Ephara, God of the Polis


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Mythic Rare

Combos Browse all

Ephara, God of the Polis

Legendary Enchantment Creature — God


As long as your devotion to white and blue is less than seven, Ephara isn't a creature.

At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.

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Ephara, God of the Polis Discussion

Mrawesome1214 on two-color devotion for gods

2 weeks ago

so i guess the part that is unclear is the gods devotion ability(s) going on the stack one after the other. like if i were to have Karametra, God of Harvests Xenagos, God of Revels athreos,god of passage Ephara, God of the Polis Iroas, God of Victory Keranos, God of Storms Kruphix, God of Horizons Mogis, God of Slaughter Pharika, God of Affliction and Phenax, God of Deceptionout at the same time, would all the devotion from their requirements activate all at the same time, cause between all of all of them they all have the required amount of mana symbols in both colors to have the gods become creatures at the same time. or am i correct with the previous answer?

TaegukTheWise on Roon, Mayor of Value Town

3 weeks ago

I really don't like Deadeye Navigator due to him being very degenerate and a fantastic excuse for my opponents to kill me. If I ever run him I'm throwing a Palinchron or Peregrine Drake in there as well to race the table before they kill me, and I hate 2 to 3 piece infinite combos, too degenerate.

Ephara, God of the Polis used to be in this deck, but I ran into some issues with her as I have detailed in one of my updates, but essentially I could never get the full abuse out of her that an Ephara EDH deck could, and its mostly due to the card selection naturally afforded in versus Bant.

I also don't know what I would ever cut for more draw spells, if I even want to at all. Consistency isn't my problem, if it was I would've turned Roon into dedicated aggro or control already. Roon is a midrange value deck that seeks to control the game before amassing an army to finish the job (at least that's how mine was built anyway) with a bit of multipurpose torpor side hate creatures and spells (example: Bant Charm). Roon is my fun deck compared to my other two decks, Krenko and Nekusar. Despite the fact that Roon is a powerful commander he isn't targeted as much (especially if you don't put in deadeye or palinchron/drake).

I'm also a huge proponent against those top deck duds. You could put in more value creatures that do something to an empty board state and can block versus a top deck dud like Ghostway. I just really hate using those cards in a deck I think doesn't need them. Ephara needs them since there is no reliable blink, she is just the engine. I also have Brago, King Eternal in the deck, so I have one on a stick. I Also don't worry about wraths because: A: I don't run them. B: I don't overcommit onto the board. C: Counterspell 'nuff said.

I think my curve is fine, I would argue that a bunch of my power comes from those 3 to 4 drops, however I might cut some cards for wall of roots and omens depending on what shifts in my playgroup. Other than that if it ain't broken I prefer not to fix it.

But with that in mind I do love the suggestions, Beebles!

Beebles on Roon, Mayor of Value Town

3 weeks ago

Hey there,

I looked at your list and there were a few things that stood out to me:

  • I think you could change a few things in your list to increase the consistency of your deck. For example, I counted ~7 ramp and ~4 draw spells. That seems really low, even for Roon (Im running 9 in both categories). Also, your curve seems really steep (very few 1-2 drops and a lot of 4-6 drops). Lowering your curve would also greatly help the deck in terms of consistency.
  • I think you should reconsider Ghostway and Eerie Interlude. These cards save you from all boardwipes or combo well with your own, can work wondrously with Ixidron and combo very well with Eternal Witness type of creatures for maximum value (Play ghostway on every turn as long as you have the mana must appeal to you if you want to outvalue your opponents). And if you are using that top deck scenario to determine the quality of those cards, I guess thats an extra reason to play more card-draw ;).
  • I miss a few cards that I consider all stars in Roon: Ephara, God of the Polis, Seedborn Muse, Recruiter of the Guard, Aura Shards and of course Deadeye Navigator

Hope these tips are helpful to you. Good luck with the deck and have fun!


BrandonJamesCAC on Modern Build-Around Cards

1 month ago

Some weird cards I think of to build around: no decks to reference just cards that have potential maybe somewhere

Glissa, the Traitor

Glittering Wish

Solemnity + Phyrexian Unlife

Thalia's Lancers + Nykthos, Shrine to Nyx

Ephara, God of the Polis

Naksu on Bant Training Grounds

1 month ago

You also don't really have means to spawn creatures on opponents turn, so the SB Ephara, God of the Polis could find better replacemnts gy hate Relic of Progenitus, Rest in Peace etc. or counter spells or whatever would be more impactful.

peccatori on UW Saint Traft Aura

2 months ago

First, i'm sorry by my english. Second, i'm sorry by my magic's skills. Well, let start.

The deck's premisse is "I want to have a angel 4/4 with fly hitting my enemy in their face".To do this, we will use Geist of Saint Traft, he is a creature costly one/white/blue with hexproof, "Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat", and a body 2/2. The only problem with this card is in the last party: he is a 2/2. So it's very easy to be killed by a blocking creature. For correct this we will use Steel of the Godhead. Our geist enchanted with this will become a 4/4 creature with lifelink, unblockable and whenever attacks put a angel 4/4 flyng and atacking too.

So, mission completed! But, wait... We can do better. Invocation of Saint Traft permit us enchant a creature to do the same thing the geist does. And, maybe you heard about him, maybe not, but Invisible Stalker is the right blue-guy if you want to attack your enemmy without reaction. Costly one/blue for a creature with HEXPROOF AND UNBLOCKABLE, you will pay two mana for a creture that, if enter the battlefield, can be stopped only for a global distruction or a saccrifice order. The only problem is he is a 1/1, but our propose is enchant he with Invocation of Saint Traft, and now we have our angel 4/4 hitting our enemy and one turn before if we used the saint traft.

This is very fun, we have two combinations to do the samething we want, Saint Traft and Stell of Godhead & Invisible Stalker and Invocation of Saintraft. And the best party of this is in the two case we use a Aura. We already saw a GW Aura and a BW Aura. It's time for a UW Aura.

We use Ethereal Armor to buff our creatures for each aura we have AND give him FIRSTSTRIKE (the Stell of Godhead give unblockable for us Geist, but this in the mostly cases protect him enough), Cartouche of Knowledge allow us to give +1/+1 and fly to a creature AND draw a card (that is awesome), One With the Wind is a generic aura: +2/+2 and fly.

To protect us and buff the Ethereal Armor, we use Journey to Nowhere and Detention Sphere. In the deck we use two of each, but the Detention Sphere is best in the mostly cases. You will use journey if have a deck that wins early and with a creature. In the other cases you will use Detention Sphere: exile all permanents with the same name. With that you can exile a enchantmant that make a combo, remove two or three creatures with the same name or clean a board with Tokens. Yeah, detention sphere is pretty better than journey.

Still to protect us we have Hindering Light, anull a spell that target us or, usually, one of ours enchantments. And you draw a card. Talking about draw a card, we have Ephara, God of the Polis, that is awesome in our deck. Like the other gods, she is a legendary enchantment creature with subtype God, indestructible and isn't a creature while your devotion for heir colors is less than 7. She is a enchantment, so she will buff our Ethereal Armor, we have a lot of enchantments, so is easy to she becomes a creature, but the best of this god is your effect: "At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.". As we have a creature entering the field every turn, thanks to Saint Traft and your enchantment, we will bough a additional card on opponent's turn.

Know, let's talk about three cards that do similar things: Auramancer, Enlightened Tutor and Heliod's Pilgrim. These three cards get enchantments for us: Auramancer recover a enchantment from cemittery, Enlightened tutor search our library for an enchantment, and Heliod's Pilgrim search our library for an aura card. Alone, the best of them are the Enlightened tutor, cost only one-white mana and you can do this in instant speed, for... I don't know, but instant speed is cool. So, why we use 1 auramancer, 3 heliod's pilgrim and zero enlightened tutor?

The motive is Call to the Kindred. Cost 3/blue mana, enchant a creature and at the beginning of your upkeep search the top five cards of your library and put a creature card that shares a type with enchanted creature on the battlefield. If we enchant Heliod's Pilgrim with this, and we can search this card when she enter's the battlefield, every turn we can put for free a creature card on the battlefield, because all our creatures, with exception Ephara, shares a type with Heliod's Pilgrim. This is awesome if you are in a field with much deck control and time. That is my case. Now, with that aren't you case, you will preffer to use enlightened tutor, change the 3 heliod's pilgrim and the call to kindred for 4 of them. But, if you field have much blue-decks that counter your's enchantments, change the heliod's pilgrim for more 3 Auromancers, that way you can recover the enchantments that gone to the cemiterry. For black-decks that force you to sacrifice your creatures, its better the strategy of Call to the Kindred + Heliod's Pilgrim .

Last but not least, we have Hero of Iroas. That card be white don't make sense to me, one time Iroas are Boros, but be happy that is white. Cost one/white for a creature with body 2/2 that makes all your auras cost's 1 less, and have heroic - put a +1/+1 counter on it is awesome. It's no the better card on the deck, buts your effects are awesome. If your enemy can't destroy your enchantments, try to change one or two Hindering Light for more Hero of Iroas.

Know, lasts considerations. The first is why we use only two Seraph Sanctuary. I try to use 4 of them, to gain more life every time the effect of Saint Traft activate, but the life gain don't compensate the fault of blue/white mana. After some tests, two are the best amount for the deck. The second, Anointed Procession. You can use them if you don't want to do the combo Call to the Kindred + Heliod's Pilgrim . With this in battlefield, whenever the saint traft activate his effect you will have two angels attacking your oponnets. That's strong, but the times this card makes you win the game... Well, with me that card never was the reason to me win. Normally, if your oponnet can't stop your creatures, destroy your enchantments or something like this, have one or two angels don't make great difference. So, i prefer the combo pilgrim-kindred. And last, if you are facing a Burn, just put into the deck Lifelink. Cost one-white and gives lifelink for your creatures. This is normally enough to compensate the life take by burn.

Razulghul on W: Foil Gods & Zombies ...

2 months ago

Hi all, I'm looking for foils of Heliod, God of the Sun, Mogis, God of Slaughter and Ephara, God of the Polis as well as various zombies. My binder was just updated with tons of new cards. Please feel free to check it out, thanks!

PerfectDisguise on Multicolored devotion

2 months ago

Im a little confused by the wording on Ephara, God of the Polis. For her to be a creature, do I need 7 blue and white mana symbols combined, or 7 blue and white each?

For example, would having 2x Reflector Mage and 1x Judge's Familiar activate Ephara? Or would it take double that amount of mana symbols?

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