|Commander / EDH||Legal|
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Creature — Zombie
Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.
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Noxious Ghoul Discussion
2 days ago
I would highly recommend these zombies and zombie cards to spruce up your game, Relentless Dead, Highborn Ghoul, Diregraf Colossus since every zombie you play once he comes out now is that zombie and an additional token 2/2, plus his rez effect counts him as he comes from the graveyard so if you wanted to do a graveyard swarm strategy that's viable. Endless Ranks of the Dead, that one is a tad slower but combined with Diregraf Colossus can make a swarm happen VERY quickly. Sidisi, Undead Vizier is a good utility card that has an awesome effect when he enters and then for 5 mana is a 4/6 with death touch, that's pretty crazy for black and you don't usually see that mana cost with those stats except in green. Cemetery Reaper, Graf Harvest, Gray Merchant of Asphodel, Korlash, Heir to Blackblade is a really good tank fighter if mana isn't a problem. Noxious Ghoul is another good one if you play solely zombies. Spiteful Returned is a good zombie that a lot of people overlook and Stronghold Assassin is pretty good. Unbreathing Horde and Zombie Master are also good zombie cards and finally if budget isn't an issue Death Baron is a must have for sheer scary power. Hope this pool of suggestions helps you out!
2 weeks ago
Wonder looks awesome as I usually lose to flyers. I've been considering both Cryptbreaker and Noxious Ghoul but not completely sold on them yet. Sedraxis Alchemist looks like another decent combo piece I'll have to check out. Thanks User:Falkenbach1
2 weeks ago
some suggestions that i run in my deck: Cryptbreaker , Noxious Ghoul , Sedraxis Alchemistlast one can combo off with a couple of cards in your deck and is a backup for gravecrawler for zombie storms with rooftopstorm. And finally Wonder saved my ass against flying creatures a couple of time
2 weeks ago
I think you've recognized the dilution of the deck as for what to do with it is up to you. There are some interesting synergies in it already but my favorite is the dynamic between; Vengeful Dead, Carrion Feeder and Soulless One. Noxious Ghoul looks interesting to go in your sideboard but is too late game to be in the main deck. as for thematic and functional sorceries I'd say keep Unearth, Stir the Grave (for returning Zombies) and Skulltap. Ghoul's Feast looks like it'll be great for a cheeky fatal swing too. If you focus on a playset of each of the above you've got an interesting mechanic that would be great fun to play and even lose against.
word to the wise though; don't just go for the money cards
2 weeks ago
This looks like a ton of fun! I love zombies!!!
Noxious Ghoul gives all non-zombies -1/-1 when a zombie enters the battlefield. So you can clear the board pretty easily.
Vengeful Dead deals 1 damage to each opponent when a zombie leaves play which makes people think twice about board wipes.
Unholy Grotto is a must have land with zombies!
+1 good job!
4 weeks ago
Some creatures:Shepherd of Rot Ghoulcaller Gisa Noxious Ghoul Phyrexian Delver Nantuko Husk Advanced Stitchwing Corpse Blockade Overseer of the Damned Corpse Connoisseur Haunted Dead Instant and Sorcery ideas: Ancient ExcavationDay's UndoingWindfallWhispering MadnessNecromantic SelectionLife's FinaleEnchantments:Grave PactCall to the Grave Graf Harvest Necromancer's Stockpile Artifact: Ashnod's Altar
1 month ago
Ok, dlamars, I have to thank you for posting the link to your deck. It gave me a few other ideas to look at. I was considering running Intruder Alarm in this deck, but thought otherwise as I would be untapping everyone's creatures when I bring in a zombie. But with the combo you mentioned with Ghoulcaller Gisa, that is not a bad trade at all! So its going in. I also need to figure out the other changes to make, and get this put together.
I think with Intruder Alarm going in, I can take out the Thornbite Staff. I also still need to fit in the Altars. I do believe I'll drop Noxious Ghoul, and I found another decent tutor to fit the deck: Noble Benefactor. Yes, it helps out the other players, but I can live with that at the budget price, and I have some on hand, and he synergizes with the sacrificing in the deck, so getting rid of him can be a same turn thing.
So, now the foundation is laid. I'll take any and all help with making the switches.
Thank you guys so far for all the help!
1 month ago
And a side note on the mana base: it will change. I've got dual lands to run, just have to dig them out. I will update it soon.