|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2016 (C16)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
Join Forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Minds Aglow Discussion
2 weeks ago
I my opinion, what you can do here is cut things that only gives value to you for things that gives value to every player (or at least some other players): There are some examples:
That is the way you can add the cards that I mentioned, because you have a lot of things that don't help opponents. .
The only temur commanders that I think that can lead a group hug deck are Kydele, Chosen of Kruphix + Ludevic, Necro-Alchemist . Ludevic has the "don't hit me and you will have a card" effect that goes perfectly with Group Hug philosophy, and Kydele can be a good ramp card with all the Howling Mine effects.
2 weeks ago
Hey, cool deck! I loke so much the group hug decks, but I loved this one when I saw the ice-cream machine ( Timesifter ), and also I have here some suggestions:
Curse of Verbosity , Curse of Disturbance and Curse of Opulence : I can't imagine any group hug without these cards. The idea is simple: you attach this to the most advantaged player to help the others, and also you get advantage. Also I saw that you play Curiosity , Keen Sense and Ophidian Eye ; and Curse of Verbosity seems a better option than Ophidian Eye .
I hope this helped you!
2 weeks ago
I like group hug decks so much, and I think that you can consider some of these cards:
Benefactor's Draught : The idea of this is to help an opponent to survive, to lengthen the game, and also can draw you a ton of cards, being a very efficient cantrip.
Minds Aglow : With all the mana that you and your opponents can have, I think that this fits perfectly in your deck: Gives a lot of cards to all players!
Curse of Verbosity : You can attach this to the most advantaged player, and all the others (including you) will be able to draw a nice amount of cards.
I hope that this helped you
3 months ago
Jace's Archivist would pair nicely with Narset, Parter of Veils but otherwise, looks out of place to me. Good card, just unsure if this is the right deck for it. Storm the Vault Flip is out of colors and would take Vault of Catlacan out. And Having Treasure Map Flip doesn't necessarily count as a land with Treasure Cove . In EDH I don't like to help my opponents unless I can guarantee that it would help me more. So I try not to play cards like Minds Aglow , Words of Wisdom , or Howling Mine . I have nothing against Venser's Journal , I would simply rather play it as a land with Reliquary Tower . If gaining 3 life wins you the game, then stick with Revitalize . Otherwise, I think there are more, better ways to use this card slot.
All in all, wonderful deck idea!
More thoughts: What do you think of Thopter Assembly and it's interaction with Time Sieve ? Maybe with Myr Battlesphere as well? Now that you're starting to narrow down on colors, what do you think of running Sen Triplets ? it was one of my favorites. I'm not seeing a Sol Ring was that intentional? All Is Dust may make a good field sweep for you. Master Transmuter will help in getting big stompy out earlier. Demonic Tutor , Vampiric Tutor , or the like would definitely help you get tools you need to your hand quickly.
I hope that helps.
3 months ago
I don't understand what these cards do for you. Wheel of Fortune Fevered Visions Well of Ideas Zur's Weirding Dire Fleet Hoarder Jace's Archivist Pitiless Plunderer Howling Mine Temple Bell Venser's Journal Revitalize Minds Aglow
Maybe add: Metalworker Voltaic Key Forcefield Ethersworn Canonist Phyrexian Metamorph Karn, Silver Golem Tidehollow Sculler Mindslaver Vault of Whispers Hex Parasite Crawlspace Ancient Den Vedalken Orrery Batterskull Clock of Omens Triskelion Time Sieve Scourglass Stuffy Doll Nim Deathmantle Magister Sphinx Worldslayer Norn's Annex Darksteel Forge Tidehollow Strix Soul Conduit Darksteel Myr Sol Ring War Report Mycosynth Lattice
Oh, and land.
3 months ago
3 months ago
The way I see it this deck is mid-range control, does not have an explicit win-condition, and has 2 Plans.
Plan A: Kadena sticks, you get a flash enabler out like Vedalken Orrery , a bounce-to-hand effect like Temur Sabertooth , and keep most of your mana open for flipping, bouncing, and free-casting. In this way you control as you see fit, build your board state, but 2/2s will not be intimidating anyone.
Plan B: Kadena does not stick, you still have your flash enabler and bounce-to-hand effect, but now mana is tight and you need to keep controlling the board.
In both Plans you will have extra mana, either for flipping morphs or casting and flipping morphs. But what if you do not need to do those things? Now you have potentially a lot of mana "going to waste." I would suggest adding in a few outlets where you can turn extra mana in card advantage, tokens, or something else you deem needed/relevant.
Helpfull cards: Treasure Trove , Tower of Fortunes , Erebos, God of the Dead , Book of Rass , Well of Knowledge , Customs Depot , Freyalise's Charm , Greed , Mind's Eye , Ant Queen , Spawnsire of Ulamog , and Deadeye Plunderers .
In all of these instances there has been an emphasis on drawing cards because without finding more morphs the game-plan gets derailed quickly either because opponent's know which you have or wipe the board before you can bounce them back to hand. As an alternate win-condition that complements drawing cards I would say to either try to mill yourself or opponent's out.
Helpful cards: Jace's Erasure , Psychic Corrosion , Sphinx's Tutelage , Jace's Erasure , Mesmeric Orb , Altar of the Brood , Jace, Wielder of Mysteries , Laboratory Maniac , Minds Aglow , Prosperity , Blue Sun's Zenith and Fascination .
Adding in a mini voltron package is not a bad idea too, where even just one of these could be fine.
4 months ago
Tetsuko Umezawa, Fugitive
Adamaro, First to Desire
Chandra, Novice Pyromancer
Minds Aglow occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%