Noxious Ghoul

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Uncommon
Legions Uncommon

Combos Browse all

Noxious Ghoul

Creature — Zombie

Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.

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Noxious Ghoul Discussion

man1ac on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

2 days ago

VexenX Thanks! Always happy to help. I really liked your idead and I wanted to build him anyway so I kinda tagged along and play the deck 90% similar to yours. In my playgroup you have to be very careful with infinite win Combos so I will pass Phyrexian Altar. Since my Plagroup ist mostly 3 guys I will skip Curtains' Call as well. For 4cmc I think there is better removal.

I kinda dislike the Undead Alchemist cause as long as he is on the field you contradict The Scarab Gods Ability. That I dont like. I think 1-2 specific Token are way more valuable than just a massive 2/2 Zombie Horde. (If you hit a Wrath ALL Cards will be gone and Scarab God is nearly a 5/5 Beatstick and nothing more.)

I already tried Noxious Ghoul and I am undecided cause removing 1/1 Tokens is his main thing. Its hart to get >1 Zombies per turn into game without Gravecrawler.

Odysseus_97 on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

3 days ago

TDK: OMG, i know its stupid but had to comment on how great of a suggestion cutting Chromatic Lantern for Phyrexian Altar is, just wow. Opens up combos and still serves the mana purpose, just thumbs up man.

VexenX : First of all, congratulations on the best zombie EDH deck on tappedout, you deserve it for putting this much work into it :) And i am also going to build one zombie deck with scarab god, it might be an exact copy of this deck, why mess with the formula ;). Love the amount of zombies, not to many but not to few, great token abilities, not only clean 2/2 zombies but zombie token with abilities :D And can win without its commander which is so nice to be able to do either through draining life, milling or just smash them in the face with zombies.

Now on your recent update.

First of all Phyrexian Altar, im glad to see you adding it soon, it goes so well with Gravecrawler and unlocks so many combos, most have already been posted but my list is over 20 combos with the two of them, crazy. And with The Scarab God Scry ability, you will find those two so freaking fast.

Chromatic Lantern out for Damnation: Agree, Not that useful in 2 colours, you will rarely start with mono coloured mana in your hand. Damnation is a great boardwipe, and there should always be included board wipes in EDH decks, and as you mention it fills the grave. There is still the Zombie friendly board wipe with Noxious Ghoul you could consider if you think about replacing a zombie.

Overseer of the Damned out for Fleshbag Marauder: Sad to see Overseer of the Damned go, it such a good card, but because of the CMC it just doesn't work. It is very expensive and not a zombie which also takes it a bit down. Fleshbag Marauder on the other hand is a zombie, removes more than Overseer of the Damned on the enter the battlefield effect, even though you dont get to choose, but playing it early will not often give other players a choice :)

Risen Executioner out for Undead Alchemist: Great swap. Risen Executioner as you say is the most expensive and worst lord. Completely agree on the arguments about Undead Alchemist, if only the exile had just let them stay in the graveyeard it would have been nuts. But it is still powering up your commanders triggered ability which seem more mana friendly than the activated ability, and a bit more healthy for you being one step ahead in both life total and knowing what you will be getting from your topdeck the next several turns. And if somebody removes it for the life drain effect, oh no what will i do with my 20 zombie tokens...swing.

Nim Deathmantle out for Gempalm Polluter: Yeah, the mana needed for Nim Deathmantle always seemed to high for me, awesome effect but for 6 mana there are better things to use the mana on. Gempalm Polluter seems really good, if only for its cycling its still amazing it can be a instant target player dies :)

Psychic Strike out for Rewind: I would say strictly better counterspell, great swap. Nice having four mana open, and it will also be able to generate an extra mana with Dimir Aqueduct or if you included Temple of the False God could in a rare instance generate 2 more mana :)

Dictate of Erebos out for Curtains' Call: Seems like a fine swap, more removal is always good, and Dictate of Erebos always seems like a little to expensive and you already have the same effect with Grave Pact.

Rings of Brighthearth out for Illusionist's Bracers: Seems like a good budget cut too. Buy yeah, keeping mana open, which is nice, and actually cheaper than the rings if you want 4 triggers :)

Rings:

4 mana for the ability = 1 trigger (4 mana total)

+2 additional trigger = 2 triggers (6 mana total)

+2 additional trigger = 3 triggers (8 mana total)

+2 additional trigger = 4 triggers (10 mana total)

+2 additional trigger = 5 triggers (12 mana total)

+2 additional trigger = 6 triggers (14 mana total)

Bracers:

4 mana for ability + extra trigger = 2 triggers (4 mana total)

4 mana for ability + extra trigger = 4 triggers (8 mana total)

4 mana for ability + extra trigger = 6 triggers (12 mana total

But yeah, great swaps :)

My last considerations is Noxious Ghoul for the zombie friendly board wipe.

Phyrexian Altar which you are going to include, which is good :D

Yeah, thats all i got, great deck, thanks for the appreciation of the suggestions, really nice to see one appreciating them :)

man1ac on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

5 days ago

Been playtesting a lot and made already some changes which were suggested here:

Dreamborn Muse : Awesome card, even lategame just awesome. The mill is exactly what you need and even with a lot of GY hate there will always be stuff to exile an get back.

Illusionist's Bracers: Dropped Rings for this one cause it comes for free and often is forgotten because its just an Equipment. For me the cheaper and suprisinigly stronger card.

Shepherd of Rot: Had him online but he only puts a clock on the game cause I will drain myself with. Lost 2 games because of him because of some crazy Creature Pump on the other side with added up with my Shepherd. Went for Noxious Ghoul instead.

Bloodchief Ascension: In combination with Dreamborn Muse brutal card, ou will need a Counterspell for both to keep them alive a little bit. Can win games a little bit dirty but for the fun for it I will play it as long is I am allowed in my playgroup :D

Grave Pact and Dictate of Erebos : Really like both, they make the game quite fun because having a sac outlet means some sort of removal.

And totally agree on Fleshbag Marauder - but I only like him at max turn 5. Otherwise they will be stuff there that people won't mind sacing (Tokens)

In my opinion the deck needs at least 2-3 cards of direct card removal to get little more control over the overall board situation. Mutilate / Go for the Throat // Barter in Blood may be worth a shot?

Odysseus_97 on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

6 days ago

I do agree with a good bunch of your cut considerations

Chromatic Lantern: I agree on this cut, it is a very nice and good card, but is better used in decks with 3-5 colours for it to really have value. How often do you begin a game with a hand that isn't able to produce both blue or/and black mana in this deck, you have lots of dual coloured lands so my guess is not that often :)

Risen Executioner: Its not really the best zombie lord, the +1/+1 is nice, but it cant block and the ability to play it from the graveyard is too big of a mana cost since your grave will have a good amount of creatures, especially from board wipes, it is commander after all. So yeah, propably the first thing to cut. Maybe add Patriarch's Bidding as it cost 1 more mana but return all your zombies which might be better when you have 5 mana available.

Nim Deathmantle: Its abilities is pretty expensive, 6 mana to even use an equipment is quite a lot if not the equiment is game changing, and it does not really seem that gamechanging, its a nice effect and nice to have reanimation, but there is already a good amount of reanimation and your commander benefits from your graveyard as well as the other players graveyard, and it makes them zombies and might buff them up to a 4/4 for only 4 mana and is on a stick, so it is a fine pick to cut. If you put in Noxious Ghoul in the deck at some point, it might be worth since it will protect your commander or one of the other 5 non-zombies you have.

Rooftop Storm: I am a little against cutting this one, i have not playtested this deck so have not seen how it performs. I understand that it has a high CMC, and you will rarely have that many zombies in your hand for this to have an strong effect. But if you end cutting a little more non-creatures and add some more zombies, it might be good to keep in. You do only have 17/18 zombies so i see the reason of maybe cutting it, but maybe it just the fact of free zombies that makes one want to keep it.

Dictate of Erebos: Same effect as Grave Pact but with flash and 1 more in CMC, depends on how useful Grave Pact is, and for me 5 mana and a flash card seem a bit expensive, even though you probably have a good amount of lands untapped. But Leyline of Anticipation and Vedalken Orrery will give Grave Pact flash. It really comes down to if the effect is worth having 2 card slot taking the up the same affect to make sure you get it.

Psychic Strike: Its nice for a counterspell to mill an opponent since it ups your commanders target for eternalize effect, but for a counterspell it seems a bit weak, and other cards might have a bigger impact.

Overseer of the Damned: Too expensive, completely agree. Combos well with Grave Pact, but tapping out 7 mana for this effect is saddening since it will likely be a big target the second it comes out. And if you draw it early game it feels like a set back, even though you will scry away from it very quickly.

One Land: How is your experience with you mana availibilty? You have a 3.08 Average CMC which is a bit but nicely low for a zombie deck, might be another reason to cut Rooftop Storm. The most common and spread mana base for a commander deck is 46 mana sources (38 lands and 8 accelerants) You have 36 lands and 7 accelerants, so a bit less. It might work but for me it seems like it should rather have an extra land instead of cutting one :) But if yuo want to cut one, i have a hard time seeing how good Winding Canyons is in this deck.

But these are all my considerations on your possible cuts.

XDarthRipperX on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 week ago

I also disagree with the removal of Noxious Ghoul I played my Scarab God build, which is similar to yours and you need the removal. The Attrition isn't enough.

Autumnstar on Make Grixis great again! (NEED HELP)

1 week ago

With thraximundar and one of your Grave pact effects out, you're already making your opponent sacrifice a lot of creatures, so I don't think you need both. Since Dictate of Erebos is more expensive mana-wise, i would cut it out for another creature. Something I've found is fun with a thraximundar EDH deck is It That Betrays. That way if your opponents don't want to give you three creatures a turn then they'll have to sacrifice other important permanents. Deathbringer Thoctar is fun in my opinion, and some awesome zombie lord cards you don't have at the moment are Plague Belcher, Noxious Ghoul, Risen Executioner, and Vengeful Dead. Also, not including Endless Ranks of the Dead almost feels like a flavor fail. Don't you think? ;)

Odysseus_97 on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

3 weeks ago

Might be expensive or hard to add, but Phyrexian Altar is a card that would be nuts in this deck with the zombie since it combos amazingly with Gravecrawler, you will be able to get infinite enter the battlefield and zombie dies triggers, and with different cards this can make a lot of infinite combos: Every combo will have Phyrexian Altar and Gravecrawler to give the triggers and these cards will give different outcomes:

Rooftop Storm : Infinite coloured mana, since you can cast Gravecrawler for free. With Ashnod's Altar instead of Phyrexian Altar you could get infinite colourless mana, but that would keep up a slot in the deck , and one is fine.

Diregraf Captain/Plague Belcher/Vengeful Dead : The triggers will give infinite damage. You win.

Secrets of the Dead : You dont use this card, and it might not be that useful in this deck, but it could be argued that you do have some reanimation so it could be used. But with the triggers you could have infinite card draw, even though it seems not that good since you filter your library like crazy with The Scarab God.

Noxious Ghoul: You removed this, and i see your point for doing it, but it is a recurring Crux of Fate for Zombies, where you can even remove indestructible creatures. It does hit your commander, but for a board wipe on your opponents, it could be justified.

Diregraf Colossus : Infinite tapped 2/2 Black zombie tokens, if you have a Leyline of Anticipation you can make the tokens right before your turn and untap them. Be careful if you have Graveborn Muse on the field though. Unless you would add a Exquisite Blood to gain all the life your opponents lose due to The Scarab God upkeep trigger.

There might be even more combos in here, and they can be optimized with other cards on the field, but these are the basic combos that can be tuned.

Oh right, you will have all these combos available by adding Phyrexian Altar ;)

VexenX on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

3 weeks ago

Bababad: Thank you for sharing your French Commander experience! Have you been able to play a few games yet? It seems like a good French list would really exploit the commanders upkeep ability with a control build. Seems solid to me.

I have my list fully built right now, including a stack of extra card that I plan on play testing. Both Noxious Ghoul and Grimgrin, Corpse-Born are at the top of that list. I am also really hoping there are at least a couple zombies worth trying from Hour of Devastation.

WE ARE ONLY 3 VOTES AWAY FROM BEING TO TOP DECK!!! I KNOW WE CAN DO IT!!!

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