Elite Guardmage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Elite Guardmage

Creature — Human Wizard

Flying

When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.

thefiresoflurve on My boi Ranar

1 year ago

Nice build! I've got an Esper ETB deck that's really fun. I also had issues with high CMC for a bit, but put a bit of work in and made some replacements that have proven to be really good:

Charming Prince - solid Scry, or can bounce one of your better ETBs if you draw it late game. I've never drawn this and wished I drew something else. It's just always good.

Watcher for Tomorrow - sort of draw, but IMO a bit better since it lets me select out of my top 4.

Inspiring Overseer - basically Elite Guardmage-lite.

Hope that helps!

thefiresoflurve on Bant Roon EDH

1 year ago

Nice brew, mate. I run esper blink/flicker helmed by Aminatou, the Fateshifter, so there's a little bit of card overlap there :)

There are a couple minor changes you might consider: Topiary Stomper. I like the Plant Dino because you can search for any type of basic, not just Forests, and it's also a decent body. Elite Guardmage, aka Cloudblazer-lite, is another great lifegain/draw piece. I've never drawn it and wished I had drawn something else. Yorion, Sky Nomad is a really great Flicker effect/enabler for other things. If you have it with Charming Prince / some other flicker creature, you can create a ton of value in very short order.

As far as cuts for any of those? ...That's the hard part, lol.

A few non-budget ideas that I'm including for the reason that they may help give you other, more budget ideas: Brutalizer Exarch -> Eladamri's Call. Eladamri's Call on opponent's end step, get Archaeomancer, play archaeomancer on your turn targeting Eladamri's Call in your graveyard, boom, two tutored creatures. Congregation at Dawn is a more budget tutor that could accomplish this, too (although in that case I'd probably put arch 2nd or 3rd from top).

Panharmonicon - if you're having trouble getting creatures to stick, this can help give them more impact when they can land, even if they don't stick around long.

Good luck, and have fun!

amicdeep on Bant Soulherder except I NOW have money

2 years ago

may be worth playing Professor of Symbology and a few lesson card in sb. its a pretty budget package and effective.

if your running flicker wisp then a couple Glasspool Mimic  Flip may also be worth running

Restoration Angel is currently around $1.

Watcher for Tomorrow and another solid wall of omens effect.

Yorion, Sky Nomad as a companion is probably also a good call.

some other good budget options.

regular Elite Guardmage, Epochrasite, Faerie Seer, Reflector Mage, Sagu Mauler, Akroma, Angel of Fury

curve toppers Angel of Sanctions, Cloudblazer, Dream Eater,

Lavinia of the Tenth makes a lock with soulherder

Magic09865 on Ranar Flicker/Exile UW EDH

2 years ago

Major Changes:

ghostmode on Historic Party Bus

3 years ago

I had a lot of fun with Bant Party Bus lol, but this brings up some cool ideas! Hostage Taker seems interesting if you could squeeze the use out of him, and Blood for Bones seems great. I wonder if there's a Scholar of the Ages brew with Blood for Bones.. that combo is awesome lol.

The Battlement is awesome. I was using lots of Elvish Visionarys and Llanowar Visionarys (ramps a bit too!) and the main idea of the deck was Leyline of Anticipation. It's hilarious flashing in Battlement to scoop up blockers and then instant-speed Shatter the Sky to draw a card, sweep the board, and get my entire board back drawing 5 more cards lol. Elite Guardmage seems pretty good here, maybe I'll have to try that!

Yorion, Sky Nomad and Thassa, Deep-Dwelling are really great inclusions that both fit into your Esper colors as well. And Cloudshift can do some stuff! I found less use in Long Road Home but it exists and can also target the opponents creatures last resort if you need to eliminate a certain effect temporarily.. I've had that happen.

austintayshus on Bant Thassa Blink with Lumbering Battlement

3 years ago

Thank you VampDemigod

This deck's primary win condition is not the infinite loop with 3 Lumbering Battlement's. That is just a fun magical-christmas-land scenario that is possible in this deck.

I would say the win conditions of this deck are in order

  1. God-Eternal Oketra: Goes wide very quickly in this deck and very hard to get rid of permanently. And this single copy is surprisingly easy to find with all of the card draw and the Neoform effects.

  2. Lumbering Battlement: Even with a single copy, the potential ETB effects that can be triggered every turn (with Thassa, Deep-Dwelling) is incredible in this deck.. He can also become an incredibly big vigilant attacker on your turn. It is not uncommon for opponents to scoop after a few turns of Thassa and LB triggering 4-5 etb effects that gain life, draw cards and play extra lands.

  3. Chipping in throughout the game with flyers like Elite Guardmage and Dungeon Geists. It's not good in every game but it can go a long way in some games.

  4. Thassa, Deep-Dwelling: Aside from abusing ETB effects, Thassa can be a real threat in the late game. Getting to 5 blue devotion is tricky, but it's possible. Additionally, her tap ability is really useful in tapping down important blockers so that your small flyers (see above) can chip in for damage.

I haven't had much interest in this deck with rotation coming soon. It was fun while it lasted and it can always be played in historic.

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