Ephara, God of the Polis


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Born of the Gods Mythic Rare

Combos Browse all

Related Questions

Ephara, God of the Polis

Legendary Enchantment Creature — God


As long as your devotion to white and blue is less than seven, Ephara isn't a creature.

At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.

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Cardhoarder (MTGO) 5%

0.96 TIX $13.03 Foil


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Ephara, God of the Polis Discussion

Wolfsong69 on Going to Haunt you Down

1 week ago

Teddyjunior11 - Thanks for the comments! I've been a long time Merfolk and Death and Taxes player so I've seen the power that can come from the Aether Vial and I really like it in this deck. It lets you play more creatures at instant speed if you don't have a Rattlechains on board and that can disrupt their game. It also lets you hold back mana for a counter if needed. Additionally, it can help you get more spirits on board faster.

Overall I like Ephara, God of the Polis as she can help a stalled late game with extra card draw, but I'm considering moving her to the sideboard in favour of another Selfless Spirit. It is at the top of the curve for this deck and you're just not going to put a vial on 4 so it can't be brought in at instant speed.

I see your list includes Lingering Souls which is one of the more powerful spirit cards there is - up to 4 spirits for a single card after all. However, it makes the mana base more complicated since I need to include black and it's always done at sorcery speed so I've held off on it for now.

Nice deck though and I appreciate the feedback. I'll do some play testing with your build online and see how it fares!

davin.baan on UW Sundial of the Infinite

2 weeks ago

Thanks a lot BlazingAbsol - some great recommendations here. I've definitely been meaning to pick up a few Flickerwisps. I think I may run at least two Supreme Verdicts as well.

The Ephara, God of the Polis and Grand Arbiter Augustin IV are mostly for when I have the board locked, to speed things up for me so I can finish the opponent off before they can get any decent removal. I'm not in love with them, but I've found them useful. But they are definitely on the chopping block.

BlazingAbsol on UW Sundial of the Infinite

2 weeks ago

I really like the idea of the deck; +1. That being said, I have a couple of suggestions:

cdyrdr on Oloro's Insufferable Pillow Fort

2 weeks ago

Just thought to include Energy Field! Decided to take out Ephara, God of the Polis to make room for it.

Traveler247 on Flicker Makes Them Scoop

3 weeks ago

Hey! First off, I re-read my comment, and I think I sounded rude, so I want to apologize for that. I was falling asleep writing my last comment and wasn't really able to accurately gauge the tone of my writing.

Second off, I want to address a few over-arching aspects of constructing a flicker deck. There are two general design elements I want to bring up that change the direction of the deck: how many counterspells, if any, do you want to run; and how focused are you going to be on infinite combos. Your deck, right now, does not have a single way to directly interact with anything on the stack, which includes counterspells. You also have what I would consider a moderate focus on infinite combos. Finally, I would say that your deck has a budget. Nothing too prohibitive, but I don't see Survival of the Fittest, Gilded Drake, or Palinchron in there. I play a counterspell heavy, combo intensive, lower curved, and less budget restrictive bant flicker deck. That is the direction my suggestions will take your deck, so if that is not the direction you want to go, take my suggestions with a grain or five of salt.

Third, in my experience this deck's weaknesses are: surviving the early game, Torpor Orb and Hushwing Gryff, Competitive Combo/Control or Stax decks, and board wipes (unless you have adequate recursion, and then opponents having graveyard hate is problematic). I am going to specifically address how cards help combat each of these weaknesses except the competitive decks. You lose to those. That's fine, this isn't the archetype to take to that table.

Now, you asked about the "multiple weaker cards" that I mentioned. I honestly don't have much for you that I can just point to and say is weak in the deck. It's a solid build. Here are the few cards I am comfortable saying have stronger options within budget: Telling Time, Oblivion Ring, Wash Out, Foresee, and Displacement Wave.

Ok, let's get into a bit more meat now and break down your deck.

ETB abusers in the deck:

Venser, the Sojourner - I found that this was basically the same as Conjurer's Closet except that it had the potential to ultimate (which usually wins), but every time I played venser it died, and I suspect it's the same for you. As a flicker engine, both this and Conjurer's Closet were too slow for me. Yeah, they give you a bit each turn, but I always found that I needed more upfront impact.

Panharmonicon - I have never played with this card. I built bant flicker about a year before Roon was released, and I haven't played EDH for over a year. This card seems ridiculously powerful to me, but I have no experience with it.

Deadeye Navigator - Obviously amazing.

Cloudstone Curio - I have never played with this card either. It always seemed a bit slow to me, but it's obviously a combo piece in your deck.

Devastation Tide - I want to compare this directly to Evacuation. This hits more targets, but is at sorcery speed. If you add more instant speed shenanigans, Evacuation gets insane and is clearly better. Otherwise, this card is a solid option.

Displacement Wave - I have never played with this card. It seems like a worse Devastation Tide, which to me seems like a worse Evacuation. Again, I just want more instants.

ETB abusers not in the deck:

Parallax Wave - This card is one of my favorites. It can be Fog, Rescue, Eerie Interlude, or a bit of each. It's amazing early because it can stop most attackers for one or two turns, and it's amazing late because it can flicker five guys. Seriously, if you haven't messed with this, do so.

Portcullis - This card is also one of my favorites. Locks down the early game extremely effectively, and every creature you put under it triggers both when you play it and when it returns. The goal of ETB decks is to get to the late game. This is a one card train to get there.

Evacuation - I like instant speed, as you've probably noticed. Hence this. You get a ton of value by re-using all of your ETBs and it sets everyone else back.

Phantasmal Image - Combo piece with Palinchron, tutorable with Survival of the Fittest, does wonders with Birthing Pod, and is all around pretty amazing. The utility of this skittish two drop is astounding.

Reveillark - This guy literally grabs two for one, has multiple infinite combos, and does some crazy stuff with Survival of the Fittest and Birthing Pod.

Karmic Guide - When you just play this, it's mediocre. But it has so many absolutely busted interactions with Reveillark, Birthing Pod, and Survival of the Fittest that a deck with those cards can abuse this to a ridiculous extent.

Birthing Pod - Woah baby. One of the best ETB engines I have ever played with. This card simply ends the game if left unanswered for a few turns in the right deck. And I think most decks are the right deck. If you don't believe, just try it.

Ephara, God of the Polis - I see that this was one of the cards you've tested and found underwhelming. I think that this card gets much stronger with a more developed control plan. If you add counterspells, I would suggest revisiting this card.

Momentary Blink - Cloudshift like effects are at best OK. They can save a creature, they can re-use an ETB effect in a pinch, and in general they have some good utility. Most of the time they simply aren't worth playing because the effect gained for it costing a card is not worth it. I think this card is just because you can do it twice. It does cost a lot of mana, but it really gives you a lot of options. Again, this card is stronger with a more control oriented deck.

Overall, I think your deck would be faster, more inevitable, and have a stronger late game with more of the abusers I mentioned above. As far as ETB targets, yours are pretty strong. Palinchron is incredible, but a bit pricey these days. That card was around $6 back when I bought it. Anyway, I want to address the cards I mentioned that you said you'd already tested.

Angel of Finality - In my opinion, this card is not as good in your deck because of Aluren. Stonecloaker is probably a better option. Also, Stonecloaker was too slow in my meta. Most of the time, there were numerous threatening cards in several graveyards that I wanted to deal with, and exiling cards one at a time simply wasn't effective enough.

Woodfall Primus - I suggested this only because it's a powerful creature and you seem to be open to playing cards with high mana costs. I haven't tested it much, i cut it from my deck very early because the cost was too high.

Archaeomancer - This is a lot better with more and better instants/sorceries. Time Warp, Eladamri's Call, Ghostway, Eerie Interlude, Ghostly Flicker, counterspells.

Acidic Slime - This is a versatile answer to a lot of problems. It's one of the lowest mana cost answers to lands that need to be dealt with, which were prevalent in my meta.

I think, overall, that your deck would be stronger with more instants, less sorceries, adding some counterspells, and adding more engines to abuse your ETB effects. Right now, most of your abuse of ETB creatures is centered around returning them to your hand and re-casting them. That takes a lot of mana, and is slower than it could be. Anyway, I could keep going, but basically I think you should build my deck! Haha, stuff it full of counterspells and combos, and spend another $400. Just kidding, don't do that. Not only is that just what I enjoy, but my opinion is based on my understanding of a complicated deck with numerous powerful options that has had a card banned and a few new powerhouses added since I last played it.

Again, it's a fun archetype, and I like your take on it! Hopefully some of these ideas will be relevant to the direction you're going, and I hope it comes out well!

tschiller on Azorius god and her spirits

3 weeks ago

Hi dr4tinymous and emrakulinsmugglers,

thank you for your inputs, quite good ones imo :) Did the following:

Now it's playtest time I think, potential actions afterwards: Remove 1 Ephara, God of the Polis to add 1 Drogskol Captain. Still considering Geist of Saint Traft, but I think without flying he would get destroyed by the first attack with his relatively small body, just not sure about him :o

acht_deck_manager on Flicker Makes Them Scoop

3 weeks ago

Traveler247 Thanks for taking a moment to look at the deck. Omniscience and Aluren are part of what makes this deck unique. I don't see a lot of folks running them, and I've done some pretty interesting (and brutal) things with each. Especially before having Peregrine Drake around they were good sources of my infinite combos.

I see quite a few cards in your suggestion list that I've play tested over time. Things like Angel of Finality, Woodfall Primus, Archaeomancer, Acidic Slime, Karmic Guide, Ephara, God of the Polis, and Evacuation. I agree each is a good suggestion in it's own right, although they're cards that I've chosen to remove for a variety of reasons.

The Karmic Guide and Phyrexian Altar is a new combination I hadn't thought of. Add to it something like Ashnod's Altar and you can really get the mana going.

I see you mentioned "multiple weaker cards" - any cards in particular that you think are worth cutting outright? Usually the deck plays out by holding board presence with the early creatures and sweeper/bounce effects until I can establish position with some of my combo cards. Roon is often an afterthought at best in many of the games I play, as I'm too busy ramping and controlling the board.

I will say I've never worried much about infinite turns since I can almost always leave my opponents with zero permanents using terrastodon and one of the many creatures I have around that exile on ETB to clear the tokens (or a well played bounce spell like Wash Out targeting green). My biggest challenge is usually having sufficient cards in hand (which is where I sometimes question the cheap draw spells like Ponder, Preordain, etc.) They're great early game but mid to end game I often have plenty of mana and need more gas. These leave me feeling a little short. I've found Blue Sun's Zenith is too heavily color costed. I know Time Reversal benefits more than just me, but I've always found it to be great value to reload my hand and force an opponent to shuffle whatever he may be sitting on. Any thoughts or suggestions you have relative to this would be interesting to hear.

Glad you liked the deck, it's a real joy to play and has led to some shocking wins.

Traveler247 on Flicker Makes Them Scoop

3 weeks ago

Your deck is really interesting. You run two cards that are expensive but definitely aren't all-stars for this archetype: Omniscience and Aluren. Aluren only has 15 targets, so its benefit to your opponents might not be worth the mana and card investment taken to cast it for you. That said, both of those cards have a nice synergy with Cloudstone Curio. Neither of those cards are bad in the deck, and I definitely wouldn't cut them as there are multiple weaker cards, but they are just some really interesting inclusions.

Suggestions:Angel of Finality, Gilded Drake, Archaeomancer, Parallax Wave, Duplicant, Woodfall Primus, Palinchron, Phantasmal Image, Acidic Slime, Reclamation Sage, Momentary Blink, Portcullis, Birthing Pod, Karmic Guide, Reveillark, Survival of the Fittest, Fauna Shaman, Time Warp, Ephara, God of the Polis, Mulldrifter, Saffi Eriksdotter, Venser, Shaper Savant, Eladamri's Call, Evacuation, Cryptic Command.

Relevant Combos in that list: Eternal Witness or Archaeomancer + Time Warp, Phantasmal Image + Palinchron, any two of Reveillark, Saffi Eriksdotter, or Karmic Guide and a sac outlet such as Phyrexian Altar.

Nice list mate! Cheers, and happy deckbuilding!

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