Dreamstone Hedron

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Commander 2014 Uncommon
MTG: Commander Uncommon
Archenemy Uncommon
Rise of the Eldrazi Uncommon

Combos Browse all

Dreamstone Hedron

Artifact

: Add to your mana pool.

, , Sacrifice Dreamstone Hedron: Draw three cards.

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Dreamstone Hedron Discussion

JaceFromStateFarm on BAE

3 weeks ago

Here are my thoughts on some cards I'm not too big on:

Bearer of the Heavens - it has to die, which this deck isn't great at enabling. It looks to me like a board wipe that can be activated most easily by your opponents which is not super optimal.

Desolation Twin - this is just me personally not really liking the card, is all. Too easy to chump block. But it's not terrible.

Dissipate and Void Shatter - they are fine, but because Jhoira's ability costs 2 it makes sense to have more 2 cost counterspells or something. Plus 2 cost counterspells are generally better, and you are running quite possibly too many counters at the moment. So these are the ones I would cut because they are the least good. Oh, and Negate.

Thought Reflection is meh in my opinion. Draws you some cards but it may be too late by that time for it to be useful. Some better draw options might be some of the sphinxes that let you draw replacing some of your vanilla beaters? Not sure. Thought reflection just feels a tad underwhelming.

In general, I would suggest running a couple more lands. I would also include one or two bigger ramp artifacts like Hedron Archive or Dreamstone Hedron, replacing some of the cheap ones. Not super necessary but plan B if Jhoira gets countered too many times is to hard cast massive eldrazi, so it might not hurt. Your call though, since Jhoira can do her thing the turn she comes out.

I would also say that you might want to run a couple more effects similar to Dissipation Field that discourage people from attacking you, like Propaganda or AEtherize. When you suspend a board wipe and a fatty you get scary fast, and those things might help keep you alive.

A bit more removal might be nice (Control Magic? Not sure).

Personally, I prefer (the air) Nevinyrral's Disk to Boompile. Less randomness. That's just me though.

I like where this is going! I would prioritize getting some eldrazi titans with more utility than some of the creatures you currently have, and maybe a couple huge extra turn spells. Those are expensive upgrades though, so that will take some time. Also, Temple of Enlightenment is a powerful and pretty inexpensive dual land.

Keep in mind that I don't play or know much about Jhoira, so take my advice with that in mind. If you've read other stuff that contradicts, that could definitely be correct.

Karzalar on Oketra's Choir (Updated)

1 month ago

With that many plains, Emeria, The Sky Ruin? Its synergy with, let's say, Sun Titan is overwhelming.

Some other options for removal : Oblivion Ring, Banishing Light, Path to Exile, Swords to Plowshares, Condemn, Oblation, Austere Command, End Hostilities, Hour of Reckoning, Martial Coup...

Card draw : Not a lot in here since monowhite, but.. Mind's Eye, Dreamstone Hedron, Hedron Archive

Bombs : Iona, Shield of Emeria, Avacyn, Angel of Hope, Secure the Wastes...

Enchantments : Sphere of Safety, Ghostly Prison, True Conviction.

Hope some of those might be useful to you!

Cheers!

cole20112 on Unbeatable Bontu

1 month ago

So I agree with kham in that you're a little ramp light, but that's fine. If you are willing to make some cuts, there are some very obvious non-Bo's in your decks which can be replaced with cheap ramp. You have several token creators, so Virulent Plague isn't the best in your deck. Replace it with Cultivator's Caravan or Darksteel Ingot for some early ramp. Indulgent Tormentor is a good card, but not really needed because you seem to be a sacrifice deck and he makes your opponents sack creatures rather than you. You can replace him with Hedron Archive or Dreamstone Hedron very easily. Some other cards you could cut for better ones include Cartouche of Ambition and Painful Lesson, and you could replace them with more important cards like Zulaport Cutthroat or more ramp like Charcoal Diamond. This will make your deck slightly more consistent and help you get your fatties like Mikaeus, the Unhallowed and Abhorrent Overlord much faster. Hope this was helpful in some way!

Pieguy396 on OmNomNomNom

1 month ago

I have a deck with a similar name lol


Om(nath) Nom Nom Nom Nom

Commander / EDH Pieguy396

SCORE: 1 | 111 VIEWS | IN 1 FOLDER


I have a few card suggestions for you; all of these are great in my deck:

As for cuts, I'd recommend cutting Kozilek, the Great Distortion and Deceiver of Form; they're good, but as Omnath's mana-storing ability only works with Green mana, they're not good enough to warrant making 30% of your mana unstorable. I run only one -producing land (Rogue's Passage), and only because I often win with Omnath, Locus of Mana beats. For that reason, I'd cut most of your colorless lands and replace them with Forests.

I'd also cut:

Congratulations on your excellent choice of commander, by the way, I absolutely love Omnath decks.

Firebones675 on I have great plans

1 month ago

Dreamstone Hedron then might be better

Firebones675 on Spirit token combo

2 months ago

I think you need to look at your mana curve a bit. Some of the cards in your deck are super expensive especially since you have no ramp. Myojin of Night's Reach might be powerful in play but it isnt going to do much good if he sits stranded in your hand all game (My general rule of thumb is if you're running cards with cmc 3 or greater you should include ramp or ways to cheat them into play for less mana). I think you either need to add more cards to ramp up to those big spells or cut them from the deck. Personally i'm a fan of Hedron Archive as it can be cashed in for cards if you need to. Dreamstone Hedron is similar but if its your only ramp you might struggle to get upt to the 6 mana for it until late game.

Firebones675 on Green hydra / +1/+1 deck

2 months ago

Saw you're comment and i'm happy to help.

First with regards to your commander here are a few cards that pair nicely:

Predator, Flagship: bounce their creature into the air and shoot it down with Arashi

Evolution Charm: ditto

Basilisk Collar gains a bunch of life and lets you kill things easily

I'm going to mention some categories of cards i think you are missing or need more of and why they are important.

Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. Within green a lot of your draw power is creature based Soul of the Harvest, Elemental Bond, Shamanic Revelation etc.

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like 2-3 in my decks. Within mono green you are pretty limited but alteast you have things like Nevinyrral's Disk and Boompile

Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast. You don't want to have to nuke the board every time you want to kill something without flying. Duplicant, Song of the Dryads, Beast Within are all good options

Here are some other misc good cards to consider: Caged Sun, Mana Reflection

I'd also consider more in the way of either creature or artifact based ramp. Hedron Archive, Dreamstone Hedron Greenweaver Druid etc.

I think you are also running a few fog effects like Druid's Deliverance, Defend the Hearth and Hunter's Ambush. These effects often are not worth it. If the reason you need to cast it is because you are getting beaten down by creatures, you would much rather draw an answer to that, then draw a card that buys you a turn find an answer. I dislike the Feed the Clan here for a similar reason

Hope that helps. If you want I can look at your lazzav list too.

Lunastune on Cleric Army

2 months ago

imo i'd say Fiend Hunter is superior to Avacynian Missionaries  Flip in regards to its effect with the singlular equipment in the deck

not totally sure what you feel like doing with your deck so I can't make too many suggestions about the deck other than probably cutting some lands for other cards and adding in more mana ramp since you have pretty much none, mana ramp is a bit hard in a deck that doesn't use green but there are some options

you could use the Soul Sisters Soul Warden Soul's Attendant and Auriok Champion but the last one is pretty pricey, they do give lifegain on all creatures entering the battlefield not just your own

i think you could replace Sigil of the Empty Throne with Angelic Accord since your deck is to gain life, it sort of utilizes it. You could also use an Archangel of Thune to weaponize lifegain, or use the Sanguine Bond +Exquisite Blood combo it might not be friendly but it isn't that bad

you could add in tutors:Demonic Tutor, Vampiric Tutor, Diabolic Tutor, Beseech the Queen is a decent card for 3 mana mid game Sorin, Grim Nemesis is fairly good here i'd think but better if it hits a higher cost card, i dont think he'd live long enough to pump enough value out though.

Evolving Wilds and Terramorphic Expanse can fix mana but in a 2 color not overly needed

Ghost Quarter + Flagstones of Trokair = 2 Plains tutor which isnt too bad i guess abet one is tapped

Gift of Estates, Land Tax i guess is technically ramp Knight of the White Orchid can be a solid card since someone's bound to have more lands

Artifact Land tutors: Armillary Sphere, Solemn Simulacrum, Expedition Map

i mean you could add in some mana rocks to give ramp like: Charcoal Diamond, Marble Diamond not very fast but mana ramp

not really mana rocks just cost reducers, still a bit slow though: Pearl Medallion, Jet Medallion

Slower monocolor rocks: Tooth of Ramos, Thunder Totem, Skull of Ramos not as good as commander's sphere or manalith

Guild Manarocks: Orzhov Cluestone, Orzhov Keyrune, Orzhov Signet

Colorless Mana: Obligitory Sol Ring then Dreamstone Hedron, Everflowing Chalice, Hedron Archive, Mind Stone, Thran Dynamo, Thought Vessel

not very easy on the wallet but solid rock here: Mana Crypt

Any color ones: Manalith, Commander's Sphere, Darksteel Ingot, Doubling Cube(doubles all the Mana you have for 2), Cryptolith Fragment  Flip(doesnt really flip though), Corrupted Grafstone, Gilded Lotus, Fellwar Stone

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