1 trade of a tutor for something else. Look at replacing some of the tutor cards: Mystical Tutor, Muddle the Mixture, Intuition, Long-Term Plans, Personal Tutor, Merchant Scroll. Consider replacing half of those tutors with card draw engines. Maybe Arcanis the Omnipotent?

Drop the Treasure Mage, the only target you have in the mainboard is the Ward of Bones. Use Trinket Mage instead. AEther Barrier, Counterbalance, War's Toll don't really seem to help with much of any strategy in this deck. You should consider addming more creatures to make the Sneak Attack more effecitve. The Blood Moon is a special case. It hurts you as much or possible more than it hurts your opponents. But the good news is that we can take adavantage of that easily. Add a Valakut, the Molten Pinnacle. Consider adding an Archaeomancer and/or Izzet Chronarch to reuse the instants and sorceries.

Also, look at cutting Eternal Dominion. I think that card just hurts you too much. Look at the interaction of these 2 rules:
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Suspend (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
The Epic ability would prevent you from casting the suspended cards as well as anything in your hand or that you might draw for the rest of the game. Not good.

As for your maybe board, don't use Paradox Haze. I know why you considered it, but I'm pretty sure it will end up biting you more often than helping. Instead of Reminisce look at Elixir of Immortality. You can search it up with the Trinket Mage and you get 5 life out if it. I pretty much auto-include one in every Commander deck I build. I've never regretted play one.
Let me know what you think of these suggestions and maybe we can continue the discussion and make the deck more fun for you to play. As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.

AllhydeNoJekyll on Melek the Weird

2 weeks ago

Hey there! I think there are some ramp cards you should consider that are below the one-dollar mark. Try replacing Pilgrim's Eye and Traveler's Amulet with cards like Commander's Sphere, Darksteel Ingot, etc. This and cared draw are most essential, which blue has a bounty of the latter like Treasure Cruise, Opportunity, and Foresee. Also, there are some cards that are not quite doing enough for what you want in an EDH deck. Consider cutting cards like Magma Jet, Hungry Flames, Izzet Chronarch, Anarchist, etc. and replacing them with other cards that you would want to double with all your copiers such as one great example you have in there, Fireball. For example, Comet Storm would be awesome with this deck style. For removal, consider cards like Reality Shift, Rapid Hybridization, Curse of the Swine, or even Red Sun's Zenith. For retrieval, instead of Feldon's Cane or Elixir of Immortality, consider maybe Spelltwine, Call to Mind, and Pull from the Deep. Rise from the Tides seems like an auto-include as well. Hope this improves your consistency! :)

Rzepkanut on Lit-Mizzet, Dracogenius

1 month ago

Hey fun deck. I got an idea or three..Infiltrate, Artful Dodge, Slip Through Space, Shadow Rift, Spellheart Chimera, Runechanter's Pike.... Teferi's Veil + Obliterate is an old school combo that can save your creatures and give you extra ETB triggers. It might not be good enough, but it sounds hilarious enough. Archaeomancer, Izzet Chronarch, Charmbreaker Devils. I love how Sharding Sphinx goes exponential if you can get through with the thopters. It might be cool to have Thopter Spy Network too, since you are already using thopters. Happy gathering!

UnleashedHavok on ETB Commander Deck

3 months ago

For the mana cost, I would probably go with cutting the Izzet Chronarch since my initial take on your deck is that it's all about the ETB effects for you.

I have a Yasova Dragonclaw deck that I think you would have a lot of fun with. I'm needing to update it to match what I have in real life, but I feel like you would enjoy it as much or possibly more than what you have. Hope You Didn't Want That take a look. It's all about thievery and murdering opponents creatures for personal gain.

PandaSquadAlpha on ETB Commander Deck

3 months ago

UnleashedHavok, I like your suggestion. I'm wondering what I should cut for it. My first thought is Izzet Chronarch. I was also thinking Heat Shimmer as it works similarly.

Wel5 on Smaug's Destiny [Dracogenius Beatdown Control]

4 months ago

i have 3 suggestions for you! play Keranos, God of Storms over Izzet Chronarch. Play Cyclonic Rift over Disperse. Play Polymorphist's Jest over Turn to Frog. I know some more cash goes in, but its worth it in my opinion. And ofc you could also add more utility lands but i am sure you know it :-)

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