I have been a bit busy in the past week and have not had the chance to work on a new thread or to make the required decklist. I can do it probably this week, but I will have more time in the coming weeks.
October 8, 2019 3:34 a.m.
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Specifically, I am going to cross Dimir and Orzhov, leaning heavily into black because that's how I do.
Morrikar of Restless Tombs
Legendary Creature - Spirit Advisor
Whenever a creature you control dies, you may surveil 1.
Nontoken creatures you control have Afterlife 2.
Sacrifice a creature, : Add two in any combination of , or .
"Perhaps your meaningless life will hold value in death."
While he can not win a game on his own, he should have enough resource management built in to become a key piece in your strategy.
Okay, for the next challenge, take your favorite Legendary Creature that was seen in a standard set at any point in history. For example, Neheb, the Worthy can be selected as he was in Amonkhet but Ghired, Conclave Exile can not be chosen as he was a Commander precon exclusive.
Now that you have your favorite Standard-historic Legendary Creature, I want you to make a card for them in your favorite Plane. For example, I would put Neheb into the world of Tarkir.
If your favorite Legendary Creature would have also been from your favorite Plane, choose your second favorite Plane instead. Or, choose a different Legendary Creature so that the challenge fits.
October 16, 2019 8:28 p.m.
Creature - Bear
Rakdos Quillbear's power is considered 1 higher for the purposes of crewing vehicles.
Enrage - Whenever Rakdos Quillbear is dealt damage, it deals 4 damage to target creature. If Rakdos Quillbear survives, remove all damage marked on it and transform it.
"Awh, i'nnt he juwst da cootist witt--"
Creature - Bear
Rabid Throatmauler has deathtouch against creatures with converted mana cost 2 or less.
- Jazard's last words.
Lmao hahaha I imagine this big ass spiked bear on some Rakdos contraption, then the other side is some rabid and feral monster attacking the circus haha
Ahh, Rakdos. You guys are so funny.
Make another Rakdos-circus themed card.
October 16, 2019 5:14 p.m.
Since it enters tapped, unless you have some kind of untap mechanic , won't it only put 2 poison counters maximum because of Fading 3?
I mean 3 mana for 2 counters is great. I'm just confused by the conflicting aspects of it.
October 16, 2019 10:06 a.m.
How many cards are you thinking? A regular set has around 280, and most blocks are 2 - 3 sets.
Are you wanting a full blown block, or like Commander adaptations where maybe we make 7 - 10 new cards per deck and there are maybe 4 - 5 decks?
We would also need to hash out color patterns, mechanical design, how many cards of each mechanic we have, how many mechanics we have, the color percentage, rarity breakdown, CMC vs power of card, etc.
I think we can forgo draft vs constructed.
October 16, 2019 10 a.m.
Zurgo, Ruthless Warlord
Legendary Creature - Orc Warrior
Whenver Zurgo, Ruthless Warlord deals combat damage to an opponent, gain control of target artifact or land they control. Untap it.
At the beginning of your upkeep, if you control 10 or more lands that you do not own, you win the game.
Win condition is purposely set to being 10 lands, but sometimes you want to pillage some awesome artifacts. You don't win for those, but hey Hellkite Tyrant can help you with those.
How about another Commander with an alternate win condition that isn't just milling or infect? Any color or color combination works; No limits.
October 15, 2019 11:47 p.m. Edited.
DemonDragonJ, since you just knocked that Mardu card out of the park, wanna take a swing at this one?
October 15, 2019 11:13 p.m.
Love it. Nice, clean, simple and in flavor. Not overpowered at all considering it's three colors. I could see it printed 100% as is. :)
October 15, 2019 11:12 p.m.
Creature - Elephant
Stampede (When a creature with Stampede deals combat damage to another creature, if that creature is not destroyed by the damage, tap it. It doesn't untap during its controller's next untap step.)
Make a Commander that uses the Fight mechanic.
October 15, 2019 9:58 p.m.
October 15, 2019 9:54 p.m.
Sun's Champion puts 3x chump blockers on the field, but she is played for her boardwipe. If you keep your boys at power 3 and less, it's one-sided
October 15, 2019 8:17 p.m.
CordellWambach, you need to ask for a moderator to enable your ability to post links. It's done this way to help prevent spam accounts.
Also, do you have a challenge you would like to issue for the next person? If not, we can just do a wildcard.
October 15, 2019 7:51 p.m.
I'm sorry if I came off rude or abrasive. I'm just blunt like that.
I really like your deck. It was extremely fun and a great challenge.
If I didn't have as many flyers as yours, you'd probably dominate with creatures who can't be blocked.
But that's why I chose my dragon deck - even playing field.
A few stones and some more angels, and you'll be keeping tempo with the rest of them :)
October 15, 2019 7:15 p.m.
Just got done doing a match between another user's Angel Tribal deck and my Dragon Tribal deck in EDH here on Tappedout. Had an absolute blast pitting the two against each other. Time for something extremely over the top.
Emmice, Firemane General
Legendary Creature - Angel Knight
Whenever Emmice, Firemane General attacks, choose one -
- Create a 4/4 white Angel creature token with flying.
- Emmice, Firemane General deals 4 damage to any target.
- You may discard a card. If you do, draw two cards.
Partners with Gartheax, Siege Commander.
Gartheax, Siege Commander
Legendary Creature - Dragon Solder
When Gartheax, Siege Commander attacks, create two 2/2 white Soldier creature tokens tapped and attacking.
: Creatures you control get +1/+1 until end of turn.
Partners with Emmice, Firemane General.
Fury and Fire
[Artwork depicts Emmice and Gartheax flying and attacking together]
Creatures you control get +2/+0 and gain haste and vigilance until end of turn.
Make another Partners pairing and an instant / sorcery that depicts them working together as intended.
October 15, 2019 5:58 p.m.
So I've spent the past half hour playtesting the deck.
There are two glaring issues I've noticed. In order;
- Lack of creatures
- Lack of ramp
The problem is that the deck almost entirely relies on Avacyn being out. Without her, the Angels are sort of just sitting ducks with minor interaction on the board. I've had one round where I got Avacyn out on T5, which is amazing. I've had other times where I got her out on T9 because I missed a land drop which is game-ending.
You need to cut down on the enchantments and add stones to improve speed. Take a look at my Mono-Red Dragon deck. It has an even higher Average CMC than yours, and I pump Dragons out like they are baby bunnies in a rabbit brothel.
Commander / EDH
4 VIEWS | IN 1 FOLDER
In fact, this was the deck I playtested yours against.
Your deck won the first game because I got out several anthems in a row, making your Angels much bigger than my Dragons.
The second game, my Dragons won because I crushed it with sheer speed and ferocity. Having out a Coat of Arms with 10x Dragons on the field also really helps, despite all 6x of your Angels being Indestructible. At a certain point, you just run out of blockers.
The third game was drawing out into a stalemate. I was able to just attack each turn with just Avacyn and sit back on the rest. I would end up being forced into blocking with one Dragon at a time, unless I wanted to take 8, then eventually 9, damage per swing. Ultimately though Dragons pulled through because I had more creatures than yours did.
What seemed to be the common end for your deck is the sheer lack of creatures. Not including tokens, you have 19 creatures (Avacyn included). This means you have less than 1/5th of your deck dedicated to defense and offense. Now, this was a 1v1 match. I'd imagine that during a 4v4 match, this would escalate into a much bigger problem as now you have three opponents relentlessly looking for an opening, and not just one.
But adding in 10x more Angels means nothing if you don't have the appropriate means to get them out. Your ramp is weak, so you need to buff that up.
Take a look at my deck and check out what I have under Stones and under Cost Reduction. I'd highly recommend you replace enchantments with those cards, using the white versions such as Pearl Medallion , where able.
Then I'd suggest applying more creatures of the 3 - 4 CMC range so that you can build a defense early-game, so that late-game you can take off.
October 15, 2019 5:17 p.m. Edited.
Oh, the devotion was a cost reduction. Oops.
Apelienx, Citycracker costs less where X is your devotion to red.
When Apelienx, Citycracker enters the battlefield you may destroy up to a number of artifacts equal to the amount of mana Apelienx, Citycracker's mana cost was reduced by.
Okay, now Mono-black.
October 15, 2019 4:18 p.m.
Red and black are left, not green or black.
Since we were talking about Minotaur earlier...
Arranak Ironskull, Clan Butcher
Legendary Creature - Minotaur Warrior
First strike, Menace
At the beginning of your combat phase, you may add an amount of equal to your devotion.
: Untap all creatures you control. After this combat phase there is an additional combat phase. Creatures you control gain haste until end of turn.
Burn their homes, tan their hides, grind their bones to dust and bathe in their blood!
Normally, as creatures are blocked and destroyed, your devotion to red will drop and eventually you will not sustain enough mana to keep the onslaught going. However, it is possible for you to gain devotion through the use of enchantments or creatures you are not attacking with. In that event, damage will eventually accumulate on your creatures that are attacking and they will still die. Regardless, it is possible to continue your stream of attacks if you have flyers, unblockable creatures, or if yours are indestructible.
Mono-black Devotion Legendary is left.
October 15, 2019 4:14 p.m.
It's a bit of a problem for me because I don't want to have my frame rate drop and my laptop lag into a dead crawl when I check out a deck and someone set all of these things into their page.
I don't have spare money just lying around to "upgrade", and I use WIFI. So when I check out a user's deck and it drags my laptop through the mud, I completely disregard it - which I feel is unfair to that user, but it's also unfair to the rest of us as well. I just bought this new laptop and it's in pristine condition, but these types of decks just drive it down so bad for some reason.
I thought there was a feature that could disable these things so that we get the typical background without all of the fancy and tacky nonsense?
EDIT: Yes, I checked the Settings page and yes I do have the box "Disable Styles" checked.
It's not disabling these additional features.
October 15, 2019 3:45 p.m.
I've got a few decks Earthshaker Giant will slip into perfectly. The Fiendish Duo looks fun as heck, too.
October 15, 2019 3:03 p.m.
We have yet to see what a common Phoenix looks like. I'd love to tackle that one! :D
Creature - Phoenix
Discard an instant or sorcery with converted mana cost 4 or more: Return Spark Phoenix from your graveyard to the battlefield.
Born from the embers of runes, these young Phoenix are all to eager to be summoned.
Uncommon and mythic Phoenix are left.
October 15, 2019 2:41 p.m.
Commander / EDH
SCORE: 1 | 27 VIEWS | IN 1 FOLDER
Commander / EDH*
SCORE: 1 | 2 COMMENTS | 31 VIEWS | IN 1 FOLDER
Commander / EDH*
1 COMMENT | 148 VIEWS | IN 1 FOLDER
SCORE: 2 | 4 COMMENTS | 629 VIEWS | IN 1 FOLDER
Commander / EDH
SCORE: 1 | 1 COMMENT | 55 VIEWS | IN 1 FOLDER
Commander / EDH*
51 VIEWS | IN 1 FOLDER
Commander / EDH
29 VIEWS | IN 1 FOLDER
SCORE: 9 | 8 COMMENTS | 1143 VIEWS | IN 3 FOLDERS
|Avg. deck rating||3.12|
|Suppressed formats||Legacy, Pre-release, Heirloom, Vintage, Vanguard, Pauper, Noble, Hero, Block Constructed, Limited, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Pauper EDH, Canadian Highlander|
|Good Card Suggestions||65|
|Last activity||10 hours|