Grasp of Fate

Grasp of Fate

Enchantment

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Commander 2015 (C15) Rare

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Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
1v1 Commander Legal

Rules Q&A

Latest Decks as Commander

Grasp of Fate Discussion

SynergyBuild on Ashaya is REAALLLLLY good

1 month ago

Ashaya, Soul of the Wild is better than you think. I promise you, it's better.

You think a 5 mana creature variant of mono-green Cryptolith Rite that is massive is all? Nope.

First off it's bigger than massive, like, a lot bigger. It is monstrous in many decks. Ever seen a lot of lands and creatures out? I see a 40/40 Ashaya. I wonder if Selvala, Heart of the Wilds, Soul's Majesty, Rishkar's Expertise, Traverse the Outlands, or Overwhelming Stampede would be good?

But even in a deck where it isn't that big, Ashaya is REAALLLLLLY good.

Worried about Cyclonic Rift, not on your creatures! Grasp of Fate, Abrupt Decay, Utter End, Anguished Unmaking, Oblivion Ring, etc. all are useless against it.

Not to mention... combos. Oh yeah, so... Quirion Ranger is an interesting card. It lets you bounce a forest to untap a creature.

Idk, what can a creature that's untapped do with Ashaya, Soul of the Wild? Oh, tap for mana. I wonder what's a forest that we can bounce? Oh, Quirion Ranger.

Yep, just those two go infinite together, only infinite casts, as you net even, but a Glimpse of Nature, Beast Whisperer, Primordial Sage, or Soul of the Harvest and you'll be just fine. Remember, it's a land that keeps entering, landfall infinitely, with a Lotus Cobra, Tireless Tracker, or similar, and you'll be well on your way to an easy win.

Have a Priest of Titania? Now you have infinite mana.

(Scryb Ranger can do similarly, another super easy combo)

Arbor Elf... yep, infinite untaps of itself, one Krosan Restorer and a medium graveyard, one Ley Weaver, or one Argothian Elder and you have infinite untaps and mana.

Of course, there is more, Nissa, Who Shakes the World, Timber Protector, etc.

Also, remember you can run Oblivion Stone, and all the rest too.

That's a lot of damage. Not to mention:

  1. This card can be both a powerful commander or mana ramp/combo engine in decks.

  2. Nissa, Who Shakes the World, Nissa, Worldwaker, etc. affect forests, and this is easily one of the best ways to get a ton of forests.

  3. Titania, Steward of Argoth and other lands -> creatures style effects (think Rampaging Baloth) allow you to get a to get a ton of value from your creatures, reusing them for 4/4s and 5/3s.

  4. Liege of the Tangle. Easy, clean reason why this card is hilariously fun!

  5. Howl of the Night Pack, Boundless Realms, etc. There are a million of these combos, literally go look. I'm not even trying.

  6. You can Leyline of Abundance for more value too, didn't mention that. Was gonna click start a new thread and just thought of it. Gonna click it now before I think of ten more!

SynergyBuild on Blooming Onion - The Best Deck in EDH [Primer]

1 month ago

Currently planning on testing an Ashaya/Yisan/Untapper package with the following cards:

Priest of Titania, Yisan, the Wanderer Bard, Eldritch Evolution, Ashaya, Soul of the Wild, Quirion Ranger, and Scryb Ranger style effects.

While high cmc, Ashaya immediately protects our field from Cyclonic Rift, Abrupt Decay, Grasp of Fate, etc., gives us immediate access to large swaths of mana, a massive beat stick, and a combo win line that might be a better alternative to one of this deck's or an additional backup.

The combo is simple. Big mana dork like Bloom Tender, Faeburrow Elder, Priest of Titania, then Quirion Ranger or Scryb Ranger, bounce itself to untap the big dork, tap it to recast the untapper and float more mana, rinse and repeat for infinite mana. Using Thrasios, Triton Hero, and the deck is played and you've won in a million different ways!

These cards seem playable individually and together they seem busted. The untapped specifically also combine nicely with Yisan, the Wanderer Bard, given some in-deck synergies lets us piece together an Ashaya combo or make a different combo.

@jaymc1130, @RNR_Gaming, any thoughts on this strategy?

SynergyBuild on Yeva Draw-Grow

1 month ago

Also, it's our way to instant-speed answer Cyclonic Rift effects, Grasp of Fate, Chain of Vapor etc.

It makes our board lands, so they can't remove it to a ton of effects!

SynergyBuild on Oko in cEDH settings

2 months ago

RambIe "Win more", when I used it at least (not speaking for anyone else that uses it) means to me the types of cards like Overrun after you already had lethal on field. They are cards that don't need to be run, because when they are good you are already winning.

"Lose less" is another term meant to describe cards like Fog in a situation where it saves you a turn, but you do nothing with that turn and die the next turn. It stalls defeat, but doesn't change the situation.

A card that is great, but only when you are winning, or can stall, but only when you are losing are not good cards, and because it's hard to block creatures from 3 opponents, walkers have a disadvantage in EDH, making the thought that Oko protects itself from opposing creatures (one of the hallmarks of the card in formats like Standard and Modern, and even currently running through legacy) almost faulty, and while it being at 5 loyalty helps, often because it doesn't give direct card advantage, many deck will just beat it.

That's not saying I don't run and love the card, but I'd still pick Drake over Oko if I had to pick! I don't run Karn, Ashiok, or Narset often either. Oko is probably the toughest of them all, but my metagame is a lot of decks with Oakhame Adversary, Tymna the Weaver, partner decks, etc. that can deal with all sorts of walkers.

Yuriko is never really a big deal, as it's such an easy deck to whiff and die to itself. Our metagame is really just Kenriths, partner decks, Najeela (soo much najeela that just easy kills a walker), etc. that mean that slower Oko style plays are the more untenable variants.

Still, even on MTGO, while I would run both I'd still rather Drake, it's just a cleaner card overall, and more efficient, and easier to tutor, etc.

I also agree with RambIe, that Oko, Thief of Crowns is a bit in a strange color combo for him to be run.

BTW: I compare him more to Dack Fayden, Teferi, Time Raveler, and Grasp of Fate than to Gilded Drake. A 3 mana, sorcery speed, interaction piece that either hits multiple cards, or has additional value makes more sense to me to compare. Dack Fayden used to be everywhere, and slowly ran out of the metagame (still is in Kess, Dissident Mage, but the -2 is less used) and it just less useful given the metagame's more creature-based evolution.

Dapperthulhu on Daxos' Enchanted Spirits

2 months ago

Oubliette instead of Grasp of Fate, would allow you to deny your opponents ability to cast their commander altogether.

smilodex on Gerrard, weatherlight hero of eggs cedh

2 months ago

Pretty cool list, but the deck seems to lack a bit of interaction: Lapse of Certainty, Rebuff the Wicked, Shunt and Grasp of Fate are really good choices

linkzero on Tayam's Constellation EDH

3 months ago

Hey there, I understand you are trying to keep in mind the balance between maintaining a constellation theme, but the synergy of +1/+1 counters would allow you to use Tayam's ability more often.

Cathars' Crusade - If you bring a creature back, Cathar's would trigger and get you at least 2, if not 3 more +1/+1 counters to then use Tayam's ability again, limiting you only to mana.

Pir, Imaginative Rascal - Doubles the amount of counters (any) on your permanents, giving you more activations.

Evolution Sage - The landfall proliferate again really helps add counters. Especially if you add back the sacrifice lands, like fetches, Evolving Wilds, Terramorphic Expanse, and Fabled Passage. (Those lands synergise with Skola Grovedancer too.)

Rishkar, Peema Renegade - Turns all your creatures into mana dorks.

Nikara, Lair Scavenger - Turns your creatures dying into card draw.

Hardened Scales / Conclave Mentor / Branching Evolution - Works similarly to Winding Constrictor, but less effective as only works on +1/+1 counters.

Grasp of Fate / Banishing Light / Oblivion Ring - Personally I would at least add Grasp of Fate, because 3 for 1 removal which can be reused through your commander's ability if it gets dumped to graveyard is very good.

Darksteel Mutation / Song of the Dryads - I think are more effective removal against a commander.

Personally, I don't feel like there's enough lifegain to make use of Archangel of Thune, and Elesh Norn, Grand Cenobite is a good finisher but is an anthem effect (not counters). Good luck with tuning the deck!

SynergyBuild on What are the best cards …

4 months ago

There are many cards and decks for EDH.

I wanted to ask you all what you thought were some of the best for a variety of categories. (Also add your favorites or reasonings as you please!)

The first of these categories would be commanders, obviously, but I address that here: What is the best commander deck and why?

Now onto other categories of cards:

  1. Ramp spells: Often Sol Ring would fit here, but Mana Crypt is often better, however with Bloom Tender, Birds of Paradise, Deathrite Shaman, Mox Diamond, and plenty different cards like rituals, dorks and rocks, what do you consider the best?

  2. Card draw: Both card draw engines like Oakhame Adversary and Rhystic Study as well as One-time big draws like Wheel of Fortune or Ad Nauseam would count, what is the best in your opinion?

  3. Lands: Often fetchlands, Command Tower and duals are considered the best, but with so many utility lands there are tons more!

  4. Wincons: Not just combos, however Demonic Consultation&Thassa's Oracle is amazing, but Craterhoof Behemoth like in Yisan decks or Tendershoot Dryad, even Expropriate etc, what wins games for you, what do you think is the best one?

  5. Spot Removal/Interaction: Counterspells like Mana Drain, Force of Will, removal like Swords to Plowshares, Abrupt Decay, Nature's Claim, Song of the Dryads or Grasp of Fate all apply, what's the best in your opinion?

  6. Board Wipes: Cyclonic Rift is sure incredible, but is it the best? Toxic Deluge, Fire Covenant, Supreme Verdict and tons more are great too, what do you think is the best?


If you have any other cards that don't fit these categories, however you find are some of the best cards for EDH, please, tell me below, thanks so much!

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