|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Rise of the Eldrazi (ROE)||Uncommon|
Combos Browse all
: Gain .
, , Sacrifice Dreamstone Hedron: Draw three cards.
Dreamstone Hedron Discussion
1 week ago
The modern legal artifacts that can add multiple mana per tapping, (that would work in this deck and you don't already include), are Dreamstone Hedron , Gemstone Array , Gilded Lotus , Hedron Archive , Lotus Bloom , Palladium Myr , and Coalition Relic .
But I don't recommend you to just play ramping artifacts and try to curve into gigantic creatures after that. If you don't develop your battlefield at all while playing ramp cards, you're going to have a bad time against aggro, and you're going to outright lose if you ever face a Stony Silence .
That being said, you're playing Eldrazi, and Eldrazi is one of the best ramp decks out there.
there are too very similar Colorless Eldrazi ramp decks that I would consider to be top teir. One that has better starts, and has a more consistant game plan, and one that has an amazing end-game, and some big ass eldrazi.
I've included links if you're interrested:
I'm not saying you need to build these decks to play with Eldrazi, but taking inspiration from them would help a lot.
1 month ago
I kind of expected this to be a Wildfire / Destructive Force deck. Throw in Crucible of Worlds and some tutors, remove the <5 toughness fatties, and add in more mana rocks like Khalni Gem , Veinfire Borderpost , Kyren Toy , Thran Dynamo , Basalt Monolith , Dreamstone Hedron , and Worn Powerstone , and you're off to the races.
1 month ago
This deck could use some more ramp, card draw, and lands. Also you have two cards too many in the list so that's a slight problem too.
Some cards to cut would be Sun Titan, Burning of Xinye, Elspeth, Sun's Champion, Great Furnace (It's strictly worse than a basic Mountain in this build as it dies to artifact removal and you have no synergy with it) and kinda Chance for Glory and Hostility. Sun Titan only returns permanents and most of your deck is instants and sorceries. I really don't think you want to destroy and of your own lands so the Burning is pretty bad. You have enough board wipe effects that also synergize with your commander and you don't have much of a token strategy going on so Elspeth seems pretty out of place. I suppose she's a potential alternate win-con, but most your deck has the ability to win off of any number of top-decks late in the game. I see how Chance for Glory is tempting, but it seems like a really niche card and I think I would rather have card draw in its place. Hostility is the card I'd like to see in action before really making a decision on. I feel like it could often just be a dead card because you'll want to be dishing out lots of damage and gaining lots of life with Firesong and Sunspeaker on the field, but I suppose it's another alternate win-con that synergizes with the deck.
I would think about adding Fateful Showdown and Khorvath's Fury since they draw cards and deal damage. Also, Magus of the Wheel if you can get your hands on one. Really and effect that either deals damage or draws more cards than you discard when you discard. Plus wheel effects are good for disrupting opponent's strategy. Rocks that draw cards like Hedron Archive, Dreamstone Hedron and Commander's Sphere are also good ideas.
In sum, get down to 100 cards, add more lands, ramp, and draw spells.
2 months ago
Personally, I don't like Rusted Slasher in this deck.
I would recommend the following:
2 months ago
Vukodlak: I am glad that you enjoyed it.
I ran Memory Jar for quite a while but and it is a decent option but never seemed to line up quite right. Most of the time I cast it, I had to wait a turn to use it or else I would just be ditching cards that I did not want to discard (this deck has a lot of high CMC cards) and if I had to wait the extra turn, people would keep up mana to stop what I was doing when I used it or would just destroy it before I got to do anything with it. It was almost always a better option to just cast more ramp and play Kozilek. Or if Kozilek was already in play, sacrifice and recast him. I may try it again one day, but for now I am not that big of a fan.
Dreamstone Hedron is one of the best mana rock in the deck as it gives a ton of mana on Paradox Engine turns and can be sacrificed for 3 cards if you have mana and nothing to do with it. Getting to 10 mana is very important for the deck and that gap right before you get to 10 is one of the only times that the deck is actually vulnerable so I doubt that I will ever cut this card.
The same issue that originally kept me from using Scroll Rack still persists: I don't have a lot of ways to shuffle my library. If I could ditch 6 cards, crack a fetch land and not have to redraw them, I would absolutely run it but it was not relevant enough often enough for me to want it so I cut it.
I actually just explained a few comments ago why I think that Haunted Cloak still deserves it's inclusion but that can be an easy meta call if you don't end up wanting to run it.
Inspiring Statuary is a card that I would still run even in a meta with no Stony Silence/Null Rod effects. Not only is it the best card in the deck if someone is running the aforementioned cards, but it is very useful to be able to turn a lot of the random artifacts that just sit around into mana rocks. And if the deck plays anything for you like it has for me, you can expect to see a lot more artifact hate in your meta in the near future. Cast an Eldrazi titan on turn 3 a couple of times and people will start to notice and adapt.
As for Junk Diver/Scrap Trawler, it is a bit of a meta call. This list is supposed to be the highest possible power level that the deck can reasonably achieve, hence the ridiculous price tag. The extra recursion is fine but not often relevant in cEDH unless you were planning on using them for combo purposes and this deck runs a lot of graveyard hate so I try to avoid combo pieces that don't do much if you aren't using them to combo as it is fully possible that they will get exiled by Relic of Progenitus or Scavenger Grounds rendering them useless. Kozilek's shuffle effect can make a lot of random cards in the deck into a win condition when looped so it is very rarely necessary for the extra recursion anyway.
I hope this was helpful. Sorry for the late response, I have been busy with finals.
2 months ago
I primarily just wanted to say thank you for posting and maintaining this list. I really enjoyed reading it and I am going to go with Kozilek over Karn now for my colorless EDH commander as a result of your primer!
I am curious: what do you think of Memory Jar here? Seems like it could be a great way to pump out additional ramp while disrupting your opponent's in the process, and could potentially do more work than Dreamstone Hedron here.
Also, you mentioned in an old comment that you wanted to test out Scroll Rack but couldn't think of what to cut. Have you revisited this? Seems like it would be better than Haunted Cloak at first glance, or possibly even Inspiring Statuary depending on how often you are seeing cards like Stony Silence/Null Rod (maybe your meta has warped around your Kozilek deck and so these are way more prevalent, but in my playgroup, I seem to be the only person who knows about these cards!). Thoughts?
Final question: I tend to try and build with some recursion as a backup plan, but I see you don't include cards like Junk Diver/Scrap Trawler and their ilk despite the high volume of artifacts. Is this due to Kozilek's reshuffle ability or are your games just too fast to warrant their inclusion?
2 months ago
Here might be some good cheap removal and 'card draw'
Hope that helps!
3 months ago
Dreamstone Hedron occurrence in decks from the last year
Commander / EDH:
All decks: 0.71%
U/R (Izzet): 0.09%