Dreamstone Hedron

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Commander 2014 Uncommon
MTG: Commander Uncommon
Archenemy Uncommon
Rise of the Eldrazi Uncommon

Combos Browse all

Dreamstone Hedron

Artifact

: Add to your mana pool.

, , Sacrifice Dreamstone Hedron: Draw three cards.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -25%

0.03 TIX $0.08 Foil

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Dreamstone Hedron Discussion

Firebones675 on I have great plans

4 days ago

Dreamstone Hedron then might be better

Firebones675 on Spirit token combo

4 weeks ago

I think you need to look at your mana curve a bit. Some of the cards in your deck are super expensive especially since you have no ramp. Myojin of Night's Reach might be powerful in play but it isnt going to do much good if he sits stranded in your hand all game (My general rule of thumb is if you're running cards with cmc 3 or greater you should include ramp or ways to cheat them into play for less mana). I think you either need to add more cards to ramp up to those big spells or cut them from the deck. Personally i'm a fan of Hedron Archive as it can be cashed in for cards if you need to. Dreamstone Hedron is similar but if its your only ramp you might struggle to get upt to the 6 mana for it until late game.

Firebones675 on Green hydra / +1/+1 deck

1 month ago

Saw you're comment and i'm happy to help.

First with regards to your commander here are a few cards that pair nicely:

Predator, Flagship: bounce their creature into the air and shoot it down with Arashi

Evolution Charm: ditto

Basilisk Collar gains a bunch of life and lets you kill things easily

I'm going to mention some categories of cards i think you are missing or need more of and why they are important.

Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. Within green a lot of your draw power is creature based Soul of the Harvest, Elemental Bond, Shamanic Revelation etc.

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like 2-3 in my decks. Within mono green you are pretty limited but alteast you have things like Nevinyrral's Disk and Boompile

Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast. You don't want to have to nuke the board every time you want to kill something without flying. Duplicant, Song of the Dryads, Beast Within are all good options

Here are some other misc good cards to consider: Caged Sun, Mana Reflection

I'd also consider more in the way of either creature or artifact based ramp. Hedron Archive, Dreamstone Hedron Greenweaver Druid etc.

I think you are also running a few fog effects like Druid's Deliverance, Defend the Hearth and Hunter's Ambush. These effects often are not worth it. If the reason you need to cast it is because you are getting beaten down by creatures, you would much rather draw an answer to that, then draw a card that buys you a turn find an answer. I dislike the Feed the Clan here for a similar reason

Hope that helps. If you want I can look at your lazzav list too.

Lunastune on Cleric Army

1 month ago

imo i'd say Fiend Hunter is superior to Avacynian Missionaries  Flip in regards to its effect with the singlular equipment in the deck

not totally sure what you feel like doing with your deck so I can't make too many suggestions about the deck other than probably cutting some lands for other cards and adding in more mana ramp since you have pretty much none, mana ramp is a bit hard in a deck that doesn't use green but there are some options

you could use the Soul Sisters Soul Warden Soul's Attendant and Auriok Champion but the last one is pretty pricey, they do give lifegain on all creatures entering the battlefield not just your own

i think you could replace Sigil of the Empty Throne with Angelic Accord since your deck is to gain life, it sort of utilizes it. You could also use an Archangel of Thune to weaponize lifegain, or use the Sanguine Bond +Exquisite Blood combo it might not be friendly but it isn't that bad

you could add in tutors:Demonic Tutor, Vampiric Tutor, Diabolic Tutor, Beseech the Queen is a decent card for 3 mana mid game Sorin, Grim Nemesis is fairly good here i'd think but better if it hits a higher cost card, i dont think he'd live long enough to pump enough value out though.

Evolving Wilds and Terramorphic Expanse can fix mana but in a 2 color not overly needed

Ghost Quarter + Flagstones of Trokair = 2 Plains tutor which isnt too bad i guess abet one is tapped

Gift of Estates, Land Tax i guess is technically ramp Knight of the White Orchid can be a solid card since someone's bound to have more lands

Artifact Land tutors: Armillary Sphere, Solemn Simulacrum, Expedition Map

i mean you could add in some mana rocks to give ramp like: Charcoal Diamond, Marble Diamond not very fast but mana ramp

not really mana rocks just cost reducers, still a bit slow though: Pearl Medallion, Jet Medallion

Slower monocolor rocks: Tooth of Ramos, Thunder Totem, Skull of Ramos not as good as commander's sphere or manalith

Guild Manarocks: Orzhov Cluestone, Orzhov Keyrune, Orzhov Signet

Colorless Mana: Obligitory Sol Ring then Dreamstone Hedron, Everflowing Chalice, Hedron Archive, Mind Stone, Thran Dynamo, Thought Vessel

not very easy on the wallet but solid rock here: Mana Crypt

Any color ones: Manalith, Commander's Sphere, Darksteel Ingot, Doubling Cube(doubles all the Mana you have for 2), Cryptolith Fragment  Flip(doesnt really flip though), Corrupted Grafstone, Gilded Lotus, Fellwar Stone

Chuff_Bucket on By Any Means Necessary

1 month ago

Alrighty: my first suggestion is to bump up your land count. Even though this is a relatively low-curve deck, you still want to run probably around 36 lands. If you don't, you risk having a high percentage of unkeepable opening hands because of low land count. Again, this is a super low-curve deck, so you could probably get away with 35 or perhaps even 34, but I would only recommend cutting from 36 after extensive playtesting.

Next, you're gonna want way more ramp and waaaay more card draw. I'm pretty sure the only card I saw that draws you more cards is Mentor of the Meek (which is a good option!). You are playing with graveyard shenanigans, so the graveyard will act as an extension of your hand during the average game. But there's no replacement for drawing cards off the top - graveyard shenanigans won't help you dig for a board wipe when you desperately need one, etc., etc. Good card draw in these colors include Phyrexian Arena, Painful Truths, Dreamstone Hedron.

Faithless Looting could be a good option here. While it doesn't strictly draw you any more cards, it does dig you through your deck and puts stuff in your graveyard to boot for Alesha to play with later.

Additionally, I would recommend upping your ramp count as well. Sword of the Animist is an under-utilized card, and I like it in this list. But you should definitely be playing all of the signets: Rakdos Signet, Orzhov Signet, and Boros Signet. Having Turn 2 ramp can be super valuable in a game to help propel you forward at a quicker rate than some of your opponents. Additionally, swap out Phyrexian Lens for Chromatic Lantern. It's a strict upgrade (as the Lantern gives the same effect and doesn't cost you life), and having the mana-fixing properties of the lantern is always a relief in a 3-Color deck like this. It's a little pricier, but it's a necessary card for any deck running 3-Colors and up.

I would HIGHLY recommend watching this video: Command Zone Deck Building Template

These guys are commander pros, and this video is all of their advice on how to approach building a new EDH deck. Obviously take your own artistic license into account, but for hashing out your first deck, you could do much worse than to listen to their advice.

n0bunga on The Deckwatch [Home Base]

1 month ago

Yeah Chrome Mox does come at a cost, I guess I always look at it from situation to situation. I was also primed to being "okay" with exiling things for FC combos and cards that make you exile three from your library.

I'm fairly certain I've imprinted removal spells that I didn't need at the time just to make use of the colours they're housed in for Chrome Mox.

And if you want even MORE budgety rocks, Dreamstone Hedron and Hedron Archive could be things.

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