Epic Experiment


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Mythic Rare
Return to Ravnica (RTR) Mythic Rare

Combos Browse all

Epic Experiment


Exile the top X cards of your library. For each instant or sorcery with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.

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Recent Decks

Epic Experiment Discussion

Spirits on Mizzix, the Storm EDH

1 week ago

Hi mith_mandos,

I've found Epic Experiment to be pretty good, exactly as you mention though, I am not themed, in an deck it wouldn't work very well because it would cast for =0. For me, it mostly draws, removals, and pulls me into my combos, even if it overloads my graveyard, I have quite a bit of graveyard recursion to get started if the combo pieces are in there, or even a Mizzix's Mastery. Totally makes sense why it's not an include in your build.

mith_mandos on Mizzix, the Storm EDH

3 weeks ago

Hi Spirits,

Good suggestion with Whir of Invention, I think I went with Reshape because I found that the additional cost was a significant draw back (although I do like the fact that whir is instant speed). I only run 12 artifacts, mostly just for ramp; I find by the point I am casting reshape I have enough experience counters that I don't really need that Sol Ring or Great Furnace anymore and would much rather have my Alhammarret's Archive or Sphinx-Bone Wand. As for the delve cards, you do make a good point about the flashback. My deck has more of an costed theme and wants to get high value of experience counters so the value of casting them once is often worth it, but I can see how it may not work the same in your build. Might I ask what your experience with Epic Experiment is like? I personally have found it underwhelming, but again maybe it is because my deck is more [x] costed themed. It just always looks sort of sad next to the green equivalent of Genesis Wave. I feel like the last time I cast it for x = 10 and I only hit like 3 relevant spells.

Vaan on Izzet Recursion (yes, it is)

1 month ago

Since your finishers depend on how many instant and sorceries you have on your graveyard i would run Cathartic Reunion and Contingency Plan as my card draw to help fill the graveyard. Epic Experiment is super fun and i would totally try to fit 1 or 2 on the deck.

If you don't expect to play against lots of Lightning Bolts consider Spellheart Chimera as another payoff creature.

Melek, Izzet Paragon can be really good if left unchecked, you should try it out.

Rabid_Wombat on In the Lab of the Mad Scientists

1 month ago

Nah man....with respect Bonus Round is totally Insane in this deck.

Cast Bonus Round followed by a Mana Geyser (x2) then Epic Experiment (x2) - GG.

Pulled this combo off last week and the entire table scooped with one guy saying :"That was impossibly cool!"

rockleemyhero on NapoleonBonaparte

2 months ago

So I got Turnabout, Brainstorm, Condescend, Epic ExperimentF, Fact or Fiction, Dig Through Time, Counterspell, Impulse, Rewindfoil iconF, Steam Augury, Thought Vessel, Tezzeret's Gambit, Ponder, Preordain, Deep AnalysisF, Reliquary Tower, Shivan Reef, Sulfur Falls, Baral, Chief of Compliance, Young Pyromancer, Goblin Electromancer, Guttersnipe

I believe that's about $45 worth of stuff if I counted correctly. No idea how I'm gonna ship all of that affordably haha. Feel free to copy and paste this into a trade if you want to work something out :)

Gamernatic on Budget Izzet Counterburn

2 months ago

Love the deck idea- I myself have always wanted to build an Izzet spellslingers deck.

My main advice would be to cut Melek, Izzet Paragon and Epic Experiment. these are both only good if you have a lot of mana, which izzet isn't really known for. You want to be able to cast most things in your hand, and fairly quickly too. Maybe some more card draw effects, like Serum Visions? Or you could just run Delver of Secrets  Flip for a more aggro, low-to-the-ground build.

hardhitta71194 on The Izzet League

2 months ago

We seem to be playing different versions of the deck, which is understandable. A lot of the cards you suggest are above my budget, and you suggest cutting cards that I specifically mention in my description that are pet cards of mine. I built the deck so I could play all the awesome U/R spells that would never work in Modern.

You keep saying I don’t care about tokens but I do, I’ve built the deck around them. Young Pyromancer, Talrand, Sky Summoner, and Dragonshift being my wincons. And Call the Skybreaker is another of my wincons. It gets rid of the many excess lands I have from drawing so many cards and turns them into threats. You don’t need other wizards to make Docent of Perfection  Flip good, it’s great on its own and is very easy to flip.

I’ve also tried counterspells in the deck and they were bad in my experience, I rarely ever hold up mana for them and hitting them on Epic Experiment feels really bad. My playgroup also stays away from extra turn spells because turns end up taking so long. I already have Blue Sun's Zenith in the deck. I’m also aware that Baral is better than Electromancer but with so few counterspells there isn’t much difference, I’ll upgrade it eventually.

Torrential Gearhulk could be good in the deck, but I don’t own one and I do own Snapcaster Mage for my Modern deck but I could see running both.

Thanks for the suggestions and comments! Hope I didn’t sound rude, I really do appreciate it but you’re suggesting cutting most of my favorite cards in the deck.

TheDevicer on CMC control

2 months ago

It comes down to discipline and making concessions. To give yourself a real treat, go look at some competitive EDH decks. See how low their curve is and just how many sources of ramp they run. Look at this list, for example.

I'm not saying you need to go to these extremes, but it helps if you think about your CMC. Also, make sure your ramp can be played early. Thran Dynamo and Gilded Lotus are common noob traps.

As for keeping your CMC low, when thinking about card choices, try to crystallize why you want a certain effect and then see if you can shave off cost. Take Cryptic Command for example. Very costly to cast while often being used as a simple counter. If the primary reason you want to run the card is to counter stuff, run the leanest possible unconditional counter you can find. It's ok if they have a drawback as long as they're ultra efficient. Think Arcane Denial, for instance. On the other hand, lets say you want one of your big draw spells to have some versatility to it. It's ok to run Mystic Confluence. Just think about why you want certain cards in your deck and what purpose they're supposed to serve.

Finally, don't get completely hung up on optimizing stuff to the point where you struggle to include pet cards and stuff you really love. If you end up having a better time because you just had to have Epic Experiment in your deck even though it's probably not the optimal choice, that's still fine.

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