|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|MTG: Commander (CMD)||Rare|
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Join Forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
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Minds Aglow Discussion
1 week ago
KingofCorns Thanks for the suggestions, I do like the idea of Fascination so I will highly consider it. Unfortunately, I cant play Minds Aglow because there is no foil version of it, and I still like Elixir of Immortality over Quest for Ancient Secrets because of the life gain attached as well as it is colorless.
1 week ago
I've found Quest for Ancient Secrets is a nicer option than Elixir because of the lack of activation cost, I can see you're going to have no trouble getting the quest counters on it. I'm also a fan of Minds Aglow, although that's looking too "hug" for this deck, as well as Fascination as opposed to Scribing.
2 weeks ago
I just started testing a Nekusar deck over at Nekusar Draw-to-Discard (D2D). Please stop by if it's ever useful to compare notes. I decided to try and balance draw effects and discard effects to minimize the impact of giving people cards. It's been a blast so far.
I really like Viseling and Seizan here!
3 weeks ago
Holy crap guys, I haven't replied to your comments in a minute. I apologize for that but let's get to it now...
What you're saying about allowing combo players to combo out quicker can be true, onehitterquiter, but it also means that people can get to their spot removal, counter spells and board wipes quicker too. Plus, if you're playing this in your playgroup, the scummiest of players are probably not invited anyway. If you're playing at a LGS, it could be a problem, but the few times I've played this deck at a game store, it hasn't been an issue. People usually roll with it and have a good time.
This is the deck of mine that gets the most attention, aquacode, but it's only one of ten or eleven decks I play, so it doesn't come up in the rotation that often. Honestly, I play it way less than people want me to. I can't decide if they want me to play it because it's fun or because they know it's one less opponent they have to worry about. /;-)
Minds Aglow would take some serious collaboration to pull off, shadowfrost. The cards I do have to be concerned about though are Prosperity and Skyscribing, those two are actually used as win conditions in a lot of hug decks. I usually use Prosperity for X=3 or something fairly small, and usually use Skyscribing only for it's Forecast ability.
Thanks for the +1, Nillstan. If you do build this deck, let me know if you and your group have as much fun with it as I do.
I made a decision from the get-go that I didn't want a win-con in this deck, Smalls2004, so while I know of a number of cards I could include in the deck to win, I've never considered it. I have a number of other decks I play to win with, but not this one.
As I said above,1astrokid1, I'm not looking for a win condition with this deck and mana is hardly ever a problem for anyone at the table after the first few turns, so Freed from the Real wouldn't be worth the card slot.
I've heard from many people who have hug decks that look to win, garrukhunter98, but it's just not the way I wanted this decks to play. Believe me when I say I understand that this is a hard concept for a lot of people to grasp. If you look back at some of the comments for this deck, most of which I've archived in order to make this a more readable page, there are a lot of people who just don't get it, and that's alright, people should play decks that make them happy. This one makes me the happiest of all of my EDH decks when I play it. I'll play a card like Rites of Flourishing or Upwelling, and people will laugh and say, "Hell Yeah". It does my heart good to see less salt at the EDH table.
1 month ago
Hav fun playing!
2 months ago
Lol it will be my pleasure, friend.
So Kess says only during your turns, and also an instant/sorcery. Automatically, that means I wanna move away from tons counterspells and more towards a value-based shell. Instants are still fine, since sometimes you'll need to respond, but you won't be able to flash back a counterspell very often, probably. Looks like you've already anticipated that, though, with some solid top-end value.
I'd prioritize focusing on a) your low-curve, and b) your threats.
For goal a) look at Ponder, Preordain, Anticipate, Minds Aglow, Diabolic Tutor, etc. Maybe some limited non-basic LD like Molten Rain (but not too much bc ppl will h8 u). Mass discard like Delirium Skeins will hurt your opponent more than you, probably. Artifact hate like Shatterstorm or Shattering Spree or Vandalblast will kill opponents' mana rocks. Graveyard hate like Learn from the Past and Commit / Memory. In general, you wanna pick spells that will help you survive into the late game, when Kess will shine. Card draw, cycling, and scry will help smooth your mana, too, and keep your hand/graveyard full of value. Oh, and stuff like Goblin Electromancer, Jace's Sanctum, Arcane Melee, and Curious Homunculus Flip will be good.
Goal b) is up to you. Wanna cast Leviathans like Shipbreaker Kraken or Stormtide Leviathan? Wanna put in tons of cycling-themed finishers like Archfiend of Ifnir, Shadowstorm Vizier, and Drake Haven? Or just go straight value with Melek, Izzet Paragon and Talrand, Sky Summoner? Personally, I'd try to pick a neat theme, since Kess is fairly value-oriented by herself. I would be afraid of making it a "goodstuff" build, because those get boring to me after a couple of rounds.
Great start! Best of luck.
2 months ago
Some other cards you might enjoy testing in this deck:
- Dragon Mage
- Teferi's Puzzle Box
- Winds of Change
- Wheel of Fortune
- Minds Aglow
- Temple Bell
- Mikokoro, Center of the Sea
- Arcane Denial
- Well of Ideas
- Kami of the Crescent Moon
- Howling Mine
- Anvil of Bogardan
- Dictate of Kruphix
- Curse of Verbosity
- Blue Sun's Zenith
- Dictate of the Twin Gods
- Furnace of Rath
- Exquisite Blood
3 months ago
Personally, when it comes to nekusar, I have found infect isn't the way to go. What really works for me is stuff that prevents your opponents from playing stuff at instant speed combined with Nekusar, the Mindrazer enchanted with Helm of the Ghastlord, and enough draw engines to ensure you draw into a combo otherwise.