|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Duel Decks: Venser vs. Koth (DDI)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Alara Reborn (ARB)||Uncommon|
Combos Browse all
Wall of Denial
Creature — Wall
Shroud (This creature can't be the target of spells or abilities.)
Price & Acquistion Set Price Alerts
|Have (14)||xpsychovampx , FoamEagle , Friedrice24 , frederiklw , machiavelli2081 , philktoken8998 , bakunet , Supremespeed , pskinn01 , jhunter , bakeraj4 , orzhov_is_relatively_okay819 , MattN7498 , mziter501|
Wall of Denial Discussion
5 days ago
Either we aim to win with turning our defenders in to infinite hard hitters with Assault Formation. If that does not work, we will try and mill them with Phenax, God of Deception. The infinite mana combo goes off together with Freed from the Real and Axebane Guardian + any defender.
After testing it for a while I have noticed that the first cards I need to switch out is: Wall of Denial, Perimeter Captain and Ghost Quarter (I'll put GQ in Sideboard). I want to switch these ones out since they doesn't really do much for the purpose of the deck.
What I am struggeling with so far is the start of the game. I am looking for more consistent ramp/draw/tutor and/or control options. Kind of general polishing and optimizing. I have troubles with Deathtouch and spells that make me discard cards. Maybe I should get a couple of Leyline of Sanctity ?
Any suggestions? :)
5 days ago
I am myself elaborating with a wall deck, My deck:
1 month ago
I love this idea! Getting me so hyped to build my own wall deck! Saw your comment in the forum section and figured I would reply here instead.
This might combo well Pride Guardian, or if you can find a way to slot in Rhox Faithmender. I love this planeswalker, eventhough it probably isn't the strongest and most fitting: Ajani Goldmane. It looks like you might need a card draw engine, Alhammarret's Archive. Awe Strike could be a good fit or Ojutai's Command for some more control? Fumigate can be a good board wipe, but hopefully it won't be needed.
This is just some from the top of my mind and when I search for cards that have Felidar Sovereign in their deck (if this is your winning condition). Hence Ojutai's Command can help you get it back if you have to discard them. Maybe you also can make use of a tutor card or even more card draw?
Good luck with the deck! Loving the idea of a wall deck. Not sure if Felidar Sovereign is the usual way of winning these games, but it sure looks fun. Be aware of deathtouch creatures. I would probably play 4 of Wall of Denial but I'm no pro in this.
2 months ago
Wall of Denial should be Wall of Omens, Negate is usually a one of with another in the sideboard because there isn't always a target for the second one. Mana Leak as a 4 of is excessive, it's only helpful early to mid game. Blustersquall should be replaced with hard removal like Path to Exile or Condemn for budget purposes. I'd replace the two Leaks with two Spell Snare and the three Negate with one Logic Knot and then either two Cryptic Command or two Render Silent depending on your budget. Evolving Wilds is terrible, replace with either Flooded Strand or Adarkar Wastes for budget. Consider Hallowed Fountain too, they're only like 6 bucks. Also as a budget wincon I've really enjoyed AEtherling, he dodges pretty much anything, pumps himself up, and is unblockable.
3 months ago
4 months ago
This looks like a good challenge to make a Bant Pillow fort under $100...I really enjoy these colors and I am currently running 2 pillow fort decks that are sort-of budget decks. My first idea would be to add more enchantments and more creatures (esp walls like Jungle Barrier and Wall of Denial). Some cheap enchantments that I find effective are: Authority of the Consuls and Aura of Silence. I think you have to many Instants and Sorcery's(18)...The essence of Pillow Fort in my opinion is lots of cards that stay on the battlefield and make it harder for your opponents to attack or get damage through. Take a look at these two lists for some ideas: Don't Do Hugs, Mmmmkay? and The Tragic Dead Poets Society. Good luck!
4 months ago
Hello, I like the work you've put into this. Sen Triplets has always been a card I wanted to play, but the response from my group has been poor. No one likes having their hand exposed and no one likes having someone else play their cards.
This seems to be the general response to Sen Triplets, and is something I'd be curious to get your thoughts on. If your intent is to create a shared sense of understanding in exposing one player's hand and "helping" to play their spells, you run the risk of still, every game, being the initial target and likely archenemy.
Assume the game begins before the first turn. While shuffling and cutting decks, your opponents are assessing each commander.
What does Sen Triplets represent that Queen Marchesa does not? Heavier control and combo colors! Both of these things additionally contribute to the risk you assume in becoming the target while playing this general.
The rational response in any situation involving playing against Sen Triplets is to kill the Sen Triplets player!
If we accept the fact that we are going to be pursued aggressively each and every game we play, we have several options:
- Go for an extreme pillow fort/rattlesnake strategy.
- Go for a heavy, mass removal and control strategy (which goes against some of your defined deck-building goals) or fast combo.
- Somehow communicate that you aren't the threat you seem to be, which is what I'd like to do.
To that end, the list I am brainstorming will be a mix of pillowfort/rattlesnake cards, with a dash of group hug effects, emphasizing cards (some already in your Marchesa list) that communicate how little of a threat I actually am. And that's going to be a challenge! Marchesa is awesome, but no one sees her on the other side of the table and fears a turn 2 reanimated Jin-Gitaxias, Core Augur or Sharuum the Hegemon infinite combo.
I don't ever intend to play Sen Triplets on curve.
Group hug will focus on draw specifically (after all, we aren't in green). My favorite group hug deck mitigates the empowering-the-person-to-your-left effect by playing a sprinkle of chaos (please see Zedruu, the Greatest of all Time here: http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/598449-zedruu-the-greatest-of-all-time; it really is awesome, and the deck is a result of its creator's diligent effort and love, and it stands apart from most Zedruu lists).
Enabling opponents just the right amount will be hard to achieve, but it's a direction I'd like to explore. Also, seriously, who will expect Sen Triplets group hug?
Regarding chaos, Knowledge Pool would be on theme here.
Ultimately, like Marchesa, if you can be one of two players remaining, with the appropriate protection to maintain a board position where any move your opponent makes toward you is an inherently in your favor, you can utilize key cards from their hand (Sen Triplets), deck (Praetor's Grasp, Acquire, Bribery, Knowledge Exploitation) and graveyard (Memory Plunder) to finish them off.
If you made it through this ramble, thank you. And thank you for the interesting take on Sen Triplets!
5 months ago
So after about 3 games. I got stuck on land every game. Two land to be precise. There's really nothing to do on turn 2 with the current list except cast a 2/2 bear in Azorius Guildmage.
Seems like too many creatures for modern.
Here's how I would run it (I think)
2x Spell Queller
4x Drift of Phantasms
1x Platinum Angel
2x Master of Waves
1x Phenax, God of Deception
1x Sun Titan
1x Thassa, God of the Sea
2x Wall of Denial
You want to be more on the control side early on so you can build up enough resources to assemble the win-con you want for the specific game. Cards like Mana Leak, Remand, Serum Visions, etc. should allow you to stabilize.
I've recently discovered Reality Shift which is an interesting card in my opinion that might be better than Path to Exile if you plan on running out Chalice of the Void on turn 2.