Minds Aglow

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
MTG: Commander (CMD) Rare

Combos Browse all

Minds Aglow

Sorcery

Join Forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Minds Aglow Discussion

TheSimikBOat on Partner's Hug

2 weeks ago

I my opinion, what you can do here is cut things that only gives value to you for things that gives value to every player (or at least some other players): There are some examples:

That is the way you can add the cards that I mentioned, because you have a lot of things that don't help opponents. .

The only temur commanders that I think that can lead a group hug deck are Kydele, Chosen of Kruphix + Ludevic, Necro-Alchemist . Ludevic has the "don't hit me and you will have a card" effect that goes perfectly with Group Hug philosophy, and Kydele can be a good ramp card with all the Howling Mine effects.

TheSimikBOat on Partner's Hug

2 weeks ago

Hey, cool deck! I loke so much the group hug decks, but I loved this one when I saw the ice-cream machine ( Timesifter ), and also I have here some suggestions:

I hope this helped you!

TheSimikBOat on Kruphix, God of Hugs

2 weeks ago

I like group hug decks so much, and I think that you can consider some of these cards:

  • Skullwinder : This is like Eternal Witness but with the adition of a political option.

  • Benefactor's Draught : The idea of this is to help an opponent to survive, to lengthen the game, and also can draw you a ton of cards, being a very efficient cantrip.

  • Minds Aglow : With all the mana that you and your opponents can have, I think that this fits perfectly in your deck: Gives a lot of cards to all players!

  • Curse of Verbosity : You can attach this to the most advantaged player, and all the others (including you) will be able to draw a nice amount of cards.

I hope that this helped you

Zomgasa on Treasure!!

3 months ago

Jace's Archivist would pair nicely with Narset, Parter of Veils but otherwise, looks out of place to me. Good card, just unsure if this is the right deck for it. Storm the Vault  Flip is out of colors and would take Vault of Catlacan out. And Having Treasure Map  Flip doesn't necessarily count as a land with Treasure Cove . In EDH I don't like to help my opponents unless I can guarantee that it would help me more. So I try not to play cards like Minds Aglow , Words of Wisdom , or Howling Mine . I have nothing against Venser's Journal , I would simply rather play it as a land with Reliquary Tower . If gaining 3 life wins you the game, then stick with Revitalize . Otherwise, I think there are more, better ways to use this card slot.

All in all, wonderful deck idea!

More thoughts: What do you think of Thopter Assembly and it's interaction with Time Sieve ? Maybe with Myr Battlesphere as well? Now that you're starting to narrow down on colors, what do you think of running Sen Triplets ? it was one of my favorites. I'm not seeing a Sol Ring was that intentional? All Is Dust may make a good field sweep for you. Master Transmuter will help in getting big stompy out earlier. Demonic Tutor , Vampiric Tutor , or the like would definitely help you get tools you need to your hand quickly.

I hope that helps.

xaarvaxus on Zedruu, Giver of Chaos

3 months ago

Some other good group hug cards are Jace Beleren , Victory Chimes , Minds Aglow and Death by Dragons .

More pillowfort style cards; Web of Inertia , Smoke and Mystic Barrier

The vow cycle; Vow of Lightning , Vow of Duty , etc are great for incentivizing people to attack and attack someone other than you.

Pal00ka on Morph Me UP

3 months ago

The way I see it this deck is mid-range control, does not have an explicit win-condition, and has 2 Plans.

Plan A: Kadena sticks, you get a flash enabler out like Vedalken Orrery , a bounce-to-hand effect like Temur Sabertooth , and keep most of your mana open for flipping, bouncing, and free-casting. In this way you control as you see fit, build your board state, but 2/2s will not be intimidating anyone.

Helpful cards: Erratic Portal , Cyclonic Rift , Crystal Shard , AEtherize , Displacement Wave , Capsize , Beast Whisperer , Soul of the Harvest , and Curse of the Swine .

Plan B: Kadena does not stick, you still have your flash enabler and bounce-to-hand effect, but now mana is tight and you need to keep controlling the board.

Helpful cards: Wilderness Reclamation , Unwind , Rewind , Awakening , Curse of Bounty , Dramatic Reversal , and Peregrine Drake .

In both Plans you will have extra mana, either for flipping morphs or casting and flipping morphs. But what if you do not need to do those things? Now you have potentially a lot of mana "going to waste." I would suggest adding in a few outlets where you can turn extra mana in card advantage, tokens, or something else you deem needed/relevant.

Helpfull cards: Treasure Trove , Tower of Fortunes , Erebos, God of the Dead , Book of Rass , Well of Knowledge , Customs Depot , Freyalise's Charm , Greed , Mind's Eye , Ant Queen , Spawnsire of Ulamog , and Deadeye Plunderers .

In all of these instances there has been an emphasis on drawing cards because without finding more morphs the game-plan gets derailed quickly either because opponent's know which you have or wipe the board before you can bounce them back to hand. As an alternate win-condition that complements drawing cards I would say to either try to mill yourself or opponent's out.

Helpful cards: Jace's Erasure , Psychic Corrosion , Sphinx's Tutelage , Jace's Erasure , Mesmeric Orb , Altar of the Brood , Jace, Wielder of Mysteries , Laboratory Maniac , Minds Aglow , Prosperity , Blue Sun's Zenith and Fascination .

Adding in a mini voltron package is not a bad idea too, where even just one of these could be fine.

Helpful cards: Diviner's Wand , Blackblade Reforged , Nightmare Lash , Lashwrithe , and even Buried Alive + Filth , Brawn , and Wonder .

Load more

Minds Aglow occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%