|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Rise of the Eldrazi (ROE)||Uncommon|
Combos Browse all
: Add to your mana pool.
, , Sacrifice Dreamstone Hedron: Draw three cards.
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|Have (14)||ironax , NostalgicAce , Lucretian , Psycheretic , raymaverick97 , maR2307 , Dr_Jay , pokemate0 , Falte , , almeidafabio , darthnuchi , GeminiSpartanX , pskinn01|
Dreamstone Hedron Discussion
1 week ago
Welcome to Commander :)
A few suggestions for you:
Instant speed removal is very important in Commander. You need to be able to disrupt opponents on their turns, even as an aggro deck. Being in 5 colours you have access to all the best removal out there. Some relatively cheap options:
You can cut your land count back to 38 safely. I would only go higher than 40 if my deck hand some sort of land theme (like Omnath, Locus of Rage). You could cut back on some of the basic lands. Some lands you may want to consider for colour fixing that come into play untapped:
I would suggest a few more card draw options. It will help keep your deck running:
My version of the deck is at The Ur Dragon's Raging Rainbow Party Friends. It's not budget but maybe it will give you some ideas :)
1 week ago
Zendikar Resurgent is a great budget mana ramp card for the late game. For early game maybe just throw in some more mana rocks with card draw effects like Hedron Archive or Dreamstone Hedron. I know you already have Cultivate, but since your running 4 colors maybe throwing in a Kodama's Reach would be good too?
2 weeks ago
Hmmmm, let's address some of these ideas.
Boros Guildmage and Hellrider are also on the chopping block as well so Ranger of Eos and Figure of Destiny would be welcome additions. Victory's Herald is a new shiny but I can see the argument for replacing her with another of the 1 CMC cards.
3 weeks ago
Not bad at all. You may want some mana rocks, since they can be ramp early game and creatures late game. Here's a few I found:
4 weeks ago
You could try Thornbite Staff, it makes it so whenever you sacrifice a creature with your commander he will untap allowing you to do it again. Summoning Station is also a great include since it combos super well with Mycosynth Lattice allowing you to make unlimited tokens to sacrifice to your commander.
March of the Machines is also a super powerful include, since you can drop some seriously big none creature artifacts very quickly and make them all indestructible with the forge which also becomes a 9/9. Then on top of that, with Mycosynth Lattice, it will turn all lands into 0/0 creatures and thus destroying them. While this hurts you as well, you get to control when this happens and would likely be ahead on the board, and you would also have your mana rocks to fall back on.
Other minor options would be Junk Diver, Workshop Assistant, Swiftfoot Boots, Thousand-Year Elixir, Thran Dynamo, Mind Stone, Hedron Archive, Dreamstone Hedron, Extraplanar Lens, and Gauntlet of Power.
1 month ago
Still not mentioned:Herald of Leshrac, Retraced Image, The Keyrunes, Coldsteel Heart, Clear the Land, Into the Wilds, Oblivion Sower, Crypt of Agadeem, Deathrite Shaman, Thought Vessel, Plasm Capture, Mwonvuli Acid-Moss, Shefet Monitor, The Diamonds, Grand Architect, Scuttlemutt, The Totems, Citanul Hierophants, Cryptolith Rite, Sakura-Tribe Scout, Walking Atlas, Axebane Guardian, Overgrown Battlement, Oath of Lieges, Rites of Flourishing, Sasaya, Orochi Ascendant, Zendikar Resurgent, Squandered Resources, Food Chain, Overabundance, Vedalken Engineer, Cultivator's Caravan, Guardian Idol, Dreamstone Hedron, Koth of the Hammer, Pentad Prism, Sphere of the Suns, Qarsi Deceiver, Spectral Searchlight, Fellwar Stone, Channeler Initiate, Devoted Druid, Morselhoarder, Serra's Sanctum, Recross the Paths, Scattering Stroke, Cryptolith Fragment Flip, Turnabout, Mana Drain
1 month ago
You're right. If I wanted to support the tribal, Zirilan would be the better choice. However, in this build my goal is to showcase Kurkesh's abilities as a supportive commander a little bit more.
Often the dragons are enough to win a game but after a board wipe or two, even they can have a hard time recovering.
So with Kurkesh, I can get a better use out of my several specific artifacts:
Sensei's Divining Top = 1R: Draw a card.
Codex Shredder = 6R: Return target card from your graveyard to your hand.
Commander's Sphere = R: Draw two cards.
Tamiyo's Journal = Tutor for two cards instead of one, draw to cards of a clue.
Lux Cannon = Put two counters on the card, eventually destroy two permaments.
Journeyer's Kite = Search for two instead of one basic land.
Burnished Hart = Put four instead of two basic lands on the battlefield
Mimic Vat = Create two copies of the imprinted creature card.
and so on.
1 month ago
+1 from me! Love me some Maelstrom Wanderer!
I've been running animar for 4-5 years and haven't quite gotten bored yet. As long as they keep printing relevant cards I'll keep playing it! Picked up an extra copy of Thrasios, Triton Hero for more draw power. That's one you could consider for more ramp/draw.
what about ramp to cascade into late game? like Mind Stone, Hedron Archive, Dreamstone Hedron, Commander's Sphere, etc that can sac to draw. Maybe lose Worn Powerstone to any of those. Farhaven Elf and Wood Elves are ramp that can attack
There's a lot of personal flare in here so idk what all to take out!
I also bought the deck and went yidris, then thrasios/vial smasher, then thrasios/kraum 1v1, and recently swapped to thrasios/tymna. I hope you'll check out a couple of my decks. They're all a work in progress and often outdated on here