|Commander / EDH||Legal|
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|Commander 2013 (C13)||Rare|
|2012 Core Set (M12)||Rare|
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2, T: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
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Druidic Satchel Discussion
1 month ago
So, as a blunt overall comment: your token deck needs more token generators. If you're using Sporesower Thallid, there are a bunch of other decent Thallid synergy cards that would generate tokens. Thelon of Havenwood, Sporoloth Ancient, Utopia Mycon, Savage Thallid. Nemata, Grove Guardian and Verdeloth the Ancient might be good options.
1 month ago
Thanks, AmbivalentAnswer! It's probably the most fun to play deck I currently have. Of course it's limited by its colours (no interaction with enchantments etc.), but the things it can do it does fantastically. Against creature-based deck that don't utilize +1 counters.... well, let's just say I never have a shortage of cards. :-D
Druidic Satchel is a nice touch indeed, isn't it?
1 month ago
As always, this deck seems well made and effective, Woiteck. In particular, I love the way you've used Druidic Satchel; it's certainly not the first card to come to mind when thinking about Rakdos -1/-1 counters but I can see how it would be effective, maybe even surprisingly so. It would contribute to your ramp or even provide 1/1 bodies with which you could chump and then snipe with your own Scorpion God for that sweet card draw. Worst case scenario of gaining a bit of life is a decent enough use of extra mana you've got lying around. While this looks quite brutal against creature-based decks, this is probably the most intrigued I've been by a Rakdos deck and commander. I've actually been working on a mono-green deck that's all about manipulating the top of my library in which Druidic Satchel should hopefully do some work. ( :
mookman288 on Narset
2 months ago
Echoing the first comment, here are some suggestions for actual haste cards which are budget driven:
And additional help with getting out land:
5 months ago
You need to lose those mana rocks in favor of land ramp, especially because of your commander's ability.
There's like a ton other that are just better than rocks (since you're playing green/white), but these are some of my personal favorites.
5 months ago
11 Creatures! That's scary as hell. I like the ramp and I get that the creatures are somewhat not as needed given you have so many token generators in the deck, but I still run a bit more. Look for cards that will trigger effects when other creatures come into play (or die, as you sacrifice them a lot. I am now considering Goblin Bombardment). Your play style is all about pump and sac, but I noticed you wanted other win scenarios. I got your original playstyle adds, the traditional Swarming adds, and just some quality of life to look for. Sorry it's a lot.
Sac Win Adds:
- Thromok the Insatiable : The ultimate way to Sac your own creatures and become the scariest guy around.
- Stalking Vengeance : You won't have problems ramping in this deck, this allows you to sac kill one player, proc kill another.
- Descent of the Dragons : Sac AND buff. Can't get much better in your original play style.
Swarm Win Adds:
- True Conviction
- Juniper Order Ranger
- Tana, the Bloodsower
- Signal the Clans
- Coat of Arms
- Assemble the Legion
- Iroas, God of Victory
- Mirror Entity
- Stonehoof Chieftain
- Domri Rade
- Champion of Lambholt
Quality of Life Adds (for both styles):
- Warstorm Surge + Triumph of the Hordes combo (have you ever spawned 10 saps in one play? Win the game next time. This also works with creatures dying and proc'ing Stalking Vengeance)
- Hull Breach (much loved and forgotten card)
- Eldrazi Monument
- Spidersilk Armor (A much forgotten card that I've loved forever)
- Growing Ranks
- Sundering Growth
- Druidic Satchel (card advantage)
- Second Harvest
- Saproling Symbiosis
- Xenagos, the Reveler (your best ramp ever)
Obviously none of this is required. And it would be hard knowing what to put in and/or take out because of the many directions Rith, the Awakener can go. Bringing up Earthcraft though, it's not completely needed unless you want to run Squirrel Nest for the infinite token generator win scenario.
7 months ago
What has your experience been when using Druidic Satchel ? I've been experimenting with it and am curious what other's experience has been.
7 months ago
To be honest recently I dont have quite much time to play. Work and familly eat all my free time.
But still I manage to play a bit and I was quite happy how deck is playing :-)
Flamekin Village - Totally agree with you I too had thought about replacing this card.
Hanweir Battlements - I will keep it for now (it doesnt enter tapped) but maybe throw it out in the future.
Boseiju, Who Shelters All - I will consider about adding it in.
Cavern of Souls - lets say its quite expensive card to give my commander chance not to be contered.
Command Beacon - was in maybeboard, but I dont want to overload my deck with coloress, nonbasic lands.
Druidic Satchel - is too slow imho.
Coercive Portal - in 1 vs 1 games maybe.
So for now I dont quite see any nice replacement for Howling Mine. I supose we just have to wait for the MTG gods give us something more appropriate in the foreseeable future, or just cut it for something completely different.
Sure I will be happy to play mate :-) just need to finde time. Btw what time difference we have now?