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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Liquimetal Torque
Artifact
: Gain .
: Target permanent becomes an artifact in addition to its other types until end of turn.
king-saproling on Meria x Rocks
1 month ago
No Grinding Station?
Also it might be cool to create pseudo-Battered Golems by combining cards like Blisterspit Gremlin, Dwarven Patrol, and Nettle Drone with cards like Liquimetal Torque, Liquimetal Coating, and Ashnod's Transmogrant.
You might consider these too: Kessig Flamebreather, Lambholt Raconteur Flip, Keen Sense, Snake Umbra, Illusionist's Bracers, Battlemage's Bracers, Cemetery Prowler
EtEarello on Legends Never Die
4 months ago
NV_1980 The thing about Heroes' Podium is that it's a bit expensive and more geared towards winning with combat damage, rather than how the deck usually wants to win: sacrificing creatures for value over and over. Most of the time the zombie tokens won't even be legendary. As for Liquimetal Torque, it's just a good piece of 2 mana ramp for a deck that wants to play its commander as early as possible.
NV_1980 on Legends Never Die
4 months ago
Heroes' Podium seems well suited to this deck. I'm a bit confused about Liquimetal Torque; what's its function in here?
LynxGoddess on Alela's Huge Goads
6 months ago
Tsukimi Sure thing! Feel super free to keep those pet cards around, big haymakers are really fun even if they can be a bit win-more. If you find the big expensive cards get stuck in your hand too often, you can go ahead and make som changes later anyways!
For now though, if you'd like to keep to the theme, you might be interested in Crippling Fear perhaps? It's a cheaper tribal board wipe, but might not have quite enough oomph. Or maybe lean in real hard for Plague Wind just because you can even though you'll probably never have the mana for it (except if you pull off coffers/urbog stuff), what do I know?
As for mana rocks, there are a few that might fit the bill:
Coldsteel Heart is simply both diamonds at once for starters.
Liquimetal Torque, Fractured Powerstone, Thought Vessel and Prismatic Lens all add colorless mana while lens can mana fix for you as well.
But perhaps Pillar of Origins or Pentad Prism might be the rock of choice here?
McDeity on Eldrazi and Artifacts
6 months ago
To both empty your hand faster and ramp to the titans, you might go extra heavy on the ramp.
"Freebies"
Mana Crypt
Mana Vault
Sol Ring
Two drops Everflowing Chalice Coldsteel Heart Fellwar Stone Prismatic Lens Obsidian Obelisk Ebony Fly Fractured Powerstone Guardian Idol Liquimetal Torque Mind Stone Planar Atlas Thought Vessel The Irencrag
Three drops Basalt Monolith Metalworker Palladium Myr Worn Powerstone
Four drops Hedron Archive Ichor Elixir Sisay's Ring Stonespeaker Crystal Thran Dynamo Ur-Golem's Eye Firemind Vessel
Fives or Higher Gilded Lotus Dreamstone Hedron Chromatic Orrery
Weirder ones Blinkmoth Urn Foundry Inspector Metalworker Forsaken Monument
awesomedude20 on EDH Karn, Silver Golem
9 months ago
Wouldn't Liquimetal Torque be a good include for ramp? If you don't want to use it for mana, you can tap it to turn something into an artifact, which HAS to have some kind of a utility I would think lol. If only to turn something into an artifact, so that you can then animate it to have it get caught in a boardwipe, or any number of other applications. Most important thing is, it's a 2 drop ramp source lol
griffstick on Kenessos, Priest of Thassa
10 months ago
Besides artifact ramp has become really good these days. Most of them add additional effects. Cards like
I'm gonna stop there.
thefiresoflurve on Raining Lava
10 months ago
Hey!
So, for prioritizing cuts: I'm starting with anything > 1 CMC, since your 1 CMC instants/sorceries are free. Next, I'm thinking of anything that doesn't synergize with instants and sorceries.
Defiler of Instinct - pretty self-explanatory: only interacts with red permanents.
Professional Face-Breaker: Combat damage isn't what this commander/deck/Storm does. For this reason, I'd also drop all 3 of your Battles. Your other opponents certainly aren't going to help you get Invasion of Karsus Flip to flip.
Ignite Memories: can go. There are better ways to deal damage to players, most of which are already in here.
Goldspan Dragon: this could almost work, but I don't think you have enough instants that target creatures. It's also a bit too tempting of a build around in the 99, IMO. (With it and Urabrask Flip, you can target it with 2 CMC spells and break even...)
Possibility Storm: am I missing something here?
Price of Glory - depends on how much blue you face, I guess. I wouldn't run it in a deck built around Storm or Instants, but YMMV.
Sunbird's Invocation - just horribly overcosted for what it does, IMO. For comparison, Approach of the Second Sun is 1 more mana to literally win.
Caged Sun - seems like overkill with your commander doing what it does, and probably vastly too slow at 6 CMC.
Helm of Awakening - you barely use generic mana here. I get the feeling this would benefit you least in most matchups.
Liquimetal Torque - ? Yes, you Have Galvanic Blast. Is there anything else I'm missing here?
Hope that helps, GL and happy building!
Have (3) | reikitavi , orzhov_is_relatively_okay819 , Azdranax |
Want (4) | concorde , Nacht_Falcon , Skullzer7 , Butcher1981 |