|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
Creature — Human Wizard
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Izzet Chronarch Discussion
1 month ago
Thanks for the ideas Feyamius.
I have play tested most of what you have suggested. Especially the Gateway Plaza,Rupture Spire and the Transguild Promenade. I have found that these lands slow the deck down quite a bit. This is the reason I run the Shimmering Grotto and the Unknown Shores and also the Terramorphic Expanse/Evolving Wilds package. Most of the lands (Gates) enter tapped. The Spire, Promenade and the Plaza enter tapped as well and require you to set yourself back even further on top of that by having to pay to keep it in play. They are no good early game. Late game, they can help but by then you should have yourself set up and not need them quite as much.
I have played Crop Rotation in the deck. I took it out to add the Search for Tomorrow. I found that it was more times a dead card. I went for ramp instead. I will likely try to add more ramp in the future. It's extremely important to make the land drops and also to get a head of your opponent as this deck plays as a control deck 99% of the time.
As far as adding a Displace. I've thought about it. Although I have shot myself down due to the Drift of Phantasms I play which can be used to search for it (Like running 2 copies) and also running the Izzet Chronarch and Mnemonic Wall the Ghostly Flicker gets recycled and abused. I see no need to add a second flicker effect spell.
Thanks for the input. Much appreciated!!!
6 months ago
So, a quick answer to you again JujuleBarbu.
The main reason I don't run Artifact ramp, like you suggest, is that I don't have as many ways to recur and reuse it as I do with Instants and Sorceries. Cards like Anarchist, Archaeomancer, Izzet Chronarch, Mnemonic Wall and Scrivener all allow me to retrieve my ramp spells along with other pieces I might desire.
The one stand out suggestion you make, which I hadn't considered previously, is Evolution Charm, which I could see being useful for ramp and to return Child of Alara from the graveyard to my hand. I'm going to seriously see if I can fit that one in. So thank you for that. :)
8 months ago
Actually you are pretty much running the combo for Turnabout any card like Izzet Chronarch and Deadeye Navigator you just need more then 4 mana, you cast turn about say you float 3 mana untap all your lands, flicker izzet chronarch with deadeye grab turnabout again cast it float 3 mane do it over and over again infinite mana..
Cloud of faeries was a mistake got ahead of my self on that one.
Garna is just a nice way to recoup after a board wipe, delver is always nice but it's nice to have a good solid way to not care about a board wipe.
9 months ago
@TaylorMK: While it is not impossible to build right now (As the only important piece missing is Anarchist, that can be replaced by Izzet Chronarch), it is unlikely to work in the combo version. There is another version (I've seen it done by other as Mono-Red, there's a couple of variants that could work (RB, RW, RG)) that focus a lot more on exploding your opponent in one Warp World but the main piece (Mogg Bombers) is temporarly out..
As for how fun it is (as it will likely be back in a future season), it is an absolute blast to play. Just look at this board state: https://imgur.com/a/fH6DtTP
10 months ago
Yeah, this looks like a lot of decks I've put together with just cards on hand, could be fun to play but the deck seems to lack a defining purpose.
Jori is hard to focus on because the ability itself is just card advantage. I personally would figure out what I want to do to win, like do I draw my deck and play Laboratory Maniac, and then find ways to make Jori do that for me.
Two strategies I think might work well are Wheel and secret Voltron. With Wheel, you could be drawing your deck and disrupting others waiting to wear them down to nothing. If that strategy puts to big of a target on your head, you could try pumping Jori up to 21 and unblockable all in one turn, but this strategy tends to only work once.
Aside from finding a purpose for the deck, some general suggestions on the build would be to lower the curve so you can more constantly cast two spells each turn. Also repeatable spell casting is a huge plus for you, so I would consider bounce effects for low cost Artifacts and Creatures like Imaginary Pet, Rebound effects like Distortion Strike, and maybe even the recurring suspend cards like Arc Blade and Reality Strobe. Another great way to find repeatable value might be in flicker effects on something like Nucklavee or Izzet Chronarch. You could flicker them with Essence Flux, and then get the Essence Flux back when he enters the battlefield again, and with Nucklavee maybe even get a red sorcery you have in the graveyard. One other great card with this commander might be Voidmage Husher, you can shut down a troublesome abilities, like an Attrition targeting Jori, and get her back later for more value.
Well, I hope some of this was helpful. Good Luck and happy brewing!!
1 year ago
Steam Vents if it is in your budget
Street Spasm is another boardwipe.
Invoke the Firemind
Niv-Mizzet, Dracogenius and Niv-Mizzet, the Firemind
Stitch in Time
1 year ago
omenspeaker- too small of effect?
cackling counterpart- displace might be better
noggle hedge-mage- to small of effect?
mizzium meddler- How has this played out? Seems really cool, just wanted some thoughts on it
architects of will- Have you had success with this card?
The etb tapped gain 1 life lands, ex. Akoum Refuge, create infine life with the dualcaster+ghostly flicker combo. Granted you're winning with inalla if you have dualcaster mage but just wanted to let you know.
Bojuka Bog might be worth it, helps mitigate some of the damage a patriarch's bidding could do to you.
Mystical Teachings gets you dualcaster mage and ghostly flicker in one card
Painful Truths has put a lot of work in my budget decks. Do you think you're doing ok on card draw?
Man this is such a combo deck! I love it. Just wanted to make sure I'm picking up on them all.
Wanderwine prophets+combat damage is infinte turns
dualcaster mage + ghostly flicker is infinite mana, and etb effects
rite of replication + dualcaster mage is infinte every creature on the battlefield
bloodline necromancer + ashnod's altar is inifine mana and reanimate everything
twinflame/heat shimmer + dualcaster mage is infinite damage
This is a really cool deck guy, thanks for letting me look over it! It definitly has your special flavor to it lol
1 year ago
The website you want is MTG Assist (http://www.mtgassist.com/) link wasn't working for some reason :(
Simply plug in the card you want into the search bar on the left and it'll give you alternatives for that card. In the case of Archaeomancer, it shoots out suggestions such as Izzet Chronarch, Mnemonic Wall, and Scribe of the Mindful! Hope it helps!
No data for this card yet.