|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
Creature — Human Wizard
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Izzet Chronarch Discussion
1 week ago
nice list! there is a card in Izzet that is real bad but Izzet Chronarch
1 month ago
Several of your combo pieces do not synergie well with Adeliz, the Cinder Wind 's ability. E.g. Ghitu Journeymage is almost only useful during the combo. Outside of it they are not evasive enough to get past opponents' creatures to reliably make use of the commander's +1/+1s. Wizards such as Neurok Invisimancer or Thalakos Seer can make the +1/+1s count every turn, and are instagibs once you are comboing off.
Also, why no Stonybrook Banneret ? It fits both perfectly in a wizard tribe deck and synergies with the commander's abilities due to Islandwalk well.
Two other cards that fit well within this deck are Compulsive Research and Deep Analysis . Once you are comboing with two Archaeomancer / Izzet Chronarch / Salvager of Secrets / Scrivener you can mill your opponents with those two cards.
3 months ago
Beguiler of Wills loves of you have a high creature count.
Descendant of Soramaro almost lets you stack your deck on need.
Rayne, Academy Chancellor draws lots of cards.
Serendib Sorcerer saves you from tight spots and it's politic.
4 months ago
Had another look. I like:
Tezzeret's Gambit . Can become a free spell, draws cards, AND you can use proliferate on your experience counters. Fantastic.
Thousand-Year Storm . Expensive, but great if you resolve it.
Treasure Cruise . Very easily a 1-mana draw 3.
Volcanic Vision . This just looks like good value.
Recurring Insight . Draw!
Precognition Field . Playing the top of yoyr library is like always having an extra card in your hand. The exile allows you to ensure you don't draw any dud cards if you have the spare mana.
There's a bunch other good cards there too. Most of the lands I see are good.
5 months ago
7 months ago
Thanks for the ideas Feyamius.
I have play tested most of what you have suggested. Especially the Gateway Plaza,Rupture Spire and the Transguild Promenade. I have found that these lands slow the deck down quite a bit. This is the reason I run the Shimmering Grotto and the Unknown Shores and also the Terramorphic Expanse/Evolving Wilds package. Most of the lands (Gates) enter tapped. The Spire, Promenade and the Plaza enter tapped as well and require you to set yourself back even further on top of that by having to pay to keep it in play. They are no good early game. Late game, they can help but by then you should have yourself set up and not need them quite as much.
I have played Crop Rotation in the deck. I took it out to add the Search for Tomorrow. I found that it was more times a dead card. I went for ramp instead. I will likely try to add more ramp in the future. It's extremely important to make the land drops and also to get a head of your opponent as this deck plays as a control deck 99% of the time.
As far as adding a Displace. I've thought about it. Although I have shot myself down due to the Drift of Phantasms I play which can be used to search for it (Like running 2 copies) and also running the Izzet Chronarch and Mnemonic Wall the Ghostly Flicker gets recycled and abused. I see no need to add a second flicker effect spell.
Thanks for the input. Much appreciated!!!
1 year ago
So, a quick answer to you again JujuleBarbu.
The main reason I don't run Artifact ramp, like you suggest, is that I don't have as many ways to recur and reuse it as I do with Instants and Sorceries. Cards like Anarchist, Archaeomancer, Izzet Chronarch, Mnemonic Wall and Scrivener all allow me to retrieve my ramp spells along with other pieces I might desire.
The one stand out suggestion you make, which I hadn't considered previously, is Evolution Charm, which I could see being useful for ramp and to return Child of Alara from the graveyard to my hand. I'm going to seriously see if I can fit that one in. So thank you for that. :)
1 year ago
Actually you are pretty much running the combo for Turnabout any card like Izzet Chronarch and Deadeye Navigator you just need more then 4 mana, you cast turn about say you float 3 mana untap all your lands, flicker izzet chronarch with deadeye grab turnabout again cast it float 3 mane do it over and over again infinite mana..
Cloud of faeries was a mistake got ahead of my self on that one.
Garna is just a nice way to recoup after a board wipe, delver is always nice but it's nice to have a good solid way to not care about a board wipe.
Izzet Chronarch occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%