Grasp of Fate

Legality

Format Legality
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal

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Set Rarity
Commander 2015 Rare

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Related Questions

Grasp of Fate

Enchantment

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield.

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Grasp of Fate Discussion

VitalisStacs on Augustin's $t4ks (4000$ Solution/Stax)

3 days ago

Hey Winterblast

I really like the Deck you came up with.

I have a few questions I'd like to ask you: What do you think of Boardwipes la Terminus?

And maybe you could give me your thoughts on the following Cards: Clever Impersonator, Grasp of Fate, Copy Enchantment, Static Orb, Defense Grid,Winter Orb.

And what do you think about single target removal like Detention Sphere, Oblivion Ring and Swords to Plowshares?

I think Nevermore would also be a nice option in this deck.

nyoumans on Uril in control

6 days ago

cool, thanks. I keep going back and forth on it. Stony Silence is an auto-include for me. My build is a little more creature heavy, so I don't run Winds of Rath anymore. It has never served me when playing at a spiky table. I prefer to play other sweepers like Creeping Corrosion, Armageddon, and Grasp of Fate (obv only a semi-sweeper).

I can only recommend running Cartouche of Strength. It has been good every time I've played it.

Also, any thoughts on putting Gaddock Teeg in the deck?

Rzepkanut on Bant Auras!

2 weeks ago

Nice deck, it's remarkably like one of mine :) so i have some ideas to throw at you from mine.... Grasp of Fate, Quarantine Field, Infiltrator's Magemark, Aura Gnarlid, Enchantress's Presence, Finest Hour, Kor Spiritdancer, Sram, Senior Edificer, Invisible Stalker, Treachery, Corrupted Conscience, Eidolon of Countless Battles. Here's a link to mine too, I'd love to hear your feedback as well. Happy gathering!


Rafiq of the Hexproof Enchantress

Commander / EDH Rzepkanut

SCORE: 6 | 6 COMMENTS | 1110 VIEWS | IN 3 FOLDERS


Titaniome on Bruna, Light Auramaster

2 weeks ago

Hello fellow Tappedout user. Thanks for your kind advices on my deck.

First, i never thought of running tax type enchantment in this deck. I do in some of my others commander, but not this one. Ill hightly consider it. Probably Grasp of Fate will be replaced.

Second, i don't run smaller auras beacause i never really cast them, i all cheat them so the mana cost isn't an issue. I used to run Spirit Mantle over Holy Mantle, but it then got replaced by Unquestioned Authority. Its more or less the same for the other you proposed, but Ethereal Armor could make the cut.

And last, for the draw engine, i don't run those creature because, like i said, i almost never cast the auras. Thats why i prefer card draw cards who give loads of cards, but you need to discard some, usually the auras go because Bruna bring them back for free. Rhystic Study is really good, but i ain't got any of these yet.

Once again, thanks for your advices, you helped me make this deck better.

NV_1980 on Bruna, Light Auramaster

2 weeks ago

I like this deck; you get a +1 from me. It's well balanced and you've obviously put some real thought into it. I have a couple of suggestions that might improve it slightly.

  • Your deck has few creatures, and thus you added both instants, sorceries and enchantments to remove your opponents' creatures (at least temporarily or under certain conditions). I think it would be more effective to replace the enchantments you've allocated to this task (Cast Out, Faith Unbroken and Grasp of Fate) with enchantments that would stop more than just one or two creatures at a time. Why not use tax-cards like Ghostly Prison, Sphere of Safety and/or Propaganda? Make your opponents pay for all their creatures when they attack you! :)

  • You're missing some of the cheaper Aura's that, in my opinion, are really excellent value (in terms of CMC). Some examples are: Aqueous Form, Curiosity, Ethereal Armor and Spirit Mantle. Maybe you could add these instead of some of the more expensive aura's you've chosen.

  • This is just a personal preference of mine, but I would add some more 'draw' cards to this deck, to make it faster. Sram, Senior Edificer and Mesa Enchantress have some nice synergy with your deck. I usually add Rhystic Study to any blue deck I build; great card, especially when combined with other tax cards.

Firebones675 on Sword for Hire

2 weeks ago

Tappedout doesn't like it when i suggest too many cards at once but here are the rest of the suggestions.

Phyrexian Arena, Wrath of God, Crux of Fate,Merciless Eviction, Revoke Existence, DisenchantMortify, Vindicate, Utter End Grasp of FateGilded Lotus, Thran Dynamo, Hedron Archive

Firebones675 on Sword for Hire

2 weeks ago

I agree with what enpc is saying. I think it's a decent start but it doesn't seem to have a clear focus. Oloro is a very powerful commander and it helps to build around his life gain abilities.

When you want to build around a theme like life gain it helps to look at your enablers (cards that help do the theme like Congregate) and payoff cards (cards that reward you for doing that that theme like Felidar Sovereign). At the moment you have a lot of enablers, but not much in the way of payoff. If you can, Id look into more payoff cards such that your deck can reward you for gaining life more reliably. (Some other good payoff cards in my opinion are Ajani's Pridemate, Archangel of Thune, Serra Ascendant, Felidar Sovereign, Angelic Accord, Well of Lost Dreams, Sanguine Bond, Vizkopa Guildmage, Karlov of the Ghost Council)

Other life gain cards to consider: Exquisite Blood (goes infinite with Sanguine Bond), Debt to the Deathless, Rhox Faithmender, Alhammarret's Archive

Next there are a few categories of cards that are must-haves in edh. As i list them, i'll explain why they are important.

Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. as was mentioned in the last comment Phyrexian Arena is a good one but you'd want more than just that.

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like around 3 in my decks. Wrath of God, Crux of Fate,Merciless Eviction and many others get the job done.

Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast and without having to nuke the board. you have a few ways of doing this but could stand to up this number.

Noncreature removal: Artifacts and Enchantments are also pretty common and its important to have answers. you currently have no ways to deal with these. If you throw in cards like Revoke Existence or Disenchant i can almost guarantee you that there will be targets but Mortify, Vindicate, Utter End and Grasp of Fate can hit other card types as well.

Mana ramp: You have a lot of expensive cards in your deck and it's important to get the mana to actually cast them. Sol ring is one of the best but Gilded Lotus, Thran Dynamo, Hedron Archive, etc. are also nice to help you power these higher cmc cards out.

Possible cuts, lastly there are a few cards that I think your deck would be better off without if you just removed them from the deck entirely. I'm not saying there arent other cards i'd remove to make room fr the types of cards i suggested, but these are the ones that i would take out first.

Gosta Dirk: for 7 mana he doesnt do enough for the deck to warrant a slot

Archangel's Light: This costs way too much mana, the shuffling of your graveyard can oftentimes be bad for you, and it does nothing other than gain life (yes you have synergies with life gain but this is way to inefficient).

Traumatize: Unless you're in a dedicated mill deck that is designed to win by getting rid of your opponents library, ignore cards like this as it doesnt help you advance the board or provide card advantage. Against a graveyard based deck you are significantly helping them. If you did target yourself with this, you don't have enough graveyard interactions to benefit from it.

Rzepkanut on Samut's true power

2 weeks ago

Well as far as changes go... I think i would cut the soul-bond creatures. Also I'm not really a fan of the fog effects or indestructible effects or pillow fort kinda enchantments because they are too defensive. I think this deck seems like it should be more of an offensive aggro deck. Personally I am not usually impressed by small size burn spells in EDH. They are okay but I like more power in my spot removal if it's at all possible. Most important threats in EDH can't be dealt with by doing two or three damage to them anyways. If you want to run just a few silver bullets to replace all the lower impact defensive cards i think of things like Angel of Sanctions, Quarantine Field, Oblivion Ring, Banishing Light, Grasp of Fate & Council's Judgment which are all very versatile. If you plan on having Anthem effects to pump up all your creatures you could think about switching your aura based Mana ramp to creature based Mana dorks. Lol I guess that's lots of changes. Good luck I'm interested to see where it goes.

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