Scourge of Nel Toth
Creature — Zombie Dragon
You may cast Scourge of Nel Toth from your graveyard by paying and sacrificing two creatures rather than paying its mana cost.
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Scourge of Nel Toth Discussion
2 weeks ago
Hi! I've just posted my own B/U Zombie deck and it's interesting to compare with yours. But I use another commander - Gisa and Geralf, so the idea of my deck is to revive my creatures each turn.
Some ideas about your deck: try to add Entomb and Vampiric Tutor. It depends on budget of course but these tutors are among the best. Especially Entomb - it's designed for Reanimator decks. You can search and put into your graveyard such cards as Gravecrawler or Scourge of Nel Toth.
Then you should try Grimoire of the Dead. I like this artifact in EDH. By the way about artifacts. Your deck is Zombie tribal, so maybe you should think about Metallic Mimic?
I also think that you need more removal like Murder, Go for the Throat or Doom Blade.
3 weeks ago
The deck seems pretty solid. I think it has a few too many spells near the top end and would some more value creatures lower but overall seems like a great job! Meren is a lot of fun and powerful. Your style of play is a little more stax heavy which some people may not like, but good decks should be able to deal with it. If you feel like it gets too powerful, take out 1-2 (not all) cards that make your opponents have to sacrifice their creature
These cards are a little bit more expensive but I think they are all excellent pick ups and will help bring your deck to a new power level. They are also likely going to keep rising in power as well. I think your deck needs a better early game ramp package because a Meren on turn two or even 3 is backbreaking. All decks should have graveyard hate or board wipes to stop opponents who may be ahead of you.
High Market A good way to stop your opponents from exiling something. If they were to exile with Anguished Unmaking or Reality Shift use this land's effect in response and goes to graveyard instead of exile.
Deathrite Shaman A great way to stop other graveyard shenanigans.
Phyrexian Arena One of best draw spells in format. Drawing two cards while your opponents only get 1 puts you so far ahead. The life you lose is not important at all in our 40 life format.
Animate Dead Really good recursion spell that is usually used to grab something from an opponents graveyard.
Demon of Dark Schemes Board wipe on a creature that can also reanimate is very good.
Gray Merchant of Asphodel This card wins games and can help you when you are in a losing situation.
Beast Within One of best removal spells in the game.
Dread Return Great recursion spell that can be used twice.
Temple of Malady Good value card that gives you colors and helps get away cards you don't want at the top of your library.
Bojuka Bog Need to be able to stop other graveyard decks your opponents might be doing.
Elves of Deep Shadow the lifegain doesn't matter and being able to give you another color is soo good.
Scavenging Ooze Need to be able to stop other graveyard decks your opponents might be doing.
Spore Frog Good way to stop other creature decks that are faster than yours.
Shaman of Forgotten Ways Both a good way to ramp and also can be a win con if opponents have no creatures.
Victimize Great recursion spell in case Meren is not in play.
Viscera Seer Great sac outlet that also helps you draw to something useful.
Cultivate Great ramp card that also replaces itself.
Kodama's Reach Great ramp card that also replaces itself.
Black Sun's Zenith board wipes for when you are behind
Crux of Fate board wipes for when you are behind. This one is bad, but very cheap.
Life's Finale board wipes for when you are behind
Decree of Pain board wipes for when you are behind
Birthing Pod Helps you deck progress it's board state while adding to Meren's experience counters
Cards I would remove are ones that are less synergystic with the theme of your deck and/or have very little utility other than being big beaters.
Champion of Stray Souls Not a bad card, but I think it is a win more card. If you want to bring back creatures I would recommend Chainer, Dementia Master over this one as it costs less mana to cast and use its ability. But not bad.
Satyr Wayfinder Creatures that cause you to overextend into your graveyard. not bad but better ways of getting lands.
Caller of the Pack Creatures are just big beaters but have no value.
Scourge of Nel Toth Creatures are just big beaters but have no value.
Banshee of the Dread Choir Creatures are just big beaters but have no value.
Wretched Confluence Too costly for it's effect
Cloudthresher Not a good way to get rid of fliers
Bonehoard Better options to cast at 4 mana
Dread Summons card seems good but never works out in practice. Cannot use multiple times and only gives you a few zombies.
Corpse Augur better options to be playing at 4 mana
Phyrexian Plaguelord Better options to be playing at 5 mana.
Diabolic Servitude I think Animate dead is better. Cheaper to cast, and does not exile.
Powerful cards that are sweet to trade for (as in will always have value for a commander player imo). However these are over 5 bucks in some cases and may be better to trade up or I don't think are going to rise up in price in the next few months.
Birds of Paradise one of the best one drops you can play.
Avenger of Zendikar closes out many games very quickly.
Overgrown Tomb Great land that helps give you your colors and when you eventually get fetch lands you can find it. That being said, Windswept Heath can grab this for you and was heavily printed. Lands are always good things to pick up as they keep their value compared to any other card as they are used in every format.
Grave Titan One of the best 6 drops of all time
Panharmonicon Good in any deck that Enter the Battlefield effects
Leyline of the Voidcreatures in black in the 6-drop spot.
Toxic Deluge One of the best board wipes. Cheapest in converted mana cost and life is not important for how much damage it will usually save you from.
Sheoldred, Whispering One This creature is such a house. Hurts opponents and helps you.
Buried Alive a great tutor effect for your deck as your graveyard is an extension of your hand.
Noxious Gearhulk A pretty decent way to gain life and stop opponents
Erebos, God of the Dead Allow for a way to stop opponents life shenanigans and draws cards.
Kalitas, Traitor of Ghet is another way to stop graveyard shenanigans of opponents. He cost a lot because of standard so I would wait until he rotates.
3 weeks ago
4 weeks ago
I would replace Geralf's Masterpiece for Advanced Stitchwing just cause hes easier to get back is still a flier and doesnt get smaller. Monastery Siege for Ancient Excavation so you can draw a bunch and discard a bunch, this helps with your commander getting some Z's in the grave. I'd also replace Victimize and Buried Alive with Whispering Madness and Day's Undoing. Dark Salvation for Necromantic Selection with all the new wheel affects you should be able to grab something good and its another board wipe. Maalfeld Twins for Overseer of the Damned just because hes super impactfu, a flier makes Z's and kills something when it comes out. Scourge of Nel Toth for Call to the Grave cause sacrifice is really good especially against voltron commander damage decks. Raving Dead for Phyrexian Delver. Wight of Precinct Six for Shepherd of Rot. Entomb for Graf Harvest purely for the menace, butyou could use the other abilitly in a pinch if your commander gets killed to much. Necrogen Mists for Windfall, again just so you get card draw and are still forcing people to discard. Epiphany at the Drownyard for Grave Pact. and to be sure you can get your value from cards like this id nix Nim Deathmantle for Ashnod's Altar. Geralf's Messenger is slow and 2 life wont do too much so id put in Nantuko Husk or Corpse Blockade for more sac outlets.
1 month ago
@Rzepkanut, I'd rather keep this mono black. I've considered all those cards but find then to stick in the hand when I have better things to play. They're either slow or don't really push the agenda of the deck as fast as other cards do.
I've considered Scourge of Nel Toth but that high mana cost kills this deck hard.
1 month ago
Expedition Map is the best land tutor available to you. Scourge of Nel Toth is a great flying zombie, and he seems great to recur for cheap and sac to gisa every turn too. I like Curse of Shallow Graves and Ascendant Evincar a lot in my zombie deck. Just making sure you noticed the infinite combo you run too, Phyrexian Altar, Gravecrawler, & Vengeful Dead. I've seen some zombie lists more focused on achieving that combo. I don't have an altar or i would run it. Heres a link to mine check it out..
Commander / EDH*
SCORE: 7 | 7 COMMENTS | 830 VIEWS | IN 1 FOLDER
1 month ago
I was wondering, you said "A turn 3 Buried Alive goes for Gravecrawler, Prized Amalgam, and Scourge of Nel Toth which all can come into play for BBBB on turn 4 if there is at least one other Zombie in play already."
I had those four cards in my deck Zombie tunnel vision but I took out Scourge of Nel Toth beacuse somone told me It doesnt work the way you describe it. Say you play Buried Alive and go get the cards turn 3. Play Gravecrawler on turn four for B, Prized Amalgam is still in your graveyard. He doesnt pop up until "the beginning of the next end step", so you have to end your turn for him to crawl out of your GY. at wich point you cant play Scourge of Nel Toth beacuse its not your turn anymore. Correct me if im wrong beacuse I would love it if it worked.
1 month ago
The_Grape I dunno, I'm very picky in that I usually demand a fairly low mana curve in my decks, so if I were to add a 6 CMC and an 8 CMC card I'd have to take out cards of equally high CMC to keep the curve down, and all my high CMC cards have pretty much earned their spots in the deck. I might try switching Scourge of Nel Toth out for Obelisk of Urd, since it is my weakest high-costed card, butttt I don't typically have very many creatures on the board at any one time so I think it might be wasted in here.
Thanks for the suggestion though! Keep 'em coming!