Commence the Endgame
This spell can't be countered.
Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Printings View all
|War of the Spark (WAR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Commence the Endgame Discussion
1 day ago
5 days ago
You can look at my deck, Gleaming Arbiter, for inspiration if you'd like, but keep in mind that mine is Modern, not Pioneer. So there will be some differences.
For adding noncreature spells, Honor the God-Pharaoh is one of my favorite cards to cast in my deck. Two cards for one, and adds 1 to the army. Next, Toll of the Invasion might do better for you than me, since you already run some discard. Commence the Endgame is, I believe, the best amass spell, period. However, you really would only have to run a couple of them, because they're a late-game spell. Now, if you did flip the balance more toward noncreature spells, Invade the City becomes brutal, albeit conditional. Furthermore, if you went that route, then Widespread Brutality is an even better choice than Massacre Girl that I mentioned before. However, it will very likely wipe your creatures also, so only if you went that route.
For creatures, I'd remove Aven Eternal, Eternal Skylord and Lazotep Reaver. They all either cost too much or don't help much. The other creatures are not necessarily unhelpful, so you'll probably have to playtest to find a good balance between creatures and others. I do, however, question your idea of adding Liliana, Dreadhorde General. She's more suited for a traditional zombie token deck. Remember that amass doesn't create multiple tokens, just one potentially gigantic one. In a similar vein, I wouldn't say to remove Nicol Bolas, the Ravager Flip, but to seriously playtest and determine how much it aids the theme of the deck. It's never a bad draw in any situation, but if worrying about it takes away from building the army, then it diminishes the effectiveness of the rest of the deck. Nicol Bolas, Dragon-God can stay, though, because why wouldn't you use him. I'm going to consider adding him to my own deck.
Sorry, I'm long winded. Hope that all was helpful.
3 weeks ago
I think the best way to make Army spells, is to amass first, then make the effect depend on the size of the Army. Something like this:
Commence the Endgame
Amass 2, then draw X cards, where X is the power of the Army you amassed. (Put 2 +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
I would have made Army a unique "tribe", where the tribal cards reference the power of the Army, instead of the number of creatures of that type. Currently, there is only Widespread Brutality that scales in power.
It's sad, because it would have been awesome to have all the basic effects:
- Amass 1, then target opponent reveals X cards from their hand, where X is the power of the army you amassed. You choose one. That player discards that card.
- Amass 1, then creatures with power X or less can't block this turn, where X is the power of the army you amassed.
- Amass 1, then counter target spell if its converted mana cost is X or less, where X is the power of the army you amassed.
The worst part is that they are going to call Amass a failure and never try to do it correctly.
1 month ago
I love the list. I had the feeling once Thassa, Deep-Dwelling was revealed that mono-blue would be a more competetive list going forward.
I have to say tho, I feel like Vantress Gargoyle feels like the weak link here.
In mono blue, and with the SWEET emry synergy, it is a playable card, but I feel that if instead you ran Fae of Wishes as well as a few one off card in the sideboard ( Flood of Tears , Commence the Endgame other one off's, ect) you might be able to squeeze some more value out of the two drop slot. Fae still blocks just as well, but gives you a bit more to do with your mana generated from nyx lotus/kiora, and you can even pull vantress from the board given that it is an artifact if I am not mistaken. ( maybe not considering it is a creature artifact :P )
That said, I have yet to try the list out to see how it plays and to see how consistent you can get vantress to attack/block anyhow.
Sweet list +1
4 months ago
4 months ago
Sure thing mate, brewing and testing is the best part of Magic!
Looking at it again though, I think we'd be better off going all in on the tempo or not at all, as right now we still don't have enough pressure.
I believe though, that it would be more fun (and competitive) with a controlling deck that only plays maybe some amount of Gadwick, the Wizened and God-Eternal Kefnet as actual creatures, but then having Commence the Endgame and Enter the God-Eternals on top of that. This way you could still profitably play Jace, Wielder of Mysteries and The Magic Mirror AND you gain access to awesome cards like Thought Erasure , Drown in the Loch , black removal and maybe Liliana, Dreadhorde General and/or Ugin, the Ineffable . Now you can control them out, out-grind, mill them (or yourself for Jace lulz - Mirror is good for that too) and apply decent late game threats.
I realize that is quite far from where you started though... Either way, good luck!
4 months ago
Hey MrBoombastic thanks for the feedback!
Taking on board what you've said here's what I'm thinking:
- Bin off the Folio of Fancies and Narset, Parter of Veils combo (maybe put Narset in the side cause she does some helpful stuff).
- Put Syr Elenora, the Discerning into the main board.
- Move the Finale of Revelation into the side.
- Add in some more low CMC creatures to the main, I'm thinking like: Spectral Sailor , Brineborn Cutthroat or Faerie Vandal
- Remove Vantress Gargoyle
- Find a way to get some creature interaction in there, thinkning along the lines of Unsummon or Callous Dismissal .
Love to hear some thoughts!