|Commander / EDH||Legal|
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At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
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Archmage Ascension Discussion
2 days ago
Karmic Justice, AEther Barrier, Archmage Ascension, Bitterblossom, Chill and High Seas (Sideboard), Spear of Heliod, Counterbalance, Curiosity, Crusade, Curse of Shallow Graves, Damping Field, Eel Umbra, Favorable Winds, Feast on the Fallen, Tainted Remedy, Flickerform, Ghostly Touch, Glorious Anthem, Gravestorm, Grim Guardian, Honor of the Pure, Infiltrator's Magemark, Legacy's Allure, Underworld Coinsmith, Luminarch Ascension, Necromancer's Magemark, Orim's Prayer, Pledge of Loyalty, Psychic Surgery, Rule of Law, Suppression Field, Telepathy, Thassa, God of the Sea, Training Grounds, War Tax, Web of Inertia.
1 week ago
If Archmage Ascension is online, it creates a replacement effect anytime you would draw. So each turn, instead of drawing three cards, you can search for three cards, and since you didn't technically draw any cards with Sylvan Library, you don't have to put 2 back or pay life to keep the cards.
1 week ago
I think I found an interesting and confusing synergy.. Since I want to play with these cards in a commander deck, I want to clear up some things i'm confused about.
So since Sylvan Library has you draw cards.. What happens when Archmage Ascension is online? You're technically not drawing cards with archmage online, so can you just fetch 2 cards from sylvan without the "downside"?
2 weeks ago
Archmage Ascensions first ability has an intervening if clause. It wont trigger at all unless youve already drawn two or more cards by the time the end step begins.
Basically, you go to end step, AA's 'if' clause checks if you have drawn two cards yet, and since you have not, it does not trigger. So Kynaios and Tiro of Meletis do not trigger AA
2 weeks ago
I have a ruling question about which I have a few doubts, even after reading the rulings in the Gatherer.
If I have an Archmage Ascension and Kynaios and Tiro of Meletis (or another card that lets you draw at the beginning of the end step), does the ascension get a counter? or do I have to have drawn 2 cards that turn to even put the trigger on the stack?
Thanks in advance
1 month ago
here are my suggestion :
Replace Telepathy For Archmage Ascension every draw transform into a tutor.
Opal Palace could be nice if you like commander damage.
Other sugggestion :
Gyre Sage instead of any mana rock
Bow of Nylea give +1/+1 counter or can recycle card in your graveyard is a good utility card.
1 month ago
You have the draw power and Wizards (namely Azami) in this deck to go for the Laboratory Maniac win, you just need to add Mind Over Matter or Leveler (for the lulz.) Tunnel Vision can do the same thing if you Scry anything but a basic land to your bottomdeck (Tunnel Vision can also help end the game if you add Hinder, Spell Crumple, or Spin into Myth. You also definitely have the draw power to swing an Archmage Ascension. Worst case scenario, it's a 1-drop sac to Ertai.
Crab Umbra can give Ertai (or any other Wizards) one-time destroy protection and the option to untap (at it's worst it's also a 1-drop sac for Ertai.) Unbender Tine can do the same thing, but can untap any permanent. Kjeldoran Outpost can also create Soldiers at instant speed to sac off to Ertai.
2 months ago
I highly recommend finding a spot for
- Chasm Skulker
- Niv-Mizzet, the Firemind
- Ob Nixilis Reignited
- Cerebral Vortex
- Consult the Necrosages (straight upgrade to Mind Rot)
- Geier Reach Sanitarium
- and Soul Ransom
Other fun cards to consider are:Archmage Ascension, Consecrated Sphinx, Dire Undercurrents, Font of Mythos, Geth's Grimoire, Helm of the Ghastlord, Howling Mine, Indulgent Tormentor, Infiltration Lens, Jace's Erasure, Jace, Memory Adept, Mercurial Chemister, Barbed Shocker, Booby Trap, Collective Defiance, Fascination, Fate Unraveler, Jace Beleren, Sign in Blood, and Toil//Trouble, and Spellbook are all fun cards to consider.