Toothy, Imaginary Friend

Toothy, Imaginary Friend

Legendary Creature — Illusion

Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.)

Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend.

When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.

Browse Alters View at Gatherer

Trade

Have (2) Thunderbeard , Azdranax
Want (3) Rabu , SesameKevbuns , Oliviridian

Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Toothy, Imaginary Friend occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Rules Q&A

Toothy, Imaginary Friend Discussion

ShaperSavant on Commanders by Power Level [EDH Tier List]

1 month ago

ELD Updates

Maximum

Competitive

High

Mid

Casual

Changes

Explanations

Maximum

Kenrith, the Returned King -- Now the de-facto pick for 5-color commander-outlet-agnostic infinite mana strategies. Powerful and versatile, Kenrith can helm a lot of builds and his large cost is carried by his general flexibility with the adaptability and raw strength of the 5 color card pool.

On his comparison to Thrasios: it is the case that Thrasios + partner as an infinite mana outlet may lend an unfavorable comparison to Kenrith in a broad, general sense. Thrasios in a tier above denotes this difference sufficiently. However, there are applications in which one would want to build with all 5 colors, and Kenrith remains strong enough to compete at the top of the metagame.

There is still a lot of room to brew and optimize Kenrith. As dominant builds emerge, the featured lists will update to reflect this.

https://scryfall.com/@Wedge/decks/07c7ab8e-cf05-4187-9e6e-cd258f00614c by Wedge

http://tappedout.net/mtg-decks/king-of-thieves-1/ by ShaperSavant

http://tappedout.net/mtg-decks/hulk-king/ by ShaperSavant

Competitive

Chulane, Teller of Tales -- Chulane represents an incredible amount of value and offers Bant not-yet-before-seen access to concise win conditions, such as Village Bellringer, Food Chain, and Aluren. Some weaknesses to boardwipes and a lack of access to black tutors.

http://tappedout.net/mtg-decks/chulane-cia/ by Spleenface

Emry, Lurker of the Loch -- Emry is powerful and consistent as an engine in the Command Zone, but lacks accessible, susinct win conditions on artifacts. Struggles with losing to Null Rod, Cursed Totem, and grave hate. This is an optimistic tentative placement.

Build to be posted.

Korvold, Fae-Cursed King -- Korvold has proven quite strong as a value engine and wincon outlet rolled into one. Immense synergies with Dockside Extortionist. An outlet for Food Chain. Synergies with fetches and a host of win conditions.

http://tappedout.net/mtg-decks/korvold-food-chain/ by Centipedantic

http://tappedout.net/mtg-decks/korvold-land-chain/ by ShaperSavant

High

Alela, Artful Provocateur -- Alela is in a powerful color combination and sets up well for a stax-centric long game. Compares unfavorably to other competitive Esper options.

Ayara, First of Locthwain -- A Blood Artist with a value engine stapled to it can power mono-black combos reasonably well.

Gadwick, the Wizened -- Infinite mana in mono-blue, though not the best at the role.

Torbran, Thane of Red Fell -- Quite potent, though burn in a 120 life game is always an uphill battle.

Syr Carah, the Bold -- Storms out powerfully and keeps the board clear. Inconsistent wincons and high fizzle chance on a given storm turn.

Syr Konrad, the Grim -- An extremely powerful commander with strong Necropotence and infect synergies. Gated by color identity for interaction and support.

Mid

Grumgully, the Generous -- A bit janky and of questionable finite value.

Questing Beast -- Combat-oriented.

Rankle, Master of Pranks -- High value; no clear wincon. Possibly decent reanimator commander. Tentative pessimistic placement.

Syr Elenora, the Discerning -- No clear wincons; slow value.

Syr Faren, the Hengehammer -- Combat-oriented, though reasonably strong for its context.

Syr Gwyn, Hero of Ashvale -- Very expensively costed. Pushed toward tribal.

Yorvo, Lord of Garenbrig -- Combat-oriented.

Casual

Linden, the Steadfast Queen -- Mono-white and very low impact. Combat-oriented.

Syr Alin, the Lion's Claw -- Mono-white and expensive for yield. Combat-oriented.

Changes

Yisan, the Wanderer Bard - Maximum to Competitive

Yisan continues to be a strong competitive pick, but has been pushed out of the top meta with the increase in speed wrought by Hulk (which he does not interact with particularly well) and being sideswiped by Hulk hate such as Grafdigger's cage. As a niche, he preys on staxxy strategies that have moved out of favor for not interacting with Hulk and Consult optimally.

Pir & Toothy - High to Competitive

P&T have demonstrated a strong amount of value and good tools to be played successfully in the competitive environment. Toothy's flicker synergies are difficult to interact with profitably and offer a lot of power in combo-control oriented games.

Grenzo, Dungeon Warder - High to Competitive

Dockside offers powerful new Doomsday lines to Grenzo, who can also layer Worldgorger. With this addition it moves back to competing with the other Competitive Level Rakdos commanders in power.

moremanawins on Ezuri: King of Counters

1 month ago

You need to add Arbor Elf , Boreal Druid , and Fyndhorn Elves . Also Simic Ascendancy as a noncombat win. Pir, Imaginative Rascal , and Toothy, Imaginary Friend . I would also cut Divination for Fathom Mage . And my final suggestion is cut Urban Burgeoning and replace it with Incubation Druid . Hope those suggestions helped. +1 from me. Also go check out my mono black sidisi deck if you get the time.

Strangelove on Marchesa, the Black Rose

2 months ago

@your post

Hey! I built a budget Black Rose deck and, you're right, it is hard to win! The throne mechanic can be really restrictive. I think it's important to remember Marchesa wants to be aggro. Flayer of the Hatebound is the closest you can get to combo (with Marchesa, burning people for 9 at each end step). So make an enemy... try to kill someone ASAP. Dethrone other players only if you have a way to nuke your life, on-demand +1/+1 counters, or board that can 1-2-shot someone.

You need more creatures. At least 28.

If you want to win consistently, I'd play more stax pieces like Sadistic Hypnotist , Oona's Blackguard , Noxious Toad , etc. Maybe even Specter tribal with the likes of Sedraxis Specter . You really want to slow your opponents down and secure your board; like how Boros aggro needs Armageddon .

Alternatively, run a suite of 6+ 1-2 cmc counterspells like Negate , Narset's Reversal , etc so you can defend your tempo.

Purphoros, God of the Forge wins games.

I would consider cutting...

Phyrexian Arena ... I'd rather draw more. < Slithermuse , Toothy, Imaginary Friend , etc.

Dark Prophecy ... Good card, but you're not making a lot of tokens. BBB is too restrictive for it to be worth it. < Smothering Abomination .

Black Market ... This belongs in a control deck with Exsanguinate , etc... and there are better ways of paying Marchesa's commander tax. < Revel in Riches .

Ugin, the Ineffable / Meteor Golem ... You want to avoid 5+ cmc single-target-removal. You don't have time to answer threats at the end of your curve. < Nevermaker , Boompile , Nevinyrral's Disk .

By Force ... you don't need this and Vandalblast .

Altar of Dementia ... any other engine on a stick is better.

I might add...

Plaguecrafter ... all-star.

Insurrection / Mob Rule ... wins.

Shifting Shadow ... great engine in Marchesa.

Breath of Fury ... extra combats will win.

Puppeteer Clique ... fun theft.

Grave Titan ... you might just need some pricey 1-card houses.

Curse of Stalked Prey ... ignore the Throne.

Trophy Mage ... tutor Ashnod's Altar , etc

Sidisi, Undead Vizier ... tutor.

Fleshwrither ... maybe?

Whip of Erebos ... to combo with "Pay life:" ...or some other life gain.

Good luck!

Jamirostyle on Atraxa, Praetors' Voice [Superfriends]

2 months ago

Thank you for support my petition for this brew! Now I can share some ideas I had for my Atraxa deck and maybe can help you.

Contagion Engine could be a nice answer against mini hordes and also indestructible creature using the double proliferate ability killing them slowly and pumping up your permanents.

For card draw, Rhystic Study , Phyrexian Arena and Toothy, Imaginary Friend are good refilling your hand during the game.

Some mana rocks I run in my deck are Gilded Lotus , Coalition Relic and Astral Cornucopia .

And for the SuperFriends team I will suggest Liliana, Dreadhorde General , Ajani Unyielding and Dovin Baan . First, Liliana allows us to create chump blockers and draw cards when they die or another creature of our own. This also is good using her -4 while we have on the board Academy Rector and Arena Rector and needless to say about her -9; Just brutal. Then Ajani can help us find more Suprefriends with his +2, exile some annoying creatures with his -3 and pumping up our board with his -9. And Finally, Dovin can silence creatures, draw cards for us and his ulti is just obscene as hell.

Joe_Ken_ on Bait Card

2 months ago

Looking at the deck you could add Toothy, Imaginary Friend since it will provide a lot of card draw if it does stick around.

Azeworai on A Ping for your Thoughts?

2 months ago

If I may be of assistance, Toothy, Imaginary Friend could be quite potent in a strategy such as this. If you use a clone effect, copy Toothy, then the legend-rule will impose itself and force you to sacrifice one. Let the one with counters on it go to the graveyard, draw a myriad of cards, then the clone shall be even larger than Toothy was before it.

A venerable technique, for it functions with optimal efficacy.

Load more