Grasp of Fate

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare

Combos Browse all

Related Questions

Grasp of Fate

Enchantment

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield.

Grasp of Fate Discussion

Dead-Ra on

4 days ago

Hi iatetoomxch i really like your list. I play a similar list. So i will give you some recommendions. Because of your direct impact preference:

good but not direct impact:

ObviousError on Zedruu, Enlightened Master

3 weeks ago

So, I promised to take a look at your build. Looks like tons of fun.

So, I really like redundancy. Makes your deck feel more consistent. One of these cards that achieve that is Puca's Mischief , it's a better Zedruu despite not looking like a goat lady. Exchanging a howling mine for their sylvan library AND getting zedruu triggers from that play feels very good.

I'd also strongly advise you to test Smothering Tithe as soon as possible, it really is all that and a bag of chips. It really helps decks looking to play at instant speed one way or another (like zedruu's ability).

I really like Kumena's Awakening it's a howling mine that gives the cards at a better time (your upkeep, instead of their draw) and eventually turns into your personal howling mine. Removal that you can later give away is also stellar, stuff like Grasp of Fate .

The card Reins of Power seems like a fun political tool, steal their blockers, fog (swapping control of creatures mid combat takes them out of combat) or borrow someone's army to kill another. If I had the money for it and my deck didn't like Torpor Orb effects so much, then I'd really like Gilded Drake . Thaumatic Compass  Flip becomes another maze

Also more toys for solemnity to play with: Delaying Shield , Phyrexian Unlife

I hope these tips are somewhat useful, keep on enforcing the will of zedruu :).

hkhssweiss on

3 weeks ago

Yo jktsub!

You can consider adding in Thought Vessel as a secondary Reliquary tower for you.

Some other cards you can consider adding in is:

Hope that helps!

SynergyBuild on Need to make a cut: ...

3 weeks ago

Drop them all for more efficient answers like Swan Song , Spell Pierce , Swords to Plowshares , Stifle , Force of Will , Pact of Negation , Delay , Mana Leak , Arcane Denial , Chain of Vapor , Unsubstantiate , etc. Prolly drop all removal 3+ unless it is very, very efficient ( Grasp of Fate in a Zur list, that is tutorable and hits 3 nonlands with exile).

thefallan on Karametra's Enchanting Harvest

4 weeks ago

Personally I always like to have a way to protect my strategy against interaction. How much is purely based on who you play with but having options like Heroic Intervention , Selfless Spirit , and Teferi's Protection can put you ahead when people wrath. Finding effects like this for all permanents especially enchantments would be ideal but these are some of the first ones I found. I am about to just lay out some potential additions that if you feel you like them feel free to swap cards you are finding to not work out for. There are quite a few suggestions so I would just go by category. Generally a good way to cut cards would be to ask yourself if a card is over 5 mana is it doing something that good or worth it and if it is over 7 is it winning you the game. Some of the card recommendations are just improved cards of what you already have that are a little less narrow. Hope this helps at least some and sorry for the long comment. I would personally make these changes to make it a little more streamlined:

Remove some of these cards: 1x Krond the Dawn-Clad, 1x Enchantress's Presence, 1x Dictate of Heliod, 1x Spidersilk Armor, 1x Journey to Nowhere, 1x Pacifism, 1x Seal Away, 1x Bow of Nylea, 1x Mine Excavation, 1x Approach of the second sun

Replace with some of these cards: some mana ramp that is also an enchantment would work pretty well as well ( Fertile Ground , Wild Growth , Utopia Sprawl , etc)

Removal (personally I don't like removal that is situational even if it is an enchantment like seal away and pacifism sometimes doesn't hit what you need to remove. Adding cards like Banishing Light allows you to target anything you want including planeswalkers.): Swords to Plowshares , Cast Out , Banishing Light , Grasp of Fate , Aura of Silence , Archon of Valor's Reach , Karmic Justice , Conclave Tribunal , Darksteel Mutation

Cards advantage and recursion:: Growing Rites of Itlimoc  Flip (seems okay), Beast Whisperer , Vizier of the Menagerie , Krosan Grip , Beast Within , Panharmonicon , Sun Titan , Eternal Witness , Open the Vaults

Miscellaneous (other okay adds that I like): Rancor 1 mana enchantment can draw you cards and returns from the graveyard worst case, Snake Umbra creature protection and card draw on one card

Expensive additionas but would all probably be pretty good additions:: Aura Shards , Craterhoof Behemoth , Oracle of Mul Daya , Replenish , Sylvan Library

triproberts12 on Eight-and-a-half white cards later...

4 weeks ago

Okay, I see now.

If that's the case, then I would start with Sphere of Safety and adding more enchantments to bolster the pillow-fort plan. Blind Obedience , Authority of the Consuls , Darksteel Mutation , Grasp of Fate , Citadel Siege , Prison Term , Curse of Vitality , Martyr's Bond , Gideon's Intervention , Oath of Lieges , Martial Law , are Exclusion Ritual are all good. Norn's Annex is a "yes," from me, dawg. Baird, Steward of Argive , Orzhov Advokist , Peacekeeper , Windborn Muse , and Glacial Chasm , might be decent, as well.

Putting in the other Elspeths and maybe a Gideon or two, along with Arena Rector will help set up your end game for after you wrath. Fumigate would also be a big boon.

You'll probably want to go up to at least 37, if not 38 lands, since it sounds like you don't want to be missing land drops.

CaptSillva on Taxorius Poker

1 month ago

Hey, put together a little short list of cards I think may improve your deck Ojutai's Command , Swan Song , Insidious Will , Mystic Confluence , Supreme Verdict , Wrath of God , Path to Exile , Grasp of Fate , Torrential Gearhulk , Snapcaster Mage , Solemn Simulacrum Thought Vessel , and Azorius Signet .

As far as what cards you could cut, well Hindering Light is far too narrow. Hard to hold up mana long enough for it to come up, and even when it does, the pay off is only alright. Single target bounce effects like Unsummon, Vapor Snag, and Boomerang are also kind of weak in commander. This is because you're usually playing a four player game and thus you want to be generating card advantage. These types of cards just can't do that. So more flexible cards like Mystic Confluence tend to be better.

After that, the list is fairly solid baring some odd includes. Mainly Lodestone Golem and Vryn Wingmare. I understand why they're in the deck since it is kind of the whole theme, but this deck isn't really build to support them. With so few creatures and artifacts they will hurt you just as much. At the very least more mana rocks could be included to help improve this.

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Grasp of Fate occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

White: 0.42%

GW (Selesnya): 0.06%

W/B (Orzhov): 0.09%

W/U (Azorius): 0.11%

W/U/B (Esper): 0.47%

GWU (Bant): 0.12%