Dreamstone Hedron

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
MTG: Commander (CMD) Uncommon
Archenemy (ARC) Uncommon
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Dreamstone Hedron

Artifact

: Add to your mana pool.

, , Sacrifice Dreamstone Hedron: Draw three cards.

Price & Acquistion Set Price Alerts

C17

C15

C14

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Dreamstone Hedron Discussion

MegaMatt13 on BRRRRT... Close air support W/ A-10s

1 week ago

Welcome to Commander :)

A few suggestions for you:

Instant speed removal is very important in Commander. You need to be able to disrupt opponents on their turns, even as an aggro deck. Being in 5 colours you have access to all the best removal out there. Some relatively cheap options:

Utter End, Beast Within, Anguished Unmaking, Mortify, and Putrefy.

You can cut your land count back to 38 safely. I would only go higher than 40 if my deck hand some sort of land theme (like Omnath, Locus of Rage). You could cut back on some of the basic lands. Some lands you may want to consider for colour fixing that come into play untapped:

Exotic Orchard, Opal Palace, Cascading Cataracts.

I would suggest a few more card draw options. It will help keep your deck running:

Temur Ascendancy, Bident of Thassa, Rishkar's Expertise, and Soul's Majesty are cheaper options that would fit with the deck.

For ramp I would cut out Dreamstone Hedron. It is just way too expensive for what it does. Fellwar Stone, Rampant Growth or Explosive Vegetation are cheaper to cast and will get you coloured mana.

My version of the deck is at The Ur Dragon's Raging Rainbow Party Friends. It's not budget but maybe it will give you some ideas :)

Mint0055 on [Primer] Victoria Angelica!

1 week ago

Zendikar Resurgent is a great budget mana ramp card for the late game. For early game maybe just throw in some more mana rocks with card draw effects like Hedron Archive or Dreamstone Hedron. I know you already have Cultivate, but since your running 4 colors maybe throwing in a Kodama's Reach would be good too?

Metachemist on Charge of the Light Brigade

2 weeks ago

Hmmmm, let's address some of these ideas.

What about replacing the Gilded Lotus with a Dreamstone Hedron instead? Sure it's a touch more costly but it also gives us a card draw action as well which could be damn useful.

I've actually been wanting to replace the Traitorous Blood it'll probably get swapped out with a True Conviction the manticore is pretty cute but i'll pass on it since he doesn't have haste.

Boros Guildmage and Hellrider are also on the chopping block as well so Ranger of Eos and Figure of Destiny would be welcome additions. Victory's Herald is a new shiny but I can see the argument for replacing her with another of the 1 CMC cards.

NobleGhost117 on Karnivorous

3 weeks ago

Not bad at all. You may want some mana rocks, since they can be ramp early game and creatures late game. Here's a few I found:

Mind Stone, Thought Vessel, Worn Powerstone, Cloud Key, Semblance Anvil, Darksteel Ingot, Dreamstone Hedron, Thran Dynamo, Hedron Archive.

CaptSillva on Blue Razor

4 weeks ago

You could try Thornbite Staff, it makes it so whenever you sacrifice a creature with your commander he will untap allowing you to do it again. Summoning Station is also a great include since it combos super well with Mycosynth Lattice allowing you to make unlimited tokens to sacrifice to your commander.

March of the Machines is also a super powerful include, since you can drop some seriously big none creature artifacts very quickly and make them all indestructible with the forge which also becomes a 9/9. Then on top of that, with Mycosynth Lattice, it will turn all lands into 0/0 creatures and thus destroying them. While this hurts you as well, you get to control when this happens and would likely be ahead on the board, and you would also have your mana rocks to fall back on.

Other minor options would be Junk Diver, Workshop Assistant, Swiftfoot Boots, Thousand-Year Elixir, Thran Dynamo, Mind Stone, Hedron Archive, Dreamstone Hedron, Extraplanar Lens, and Gauntlet of Power.

r3dlost on Kurkesh, Onakke Ancient - State of the Artifact

1 month ago

You're right. If I wanted to support the tribal, Zirilan would be the better choice. However, in this build my goal is to showcase Kurkesh's abilities as a supportive commander a little bit more.

Often the dragons are enough to win a game but after a board wipe or two, even they can have a hard time recovering.

So with Kurkesh, I can get a better use out of my several specific artifacts:

and so on.

greyninja on Maelstrom Wanderer

1 month ago

+1 from me! Love me some Maelstrom Wanderer!

I've been running animar for 4-5 years and haven't quite gotten bored yet. As long as they keep printing relevant cards I'll keep playing it! Picked up an extra copy of Thrasios, Triton Hero for more draw power. That's one you could consider for more ramp/draw.

what about ramp to cascade into late game? like Mind Stone, Hedron Archive, Dreamstone Hedron, Commander's Sphere, etc that can sac to draw. Maybe lose Worn Powerstone to any of those. Farhaven Elf and Wood Elves are ramp that can attack

You have a lot of great beaters in here. if you enjoy Duplicant I'd consider Phyrexian Ingester. Maybe Reclamation Sage to zap Propagandas and such

There's a lot of personal flare in here so idk what all to take out!

I also bought the deck and went yidris, then thrasios/vial smasher, then thrasios/kraum 1v1, and recently swapped to thrasios/tymna. I hope you'll check out a couple of my decks. They're all a work in progress and often outdated on here

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