|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Rare|
|Commander 2016 (C16)||Rare|
|MTG: Commander (CMD)||Rare|
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Join Forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
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Minds Aglow Discussion
3 days ago
1 month ago
Thanks for the tips JethroWilkins. I was running some of those "draw each upkeep" cards before, but disliked giving card advantage to opponents without guaranteed pain. I also found that Spiteful Visions caused me a lot of pain. Minds Aglow and Fascination seem like descent includes though as I like the on demand forced draw.
2 months ago
consuming aberation is good, but I think there are better cards that would synergize more. The goal is to deal people damage from drawing, not mill and swing with a huge creature. Probably take out Fog Bank because you already have Guard Gomazoa. Master of the Feast could backfire if someone removes Nekusar, then you'll just be giving opponents free cards. Same deal with Howling Mine, Dictate of Kruphix, and Forced Fruition. Better to stick to reliable spells that you can control in my opinion, BUT!! It's good to keep a couple in if you're able to protect Nekusar, especially if you keep in other creatures and enchantments that do the same thing as Nekusar. Just something to think about. Grafted Exoskeleton is more reliable than Phyresis. Megrim is just a worse version of Liliana's Caress and Raiders' Wake. I doubt anyone is going to fall for Minds Aglow unless you can manage to flash in something that screws them, but if you have enough mana you can just do it yourself and screw everyone anyway. Wheel of Fortune would be great, but it is a bit expensive.
2 months ago
Maybe consider swapping Prosperity for Minds Aglow. Looks like you're drawing a lot of cards, cascading, and potentially copying something. Maybe throw in a Mirror Gallery so you can copy Ydris? Might be funny, Helm of the Host could be good too for copying creatures and abusing ETB effects
2 months ago
Let's get you some wincons, and fix that landbase.
First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.
Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.
- Storm Sculptor + Tishana, Voice of Thunder
Now for some wincons:
-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).
-Spelltwine. - River's Rebuke
-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)
Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.
Last couple of swaps to make:
The bling: Staff of Domination (more kydele comboing)
other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor
2 months ago
I've been thinking about this problem...I think that the issue lies in the fact that there are different types of extra cost abilities...allow me to explain...
The closest I think we can get to the desired effect is by combining effects 1 and 3, and trying to make combos with it unplayable in modern. Mostly, it can't be 2CMC, otherwise we could use Muddle the Mixture to find missing combo pieces and a finisher, and protect the combo. It also can't be colorless, otherwise Tron decks risk having sideboards that are too good.
As far as Legacy, I see no issues with this countering Minds Aglow(and similar cards), since that card would need to be cast by an opponent, unless someone used Hive Mind(or Harmless Offering. In that case, it's a 3-card combo and I don't care.
2 months ago
Dictate of Kruphix and Howling Mine are both pretty cheap additions that will help add consistent damage. Font of Mythos is also great, but maybe out of price range (I feel like I shouldn't suggest anything over $5, which is my idea of a budget).
Spiteful Visions could be fun, too, if you don't mind taking some damage yourself.