|Commander / EDH||Legal|
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At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
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Archmage Ascension Discussion
1 week ago
1 week ago
Archmage Ascension would be a good card for this particular deck as you will be drawing lots of cards which will enable it so you can get your combo pieces out quicker and go off. Personally I find combo decks infuriating but if the idea is creative enough I don't mind them much.
2 months ago
For Archmage Ascension you would search your library for X cards then discard X cards. Archmage Ascension only cares about the fact you're drawing cards and switches those out, but it won't switch out cards you discard.
For Illusionist's Bracers you're copying the effect, not the activation cost. So it would be 2 cards exiled and 2 zombies.
2 months ago
Anyone know specifically how the interaction between Varina, Lich Queen and Archmage Ascension would play out... would it replace all instances of draw w/ search but then still force a discard? I'm not 100% sure wanna make sure so I don't make any illegal actions while playing
2 months ago
I had considered Archmage Ascension for a deck, but was put off by it needing six turns to turn on. Even with something like Vorel or Doubling Season out, 3 turns is a long time.
I've looked at a few Estrid and Tuvasa decks, seems like no one is running Sram, Senior Edificer. I get that there are plenty of enchantress effects, but in an Aura heavy deck, why isn't it seeing play? More cards are good, and I really like 2 CMC draw engines. A card to consider.
I also think you need more lands. 3.26 is yours deck's CMC, you should be running at least 35 IMO. Just for consistency's sake.
Cool deck though, looks nasty to try and stop. Which is the point of it I think :)
3 months ago
This is a sweet deck! +1 from me as I'm also working on a Bant Enchantment deck here and I've found some cards I need to put in my deck from your list. The main one being Archmage Ascension :D Might I suggest Open the Vaults should you come up against a lot of enchantment removal?
5 months ago
Oh I see! I appreciate the clarification! Have you considered tossing in an Archmage Ascension to put a clock on the game? Its a good fail-safe for long games and encourages your opponent's to make hastier plays (great opportunity to use your counters) when they know that it's only a matter of time before you start going full "HEART OF THE CARDS!" and pulling whatever you want into your hand.
6 months ago
Good point. I used to play the Archmage Ascension in another deck, but I cut it since it seemed to slow. Also, it would usually just eat a removal spell before it became useful, making me the archenemy for the next six turns. If I would power up the deck further beyond the two cards in the maybeboard I would actually take Wheel of Fortune, Volcanic Island and Steam Vents out of other decks that need the cards more than Arjun does. In short, I'll keep Archmage Ascension in the back of my head when playing Arjun for the next few times, but I doubt it will make it into the 99.