Feather, the Redeemed
Legendary Creature — Angel
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Printings View all
|War of the Spark (WAR)||Rare|
Combos Browse all
- Feather, the Redeemed + Magnetic Theft
- Feather, the Redeemed + Lightning Bolt + Swans of Bryn Argoll
|Commander / EDH||Legal|
- Does Flashback's replacement effect on resolution overrule Father's ability?
- How does "unused" targeting work?
- Does Dreadhorde Arcanist + Feather, the redeemed just put the card back in your hand?
- Feather and spell that i do not own?
- If two effects would prevent damage, which one of those effects is the one to actually prevent the damage?
Recommendations View more recommendations
Latest Decks as Commander
Feather, the Redeemed Discussion
2 weeks ago
I'd recommend replacing Thran Dynamo and Gilded Lotus with 2 cmc rocks like Arcane Signet and Talisman of Conviction. You want your ramp to be cheap, fast, and efficient. Get your ramping out of the way in your early turns so you can start making plays. Would you rather be spending 4-5 mana on a rock or be doing something that impacts the board, or sets the stage for your commander's arrival? Additionally, the more valuable the rock, the bigger target it becomes for removal. If you get your dynamo or lotus blown up you're gonna be setback a bit.
I do like your deck though! You might like Boon Reflection and Dockside Extortionist. I just picked up Firesong & Sunspeaker along with Feather, the Redeemed and a bunch of Boros staples as a gift for my friend. Might suggest he take some notes from here if he ends up using F&S. Hope this helps! :^)
3 weeks ago
I wouldn't include any of your maybeboard cards.
Risk Factor is useless since your win con is infinite, they will always take the damage, and worse still the damage wont even matter
Feather, the Redeemed lets you reuse the combo, but theres no point in reusing the combo because its infinite
4 weeks ago
We talked about it a bit earlier, but Leonin Warleader is a good include here. I think it's more threatening than Brimaz. I see Impact Tremors, so It would be intersting to kinda steer the deck in a token build. Docent of Perfection Flip can help get the party started. There are also gobo spells you can cast daddy Vadrok, like Hordeling Outburst to help fuel your army.
One thing I noticed is that there aren't a whole lot of pump effects for a voltron subtheme commander outside of double strike type cards. Might be cool to add Brute Force, Infuriate, and low cost buff spells. If that style sounds cool you can add in Feather, the Redeemed for more ways to get your spells back and if you lean towards token theme adding Zada, Hedron Grinder will really scare the table!
As for potential cuts, I think Archipelagore can probably take a seat. High mana cost with a bit of a low effect. How often will you mutate ove 2 creatures. Fling seems a bit out of place. I can't imagine wanting to sacrifice a mutate pile.
Focusing on your commander's ability and bouncing to recast it will be much cheaper and have a greater impact in game. Blistercoil Weird, Kiln Fiend and Spellgorger Weird could also be some cool potential targets to mutate onto. Flood of Tears can clear the board and let you put down a mutate target.
1 month ago
I'm assuming you mean value like Boros Charm? Not neccessarily a mode card, but just one that has inherent good utility?
Warcry of the Legion
Tap target creature and it does not untap until your next turn. If you control that creature, instead, untap it. There is an additional combat step after this one, followed by an additional Main Phase. Only this creature can attack this turn.
Looks pretty good to me. Feather, the Redeemed would love this too much though, I'd think.
For the next challenge, create either a Partner walker with ally Colors, or a new keyword, and a signature creature that uses it!
1 month ago
Hey there, I just updated my deck to the list I ended up running in the tournament (it was reported to a month later in favor of multiplayer commander as many of us had unfinished decks)
I had the opportunity to trade for some cards and made a lot of changes to the deck, adding more hand attack and removal to better fit the meta, and removing all accelerants. Sorry I didn't see your comment, but from my experience at the tournament I don't think a banner effect would've helped me much.
So about the tournament (more like an FNM to be honest) : there were only 4 of us so we played against every one of us and I faced :
A Feather, the Redeemed deck which had a lot of cards that targeted its commander for value, and this was the matchup I was quite scared of as it would surely pack quite a few 'protection from color' cards that would blank all of my removal, and my lifegain isn't quite as useful as the deck intends to win on commander damage. I still managed to win 2-1, thanks mostly to Kambal, Consul of Allocation as my opponent played a lot of spells every turn and Priest of Forgotten Gods which helped me kill Feather through all the protection and damage prevention spells.
A Grenzo, Havoc Raiser deck full of goblins that I thought I had a good matchup against but it was still scary as it was very well optimized. I lost 1-2, losing every game in which I was on the draw as the goblin horde was just too hard to deal with (especially Goblin Recruiter which absolutely destroyed me one game). Sram's Expertise and Cruel Celebrant proved to be very strong in this matchup.
A Heliod, Sun-Crowned deck with lots of enchant-based removal, cheap creatures and the infamous Walking Ballista combo. I think this was my best matchup as most of my removal would easily stop the balista combo and I was right. I won 2-1, thanks to my greater card advantage with Skullclamp and Hymn to Tourach, and the one game i lost was besause I had only black creatures and my opponent gave protection from black to his commander out of nowhere, so if I do get a banner effect it probably won't be Honor of the Pure x).
Thus I came in second place in the tournament, not too bad for a first :) (though I did play 5-10 games with the deck before the tournament to test it and make changes)
Overall I felt like Lingering Souls was the strongest card in my deck as it provided sacrifice fodder, an evasive threat, and creatures entering the battlefield for the soul sisters. Effects like Unearth, Vesperlark and Revival / Revenge gave me a lot of value throughout the games and were key to my success.
It was very fun playing this Karlov deck that I intended as an aggro deck with a good amount of card draw as I'm generally not a fan of aggro but I really didn't have the cards to make a proper control or combo deck. I'll be playing it again and hopefully updating it from time to time.
1 month ago
1 month ago
SynergyBuild while I agree to some extent, there were many guild-themed and guild-empowering cards in the set. Dovin, Domri, Kaya, Ral, Niv-Mizzet and Vraska were in the set, giving us 6 out of 11 guildmasters. However, most of the remaining guilds each had a legendary creature to stand for them: Boros had Feather, the Redeemed, Selesnya had Tolsimir, Friend to Wolves, and Simic had Roalesk, Apex Hybrid. There were also many cards that synergized with past Ravnica cards, most of all Niv-Mizzet Reborn. But others could be found throughout the set. Kronch Wrangler and other power 4-or-greater cards do well in Gruul, although I will admit Bolt Bend seems very Izzet. Mayhem Devil and sacrifice cards do well to support the modern Rakdos theme of sacrifice, and cards like Storrev, Devkarin Lich really help Golgari.
I'm a WAR nerd, absolutely love the set.
1 month ago
This could also work all in conjunction with a double strike tribal that other people have suggested too. I like this idea.