Dreamstone Hedron

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) None
Commander Anthology Vol. II (CM2) Uncommon
Commander 2017 (C17) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
MTG: Commander (CMD) Uncommon
Archenemy (ARC) Uncommon
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Dreamstone Hedron

Artifact

: Gain .

, , Sacrifice Dreamstone Hedron: Draw three cards.

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Recent Decks

Dreamstone Hedron Discussion

marisaraer on Kruphix Eldrazi

2 weeks ago

Cut these boisss

Dreamstone Hedron too high of cmc

Warden of Geometries or Palladium Myr

Burnished Hart or Solemn Simulacrum

Fellwar Stone only a two color deck with green - don't really need this

Add more early game green ramp spells; colorless mana you accrue with Kruphix should be put towards late game colorless spells like Eldrazi because that's when you'll be collecting colorless mana

Mana Reflection ; the green praetor and the other one, Zendikar Resurgent should be sufficient even if they only double lands

Admiral's Order the discount works only on your turn (either cut or replace with a different one)

Colossal Majesty and Triumph of Ferocity you draw only one card a turn from these; cut or replace with Rhystic Study or Mind's Eye

Loxodon Warhammer and/or Whispersilk Cloak you don't have an equipment theme/base support

Scour from Existence if you don't have Kruphix, I can see this card just being sad to have in your hand

Jedne2 on Cleric Recursion

2 weeks ago

Initial thoughts: Your curve is very 3 mana heavy, this is good and bad, means you can flood early, but leads to some dead draws late, assuming good draws, this will be fine.

With a curve so low, you may not need high mana manarocks like Gilded Lotus Dreamstone Hedron etc. Orzhov Signet and other 2 mana rocks may be better in its place.

if you have Soul Warden you'll want her sister, Soul's Attendant

You have a lot of ETB effects. Maybe you should have some flicker cards, or ETB abuse cards like Panharmonicon Eerie Interlude SkybindAngel of Condemnation Vizier of Deferment

For the amount of life you gain, Rhox Faithmender may be good in this deck. Big emphasis on may though.

For the amount of recursion you have, you need more sacrifice outlets. Diamond Valley Miren, the Moaning Well Phyrexian Tower Innocent Blood Vampiric Rites maybe even Carnage Altar Diabolic IntentDisciple of Griselbrand Hidden Stockpile Skirsdag Flayer Ashnod's Altar Attrition Bontu the Glorified

Oh, you sorta require Grave Pact I know it has a HUGE black requirement, but it's very much required in this sort of deck.

Some cards I'd consider cutting:

Arashin Cleric not good enough.

Cruel Tutor why not Imperial Seal or Vampiric Tutor?

Greed you already have Erebos, God of the Dead you may as well replace with something better like Yawgmoth's Bargain Arguel's Blood Fast  Flip that being said, you need more card draw. So maybe grab Necropotence or some of the other draw cards I've recommended here.

Gilded Lotus Dreamstone Hedron for what was already said above

Some misc cards/tings (boom) you may want to consider:

No Rest for the Wicked Renounce Selfless Spirit as boardwipe hate

Doomed Necromancer Pious Evangel  Flip

Enchantment tribal? Constellation is a fun mechanic.

nmonett1 on U/W Control Approach

1 month ago

I highly suggest running more cards that punish the opponent for doing normal moves like drawing, whilst protecting yourself at the same time. Also, Suggestions: run Nevinyrral's Disk, Curse of Exhaustion, Black Vise, and Collective Restraint, and BTW thanks for running Norn's Annex it makes me happy. I would drop Dreamstone Hedron because it costs six and you 3 mana isn't great for that card draw, especially when you might use a card like preordain. Also, part of control requires that you have the right answers at the right time, so even if you have a lot of answers in your deck, I would suggest adding in some more tutoring (Im not seeing any?) or at least a sensei's divining top.

DespairFaction on Kalemne

1 month ago

Hey there, saw the video Muddstah did featuring your deck. I am long time Boros player myself so I had a few questions about some cards in your deck. How have Dreamstone Hedron, Raging River, and Thran Temporal Gateway performed for you? Raging seems interesting, had never thought about it. Also wondering if Dreamstone is worth the 6 cmc slot. Also Impact Resonance seems interesting, something I might consider for my sunforger decks.

In the video a Homeward Path would have been really helpful. I can confirm that with these large creature decks you really want to have that in there.

Anyway, Id love to hear your thoughts on the deck, whats working, whats not.

You can check out some of my Aurelia decks right here if youd like.

RW Angel Reanimator

Aurelia Weapons of War

Regoober on Help me make the cut ...

2 months ago

Cut Dreamstone Hedron. Same CMC, but you don't need the ramp that badly, I think.

When I'm looking for a cut, I just play the deck with that in mind. When you get a dead draw, that should be sideboarded and you can experiment with your new card

That's just my 2 cents.

Good luck!

KingofCorns on A Scourge's Yeet

4 months ago

I may be being stingey but Relic of Progenitus is just a pricey Tormod's Crypt. While Thran Dynamo is a great rock, I'd replace it with Hedron Archive.

I see most of the key Eldrazi you're trying to get out are good because of the, "when you cast". Perhaps Dreamstone Hedron instead of Planar Bridge, which would nullify that effect from your big bois.? Might as well just cast them sooner and get the effects.

Seal of the Guildpact doesn't seem to fit so well (as a monocolour/colourless deck), you already have Bontu's Monument, maybe a 4cmc something instead to smooth out that curve? Greed..??

Craven183 on Sphinx Tribal

4 months ago

Hey Jon!

Hope you don't mind some suggestions from ya boi Owen. I've looked thoroughly through your list and have some ideas to propose to you. Totally up to you whether or not to use these cards (I won't be offended either way- at the end of the day this still looks like a solid, fun list!). But here are some suggestions:

  1. Replace some of the counterspells: I've noticed you've put a lot of counters in here. This is good- make sure people can't achieve their wincons. But 19 might be a little too much- mono blue can work very effectively with just 10 counterspells (especially with the draw and topdeck manipulation you will be able to achieve with this deck). Here are in my opinion the top ten best budget counterspells: Arcane Denial, Swan Song, Counterspell, Mana Leak, Foil, Pact of Negation, Summary Dismissal, Disallow, Muddle the Mixture, Condescend. And of course you have access to Mana Drain which could easily replace any counter out of the ones I just listed. Even if you want to stay at 19 counters, I would highly recommend taking out Annul, Ceremonious Rejection, Essence Scatter, and Spell Shrivel to put in cards like Swan Song, Arcane Denial, and Foil.

  2. Draw Spells: You've got good stuff in here like Pull from Tomorrow and Stroke of Genius, but sometimes paying X every time you want to draw cards can be a bit too much (especially when you are trying to cast high cost Sphinxes). I'd recommend removing Stroke of Genius, Fact or Fiction, and Fortune's Favor to put in Frantic Search, Dig Through Time, and Paradoxical Outcome. Frantic Search lets you untap lands, Dig Through Time is just too good, and Paradoxical Outcome can let you net mana off of bouncing Sol Ring while also letting you get more ETB effects off of your replayed creatures. For strong early game draw, I'd recommend removing Braingeyser to fit in Mystic Remora.

  3. Ramp: Since your average CMC of the deck is 3.48 and blue gives very little access to land ramp like green, you'll need to back that up with a buttload of artifact ramp. You need to put in Thran Dynamo, Mind Stone, and Sapphire Medallion. They will help you a LOT. Having Dreamstone Hedron, Everflowing Chalice, and Caged Sun in here addition to the other artifact ramp will definitely give you an edge over other players in mana. Also I'd recommend putting in at least 3 more islands.

  4. Acid Rain: This card makes me lol against mono green players. It seems entertaining but may be a useless draw when playing against decks that don't run green. Or even if they do run green it could be something like my Surrak Dragonclaw deck that only runs a few forests with most everything else being nonbasics that don't have forest type like Karplusan Forest. Due to this, if you want to put in some land hate, run Frozen AEther. People will hate you but it's not too mean and it certainly puts you ahead and gains you even more counterspell advantage.

  5. Sphinxes: Here are some Sphinxes I've found that I think would really do you a lot of work and versatility in this deck: Guardian of Tazeem, Chancellor of the Spires, Sphinx Ambassador, and Deadeye Navigator. Yeah, I know the Navigator isn't a Sphinx but he can blink your Sphinxes to get their ETB effects as well as Unesh's trigger. Endless value for only 2 mana.

  6. Target Removal: I would recommend taking out a couple counterspells in order to fit in Reality Shift, Rapid Hybridization, Pongify, AEtherspouts, or AEtherize. These cards have insane value. Everyone expects a counterspell, but nobody expects their Pathbreaker Ibex to suddenly become a 3/3 Pepe the frog at the end of main phase.

  7. The Immortal Sun. This card would do wonders for this deck- you saw first hand how well it worked on Saturday night. Imagine James trying to play that goddamn Teferi, Temporal Archmage with Immortal Sun out. Glorious.

  8. Terramorphic Expanse and Evolving Wilds. Think about these two for a second. They come into play, you sac them and go fetch and island and put the island into play tapped. Your deck is mono blue- so the only thing you can fetch with these is a basic island. If you just replace these with basic islands they'll come in untapped.

Anywho- those are my recommendations! Hope they help and I'm really looking forward to seeing you play this deck! Sorry I went into so much gross detail about my suggestions but I really do love looking through lists and then writing about them.

Cheers!Owen

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