Watcher for Tomorrow

Watcher for Tomorrow

Creature — Human Wizard

Hideaway (This creature enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.

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Set Rarity
Modern Horizons (MH1) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Watcher for Tomorrow Discussion

Ize19 on Solaria

1 week ago

Ok, so I've been thinking about how to make this deck budget, since I've seen some interest in that, and my maybeboard has my answer. I don't think it's as good as this version, but it might still pull off the strategy.

In place of the Aether Vials, you'd put in Call to the Kindred, which provides both card filtering and a free uncounterable creature every turn. The best target for Call is a changeling, so since you wouldn't need Watcher for Tomorrow's filtering as much, you'd replace him with Universal Automaton. And of course, protecting the enchanted changeling would be high priority, so the Dispel in the sideboard would be mainboarded, replacing Arcane Adaptation.

Since Call doesn't come down until turn 4, you'd be more reliant on having an early Champion of the Parish and some Unsettled Mariners to buff and protect him, so it's not as reliable as the actual build, but it's much cheaper!

Clintone on How do Cryptoplasm and similar ...

1 week ago

Let's say I just put a Cryptoplasm and a Cryptic Annelid and a Watcher for Tomorrow card into play. On my next turn, I choose to make Cryptoplasm into a copy of the Cryptic Annelid. Cryptic Annelid reads: "When Cryptic Annelid comes into play, scry 1, then scry 2, then scry 3."

Would Cryptoplasm changing into a copy of the Cryptic Annelid count as a new Cryptic Annelid coming into play and allow me to engage in the aforementioned scrying each time it happens?

What if I use a Mimic Vat ability to create a copy of Watcher for Tomorrow every turn that will be exiled at the start of the next end step. Watcher for Tomorrow has a hideaway ability that lets me exile a card from my deck when Watcher for Tomorrow enters play then place it into my hand when Watcher for Tomorrow leaves play.

Could I use Mimic Vat and Watcher for Tomorrow to gain a new card every turn that way?

Finally, going back to the Cryptoplasm, could I, each turn, alternate between making Cryptoplasm into a copy of the Watcher for Tomorrow card, then the Cryptic Annelid card, and back again, scrying with the Cryptic Annelid ability, then gaining a card with the Watcher for Tomorrow ability every turn after that so long as the three cards are in play?

Ize19 on Familiar's Ruse - Watcher for ...

2 weeks ago

I get the basic utility of using Familiar's Ruse to return Watcher for Tomorrow to your hand (counter target spell, bounce your creature with ETB ability, put exiled card into your hand), but I'm unsure of the specifics.

Do you get the exiled card put into your hand before you counter the spell? What if somebody counters your Ruse, ie play Veil of Summer in response? If the exiled card was another counterspell, could I cast it in response to their Veil, or has it not entered my hand yet?

I'm not sure about this gameplay, I'd appreciate some help. Thanks so much for your time!

Xica on Please help with a budget ...

3 months ago

Your maindeck severly lacks both interaction & ways to close out the game.

I mean that you only have threats that win slowly, and your interactions is very limited, and doesn't stop the opponent from exectuing their gameplan (4x path is not enough, and Remand goes pretty badly alongside Spell Queller , as it does very little to protect it).

In general you want Growth Spiral in your deck if you want to "skip your third turn" in the sense that you want to have 4 lands on turn 3 WHILE holding up mana for interaction.
The deck plays a single 4+ cmc card - this i would dare to say that its just 4 card in the 75 to do very little - its wasted space.
(The best example of when to play this card is sultai wilderness teachings control - which wants to hold up counterspells on t2, then have man for Cryptic Command or Wilderness Reclamation )

Using Eladamri's Call to get a creature basically means you paid an extra GW to get said creature. I would dare to go as far as to say the card is close to useless if your deck is not built to abuse the interaction of given specific card. Your is not - as all of your cards (in theory) should create extra value together unlike with something like the vizier druid combo which is looking for those exact cards. Nor do you play silver bullet cards that hose strategies so bad that you auto win once said cards resolve.



In theory you should have some way to win the game in your deck.
If you build a flicker deck, then there are plenty of card that do this far better than what you have (and speed matter, as there are decks like tron where you must shut the door on them, unless you are some draw-go control list), so some example cards:
Blade Splicer
Wall of Resurgence
And imho its a sin to leave out some of the best card draw and selection engines this archetype can offer:
Mulldrifter <- for 3 mana and ephemerate you draw 4 cards and get a flying body
Watcher for Tomorrow
(and playing some sort of mass flicker to survive board wipes - aka hate cards against creatures - might be a good idea Eerie Interlude & Ghostly Flicker do this fine)

MoonageDaydreamer on 8 Mystic

4 months ago

I have been constructing my own Mystic Snake/Frilled Mystic deck, and I run Watcher for Tomorrow for early card advantage in addition to Coiling Oracle and Nulltread Gargantuan funny enough. I've only playtested the Gargantuan thus far but someone else I saw online seemed to enjoy it (cannot remember name). Cackling Counterpart is real versatile, too for 8+ Mystic. Here is my deck, if you want to see how it goes together.

SideBae on BragoSTAX

5 months ago

Hey man! I got a few suggestions:

  1. Vintage Xerox-style cards are very powerful in EDH. Ponder and Preordain belong in pretty much any blue deck, and Brainstorm is good if you put in three or four more fetch lands to prevent yourself from getting Brainstorm -locked. Between them, these three will make sure you get to what you need and past what you don't; they may not look good, but they're busted. Some fetches (outside the Zendikar/Onslaught cycles) to consider: Grasslands , Flood Plain , Bad River (which will all grab your Hallowed Fountain and Prairie Stream ), Evolving Wilds , Prismatic Vista , etc.

  2. Swords to Plowshares is the best spot-removal in the game... I suggest running it, even though I'm generally against one-for-ones in EDH as usually they're simply not efficient enough; however, Swords to Plowshares is one mana, does not ramp your opponent like Path to Exile , and a single one-for-one is alright.

  3. Narset, Parter of Veils is an EXCELLENT card I see you're running. Consider universal mass-draw to accompany her: Timetwister is the best, but as it costs the same as a used car, Windfall is a much more common option.

  4. You've got a good amount of artifact ramp, but there're some other rocks you should consider. Talisman of Progress is a really good two-mana mana-rock you should consider, and Voltaic Key / Manifold Key pair well with your Mana Vault and Basalt Monolith . Even if your general is flickering the vault so it enters untaps, the keys will make two additional mana.

  5. Whir of Invention is an artifact-tutor to consider. If you have access, Transmute Artifact and Reshape are also great. These will get whatever Stax piece you need, or, more likely, find your Isochron Scepter if you have Dramatic Reversal in hand.

  6. Silence is a good form of combo-protection. On the turn you want to go off, it can be difficult to ensure that you're not facing any counter magic. Silence is a must-counter that you can use to blank an opponent's turn if necessary.

  7. There are some other flicker-able cards in your colors you should consider. Watcher for Tomorrow is a good way to Impulse every time you trigger your general. Rishadan Cutpurse is similar to your Rishadan Footpad , though being less mana to cast is significant; since Rishadan Footpad is four mana, it'll be competing with your general to be cast. I'm not sure if it's quite good enough for a final list, but I've seen Ichor Wellspring in a lot of Brago lists. If you choose to run snow-covered basics, Arcum's Astrolabe seems straight better than the wellspring. Finally, Snapcaster Mage can be BUSTED if you have the funds to get ahold of it.

  8. I see you have the Archaeomancer + Temporal Manipulation loop. Have you considered Savor the Moment instead of Temporal Manipulation ? If you flicker your general and three mana in rocks, you can pull off the loop with less mana (your general untaps the mana and himself).

  9. Depending on your meta, Devout Lightcaster seems like a pretty busted flicker target. Similarly, consider Chill , Sphere of Law and Tidal Control .

Good luck! Hope this helps.

KongMing on Wizard101 | FREE Download | Play Now!

6 months ago

It looks like Watcher for Tomorrow will trigger twice on the Hideaway. I dunno, I could see this as being a good alternative to Sage's Row Savant . The big downside is that the card doesn't go straight into my hand, though I do get to fish through four cards, which is pretty powerful.

rewwer on Wizard101 | FREE Download | Play Now!

6 months ago

Hey, definitely not a blue player, but the new Watcher for Tomorrow seems pretty good. It does fit in both as a cheap wizard but more importantly as a pretty good card draw engine :) Does anyone have an idea if the ability works with your Commander?

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