Grasp of Fate

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Commander 2015 Rare

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Related Questions

Grasp of Fate

Enchantment

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield.

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Grasp of Fate Discussion

EternalBrewmaster on Temmet, Vizier of Clones

1 week ago

Stolen Identity, Sphinx's Revelation, Cackling Counterpart, Batterskull and Tempt with Reflections would all be solid, especially the first two. I would cut All Is Dust as I don't know why you would play it in the first place since you have so many colored permanents. Clone Legion, and Followed Footsteps would also be sweet. Personally I would cut cards like Grasp of Fate amd Counterspell and use creatures that you want to make tokens of anyways to do those sorts of things, like Angel of Serenity and Draining Whelk. Geist-Honored Monk would be sweet too.

Adorned Pouncer probably isn't good enough for EDH; I would also cut Enlightened Tutor, Secure the Wastes, and White Sun's Zenith. Play cards that actually do things like the ones I mentioned above instead of ones that late game make you a ton of tokens. Temmet is different from any other token general in that he wants you to have 1 big token rather that a massive token army. To that end, play Medomai the Ageless since this is a combat-focused Azorius deck and Blade of Selves for obvious reasons, but also for Anointed Procession shenanigans. I would also cut Sword of Fire and Ice, Phyrexian Processor, and Quietus Spike to make room for more creatures and tokenization cards. The sword is great and all, but just because you can play it in every deck doesn't mean you should, and there's plenty of card draw available to this deck without it. The processor is just off-flavor for me and there's not a lot of obvious ways to gain back the life, and Quietus Spike will certainly kill people quickly, and make them want to kill you quickly too, all of them. So again, I would suggest playing more token-producing value cards in those slots. Lightning Greaves is actually sub-optimal in this deck as the shroud will prevent you from targeting the equipped creature with Temmet's ability.

NensouHiebara on Sram, Senior Edificer | Equipment Voltron

1 week ago

@gzusvictory

The starting game plan is to drop Sram, Senior Edificer on Turn 2 and ride the card draw. An early Equipment tutor is usually spent on the either one of those two. In fact, Sram, Senior Edificer makes Sword of the Animist better as he's a consistent early game body to equip.

Ghostly Prison and Windborn Muse were replaced with Grasp of Fate and Armory Automaton respectively. I needed space for Armory Automaton and leaving Ghostly Prison by itself wasn't going to be that effective anymore.

Grasp of Fate is an exception as it hits multiple permanents. No interest in Quarantine Field. It's way too expensive and doesn't work with Sun Titan.

I cut Karmic Justice for Forsake the Worldly. Quality exiling removal is constantly being printed, which erodes Karmic Justice's effectiveness.

Never switching back to Eight-and-a-Half-Tails and I absolutely don't miss him in the Command Zone. Sram, Senior Edificer's been amazing since the change. Eight-and-a-Half-Tails is only still in the 99 due to the lack of Leonin Abunas variants without shroud. He still has his issues in low mana situations.

My Commander is mostly irrelevant. It's the crazy plays I sometimes perform that cause groans. I got extremely lucky once with Argentum Armor and a Masterwork of Ingenuity copy both equipped on Turn 5.

Though I'm been happy with Sram, Senior Edificer, his days in the Command Zone may be numbered. Balan, Wandering Knight from the Commander 2017 decks has my complete attention right now. The Cat hits like a truck with little set up.

gzusvictory on Sram, Senior Edificer | Equipment Voltron

1 week ago

Wowowow! Hey! Remember me!? Probably not. I still run 8.5. I am very new to your change to SRAM! A few questions:

What do you consider your starting game plan with Sram? Let's say you have a few equipment tutors, what equipment do you search for and what order? You mentioned with Eight-and-a-Half-Tails, you search for Swiftfoot Boots first or Sword of the Animist if you are short on lands. Did this change for Sram, Senior Edificer?

No! You chopped Ghostly Prison? And the 2/3 flyer with the same effect? What did you replace them with and why!? (If you can remember.)

How did Grasp of Fate make the cut? I thought you did not like Oblivion Ring-esque effects? Does multiple targets make t worth it? Why not run Quarantine Field at that point? Too much mana? A chance for more targets on the same opponent also though.

What did you cut for Forsake the Worldly? If you can remember.

Last question, ever think about switching back to Eight-and-a-Half-Tails? Sure, he does literal nothing early, but you become SO invulnerable in the late game, which you can reach pretty easily considering you are playing with 3 other players. Do you ever miss it? Or are you 100% satisfied with the change? I do like the touch of keeping him in your deck. How did your play group/meta respond to the commander change? With relief? I can imagine Sram, Senior Edificer often gets under rated at first glance.

thesilentpyro on Weird Uncle Karl

1 week ago

ON second thought, keep Sorin, Grim Nemesis, drop Grasp of Fate instead.

Rzepkanut on EDH tricycle

3 weeks ago

As far as cuts go I think you can turn the transmute cards into something else, especially if you are adding additional unconditional tutors. Anything that can't cycle has to be very special to be included, although I'm also not exactly sure how many cycling cards you need for the cycling combo thing to work in general. It's possible that card draw spells are mostly unnecessary with all the cycling and tutoring already going on...although you do need 7 in hand for New Perspectives to work...hard to say without testing the deck personally. I do like Treasure Cruise though since it will basically always only cost .

Some more random ideas... maybe turn Akroma's Vengeance into Wrath of God or Supreme Verdict so it doesn't kill your New Perspectives and Fluctuator. Grasp of Fate and Detention Sphere are both upgrades on Oblivion Ring too. Possessed Skaab and Restoration Gearsmith could be a great blink targets to recur cards with Astral Slide too. And Gilded Lotus and Thran Dynamo are pretty much the best ramp spells you can get in Esper, can't have too much mana. Good luck friend :)

CaptSillva on Joseph Stalin

3 weeks ago

If that is the theme you're going for I feel like there is still a lot of good options you're missing out on. Detention Sphere is great for tokens, False Prophet, Silence the Believers, Summary Dismissal, Final Judgment, Identity Crisis, Merciless Eviction, Path to Exile, Swords to Plowshares, Reality Shift, and Grasp of Fate.

redace10 on Ever Vigilant

3 weeks ago

Ah I see, that's legit, your deck is very controlling. I have a smattering of other suggestions for your theme then.

Grasp of Fate is a superb spot removal enchantment card, it's also politically charged- a lot of games opponents won't touch it cause it will hurt them to give their other opponents their stuff back too. Detention Sphere is a decent second choice if grasp of fate isn't available.

Here's two blue removal spells I'm a big fan of - Curse of the Swine and Reality Shift. Curse exiles as many creatures on the board as you need, giving back a chump token you could care less about. Very controlling. Reality Shift is an underrated card - a hard exile for just 2, and manifest is a funny mechanic to throw at an edh player. If you run into a creature heavy deck it's a gamble, otherwise Reality Shift could end up being a 2-for-1, denying them a land, spell, or non-creature permanent. It's won me the game more than once I can tell you.

Hour of Revelation is far superior to Planar Cleansing.

You run a lot of instants and sorceries, and few creatures. Narset Transcendent seems like she would be a slam dunk for this deck. Rebound would be a powerful ability to throw an quite a few of your spells, and you should see card draw more often than not from her +1.

I find my DL OJ deck changes fairly frequently. I tweak a few cards once a week or so, synergy is a tricky thing to try and build in an Ojutai deck, as I'm sure you know. Keeps the deck interesting though right? Haha.

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