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Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Palantir of Orthanc
Legendary Artifact
At the beginning of your end step, put an influence counter on Palantir of Orthanc and scry 2. Then, target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantir of Orthanc. That player loses life equal to the total converted mana cost/mana value of cards milled this way. (To mill a card, put the top card of your library into your graveyard.)
wallisface on Sheoldred Control
1 month ago
Some thoughts:
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As already mentioned, both Teferi's Protection and Thriving Moor are not modern legal.
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Also as already mentioned, you always want your deck to be at 60 cards - anything above this is a concession of both power and reliability. The first thing you should be doing is ditching 19 cards to get back to 60.
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your deck is running a LOT of really suboptimal versions of cards. Specifically, i’d be expecting countermagic like Counterspell, No More Lies, and Spell Pierce. And interaction like Prismatic Ending, Fatal Push, and Leyline Binding. And, board-wipes like Supreme Verdict or Damn.
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some of these cards seem more “cute” than “useful”. Specifically looking at Smothering Tithe, Palantir of Orthanc, and Approach of the Second Sun.
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the landbase needs a lot of work, soecifically fetchlands and shocklands (allied fetchlands are getting reprinted in mh3 this year so should get a lot cheaper when that happens).
mrweaselman on Stumbly Boys (EDH)
4 months ago
Starting with mana, you only have 44 sources. I would recommend going around 47. Sapphire Medallion and Jet Medallion are a lot better than the monuments, although more expensive. You want to avoid 3 mana rocks like Dimir Locket and Commander's Sphere, you have better options in two mana ones. Add Coldsteel Heart, Fellwar Stone, Dimir Signet, Talisman of Dominance and at least one land.
For interaction, you could add enchantment removal like Feed the Swarm. Bitter Triumph is new and may be better than Infernal Grasp here.
Since mill and discard can basically act as card draw, you can run cards like Mire Triton, Stitcher's Supplier, Undead Butler, Palantir of Orthanc, and Fact or Fiction, as well as sacrifice based card draw like Corrupted Conviction, Village Rites, and Deadly Dispute. There's also always all-stars Black Market Connections, Phyrexian Arena, and Rhystic Study if you want to go that direction.
Some card to protect your commander like Netherborn Altar, Malakir Rebirth Flip, Zombie Master or Lightning Greaves / Swiftfoot Boots may be helpful if you rely on Gisa and it keeps getting removed.
There are certain cards I am not a fan of in this deck including Master of Death, Prized Amalgam, Scourge of Nel Toth, Tomebound Lich, Dead Revels, and Syphon Flesh.
Some other cards to consider include Cryptbreaker, Geralf, Visionary Stitcher, Ghoulcaller Gisa, Lord of the Undead, Noxious Ghoul, Mikaeus, the Unhallowed, The Scarab God, Distant Melody, Buried Alive, Diabolic Intent, Liliana, Dreadhorde General. You could probably replace similar cards with these if they are better.
Gravecrawler + Rooftop Storm + Sac Outlet is infinite. I don't think you run many sac outlets. You could add Acererak the Archlich to go infinite with just Rooftop Storm.
DreadKhan on Competitive dimir faeries- sideboard help!
8 months ago
Glad I could help! Baleful Strix is a very good stand alone card IMHO, people have tried to run stuff like Fallen Shinobi in Dimir Faeries to good effect, so I think you could justify using Strix, it's replaces itself and can kill something big. Palantir of Orthanc is another mainboard card that is less likely to get banned than The One Ring, it can also help you out, and can get in some damage, I think it's lower budget too.
Most of your sideboard seems reasonable, you have answers to a variety of decks in there. If you are adjusting the sideboard, you might want something like Thoughtseize to deal with fast combo decks that run counters, Thoughtseize can dig out most cards if you have it in your opening hand, and you can then hit the discarded card with Surgical Extraction to remove a combo piece from anywhere but the battlefield, which can make some decks suck. Hymn to Tourach is hard to cast, but if you think you can cast it turn 2 if you have it in your opener and you will be going first that game you could sideboard it in, it's an incredibly hostile card if it hits early, but it can whiff. You might want a board wipe if your board isn't big/fast enough, I run Damnation, not sure if there is better.
griffstick on Drawing mutiple cards in white
8 months ago
Add Palantir of Orthanc this card is nuts. And Dawn of a New Age is good too. The One Ring if you've got one or can get one. Mangara, the Diplomat will draw you cards. Rumor Gatherer is good draw too
Madhava on Mardu control
9 months ago
Last FNM I went 2-1-1, which I was satisfied enough with, only because my loss was v. Merfolk. The Merfolk guy at my LGS is a friend of mine, & he knows how to play smart against me; he's careful not to overextend himself, & always holds a creature or two in case I Wrath. The wins were Burn & Enchantress. The draw was Cascade Rhinos; we went to time in the middle of game 3 & didn't have time to finish. Could've gone either way, really. Guy had a LOT of answers for Chalice 0. Boromir was way helpful.
I expected Palantir of Orthanc to be a cute experiment & little else, but it seems surprisingly strong. I'd actually recommend testing out one or two. I've milled Emrakul & nailed opponent for 15 twice in two weeks, which I'm happy with, considering most of the time opponents just allow me the draw. The scry 2 + draw 1 each turn at no activation cost just feels great. IF you want to try out two though, then it seems sensible to build around it a bit; swapping Damns for Wraths, swapping a land or two for Emeria's Calls, & possibly even some higher-cmc modal stuff; I'm thinking Never // Return, Phyrexian Fleshgorger or Baleful Mastery could make for interesting one- or two-ofs. You've probably seen versions of our list that run Boom // Bust x4? I found I didn't care much for BB; it's not nearly as standalone-useful the way Cleansing Wildfire is. But the idea of milling BBs with Palantir has been making me reconsider.
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