Creature — Zombie
Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.
|Want (2)||DivineVinxx , Oliviridian|
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|Commander / EDH||Legal|
Noxious Ghoul occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Noxious Ghoul Discussion
1 month ago
So Scarab God is one of my favorite commanders so you're in luck. I have a lot of recommendations for you. Lets start off with creatures. Creatures: Though you want mostly zombie tribal, you do want a few largely impactful cards that you can discard into your graveyard and recast with The Scarab God . Some cards I'd recommend are Sheoldred, Whispering One , Jin-Gitaxias, Core Augur , Sower of Discord <--- This card in combination with Paradox Haze + Wound Reflection make for an extremely quick kill for 2 people, Noxious Ghoul , Ghoulcaller Gisa , Eternal Skylord , Gleaming Overseer , Undead Alchemist , Corpse Connoisseur , Lord of the Accursed , Lich Lord of Unx and Gisa and Geralf
Lands: First of all your Crypt of the Eternals isn't legal in your deck as it has red mana. Now lands are usually the most expensive part of a deck but also the most important part of the deck. If you're willing to cough up the money or want to get proxies of them here's my recommendations: Cabal Coffers , Command Tower , Crypt of Agadeem , Fabled Passage , Field of the Dead , Myriad Landscape , Nephalia Drownyard , Phyrexian Tower , Polluted Delta , Urborg, Tomb of Yawgmoth , and Volrath's Stronghold . If you have a way of making a proxy I'd also recommend Underground Sea because this card is ridiculously expensive. Then equalize your basic lands a bit more with 13-14 swamps and 7-8 islands.
Sorceries/Instants: My recommendation is remove all of your instants and sorceries with the exception of From Under the Floorboards , Syphon Flesh , Army of the Damned and Zombie Apocalypse . Now simply replace them with Restless Dreams , Mind Bomb and Careful Study so you have more discard outlets.
Artifacts/Mana Dorks: Most of your artifacts and mana dorks are good but could use some tuning. My recommendation is to swap Dimir Locket with Dimir Signet . Swap Prismatic Lens with Arcane Signet . Swap Star Compass with Commander's Sphere . Swap Charcoal Diamond with Darksteel Ingot . Then as an alternate win condition, you can toss in a Mindcrank and Strionic Resonator to mill your opponents as they take damage and then allowing you to double Scarab Gods ability.
Enchantments: You're missing out on some amazing potential with enchantments. Keep all of the ones you have but think about replacing Monastery Siege with a Rhystic Study or The Immortal Sun . Now I'm just gonna list off a lot of enchantments for you that work wonders in this style of deck. Pick and choose which ones you want: Tortured Existence , Zombie Infestation , Curse of Disturbance , Phyrexian Arena , Grave Pact , No Mercy , Dictate of Erebos , Liliana's Mastery , Open the Graves , Rooftop Storm <-- this one is a must have. Wound Reflection and finally Grave Betrayal . Your Endless Ranks of the Dead is new to me btw and I'll definitely be adding that one into my Scarab God deck. That thing is nuts.
Lastly your Maybeboard, the only cards I'd recommend putting in is Torment of Hailfire and Grave Titan . The rest are either unnecessary or do more harm than good. Though if you do want a planeswalker I'd highly recommend Liliana, Untouched By Death . She synergizes with the deck extremely well, especially if you have Rooftop Storm on the battlefield because now you can just recast everything from your graveyard for free.
2 months ago
Hey man! I got some suggestions. Feel free to ignore any/all of them:
I've never liked Chromatic Lantern , especially for two-color decks. Three mana is a real investment, so I think you'd be better off just running the Talisman of Dominance also above suggested. Coldsteel Heart , Sky Diamond and Charcoal Diamond are all valid forms of ramp as well. It is important also to not overlook the colorless ramp: Prismatic Lens , Mind Stone , Mana Vault (if you have $30), Everflowing Chalice ... Generally, I've had better luck with these two-mana rocks, even if they produce colorless, than with three-mana colored rocks.
You're running Ponder and Brainstorm , which are pretty dumb-good cards. Have you considered also running Preordain ? The three of these together make a hell of a cantrip suite, and will (along with an increased number of rocks) allow you to cut four or five lands.
There're some zombie lord/tribal cards you're not running you may want to consider. Zombie Master is one of my favorites (I like them old cards), and he's especially potent if you have the ability to throw an Urborg, Tomb of Yawgmoth into the mix. Depending on who you're playing with, Noxious Ghoul can be a one-sided boardwipe. Graveborn Muse is a great way to draw cards, and Undead Augur is similar. Undead Warchief is around $7 nowadays, but he's also worth running if you can.
I don't know how many creatures you typically have on the board at any given moment, but considering you're running 31 in the deck I'm guessing you tend to have a board presence. Consider Slate of Ancestry , which is generally a better Distant Melody people have forgotten about.
Windfall is an amazing card, especially if you can pair it with Narset, Parter of Veils . In general, midrange decks like zombie tribal can get out-valued if your opponents draw too many more cards than you, and these two can put a stop to that. Ashiok, Dream Render is another planeswalker to consider, since it will stop greedier decks (like mine) from fetching or tutoring.
Speaking of tutors, you should run some. Demonic Tutor and Vampiric Tutor are the gold-standard, but unfortunately together the pair is around $100 nowadays. Fortunately, there're other options, like your Diabolic Tutor . I suggest you run cards like Dark Petition , Lim-Dul's Vault and Mastermind's Acquisition , which are all FAR more affordable alternatives to the classical tutors.
In terms of removal, I see you're running a lot of one-for-ones. In two-player formats like modern and legacy, these are good; in four-player formats, where you're usually facing about three times as many cards as you have access to, they're simply not good ENOUGH. Most of the removal in EDH decks should be at least two-for-ones, combining targets between opponents. For example, Geth's Verdict only makes one opponent sacrifice a creature, while Liliana's Triumph makes all your opponents sac (a three-for-one) -- so I think Liliana's Triumph is better. Also note that the one life lost to Geth's Verdict is generally not relevant. There're some other cards to consider in this multi-for-one vein: Reckless Spite , Ashes to Ashes , Cyclonic Rift , Decree of Pain , Innocent Blood , Barter in Blood ... These last two are especially potent because zombies tend to recur their creatures rather easily.
Creature-midrange decks also tend to be soft to mass-removal pointed their way. Consider Living Death as a way to get around this problem, or Patriarch's Bidding (though the latter is more expensive).
4 months ago
4 months ago
Noxious Ghoul completely shuts down a lot of decks.
Steel of the Godhead would make your boss 6/6 unblockable, lifelink and you get at least one zombie attacking without fear of being blocked.
There are black and blue ninjas that might work here. You get the boss ability on attack and then if you have an unblocked zombie you can Ninjitsu for any number of effects. Zombies with an ETB can be recast then.
5 months ago
Welcome to building commander! I'd recommend 2-4 more lands for one thing. a personal favorite is Temple of Deceit , strictly better than Salt Marsh . if price isn't too much of an issue, also look at Morphic Pool
To support your zombie theme, some cards I'd look at are Endless Ranks of the Dead and Ghoulcaller Gisa to generate more tokens, Graveborn Muse and Undead Augur for card draw, and Noxious Ghoul as a potential one sided board wipe. You can also go with generic tribal stuff like Kindred Dominance
To get the most out of the activated ability on your commander, maybe look at a mill sub-theme with cards like Undead Alchemist , Lich Lord of Unx , Dread Summons , and Stitcher Geralf . You probably won't kill anyone with mill, but it will load the graves with useful cards.
6 months ago
Additions to consider - Lim-Dul the Necromancer - Field of the Dead - Cemetery Reaper - Army of the Damned - Zombie Master - Dark Salvation - Noxious Ghoul - Noosegraf Mob - Risen Executioner - Corpse Connoisseur - Gempalm Polluter - Mausoleum Secrets - From Under the Floorboards - Graf Harvest - Call to the Grave - Cabal Stronghold
8 months ago
So the first card that comes to mind is Mindslicer . In Rakdos decks, you can typically tune your 99 to make you the king of top-decks; this is part of the reason reanimating Sire Of Insanity is such a brutal play in decks like Xantcha, Sleeper Agent .
You're likely to be sacrificing a whole butt-ton of creatures. I advise ways to exploit your guys dying: Dictate of Erebos or Grave Pact come readily to mind. Skullclamp is pretty busted if you're going to be sacrificing creatures anyways, and its especially good seeing as you're running Gravecrawler already.
Zombies is one of the oldest archetypes, and thus it has access to a LOT of tribal effects. Cemetery Reaper , Death Baron , Zombie Master , Undead Warchief , Lord of the Accursed and Lord of the Undead are all good ways to pump your team and/or give them extra abilities. (Depending on the meta, you may want to run Bad Moon as well.) Call to the Grave is really good if you can tune the deck to have 2 or fewer non-zombie creatures. Dark Salvation and Liliana's Mastery are both viable cards in this deck. Graveborn Muse is another good card draw engine next to Phyrexian Arena , which I see you're already running. Unholy Grotto gives you a measure of recursion over your zombies. Noxious Ghoul also comes to mind, as does Withered Wretch as a form of one-sided graveyard hate.
One common issue I've seen in a lot of EDH decks is the prevalence of 1-for-1 instant and sorceries. In a majority of EDH games, you're going to have 2-3 opponents, rather than just one; this means you are facing roughly 2-3 times as many cards as you yourself have access to. Cards like Dreadbore and Terminate are good in 1-on-1 formats like Modern, but in EDH I have frequently found them to just not be good enough. I advise you run cards like Fire Covenant , Ashes to Ashes , Volcanic Fallout or Toxic Deluge instead. These have the potential to take out several creatures at the cost of one card, leaving you up that many cards over your opponents.
On a related note, since most games of EDH are decided by card advantage, anything you can do to draw cards will always be welcome. Ambition's Cost , Night's Whisper and the like are good ways to refill your hand. Wheel of Fortune is another good card, but it's about $100 now, so... consider carefully. Light Up the Stage is another one to consider. While Rakdos is good at topdecking, managing to draw extra cards means it is more likely to hit.
Looting effects tend to be very good in zombie decks, which have access to graveyard recursion. Faithless Looting is essentially card advantage in your deck, because you can discard things like Gravecrawler at no cost. Similarly, I advise running a bigger reanimation package (supplementing your Animate Dead ) to get back fatties your opponents may have killed or you may have discarded. Reanimate , and Necromancy are good cards -- if you want to get spicy, Dance of the Dead is a card most people have never played against before, mostly because it isn't nearly as good as the other three. But I figured I'd mention it. Also, a bigger reanimation package means things like Entomb or Buried Alive become exponentially better.
With regard to planeswalkers, Liliana, Death's Majesty is a good card for any zombie deck.
With regard to your lands: I don't think Blighted Fen is very good, and Temple of the False God should be replaced with Ancient Tomb if at all possible. If you want good utility lands that can kill pesky creatures, I advise Blast Zone . If you are able, I advise running Bloodstained Mire and/or the off-color fetches in order to grab your Blood Crypt or Smoldering Marsh . These fetches are in effect extra dual lands.
If you have a lot of recursion, which I see you do in things like Phyrexian Reclamation , you may have luck with pox-style cards. Pox is one of the most brutal cards to resolve in EDH, and Smallpox and Innocent Blood also can be played to great effect. Note that these get around hexproof, shroud and indestructible.
Depending on how hateful your meta is, you may want to consider some pretty mean red cards. Changing your land base slightly will give you access to Blood Moon , Magus of the Moon and Ruination , while Price of Glory will make people think twice about casting counter-magic. If your meta is as blue-heavy as mine, Pyroblast and Red Elemental Blast are also fine considerations. If you end up running a lot of lord effects, you may want to consider Pyroclasm or Anger of the Gods , as your guys won't die if they're big enough. Possibility Storm is a good way to disrupt combo players -- I should know, as I play Storm in cEDH.
Because black has literally only one card designed to destroy artifacts ( Gate to Phyrexia ), red is a welcome addition to the team. By Force is a favorite of mine, but Shattering Spree , Vandalblast and Shatterstorm are also good ideas.
Rocks are great in EDH, especially if they're only 1 or 2 mana. I advise Talisman of Indulgence to replace Rakdos Locket and Mind Stone to replace Commander's Sphere . Coldsteel Heart is good as well, though it enters tapped, just like Charcoal Diamond and Fire Diamond . Thought Vessel is also worth considering.
Good luck with deck building!
9 months ago
If you are worried about running more non-zombies (I see you have about 4 currently in the deck, but you have more in the sideboard) you may want to consider running Arcane Adaptation . Super helpful for rounding out the creature types and still allows you to run powerful cards like Grave Titan and even Wonder . I highly recommend trying to find a spot for Noxious Ghoul because from time to time he can be a real nifty board wipe especially if you drop Rooftop Storm and unload your hand.
This isn’t a budget suggestion but Dream Halls will be super helpful for the theme of this deck. Just be mindful that it affects all players, but in most scenarios you’ll probably be the only one wanting to discard. I know stuff like Ashnod's Altar and Grave Pact start to fringe on combo plays but sacrificing just seems so natural in zombie decks. grim-grin, corpse born may be a sweet add-in as a big beater (which reminds me check out my zombie deck here if interested. I’ve spent some years working on it but it may inspire you in some ways I hope! Im jealous you can add-in a little white with Varina but I just can’t seem to break away from Grim grin.
Anyway, sweet start on the deck!