Grasp of Fate

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare

Combos Browse all

Related Questions

Grasp of Fate

Enchantment

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield.

Grasp of Fate Discussion

Jho_on on Bant Enchantress optimized

4 days ago

I've got some to recommend you on overall, but my advice would be for you to focus more on your objective, there somethings that are better on a voltron strategy, others are better on a more controlly deck, so if I were you I would think how I want to win with this deck and then would put more cards that synergyse with this goal and take out the ones that doesn't that much.

Since most of your enchantments are Aura, Umbra Mystic fits well here. Verduran Enchantress because they're never too much. Aura Shards is an excellent piece of removal and Grasp of Fate is also pretty solid. I really like Carpet of Flowers as a most diferent ramp in enchantments, it does varies on your meta, but I think almost always pay off since it cost you just one green. Greater Auramancy for protection. Leyline of Anticipation is pure value. Starfield of Nyx is an auto-include on enchantress decks, just a more affordably Opalescence

SufferFromEDHD on Tomik the Taxman

1 week ago

Ghost Quarter and Settle the Wreckage with that Aven Mindcensor.

Dust Bowl every land becomes Wasteland. Might be useful with Balancing Act.

Dawn Charm nifty white tricks.

Admonition Angel all the landfall.

Grasp of Fate over Oblivion Ring.

SideBae on Abzan Modular

3 weeks ago

(This is the guy from Ron's Comic World)

My first suggestion is to adjust your mana base to address the cost-differences between your colors. According to the graph, over half your colored costs are green costs. Adding more Forest s and fewer plains/ Swamp s may be helpful.

My second suggestion concerns dorks. One-mana creatures that provide you with mana are gas from turn one; adding Llanowar Elves , Fyndhorn Elves , Elves of Deep Shadow , Avacyn's Pilgrim , Elvish Mystic and Deathrite Shaman could all accelerate your deck significantly. If you choose to run a dork like Arbor Elf , Utopia Sprawl and Wild Growth also become significantly better. Putting in the creature acceleration should allow you to cut 2-3 lands from your final list, as well as making a card like Growing Rites of Itlimoc  Flip better.

Regarding card draw: The majority of EDH games are decided by card advantage. Mentor of the Meek is worth considering, especially if you choose to run the mana dorks I mentioned above. Slate of Ancestry is pretty good if you poop out a load of creatures with cards like Mycoloth . Harmonize , Grim Flowering , Ambition's Cost and Painful Truths are all good one-shot methods to recoup card advantage; Twilight Prophet is good in addition to your Phyrexian Arena .

Being Abzan, you have access to a bunch of cards most opponents will hate. Gaddock Teeg is a great way to hold off opposing board wipes, as it turns off Damnation , Wrath of God , Supreme Verdict , Blasphemous Act and the like. Aven Mindcensor hoses some decks, and makes your Path to Exile better. Thalia, Guardian of Thraben , Glowrider and Vryn Wingmare are all good if your deck can produce excess mana. Alms Collector is good for hating on mass-draw combo decks.

I see a lot of one-for-ones in your list. In EDH, you're facing 2-4 opponents, and therefore that many more cards. Things like Mortify and Putrefy are good, but they are not great; I suggest running more two-for-ones. Ashes to Ashes , Grasp of Fate , Back to Nature , Liliana's Triumph (if you're not facing dork-heavy decks), and Syphon Mind are all good options. Swords to Plowshares is one of the few one-for-ones I think is really good in EDH, if only because it's so flippin' efficient.

I don't think Massacre Girl is a good card; something like Wrath of God , Toxic Deluge or Damnation may be better. Merciless Eviction is good, but being six mana may be relatively detrimental. If you want, Cataclysm is a... good card. Though you may, if you have a significant conscience, consider not running it.

Demonic Tutor , which you run, is the gold standard, but cards like Eladamri's Call are good too. Green Sun's Zenith may be helpful, especially if you run Dryad Arbor to fetch turn one, and GSZ can grab your Reclamation Sage if you need it. Similarly, you may want to consider Finale of Devastation and Chord of Calling are options, and Bane of Progress is another good target.

Gavony Township is probably good in your list; choosing to run something like Knight of the Reliquary gives you access to it fast. Crop Rotation is another option. You could probably run 1 or 2 more utility lands like Blast Zone , Maze of Ith or Bojuka Bog to compliment this package.

Recovering from a boardwipe is hard in creature-decks. I suggest Second Sunrise or Faith's Reward , as these both negate the effect of Wrath effects on you while also being able to bounce back creatures you sacrificed earlier.

Walking Ballista may be helpful, if only because it can shoot blockers out of the way. Running it in conjunction with Basilisk Collar becomes pretty busted. Woodfall Primus , Puppeteer Clique , and Kitchen Finks are all good options, especially since -1/-1 counters cancel out with a +1/+1 counter. Running these with Ashnod's Altar or an added Viscera Seer makes their effects recur indefinitely. Pairing Woodfall Primus or Kitchen Finks with Cathars' Crusade can simply end the game.

Proliferate effects will be good here. I expect Evolution Sage would be busted in this deck, and Contagion Clasp / Contagion Engine are good, too. Sword of Truth and Justice (from Modern Horizons) is also worth running, though it may be hard-ish to get ahold of for the first few months after the set drops.

All of the cards in your 'Maybeboard' are worth running. If/when you get ahold of them, you should run them.

All the best, and good luck.

markmanno on Najeela_JungleStax

3 weeks ago

Hey, love the deck. I too love Najeela and made a very stax oriented brew irl. You've just brought my attention to Grasp of Fate , so I may find a home for that one soon! I see you don't run Tainted Pact or Demonic Consultation with Jace, Wielder of Mysteries , so that may be a potential addition you may want to look into.

I would love any type of feedback on my Najeela Stax Deck as well if you feel like looking!

SideBae on Derevi Fat Stax

1 month ago

Right off the bat, you should strongly consider Smothering Tithe to run alongside your Stasis . Each turn cycle, all three of your opponents have to pay to cut you off one blue, meaning Stasis is very likely to stay put.

Second, instead of running Bident of Thassa , you should consider running a Green Sun's Zenith to fetch your Edric, Spymaster of Trest . This gives you the redundancy that two of the 'hit OP draw' effect while allowing you to fetch other things with GSZ, including a Dryad Arbor turn 1, if you choose to run that, or Reclamation Sage to take out a pesky artifact/enchantment.

Similarly, I always feel weird running signets or Commander's Sphere in a green deck. If you have access to green, you have access to dorks (which are way better than signets). Avacyn's Pilgrim , Fyndhorn Elves , Birds of Paradise and Noble Hierarch are all REALLY powerful. Priest of Titania and Bloom Tender are both two-drops that make enough mana to be busted as well. Similarly, I don't think Solemn Simulacrum is ideal in this deck. If you cut the artifact ramp for dork ramp, you can run Kataki, War's Wage or Energy Flux to great effect. Also, Stony Silence becomes just... real good.

Suppression Field is also an excellent card. You aren't running fetches, which is fine, but decks that DO run fetches despise Suppression Field -- AND it hoses 'walkers, which you run 0 of.

Playing lock pieces, you're going to draw a lot of counter magic. I advise Dispel as an efficient piece of counter-counter magic, as well as Flusterstorm if possible. In the vein of counter magic, I don't think Hinder is very good. If you're afraid of an opponent just getting value out of the spell in the graveyard, Void Shatter ensures that your opponent doesn't just tutor it back later.

I think Supreme Verdict is better than Wrath of God , if only because it dodges counter magic. You probably don't want to run two wrath effects (because you're a go-wide creature deck), so I advise just replacing wrath with the verdict.

Tutor-wise, Mystical Tutor and Enlightened Tutor would be great for this deck. Mystical can get any instant or sorcery you need, be it wrath or ramp, while enlightened can find you lock pieces fast. I highly suggest them both.

Brainstorm , Ponder and Preordain are all excellent cards that make a borderline hand into a good hand. I think all blue decks should run these Xerox pieces, as they find lands and/or important spells at a very low cost.

Depending on how prevalent blue is in your meta, consider Carpet of Flowers . It is a REALLY good card.

I'd replace Cultivate and Kodama's Reach with Nature's Lore and Farseek , and Explosive Vegetation with Skyshroud Claim . The suggested cards to not require the 'Basic' supertype, meaning they can grab your duals without a problem. Also, Nature's Lore and Skyshroud Claim allow for your lands to enter untapped, reducing their net mana cost.

I advise running Utopia Sprawl and Wild Growth . With Derevi triggers targeting the enchanted land, these produce extra mana. Also, if you run Arbor Elf , they make it tap for extra mana as well. Notably, the sprawl can only target a forest. This isn't really a problem, as I think you should try to make your land base lean green anyways. Early in a game, you want to ramp first, which requires green and then enables you to find your other colors.

Grasp of Fate is probably better than Return to Dust . It has a wider range of targets, and tends to hit more permanents for less mana.

I think people tend to underestimate the power of soft-counters in EDH games. In the late game, when players have ramped their entire decks out, they do tend to be somewhat useless. However, early interaction is invaluable. I recommend at least trying Spell Pierce in a few games, as this can counter an early Sol Ring and make all the difference.

Speaking of odd EDH counterspells, Mental Misstep is another tremendously undervalued card. If your meta is fast, it can be a complete game changer; if your meta is slow, it is indeed useless. That's a meta call, but I put it out there because I've had great success with it.

Mystic Remora is a good way to draw cards if it comes down turn 2 or 3. You should consider running it.

I would suggest running Sower of Temptation over Keiga, the Tide Star . It is vulnerable to removal, but gaining control of a creature and impacting the board right away is worth it, at least in my opinion. Similarly, if you want to lay down some real cash, Gilded Drake is a good option.

You should at least consider running Thalia, Guardian of Thraben . With dorks and the untap abilities from your general, you're likely to have more mana than your opponents, making her ability more and more one-sided.

I think Reflecting Pool is probably better than Meteor Crater . You might also consider running City of Brass and Mana Confluence , as I've had good success with these in 3-color decks. Exotic Orchard and Forbidden Orchard are also considerations for mana fixing.

Mother of Runes is a D&T staple you might want to consider. She's very good for protecting your creatures, although she is a nonbo with the aforementioned Suppression Field .

I feel that Mulldrifter is included because it can be flickered with Roon of the Hidden Realm and Brago, King Eternal . Seeing as the blink effects aren't in the command zone, I think just running Fact or Fiction and/or Dig Through Time would be better, as they are instants and let you leave up counter magic. Treasure Cruise is good too, although this is a sorcery. Chart a Course , Slate of Ancestry and Shamanic Revelation are also good cards for this deck.

You may wish to consider Howling Mine . It will always draw you a card on your draw step, as the untap step comes first. However, if you tap it down with your general's ability, the effect becomes asymmetric.

Good luck with deck building!

SynergyBuild on The oathbreaker commander ideas forum

1 month ago

Nah, best deck so far was an Esper Control variant using Aminatou, the Fateshifter , a lot for colors, but it has some good synergies. Approach of the Second Sun is the Signature Spell and win condition.

You use Pithing Needle and Sorcerous Spyglass as walker hate, and Aminatou can flicker it to name a new walker need be, or with Spyglass to see a new hand. The list runs other walker hate like Suppression Field too because Aminatou isn't super necessary.

Spellseeker , Baleful Strix , and a few other creatures show in the list ( Snapcaster Mage , etc.) with Aminatou can be pure value, but Vampiric Tutor style effects with Aminatou's +1 can get us the answers we need when we need them, and with a toolbox of the best control spells from Terminus (Aminatou synergy, and synergy with our tutors to top), Toxic Deluge , and Supreme Verdict for sweepers, Liliana's Triumph , Grasp of Fate (Aminatou synergy), and all of the other most efficient 3 for ones in multiplayer are showcased as well.

Does it seem to be the best deck? I can't find any lists that have a higher win rate.


The other contenders are Saheeli (Sublime Artificer)/Thoughtcast, with tons of artifact-storm cards.

New Jace/ Stroke of Genius , with Dramatic Reversal / Isochron Scepter and other infinite mana combos, playing some control-combo deck that uses its cards for value until it hits an infinite mana combo and wins.

Liliana of the Veil / Liliana's Triumph is a list I find pretty insane, it runs Smallpox , Pox , Chains of Mephistopheles , etc. for a fast and brutal mono-black list. Variants I have seen run Pox, Vamp Tutor, Demonic Tutor, and Smallpox as the Signature spell too, but one-sided Smallpox that doesn't hit life or lands, but is an instant seems the best so far.


Otherwise, Ob Nixilis, the Hate-Twisted / Dark Deal seems fun.

Want more fun?

Tibalt, the Fiend-Blooded and Gamble , using gamble to set up rituals, and tibalt to discard and dig for more, until you find Empty the Warrens (wincon) and even if you discard it, you then fetch Past in Flames , cast it or flash it back if you discarded it, spam through your rituals, then cast or flashback Empty and win with 50 tokens.

Seems fun!

SynergyBuild on Control Zur

1 month ago

I have had success with Dovin's Veto , Liliana's Triumph , and Blast Zone , not really the rest, but did want to know about them.

Dovin's Veto was just incredible, easy inclusion, etc.

Blast Zone was something I dropped a sweeper for. Your list runs Supreme Verdict and Toxic Deluge , I used Yahenni's Expertise and Toxic Deluge , now Blast Zone and Toxic Deluge instead. It has worked out well so far. I have gotten the trigger targetted by a Stifle but Mental Misstep ped it.

My argument for Liliana's Triumph is similar to that of a mix of Grasp of Fate and Diabolic Edict . Well, while Zur fetches GoF, making it pure value, many lists run it as a 3 for one, even when it only is great against one or two opponents, you can still possibly hurt three, even when that may not be the common case.

Instant speed, nontargeted, nearly unstoppable removal (excluding countermagic, Sigarda and new Tamiyo are the extent to which this gets stopped) for creatures, even at two mana can blow out lists like Laboratory Maniac builds, Narset, Enlightened Master , Animar, Soul of Elements (doesn't get effected by Pro-black), Sidisi, Undead Vizier , Yidris, Maelstrom Wielder , and Varolz, the Scar-Striped variants. It hits plenty of other decks like Gitrog hard, but is situational.

I think it is really good for that reason, but haven't played it in many games yet, so need to do futher testing to prove anything I said xD!

CyborgAeon on Epic of Daxos

2 months ago

My bad on reanimate; fair enough with prelate - personally I'd view cutting off all 1/3 drops just the best course of action for stopping all removal.

Thinking about it logically, daxos also does "win" with infinite mana. I'm personally biased against combos utilizing mill as a strategy, as I frequently play Gitrog. If an opponent has Altar of the Brood / Altar of Dementia I'm all over the place with happiness, as the card advantage is like running Compost in a heavy black meta. Conversely it's fun to see tears roll down their face at the unplayable card outside of the combo.

I understand that authority is redundant blind obedience- my interest is in its effectiveness. I like your use of other cards though, and tbf using cards like Aegis of the Gods is surprisingly relevant.

After some thought I see Daxos's value. With infinite mana he does a lot - so well argued. I suppose it's just my own prejudice of playing Serra's Sanctum that makes me feel it's great - though beneath a Winter Orb effect the card puts in work.

Have you considered Grasp of Fate ? Despite this not being zur, it's still one of the best removal spells in the format.

Lastly I feel that your build contains a lot of condensed, easily built combos with redundancy. If you were to jazz up the manabase, would you consider Demonic Consultation / Tainted Pact in order to facilitate faster wins? I've mostly seen it used in bomberman lists such as breya/labman, but you'll easily be able to slip daxos & tokens over once you've landed any win condition.

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Grasp of Fate occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.28%

WUB (Esper): 0.39%