Fire Diamond

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander 2014 (C14) Uncommon
Seventh Edition (7ED) Uncommon
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Fire Diamond

Artifact

Fire Diamond enters the battlefield tapped.

: Add to your mana pool.

Price & Acquistion Set Price Alerts

C14

7ED

6ED

Ebay

Recent Decks

Fire Diamond Discussion

NoSoyYucateco on Jhoira's Vehicular Travels

4 days ago

Glad you like it. It is one of my favorite cards, but I don't think it has gotten enough love. Certainly not like Guttersnipe.

I think you can also swap out two lands for some mana rocks. Sol Ring is the obvious choice, but I like other low-cost ones like Mind Stone, Fellwar Stone and Coldsteel Heart. Or even Sky Diamond, Fire Diamond or Izzet Signet. These can all help you get Jhoira out on turn 3 so she can start doing her thing. I'd rather see any of these over Hedron Archive too, since it costs so much in comparison.

Kogarashi on I can be pretty.......Heartless

3 weeks ago

I like the deck. It looks aggressive and fun at the same time, with a bit of randomness due to all the "discard your hand and draw seven cards" effects. Just a few things:

Leyline of Punishment is something of a nonbo with your other damage prevention and lifegain, it seems. Same with Skullcrack. I can see why they're in there, but at the same time they hamper your defenses. Stigma Lasher's ability works better in this regard, so long as someone doesn't hit you with it. Platinum Emperion is also good, as it at least locks your life total in place. I'm curious as to your thoughts for including these pieces?

Also, why Possibility Storm?

With Ruination, you may want a few more basics instead of non-basics. Even Magus of the Moon won't save your nonbasics from the Ruination.

For red ramp, you could try cards like Koth of the Hammer, Fire Diamond, Caged Sun, Gauntlet of Might, Gauntlet of Power, Mana Flare, etc.

Polybius on Gisella's Wrath

2 months ago

Very cool deck! +1 from me!

I'd recommend adding more mana rocks:

More mana rocks will help caat your angels and high cmc spells more reliably.

I also think more removal would be a good idea:

NV_1980 on Neheb, the Eternal Manamaker

2 months ago

Hi,

Very nice Neheb deck; especially considering its budget. Might I suggest replacing Shivan Hellkite with Hostility? This last card is just utter value in a deck like this whilst the Hellkite is nice but not amazing. I'd also recommend replacing at least two lands with mana rocks likeSol Ring and Fire Diamond.

In case you're wondering; here's my Neheb deck. Good luck brewing and building!

Regards,

NV_1980

The_Munchkin on My first Krenko

2 months ago

This isn't a bad start. I would begin with adding Purphoros, God of the Forge He can combo really well with Krenko, Mob Boss and with enough goblins on the field could be a one turn win. I would also suggest a lot more artifacts/lands to ramp for a short list: Sol Ring, Worn Powerstone, Fire Diamond, Everflowing Chalice, Darksteel Ingot, and maybe a Temple of the False God. As for some other potential spells, you cant go wrong with Goblin Grenade and Goblin War Strike might be useful too. Perhaps a Brightstone Ritual as well. You could also possibly run a Fervor or Browbeat for some utility. These are just some suggestions. Don't feel the need to run them all if you don't like them. Hope this helps! also a +1 for ya!

Pal00ka on The Mob

3 months ago

Krenko wants to move fast so here is what I would cut and add:

Cut

Door of Destinies is too slow; Quest for the Goblin Lord too little boost; Boggart Shenanigans 1 too much mana; Warstorm Surge seems win-more; Wheel of Fate cannot control it well; Kindred Charge too expensive; Vanquisher's Banner too expensive; Goblin Charbelcher don't see a way to manipulate this effectively; Conqueror's Galleon if kept I'd add Throne of the God-Pharaoh; Chancellor of the Forge too expensive; Goblin Assassin fun but expensive; Goblin Recruiter have doubles so cut 1 and add Goblin Matron; Metallic Mimic a slow lord that may not be truly needed; and Ogre Battledriver kind of win-more.

Add

Untap:

Threaten spells let you either steal a fattie or untap Krenko for another activation; Magewright's Stone more untapping.

Creatures:

Foundry Street Denizen can get huge like Reckless One; Goblin Chainwhirler will be fun; Goblin Dark-Dwellers expensive but good utility; Lightning Crafter consistent burn; Mogg War Marshal more goblins; Wily Goblin mini ramp; Zo-Zu the Punisher can punish heavy ramping decks;

Instants/Sorceries:

Fling works well w 2 (or 3 if you add FSD) for obvious reasons; Mizzium Mortars overload ftw; ; Fork, Reiterate, Reverberate, Increasing Vengeance, and Howl of the Horde let you 2 for 1 spells, even your opponents, so you can counter a counter or copy ramp to get ahead or copy a kill spell for your own satisfaction too; Battle Hymn, Brightstone Ritual, Pyretic Ritual, and Seething Song to get moving quicker.

Artifacts:

Relic of Progenitus and Tormod's Crypt for graveyard hate; Coldsteel Heart, Fellwar Stone, Fire Diamond, Ruby Medallion, Hazoret's Monument, Sol Ring,Wayfarer's Bauble, Armillary Sphere, Traveler's Amulet, Expedition Map for ramp (see a theme? You want 1-2 (a few 3) CMC ramp in here).

Now, Zada, Hedron Grinder is my baby and I think you should add her in with a few spells that will be fine without her but amazing if she is out: Crimson Wisps and Expedite draw and give haste, which you want Krenko to always have just in case he might get killed. With Zada you still get haste but draw 10+ cards; Heat Shimmer and Twinflame let you get a 2nd utility goblin or Krenko (sacking original) for even more goblins. With Zada she will double your entire board.

luther on Jhoira's Time TRON

3 months ago

You have so many counterspells and not enough gas. If you add in more mana rocks and draw, you will get to a counterspell when you need it. I think Jhoira should not be such a counter heavy deck. I am also not huge on the cards that only remove time counters, but I can totally see their usefulness at times. I just know that there will be a fair amount of times that they could be dead in hand. Mana Vault Sky Diamond Fire Diamond Everflowing Chalice Coalition Relic Mind Stone Thought Vessel are good options for ramp. Ponder Preordain Serum Visions Faithless Looting Blue Sun's Zenith and Pull from Tomorrow are good for draw.

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