|Commander / EDH||Legal|
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Creature — Zombie
Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.
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Noxious Ghoul Discussion
3 days ago
Pontiff of Blight does fit in your commander colors as . Also have you considered Zombie Trailblazer, Deathmark Prelate, Empty the Pits, Grave Defiler, Havengul Runebinder, Call to the Grave, Corpse Harvester, Necromaster Dragon, Noxious Ghoul, Gempalm Polluter, Grave Titan, Vengeful Dead, Custodi Lich, Scourge of Nel Toth, Corpse Augur, Crypt Ghast, Raving Dead, Lim-Dul's Vault, Patriarch's Bidding, or Westvale Abbey Flip.
1 week ago
looks like a solid deck! I have a couple ideas that i hope will improve your deck!
Fleshbag Marauder is super good!
Grimgrin, Corpse-Born is great!
Skithiryx, the Blight Dragon seems out of place
Rise from the Tides seems out of place as well
Call to the Grave is very good
Kalitas, Traitor of Ghet isn't a zombie but makes them and provides a good effect for commander!
Maybe add a some sources of life gain as well, Whip of Erebos is a good one
1 week ago
He would be a huge upgrade... especially above something like Tatterkite.
1 week ago
PhotogenicParasympathetic: Thank you for the comment! :) I'll consider Undead Alchemist, though Vengeful Dead seems a bit win-more (it only REALLY does work in a more midrange and less all-out-combo build than this one). Noxious Ghoul was in this deck originally, but had to come out when it was killing all of my own combo pieces :( I wish I owned a Survival of the Fittest I really should get my hands on a gold-bordered copy. For now, though, Fauna Shaman does the trick well enough.
onemorevictim: Deadbridge Chant used to be in here, but got cut for two reasons. First, I found it too inconsistent - I like my reanimation to be reliable. Second, to be honest, choosing a random card in my GY got pretty tedious when my GY was 50+ cards, haha. Also, it's not a creature, which is generally a strike against cards in this deck.
Patolea: I'm so glad you like the deck! It's one of my favorites, too :) And you're 100% right about Avatar of Woe sucking here; I really do need to find something better for that slot. Perhaps you're right about Sheoldred, thanks!
kilgore: It's not a proper infinite combo until Dread is the last card in my library. But statistically speaking, as long as I have 3+ creatures before I start the loop, it almost always mills my entire deck. Mathematically, it's because milling four cards per zombie in two increments gives me a (4x.37-4x.37x.37)=93% chance of hitting at least one zombie and thus breaking even :)
1 week ago
Ok! Let's begin with my usual disclaimer: I'm making all suggestions without regard to budget, since I don't know what you're working with. If you've got a particular upper limit (that eliminates most of the cards I suggest) that you want me to consider, let me know and I'll come back.
I'd be really pushing hard in the Zombie theme of this deck, given it's power. A non-zombie creature has to be really amazing to warrant a spot, or at least produce zombies a la Kalitas, and while Crypt Ghast fits the bill, Ascendent Evincar really doesn't. It's a small buff for a big price, and you can't recast him with your commander. Similarly, Paragon of Open Graves should probably go, and Wonder should probably go.
If exchange, here are some quality zombies to consider:
Undead Alchemist - it makes your guys mill rather than deal damage, but for every creature card that hits a graveyard, you get another zombie.
Apprentice Necromancer - not only is he a zombie, he reanimates more zombies for you! Plus, he only makes you sacrifice on end step, so you can keep reanimating as long as you want!
Noxious Ghoul - works as a mini-board wipe for your opponents, particularly if you're able to drop multiple zombies per turn.
Cryptbreaker - another zombie that makes more zombies, it also provides a huge source of card advantage once you've got enough zombies.
Dread Slaver - why only play with your creatures when you can play with everyone else's too?
Graveborn Muse - be careful, because she can easily end up killing you. But still, that's a TON of cards, and who even cares if you have to discard, amirite?
Havengul Runebinder - alright, you caught me, this guy's not a zombie. But he makes zombies! And makes all your zombies permanently bigger! By as much as you want!
Liliana, Heretical Healer Flip - Another non-zombie. But if you can protect her (spoiler - you can!) and she ults, you'll have zombies for days. FOR DAYS. ZOMBIES. FOR DAYS.
Lim-Dul the Necromancer - What? Still MORE non-zombies? But this guy lets you keep your zombies around, AND lets you steal other people's stuff. Seems good.
So here's the thing. Conspiracy doesn't do much, even if you DON'T drop all the non-zombies I mentioned. It alters a handful of creatures in a not-super meaningful way - I mean, they get the buffs your regular zombies enjoy, but the non-zombies aren't really being run for their combat skills, but that their abilities.
Instead, try Endless Ranks of the Dead. You'll love it.
3 weeks ago
This deck looks pretty sweet -- I've wanted to build a Zombie/Mill deck for awhile but never got around to it, so here are some suggestions for you. If you want to mill, you should definitely try to do it in large swaths at a time so that you see a lot of resources in the yard at once. Tutors become less effective in mill strategies because they see less and less as your strategy progresses: imagine Fabricate-ing for Ashnod's Altar only to find that you milled it from the top 5 of your deck. As a result, your tutors should be focused on getting things back from the yard and not from the deck.
Some cuts I would make as well as explanations:
Treasure Cruise is a nice card here for the cost reduction, but I think you'd want to play a different draw spell more often than not. My replacement of choice would be Reprocess or Graveborn Muse. If you just want unconditional draw, Frantic Search or Ancient Excavation to throw things in the yard might be nice.
Perpetual Timepiece is a nice piece of tech, but if you consider that milling yourself uses resources, it seems counter-productive to use the tap effect to shuffle things back into the library. How about Trading Post for a reusable effect? (sorry, Goats are a flavor fail)
Cuts: Graf Harvest doesn't do enough, Green Sun's Zenith seems pretty limited here, Profane Command sounds good on paper, but doesn't ever feel like it does enough to justify a spot in the 99, Nyx Weaver can only be used once and feels like a worse Eternal Witness.
Suggestions: Cultivate, Zombie Apocalypse, Army of the Damned, Rise of the Dark Realms, Dralnu, Lich Lord, Pull from the Deep, Prized Amalgam, Noxious Ghoul, Withered Wretch, Ghoulcaller's Chant, Door of Destinies (for Gravecrawler shenanigans), Grimoire of the Dead, Secrets of the Dead, Call to the Grave, Unholy Grotto, Patriarch's Bidding, Seasons Past
3 weeks ago
To start off, sorry if this is in the wrong forum, I'm new here.
For a while I've been wondering if there was a "true" undefeatable board state. For me, that means that you start the game with whatever you want in play, with no cards in your hand, graveyard, deck, or exile. Your opponent starts out with a deck with no restrictions and has to try to win the game. Also, you are not allowed to interact with anything in the game (such as activating a scepter). Ideally, you opponent would be able to play things as well (e.g. no combos that prevent players from having hands, playing lands, etc.)
Currently, I have a setup that I think will work, and I want to see if there are any cards that I have overlooked. Here is what I currently have:
Platinum Angel - fairly obvious, prevents decking/lethal damage
Mycosynth Lattice - necessary for many upcoming cards
Darksteel Forge - all your stuff is indestructible
Indomitable Archangel - all your stuff has shroud
Tajuru Preserver - prevents stuff like annihilator
AEther Storm - for Bane of the Living, Ixidron, Crovax, Ascendant Hero or Ascendant Evincar, Elesh Norn, Grand Cenobite, Magus of the Tabernacle, Kataki, War's Wage, Avatar of Slaughter + Kaijin of the Vanishing Touch etc.
I'd love to replace one of either AEther Storm or Narset Transcendent because having both means that opponents are unable to cast any sort of spell, which I feel goes against the spirit of the impenetrable pillow fort.
Please let me know if you have anything that you think can get through this. Thanks :D
4 weeks ago
So first of all, I love this deck and everything about it.
Second, a handful of suggestions:
Behold the Beyond is my favorite tutor for graveyard combos. The drawback just... isn't a drawback. It costs a lot of mana, but a successful resolution can usually mean the game.
Next, Undead Alchemist makes your combo with Selhoff Occultist and Altar of Dementia faster than just relying on Sidisi. That said, it IS a win-more/win-faster, but if you ever find yourself without access to Sidisi, it could be an alternative.