Immolating Gyre

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Immolating Gyre

Sorcery

Immolating Gyre deals X damage to each creature and planeswalker you don’t control, where X is the number of instant and sorcery cards in your graveyard.

ashby4 on Zaffai, Thunder Conductor

5 months ago

These cards both fit the theme and have at least some synergy with the deck- Muse Vortex, Spellbinding Soprano, Malcolm, Alluring Scoundrel, Fires of Victory, Victory Chimes, Entrancing Melody, Maelstrom Muse

Talruum Piper is a bad card, but it is a musical Minotaur.

These cards don't quite fit the theme but are powerful in this sort of deck- Volcanic Vision, Immolating Gyre, Tzaangor Shaman, Omnispell Adept, Galvanoth, Epic Experiment, Summons of Saruman, Aminatou's Augury, Commence the Endgame

Also some cheap land upgrades- Fiery Islet, Frostboil Snarl, and Command Tower.

You should also consider running more lands than 35, with a mana curve this high it can be easy to stumble on lands. Alternatively you could play more ramp spells like Worn Powerstone and Coldsteel Heart.

legendofa on CMO's Purple Deck

11 months ago

Well, it looks like I was wrong about Immolating Gyre, that one's not Modern-legal. If you want to take out that one card, it will easily be Modern-legal, but if you want to keep it, go ahead and switch it back to Legacy, or if I may suggest Casual.

Crow_Umbra on [retired] Action Painting Spellslinger

1 year ago

Thank you KBK7101, I appreciate! I haven't had a chance to play the deck irl yet, but it's ready to go next time my friends and I get together. I could see Immolating Gyre replacing Jaya's Immolating Inferno, especially since it can hit creatures and opponents simultaneously.

I'll be making my next batch of significant updates after getting some games in, and probably once Commander Legends 2 is dropped. Keeping an eye out for any spells from the set that could fit this build.

KBK7101 on [retired] Action Painting Spellslinger

1 year ago

I wasn't super high on New Capenna as a whole, but I have to admit that Anhelo looks pretty awesome. This deck is really well constructed, too, as most of my recommendations I had ended up already being the deck. Bravo!

The only thing I think I'd recommend is Immolating Gyre. A nice boardwipe for spellslinger decks that could work really well here.

tylorlilley on Parnesse Politics

1 year ago

I think Spelltwine doesn't work with your commander, because you are copying the cards and casting them instead of copying the spell. If that's right than Mizzix's Mastery and Arcane Bombardment also wouldn't work, sadly. Maybe they are good enough to keep anyway? Not sure. Cards with the Cipher mechanic are also so close to working but I don't think they do. This is actually kind of hard to brew around! Ugh, God-Eternal Kefnet wouldn't work either, ew.

Immolating Gyre and Volcanic Vision are really good boardwipes in a spells-y deck... as is Cyclonic Rift, which you definitely should still run. In fact, all the overload spells are pretty sweet here, since they only target things you don't control, so if you copy them opponent's can't even pay the 4 life to hit one of your things. Makes Vandalblast and friends possibly worth it.

Radiate is such a fun card that could do some real crazy things here! Shoutout to Radiant Performer as well.

Sublime Epiphany and Volcanic Offering Might not be good enough here.

I really like Narset's Reversal, Split Decision, and the demonstrate cards in this deck! Obviously Twinning Staff is fun here too.

It will be interesting to see if Lithoform Engine or Pyromancer's Goggles will be good enough here (I like Primal Amulet  Flip). Maybe more spells that copy spells are better than these chunkier repeatable ones? Things like Galvanic Iteration or Reiterate if you like the buyback better. Or Increasing Vengeance for the beefier flashback. Hell, if its politics Bonus Round could be really fun. Chef's Kiss is a newer one that I forgot about

Maybe this is the kind of deck where Thrilling Encore shines?

Is Stunning Reversal here to try and copy and save other people with?? Seems like it may not be good enough when you have access to blue for card draw/protection anyway.

I've found the expertise cycle (Baral's Expertise, Yahenni's Expertise, maybe not Kari Zev's Expertise) to be really fun with spell copying, since they in turn let you cast more spells themselves.

I wish, as I always do, that Cloven Casting wasn't soooo bad. Or like, any of the cards with Replicate. Those would be so perfect. Maybe Shattering Spree is good enough but I think it isn't. Ugh, that makes me think about how you're definitely supposed to play storm cards in this deck. Are there any storm cards that aren't miserable? Mind's Desire maybe...

Is Charmbreaker Devils good enough?

Wild Ricochet is an oldie but maybe enough of a goodie here with the copying theme?

Harmonic Prodigy since your commander is a wizard isn't a terrible idea...

Humble Defector might be too cute.

Gotta have Rakdos Charm! Honestly there might be other charms that are worth it to like Crosis's Charm, but definitely Rakdos Charm.

Cruel Ultimatum is the ultimate chunky spell and you're even in the right colors for it!

Also Chaos Warp is still good enough as universal instant speed removal and kind of fun/politics-y as well

KBK7101 on Kykar, Try some Flying

2 years ago

As someone who has a Kykar deck, I'd definitely recommend cutting some lands and adding some more artifact ramp such as Boros Signet, Azorius Signet, Izzet Signet and Mind Stone. Casting these will trigger Kykar, netting you a spirit token and helping to ramp you further ahead. I'd try and stick somewhere around 33-34 lands.

Other cards I'd recommend are Murmuring Mystic as another flying token producer, Jubilant Skybonder to help keep the heat off your fliers, Boros Charm for anti-boardwipe protection, Whirlwind of Thought for some more card draw and Immolating Gyre as a one-sided board wipe. Raugrin Triome is probably also worth a look.

Kykar is a super cool commander and I wish he had more lore. I really wanna know what plane he's from so I can tweak my basic land art accordingly. lol

gavriel1136 on Hail to the Bus Driver 1.3

2 years ago

To get the deck count down to 100, here are the cards to remove: Verity Circle, Future Sight, Elsha of the Infinite, Ashnod's Altar, Spell Pierce, Ground Rift. For one reason or the other, they're all not impressive enough for this deck.

Remove-> Replace

Bident of Thassa- Reconnaissance Mission

Feather, the Redeemed- Windfall (Or whatever wheel you like better)

High Tide- Bond of Insight or Mystic Retrieval

Seething Song- Flamescroll Celebrant  Flip (For the back half of the card)

Flame Sweep- Immolating Gyre (Not sure about this one, but seems better)

Dramatic Reversal- Negate

Abrade- Boros Charm

If Enlightened Tutor isn't necessary for your deck, you may want to try Spirit Bonds , as having a permanent way to give kykar indestructible is nice.

Overall, I'd be very aware of what colors your spells cost. Kykar only makes Red mana, and many of your spells cost 1 colored mana. Maybe skew more heavily towards Red, but that's not a hard and fast rule.

marciothehero on Ravnica Cube v12

3 years ago

changes:

Simic Charm -> Quandrix Command

Immolating Gyre -> Draconic Intervention

Lightning Helix -> Rip Apart

Launch the Fleet -> Venerable Warsinger

Shifting Ceratops -> Battle Mammoth

Shrine of Loyal Legions -> Mimic Vat

Jarad, Golgari Lich Lord -> Daemogoth Woe-Eater

Polukranos, Unchained -> Daemogoth Titan

Mindwrack Demon -> Rank Officer

Winding Way -> Brawn

Abrupt Decay -> Drown in Filth

Grapple with the Past -> Llanowar Mentor

Archetype of Courage -> Selfless Squire

Unburial Rites -> Incarnation Technique

Stealth Mission -> Benthic Biomancer

Thrummingbird - > Fuel for the Cause

Assure / Assemble -> Selesnya Charm

Knight of Autumn -> Battle for Bretagard

Druid's Deliverance -> Pest Infestation

Wilt-Leaf Liege -> Glare of Subdual

Jeleva, Nephalia's Scourge -> Veyran, Voice of Duality

Legion Warboss -> Laelia, the Blade Reforged

Ral, Storm Conduit -> Ashiok, Nightmare Weaver

Experiment One -> Gyre Sage

Jadelight Ranger -> Managorger Hydra

Merfolk Branchwalker -> Incubation Druid

Sweet-Gum Recluse -> Forgotten Ancient

Sharktocrab -> Zegana, Utopian Speaker

Uro, Titan of Nature's Wrath -> Prime Speaker Zegana

Roalesk, Apex Hybrid -> Tanazir Quandrix

Herald of Secret Streams -> Deepglow Skate

Nightpack Ambusher -> Arachnogenesis

Life / Death -> Tivash, Gloom Summoner

Cry of the Carnarium -> Essence Pulse

Filter Lands -> Thriving Lands + 5 Color Lands

Falta G para balancear

Reprint:

Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse

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