Grasp of Fate

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare

Combos Browse all

Related Questions

Grasp of Fate

Enchantment

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield.

Price & Acquistion Set Price Alerts

C15

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Grasp of Fate Discussion

budlaorf on The Government Can!

4 days ago

Heliogabale- This deck was built with the intention of being a multiplayer deck. I have Detention Sphere in the sideboard to be swapped in with Grasp of Fate, should I need to play single player.

Heliogabale on The Government Can!

4 days ago

Nice deck!

Given this is a duel deck, I am trying to figure out why you would use Grasp of Fate over Oblivion Ring, which is slightly less mana-restrictive, or simply running Detention Sphere in the main. Am I missing an added value to Grasp of Fate?

Cheers,

CaptSillva on We Are Legion

1 week ago

I agree with the idea behind Pariah. I play it in my version and it can be back breaking for some opponents. The Shield also goes in of course as a back up plan.

A few other cards you can consider are Iroas, God of Victory, Oketra the True, Brave the Sands, Entangler, Bounty Agent, Wear / Tear, Aura of Silence, and Grasp of Fate.

StopShot on Oros the Revenger

1 week ago

Nice list. Your deck might enjoy running Dragon Breath as it's free haste and fire-breathing for your commander. If I were you I'd also run Terminate over Doom Blade. Crux of Fate also goes pretty well given your commander is a dragon which would probably hit more of your opponent's creatures than Languish. Commander's Sphere is good but Dragon's Hoard would work better since you could draw more cards with it without losing the mana rock to do so. Grasp of Fate is another good card that you could replace Banishing Light with. You should also replace Cruel Edict with Diabolic Edict as that card can be played at instant speed.

enpc on Zur’s Paradox Theorem

1 week ago

I really like the concept of the deck, however I think that you have a lot of cards which don't add much value to the strategy.

For cards you could easily cut:

Iona, Shield of Emeria, Cloudshift, Essence Flux, Graceful Adept, Sen Triplets, Greed, Leyline of Anticipation, Near-Death Experience, Paradox Haze, Bond of Agony, Enduring Ideal, Sanguimancy, Temporal Extortion, Conjurer's Closet, Phyrexian Processor, Spellbook, Vedalken Orrery and Carrion Howler. You also have too many lands, you could easily go down to 36 and be fine.

As for cards I would add to the deck:

And if you're concerned about discarding to handsize, Reliquary Tower and Library of Leng between the two should be enough. But for the most part you don't really card, just sculpt your best 7 and go from there.

Hopefully this'll help streamline the deck.

ZendikariWol on Estrid Aim's High

1 week ago

^^^ more lands.

Also you don't have a lot of good aura targets. Ajani's Chosen is great as a token producer and gives you the option of going wide. Card: Cephalid Constable is totally insane. Cold-Eyed Selkie is also pretty insane. Eidolon of Countless Battles get gigantic very quickly. Invisible Stalker is hexproof and unblockable, and need I say more? Kor Spiritdancer is a great draw engine and also gets very large, very quickly. Rafiq of the Many is a legendary voltron target, literally and metaphorically.

You're also missing some great enchantments and synergies. Argothian Enchantress, Herald of the Pantheon, Kestia, the Cultivator, Sigil of the Empty Throne, Propaganda, Aether Tunnel, Aqueous Form, Banishing Light, Bear Umbra, Ethereal Armor, Grasp of Fate, Mirari's Wake, Rhystic Study, Song of the Dryads, Spirit Mantle,

valentin74 on Oh Captain, My Captain (Sisay)

2 weeks ago

Hello, I have rebuilt your deck and I am very excited. I love your deck.

In the game rounds I have the cards Rest in Peace and Craterhoof Behemoth almost not needed. Does the deck really need the cards?

In addition, I made a few small changes:

+Root Maze (turn 1 very strong), -Rest in Peace

+Arbor Elf (can also untap Savannah or Temple Garden), -Selesnya Signet (Much artifact-hate in the deck: Null Rod, Kataki, War's Wage, Stony Silence...So i think, the creature is better, than the artifact)

+Qasali Pridemage (better for Yisan, the Wanderer Bard), -Reclamation Sage

+Manglehorn (Better to tutorn + Sustainable Effect), -Nature's Claim

+Gemstone Caverns (faster start possible), -Sunpetal Grove

(+Grasp of Fate (better for multiplayer), -Beast Within or Craterhoof Behemoth)

What do you think?

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