Grasp of Fate

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare

Combos Browse all

Related Questions

Grasp of Fate

Enchantment

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield.

Price & Acquistion Set Price Alerts

C15

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Grasp of Fate Discussion

mmcgeach on Control Zur

2 weeks ago

@crstisalie Hey, Ok.

Well for point (1), this is a competitive deck. How many competitive decks can you think of that run a 4-power creature with flying? The only possibility is Luminarch Ascension out of a blood-pod-style stax deck. So giving Zur unblockable is worth nothing. Giving Zur vigilance is pretty strong, tho. If Steel of the Godhead had been +2/+2 lifelink and vigilance, that'd be something good. Or lifelink and shroud(!). But, if you do run into some jank running a big flier and you HAVE to swing into it (like, I dunno, Atraxa or Prossh or something), remember Zur doesn't have to deal damage to trigger, so you can fetch Grasp of Fate to remove them. Or just attack one of the other players.

(2) Solemnity doesn't do anything. You basically never have time to take a tempo hit by swinging with Zur and getting a do-nothing enchantment. I mean, it's really unlikely, or you're winning by a huge margin, so it doesn't matter anyway. But, anyway, Solemnity's most likely effect is letting your Hulk Weaver opponent go off with Devoted Druid. Also, I dunno how you want to cheat in Decree of Silence. You want to run show and tell? Or a discard package + replenish? Those are more dead slots.

weaselarmor on Zur Cycler

2 weeks ago

Asder Thanks. Actually it already has all the cycle cards you mentioned except for Complicate. I'll consider Grasp of Fate

Asder on Zur Cycler

2 weeks ago

great deck im glad that the cycling archetype has a home it is something i was wondering about before. it needs more cyclers and enchantments for zur though. i recommend taking out something like Diplomatic Immunity for Solemnity or Steel of the Godhead or Grasp of Fate. it also is a bit cycle light and it could be hard to chain together a long line of cycling in one turn. some more cyclers you could put in are Vizier of Tumbling Sands, Expunge, Miscalculation and Complicate.

Bxbx on Karametra's Enchatress's

1 month ago

Hi,

first of all I like your idea to play enchantment creatures! This really ties together your commander with your overall deck strategy.

I'd recommend to play some more cards that ramp on their own, so that you get things going in the early game. Cultivate and Kodama's Reach are the staples.

Enlightened Tutor should be worth its price in this deck.

If you're looking for combo, Earthcraft + Squirrel Nest would be perfect here. Unfortunately Earthcraft just underwent another price increase.

A cool lategame card could be Overwhelming Splendor.

Ethereal Armor to add a little voltron element.

Grasp of Fate is an Oblivion Ring tuned for multiplayer.

That's all for now. Have fun!

MTGplayer00 on Karametra, Harvester of the Land

1 month ago

There are a few enchantments that I don't really understand the inclusion of. Banishing Light and Oblivion Ring are 100% inferior in EDH (because it's multiplayer) to Grasp of Fate - so I would recommend switching those two out. Without any real pillow-fort or defense-oriented spells, Luminarch Ascension can end up being a dud. With this deck being light on removal, Arcane Lighthouse can also end up being a dud, especially in a format with so much mass-removal. Other than that it's a pretty spicy list.

DiesToDiscard on Burden Of Dreams

1 month ago

Frd123

thanks for the suggestions, i tried most of these cards and its more a thing of my playgroup, Grasp of Fate exiles a permanent of each players, usually draining all the aggro or forcing a player to destroy the enchantment, and sometimes cards like Oblivion Ring stays in the board for the entire game.

Grave Titan i need to get one, the mob is not that bad, can get all the tokens in a round.

Nykthos, Shrine to Nyx this is great. I use this land in every other deck i own, that's why try to cut this one.

gonna try and see what i can cut to test Rule of Law and Drownyard Temple

Frd123 on Burden Of Dreams

1 month ago

Some new sugestions:

Grasp of Fate - This cards always overperform to me, I cant recommend it enough.

Grave Titan - Isnt this better than Noosegraf Mob?

Nykthos, Shrine to Nyx - There is a lot of enchantment to generate devotion, for me it usually generate 5 colored manas.

Rule of Law - To limit the number of magics your opponents plays, so they cant empty their hands before the discards effects.

Drownyard Temple - This is land that you can discard to your own effects and can be recurred.

Frd123 on Daxos, Police of Fun

1 month ago

DiesToDiscard

You are right about card draw, but I dont know if I put more tutors or raw card draw. I think I will try to get a Necropotence or use the Ancient Craving I already have.

Oath of Liliana works like a second Grasp of Fate in some matchups, it is mostly metadependent. Since I play 3 planeswalker it eventually puts a zombie token into play.

I am trying to make a deck that can slow down the entire table with answers for various problems. If the opponent plays a lot of tokens, I would place a Trespasser's Curse on him. If it storms out I would limit the number of spells casts per turn. If he uses a ton of graveyard I would exile his graveyard options. Then I would usually win with a critical mass of tokens. (I still dont have Bitterblossom and Luminarch Ascension)

I am still trying to get some of the discard enchantments that you use. But nobody in my playgroup or the near stores have them.

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