Noxious Ghoul

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Uncommon
Legions (LGN) Uncommon

Combos Browse all

Noxious Ghoul

Creature — Zombie

Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.

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Recent Decks

Noxious Ghoul Discussion

elgosu1337 on Josu Vess EDH

1 week ago

Diregraf Colossus and Noosegraf Mob are good zombie makers. Noxious Ghoul turns those zombies into removal. Razaketh, the Foulblooded and Sidisi, Undead Vizier let you convert your tokens into whatever card you need. Magus of the Coffers is another good ramp card.

goodair on Sidisi: all engines go!

2 weeks ago

Deranged Assistant & Millikin ramp/incremental mill/ keeping creature count high
Maze of Ith allows you to be more reckless with sidisi or more importantly kessig cagebreaker
Noxious Ghoul if your vs heavy token builds
Pathbreaker Ibex doesn't have haste like craterhoof, but its huge other x/x creatures
Vizier of Many Faces clone you can cast from your graveyard
Perpetual Timepiece, Memory's Journey graveyard protection
Svogthos, the Restless Tomb

multimedia on TSG Zombie Tribal

2 weeks ago

Hey, great looking budget Commander deck.

Windfall seem quite good here getting Zombies into the graveyard for Scarab and drawing cards. Consider upgrading Darksteel Ingot with Coalition Relic? It's $5 and still going down; it was just reprinted in Masters 25. Counterspell is going to be hard to cast, any card really. I don't think you need Counterspell because the only thing you really need to counter are exile effects of your creatures or graveyard. Arcane Denial and Negate can do this and only have one blue in their CCs, which is a big difference.

Consider including some more budget Dimir dual lands:

Carrion Feeder is a good one drop Zombie as a no cost sac outlet who can pump itself especially with Gravecrawler. Noxious Ghoul is pretty amazing with Zombie tribal this guy can scare all your opponents and wrecks tokens. Nightscape Familiar can reduce the CMCs of quite a few cards here especially Scarab.

Good luck with your deck.


Saljen on The Scarab God and Zombie Tribal

1 month ago

Some cards I'd recommend:

Temple of the False God - Solid little bit of EDH ramp.

Caged Sun/Gauntlet of Power - Since you seem to be going high mana and abusing anthems, these could be strong.

Door of Destinies - This card is surprisingly strong. A little slow to turn on, but left unanswered it can win games.

Ghoulcaller Gisa - You can sac anthem'd up zombie tokens to produce a ton more zombie tokens that come in just as large as the one you sac'd. It can be quite a fun card.

Lord of the Undead - The last zombie anthem that you're missing, other than Mikaeus, the Unhallowed and Death Baron.

Noxious Ghoul - Effective non-zombie board wipe when paired with tons of spells in your deck.

Plague Belcher - Secondary wincon for your sacrifice combo.

Wonder - Gives all your zombies flying!! Works great with Buried Alive.

Unearth - Brings back pretty much all of your zombie anthems, which are primary targets for removal.

Counterspell - I know you got mana drain, but counter spells are so powerful and this is the second best one.

Hinder/Spell Crumple - Yet these ones also let you counter your opponents commander in a way that they can't send it back to the Command Zone.

Soul Manipulation - Pretty sweet situational counter/draw. I find a lot of use out of it.

Endless Ranks of the Dead - Slow... Sure... But so much fun. Super strong if unanswered.

Vanquisher's Banner Another anthem that also gives crazy draw.

I have a bit more counters in my zombie deck, and Grimgrin is my commander so the deck focuses more on the Gravecrawler combo. Here's mine if you want to check it out:

Mtgmyth on ZOMBIES!!! "Ach! Hans, Run!"

1 month ago

Ok, are you playing in MTGO or paper? Either way, here are the cards I might take out, either because they are too slow, or they are better in multiplayer (or they are just bad). Dark Salvation, Prized Amalgam, Noxious Ghoul, Liliana's Reaver, Army of the Damned, Crux of Fate, Vanquisher's Banner, Noosegraf Mob, Vindictive Lich, Dread Summons, Endless Ranks of Dead, Altar of Dementia, Sol Ring, Undead Alchemist, Kindred Dominance, Geralf's Messenger, Never / Return, Call to the Grave Grimgrin, Corpse-Born. You could definitely take out others as you play the deck.

Here are some good cards that would be good to have, but not all will make the cut. Rings of Brighthearth, Basalt Monolith, Talisman of Dominance, Arcane Denial, Counterspell, Lim-Dul's Vault, Swan Song, Pact of Negation, Snapcaster Mage, Jace, Vryn's Prodigy  Flip, Toxic Deluge, Damnation, Leyline of Anticipation, Vedalken Orrery, Teferi, Mage of Zhalfir, Thought Vessel, Glen Elendra Archmage, Commander's Sphere, Solemn Simulacrum, Gilded Lotus, Cyclonic Rift, Overwhelming Denial, Search for Azcanta  Flip, Forbid, Bloodchief Ascension, Urborg, Tomb of Yawgmoth, Underground Sea, Sunken Ruins, Cavern of Souls, Ancient Tomb.

I'm sure there are many other cards that would be great in the optimized version of this deck, but these are the ones I can think of right now. Also, I am not extremely familiar with the current meta of MTGO(?) 1v1 commander, so there may be cards that are good because of the meta. You will want to do some research and you will definitely make changes as you play. Have Fun!

DrukenReaps on Need help for a Budget ...

2 months ago

I often start here to get general ideas:

https://edhrec.com/commanders/thraximundar

Somehow Rooftop Storm is still cheap.

Interestingly since Thraximundar is a zombie you could do all the zombie lords for buffing and such. It makes for a more robust voltron since it still buffs the commander but also has more than 1 or 3 creatures.

Diregraf Captain, Lord of the Accursed, Cemetery Reaper, Undead Warchief, Zombie Master, Noxious Ghoul, Risen Executioner, Liliana's Mastery, etc.

Unscythe, Killer of Kings

ersatz_olorin on He won't die even if killed

2 months ago

Noxious Ghoul so no one can block your army of the undead.

Door of Destinies so all your undead are beefy.

You have access to blue so maybe Cyclonic Rift to give yourself an open board.

Call to the Grave will also clear the board.

Max121212 on 2 Questions - Help with ...

2 months ago

...man thats tricky!

Thanks again Parasympathetic.

I totally get that Planeswalkers thing now.

If you don't mind I'd like to throw a curveball your way about the simultaneously resolving thing.

Again using Living Death.

Lets say that I have in play 3 Butcher of Malakir and in the graveyard 3 Noxious Ghoul

(never mind what the other player has).

My understanding now is that each of the Butchers will trigger 3 sacrifices, 9 total.

With the Butchers it's kind of like each one died last.

Died last, taking the others into account as if all others died before them.

...but if this was an accurate description of what resolving simultaneously means then what is this to the Ghouls...?

'Entered' last, taking the others into account as if all others 'entered' before them.

If this was the case then each Ghoul would only do -1, -3 in total (opposed to -9).

It's as if any description of 'simultaneous' would need to change depending on what we're talking about at the time.

Such as...

Wrath of God = "all exit last"

Patriarch's Bidding = "all enter first"

Seems a bit nuts.

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