TypicalTimmy Deckling

Please login to comment

Oh I must have clicked the wrong button. The CMC was meant to be .

My bad.

October 18, 2018 4:02 a.m.

Brutal Battlemancer

Creature - Wizard

Whenever Brutal Battlemancer is dealt damage, it deals that much damage to target creature.


Based on the War Magic ability you can take at 2nd level.

Turn Atriox into a Flipwalker.

October 18, 2018 3:35 a.m.

I was going to make one for Vyrn, but it already exists Trail of the Mage-Rings.

Tarkir doesn't have one, nor do a lot of the newer Planes we have visited. But I feel like picking on Amonkhet.

Shield of the Hekma

Plane - Amonkhet

Creatures your opponent control enter the battlefield tapped and get -1/-1 whenever they attack you.

Whenever you roll {Chaos}, you gain life equal to the number of creatures in your graveyard. Shuffle your library into your graveyard. If you gained 7 or more life in this way, draw 3 cards.

Make another Planechase card. This time any Plane works.

October 17, 2018 11:46 p.m.

Lowly Farmer

Creature - Human

You may have any number of cards named Lowly Farmer in your library.

The tilling never ends.


Make a black card that allows you to select a single card from your sideboard and bring it into the game, at a steep cost.

October 17, 2018 10:48 p.m.



As an additional cost to cast this spell, pay X life.

Destroy target nonland permanent with converted mana cost X.

Make a Knight that supports Soldiers, and a Barbarian that supports Warriors.

Neither may be Legendary.

October 17, 2018 4:46 p.m.

I was playing Gruul Dragons (Casual / Modern) and did the following:

Reign of Atarka

Legendary Enchantment - Dragon (This way, it can cost less via Dragonlord's Servant and Dragonspeaker Shaman, while also getting bigger via Crucible of Fire and calculating into Dragon Tempest, Scourge of Valkas, Utvara Hellkite, Atarka, World Render, and all the other cool Dragon spells)

Whenever you cast a Dragon spell, you may pay an additional . If you do, this enchantment becomes a 6/6 red Dragon creature with Flying and Haste until end of turn.

Whenever this enchantment becomes a creature and deals combat damage to an opponent, you may reveal a Dragon card from your hand and put it onto the battlefield.

Moving away from the story cards of our personal life, make a support card for your favorite tribe. Non-legendary is the only rule. We do a lot of Legendary creatures here. Let's get away from that for a moment.

October 17, 2018 4:55 a.m.

Oh actually Leveler was a 12/12 under my control because Captivating Vampire makes him a Vampire, so he got the +2/+2 in boons from my other creatures.

October 16, 2018 3:46 a.m.

I was playing my Esper Modern Vamp/Mill Deck where the aim of the deck is to grow a steady state of Vampires while also taking control of everything your opponent brings out into play.

My opponent was using an artifact deck where you bring out Torpor Orb into Leveler and not have to exile your library.

He was so ecstatic when he got it working, and he swung for 10.

Now, I had out a Captivating Vampire, Sorin, Lord of Innistrad who gave me a 1/1 token, and a Legion Lieutenant.

I asked him if he was attacking me, or Sorin. He said me. So I casually nodded and said okay and took 10.

My turn, I +1'd Sorin and played Vampire Nighthawk. Now, interestingly enough you can not tap a creature the same turn it comes into play to activate an ability it has, but you CAN tap it per the rules of Captivating Vampire.

  • Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.

So, I tapped my Vamps and took control of Leveler. He got PISSED. I swung for 10 and passed turn.

He brought out Darksteel Juggernaut, and my next turn I took that and swung for lethal.

Hypnotic Vampire

Creature - Vampire


Pay 6 life: Gain control of target creature with power less then Hypnotic Vampire's.

"Interesting... your blood is so, fresh. So pure. So... sweet. It needs to age more, like a fine wine. I think I shall keep you alive, for now."


Same challenge.

October 16, 2018 3:40 a.m.

So I had to think about something. My story didn't quite add up. Here's how it went down:

Opponent A was running 5C Dragons. It was mostly Green. He was using those Tarkir Dragons with Morph and using lands that can tap for multiple colors to get them out. About 80% of his deck was green, but he maximized the Morphing ability with different colors of Dragons, allowing each one to grow bigger every time he turned it face up. This is how he was able to cast Sleep - he ran 5 colors.

My other opponent used White Weenies first. I ended up getting out a Suture Priest on T2, which really pissed him off. He was unable to play his token-making spells because he would run the risk of dying in the process. He ended up losing rather quickly, so he switched decks the 2nd game.

In the 2nd game, he ran some sort of control-burn thing. I don't really recall what it was, but he kept slinging spells at me and I would just shrug them off.

The turn in which they dealt 140+ damage in a single turn, I got a full-on assault by the Dragons, who had multiple +1/+1 counters on them by this time. It rotated to my opponent, who hit me for as much as he could. I really wish I could remember what that deck was that he was using, but I just can't recall. Sorry. :/

So my story was actually stemming from 2 games, not 1. My bad. This was several years ago, so yeah :/

October 15, 2018 8:20 p.m.

SteelZephyr, may I ask what Masterpieces you got?

I don't have the ability to turn this into a card because it'd be way too insane, but I've got a story for you.

I was once in a 3v3 Modern matchup. I was using Selesnay Aggro Tokens, my opponent was using Midrange Dragons, and my other opponent was using White Weenies.

It was a long game. We all kept stalling because we were afraid to attack one another. The Dragon player was not hitting his cards in the correct order, so he wasn't getting anything out. As for me and my other opponent, we kept amassing tokens about the same rate.

Well, I had out cards such as Suture Priest, and plentiful amounts of draw. I also ran cards such as Jeskai Barricade and Avenger of Zendikar. What this meant was, I could blink Avenger because I could pay the cost of both Barricade and Avenger each turn. This gave me an ever-increasing population of tokens, which I would Second Harvest into just an insane amount of even more. Likewise, if Avenger was not on the field and I had the mana via Cryptolith Rite, I could literally just blink two Jeskai Barricade against each other. I also ran Oblivion Sower, which was really beginning to piss everyone off.

I was eventually at 180+ life. My opponent running Dragons was splashing other colors for sideboard trickery, and he hit my entire board with Sleep. Everything tapped out and he swung for a fair amount of damage. My other opponent then proceeded to beat me down as well. All told, I took 140+ damage before it got back to me.

So, I just started blinking my guys again using more tricks and playing a second copy of Avenger and ended up getting 100+ life right back.

I did eventually lose, not because I wasn't large enough to win - oh no I definitely was. I was just having so much darn fun that I wanted to see how long I could make the game last. Eventually I ran out of spells to keep me afloat.

But one of the spells that kept me going was a playset of Dawnglow Infusion, which REALLY fueled their rage toward me.

So there, that's my story :3 Idk how to make that into a card...


Savior of Zendikar

Legendary Creature - Plant Angel

Flying, Hexproof

When Savior of Zendikar enters the battlefield, you may put a land you control onto the battlefield.

Whenever another creature enters the battlefield under your control, you gain life equal to it's toughness.

, : Return Savior of Zendikar to your hand.


Same challenge

October 15, 2018 8:07 p.m.

I've done this kind of challenge twice now. One before I was on medication for my depression, and one when I was but that medication wasn't a good fit for me so it still made me really bland and stuff.

But I got something that works really well, and I finally feel like for once in my life I actually have a personality. So, here's to that.

Typical Timmy, Curious Student

Legendary Creature - Human

Whenever you cast a spell, you may scry 1. Whenever you cast a spell with converted mana cost 4 or more, you may draw a card. Whenever you cast a spell with converted mana cost 8 or more, you may draw two cards instead.


A passion I've always held was learning. Anything I can find. I'll read up on city ordinances to learn why things are set up the way they are, or I'll watch videos on climate science, or I'll read books about politics. I just enjoy learning new things, even if it never plays a role in my life.

Keep it going. A card for yourself.

October 15, 2018 4:17 p.m.

Because reasons.

Goblin Chainbreaker

Artifact Creature - Goblin


When Goblin Chainbreaker enters the battlefield, it deals 1 damage to each other creature, each Planeswalker, and each player.

If you paid 6 or more life to cast Goblin Chainbreaker, return it to your hand after it enters the battlefield.


Make a creature with power and toughness set at 12/1.

You read that right. 12/1.

October 15, 2018 3:18 p.m.

DwaginFodder lmao I love it

October 15, 2018 1:11 p.m.

Lol I was actually more concerned about his +1 repeating the process. Should have made it a minus ability for that.

But turn 6 to bring out and four more turns to ult? You sort of deserve an emblem that says "You win the game if you attack." at that point, lol

October 15, 2018 12:33 p.m.

Goblin Riotstarter

Creature - Goblin


Riot - When Goblin Riotstarter enters the battlefield, if it attacks the same turn it entered, it deals damage to target creature equal to the number of attacking creatures you control.


Enraged Thrasher

Creature - Minotaur

Enraged Thrasher must attack each turn if able.

Riot - Whenever Enraged Thrasher attacks, you may have it gain +X/+0 until end of turn where X is the number of attacking creatures you control. If you do, sacrifice it at the end of combat.


Del-Nami, Ensnaring Torment

Legendary Creature - Demon

Flying, Trample

Riot - Whenever Del-Nami, Ensnaring Torment attacks target opponent reveals their hand. You choose a card with converted mana cost equal to or less than the number attacking creatures you control and they discard it.


Del-Nami would be a decent match against UWx if you run him with tokens.

Most Riot Cards would be a little conditional or have a high cost to them such as with the Minotaur. But you're getting a relatively strong boon out of it.

Raging Inferno


Raging Inferno deals 6 damage up to three different targets.

Riot - Raging Inferno deals 6 damage to an additional target for every two creatures you attacked with this turn.

Rakdos, Master of Torture

Legendary Planeswalker - Rakdos

+1 Target opponent discards a card at random and loses 2 life. If that card was a land, repeat this process.

-3 Rakdos, Master of Torture deals 6 damage divided as you choose among any number of targets.

-8 You get an emblem with "Creatures you control have 'Riot - Whenever this creature attacks, it deals damage to target opponent equal to the number of attacking creatures you control.'"


Sorry, I was having a lot of fun :3


October 15, 2018 11:25 a.m.

2 - 3 depending on your match up.

Obviously if you're against a heavy creature deck, three is better. I get matched up against 2-drop wizards and such a lot, so it's a good universal wipe.

So I run two and sideboard one.

October 15, 2018 11:01 a.m.

Bobbbyyy, here is your tax.

Cost of Life

Enchantment - Curse

Enchantment Player.

Whenever a creature enters under enchanted players control, that player exiles it unless they pay 2 life.

Okay, onto Lord_Teagan's challenge.

October 14, 2018 11:19 p.m.

Orzhov legend is up first. I'll reissue the last challenge.

Obstrani, Vengeful Ghost

Legendary Creature - Spirit

Defender, Hexproof

Lifedrain (As long as you control this permanent, you may cast spells from your graveyard without paying their generic printed cost. Instead you may pay that amount in life. Exile that spell if it would return to the graveyard.)


An example of how Lifedrain works.

Price of Freedom


Destroy target creature.

Lifedrain (You may cast this from your graveyard by paying 3 life instead of paying mana. Colored costs are still paid. Exile this spell if when it returns to your graveyard.)

Make a Dimir Planeswalker who supports Surveil.

October 14, 2018 10:58 p.m.

Market Sifter

Creature - Horror Rogue (Rare)

Whenever you Surveil, target opponent loses 1 life for each card you put into your graveyard.

The "five seconds rule" does not apply to death.


For context of the flavor text, the artwork would be of a merchant reaching down for an apple that fell off his cart and rolled into the adjacent shadows. The perspective would be from the horror lurking within the shadows, looking up at him with it's claws reaching toward his hand.

This card can essentially eliminate your opponent if you have out Doom Whisperer.

Make a Guild-aligned Planeswalked for any of the five we got in Guilds of Ravnica, and they must be able to use that Guilds new mechanic in some capacity. Bonus points if it gets a highlight in two of the three abilities.

October 14, 2018 9:22 p.m.

So first thing's first, I like to go heavy on creatures. Creatures are ultimately what lets you win unless you do some jank combo or are super into burn.

I find a lot of success with Ritual of Soot. I play 2x in my deck and it works beautifully.

I also run 3x Ravenous Chupacabra. I like how it lets me pick off whatever is harassing me the most while giving me a 2/2 body. It also survives Ritual of Soot, which really sets players aback.

If you'd like a more controlling aspect, you can run 4x Kitesail Freebooter alongside 4x Assassin's Trophy which will really hinder them.

I match up against a lot of burn (monored, sometimes Boros), and some burn/control (Izzet burn & counter). Not much experience with UWx. But it's the same concept, more or less.

I find creature recursion is key here. Let them waste their spells on cards they assume are threats, then bring those threats back out.

For this, I find Jungle Creeper and Gravewaker work the best.

Jungle Creeper is nice as an early-game to mid-game blocker. The downside here is that in order to go from the graveyard to the battlefield in the same turn you need 8 mana of two different colors. So this is really a card that will trade off back and forth between turns.

Gravewaker is really good because you can bring anything back straight from the graveyard to the battlefield for 7 mana of one color. He's great as a late-game boss that can go toe-to-toe with most dragons / drakes in the game.

Additionally, there is Demon of Catastrophes which you can get out T3. You Llanowar Elves T1, Jungle Creeper T2, sac JC and Demon of Catastrophes T3. T4 you can Ritual of Soot to clear the board and swing for 6, and T5 bring JC back to your hand or play a Planeswalker or whatever you want.

Like I said, I play heavy on creatures and use them to build off of each other. I understand that's a completely different deck design from what you've got, but you asked for advice and that's mine.

Also, there's that new Severed Strands that works well with JC / Gravewaker. Idk about it though. I don't run it, but I thought I'd mention it.

October 14, 2018 8:25 p.m.


Big *** Monster Deck

Modern TypicalTimmy


Finished Decks 311
Prototype Decks 244
Drafts 0
Points 9190
Avg. deck rating 2.40
T/O Rank 3
Helper Rank 138
Good Card Suggestions 12
Last activity 16 hours
Joined 2 years