|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Mythic Rare|
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Ephara, God of the Polis
Legendary Enchantment Creature — God
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
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Ephara, God of the Polis Discussion
14 hours ago
I think to start commander, you need to find a general that easily provides card advantage or a "build aroud" general. So, you don't need to go too much competitive.
I would reccomend 2 or 3 colors too for a first commander. But, if you want to go 5 colors, you can consider Jodah, Archmage Eternal too (Ramos goes in). If you don't know which colors you enjoy, I don't think 5 colors is the best way to go. Look at some lists, the most played general. But don't try to be competitive right now, try to have fun. An cEDH deck takes a lots of time and tests. And imagine your deck isn't adjust to your meta... you will spend time to built a 5 color deck and finally, it doesn't work. Firstly, just have fun !
You can be sure of some mono colored decks !
You can find some good build around commander in Theros with the gods: Karametra, God of Harvests, Ephara, God of the Polis, Athreos, God of Passage. They prodvide CA, are indestructible. Or simply look at the most played commander to be inspired
1 day ago
I love the deck, it looks like it'll be a blast to play!
I'm currently taking a break from my Raff list. Its really fun but I was given a commander for my birthday and I feel like I should build around that first :P
Some suggestions I've been thinking about putting in my own raff deck are stuff like Ephara, God of the Polis. She seems REALLY good there. Heliod, God of the Sun might be a nice addition to that as well. Search for Azcanta Flip if you can afford the dang thing, it being so expensive. Finally, Thassa, God of the Sea seems really good to make some creatures unblockable, and the scry seems legit too.
Flashing in a Meishin, the Mind Cage sounds hilarious as well. I don't know why I'm mostly suggesting enchantments but they're just popping up in my mind.
Happy brewing! If you need any help let me know! I'd be happy to help.
1 month ago
I recently put together a kestia deck myself. A few ideas for you:
Dawn's Reflection Another copy of market festival. Farseek is the card I would swap out. You have only four duals and run quite a lot of basics.
You run very few instants or sorceries. Has Genesis Wave crossed your mind? Looks like it'd be a bomb in this deck.
I think Ephara, God of the Polis and Nylea, God of the Hunt would both be great cards in the deck. I would swap celestial archon and nylea's collusus for those. The gods have much higher upside and are so very on theme. You have enough creatures in the deck to make ephara worth it.
Lastly, a real gem in Kestia that gets overlooked is Venser, the Sojourner. I haven't found another card that does what his minus does, its absurdly good for kestia. The plus is okay, good to flick auramancer or the like, or trigger constellation. The minus is all that really matters though. With a good board state, can easily refill your hand and easily kill someone.
Hope you like some of my ideas. Cool deck, I freaking love Kestia so much.
2 months ago
Please stop putting <36 lands if your ~ CMC is not <3.
I get why you chose Azor for a control build but I don't know if he is the best choice. How you want to play ultimately decides that. Azor is a conundrum because as control you want to leave mana up to answer threats but he wants to attack and draw cards. Other UW options are Ephara, God of the Polis which can be more staxxy w hate-bears; Noyan Dar, Roil Shaper is more spellslinger control w lands like Darksteel Citadel being your win-con; and the new Raff Capashen, Ship's Mage would be more legendary and artifact stax.
Regardless, I like a lot of what is going on. I think you could add more hate-bears like Eidolon of Rhetoric and Hushwing Gryff to passively mess with all opponents. The problem w control is you are trying to manipulate 3 opponents, and 1 spell for 1 answer means 2 others were not answered. Capsize lets you continually bounce problems mid-late game.
Sun Titan could be nice additional value if you build a little around it without detracting from the whole deck. Wayfarer's Bauble and Burnished Hart can come back for more ramp; Mind Stone and Commander's Sphere for extra draw (as you have); Ghost Quarter and Scavenger Grounds for hate; Hope of Ghirapur and Soul Snare can keep the control coming.
4 months ago
Synergistic cards (UW):
4 months ago
So the spider looks super badass. Great artwork. The monk lady will propably be in the enchantress deck, but doesn't look too bant. Rather seems like an enchantment itself. The woman shows similarity to Ephara, God of the Polis.
4 months ago
Solid list, definitely better than I thought it'd come out. A couple other cards worth considering:
Ephara, God of the Polis Doesn't really benefit or benefit from Arcades, but considering you're already drawing a fair bit of cards, she acts as another, harder to remove draw engine.
Orator of Ojutai acts as another Wall of Omens.
Shield Sphere 0 casting cost 0/6. Nuff said.
Wall of Junk is a recursive draw engine.
Slaughter the Strong hurts your opponents more than it hurts you but there's something to be said for Wrath. This one seems better in theory but would need testing.
Aluren is expensive but in your current build, 24 creatures are free to cast.
Meekstone Not really casual friendly but its a solid lockdown piece.
5 months ago
Atrabilogie from here on out, the route you want to go with the deck (tempo, control, aggro, midrange) would determine what creatures & spells you'd want to run. There is also the question of how closely to the original theme of the deck (blinking/flickering) you want to stay, versus how competitive you'd like it to be- if you're looking to do well in tournaments, then cards like Ephara, God of the Polis, Phyrexian Ingester, even Venser, the Sojourner would likely need to be cut, though I consider Venser the heart/symbol of the deck. Again, it depends on what route you want to take, but that's totally up to you and your play style. This is also where my knowledge is not as strong, but I can definitely list some options and alternatives.
Eldrazi Displacer is a great creature to run for the blink/flicker theme, and has the added benefit of not just being able to target your creatures, but your opponent's creatures as well, potentially keeping a big threat at bay and preventing them from attacking. However, it's worth noting that the activated ability requires specifically colorless mana, so you would need to run something like Adarkar Wastes and/or Mystic Gate to ensure that.
Snapcaster Mage provides a ton of value and versatility, letting you recur spells from your graveyard (provided you do run a decent amount of instants & sorceries, such as the ones listed below).
Vendilion Clique is very good for control, allowing you to look at an opponent's hand and forcing them to tuck the biggest threat from their hand into their library.
I'm not too familiar with the planeswalkers, but Jace, the Mind Sculptor is a staple for any control deck.
As far as instants & sorceries, aside from Path to Exile, Cryptic Command is a very powerful spell in its versatility, with all of its modes being extremely relevant at any point in the game. Remand is also a great counterspell that provides tempo advantage, delaying your opponent's early game plan, while continuing to build your board while replacing itself. Serum Visions is likely the best 1-drop draw/scry spell in the Modern format, enabling you to keep your game plan on track. Opt is a close second for the same benefits. I also like Vapor Snag for aggro/tempo strategies.
Lastly, Aether Vial is an extremely powerful artifact that allows you to cast your creatures at flash speed, that cannot be countered, while also saving you mana. This card is probably one of the more ideal cards to still preserve the idea of blinking/flickering.
If you were inclined to go a third color, one of the most popular control archetypes is Jeskai Control, running red for extra value cards like Lightning Bolt, Lightning Helix, and Electrolyze. Snapcaster Mage becomes a must in this deck that runs a ton of instants and sorceries.
That's all I can think of now, but if I think of anything else, I'll let you know! Hopefully that provides some options for you to consider. Definitely plenty of routes you can take!