|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
Combos Browse all
Fire Diamond enters the battlefield tapped.
: Gain .
|Have (3)||zach353 , PTsmitty ,|
|Want (73)||projectneptune , ryaniskool , athix , Pulseman , snoopywashere , waptdragon3 , CryAll , titaniumturtlex , coadster , Blindoromo , oryandaw , Ouranos , Theokrit , SpaghettiToastBook , jimbolaya , MrFeronius , Internomer , Gravehawk , ishingun , nealcm , TheDwarvenAxe , mechflip , AeroArchery , BlazeRider , volcomstone2892 , secondcerberus , Hiven , Skullion123 , TevishSzat , zephyrmoth , Skydra2 , Weebeez , famzim13 , analthunder , obitus , ElderPartridge , BCMaddison , dfrent1 , Entanglement , Legendary_Shadow , fattong , TheNumberZed , GarethGrey , Ijjo , Warrioroftime , khepri33 , Lythia , Edu7ez , cablespy , Schwiggity , RunswithBuffalo , TotalSundae , heyo225 , svsnv77 , Hakira , Willberg2000 , jerboa256 , LotusPhi , Aquatictoaster , Suns_Champion , avsimone , CounterSpiel , Nomikon12 , Blue_Otaku_No.1 , COLE8615033 , aisthetikos , kovellen , insanious , Dragonsound , moonknights01 , mooseonwhiskey , ilocke , jebth|
Fire Diamond Discussion
6 days ago
Ok first add some manarocks and get above 30 lands. Both your commanders are 6 drops meaning you will need a lot of mana to get them both out and utilize their abilities. Get some dual color lands, even the cheap ones since then it fixes your colors. I recommend Izzet Guildgate and Highland Lake then put some mana rocks in there like Sol Ring , Mind Stone , Worn Powerstone or some of the ones that generate colored mana like Gilded Lotus or Fire Diamond / Sky Diamond
3 weeks ago
Demons, Devils, Imps:
1 month ago
Very Solid. There are some sub-optimal choices imo, but overall, nicely focused.
Shock is just not worth the slot in EDH. Leyline of Lightning is ok, but can be pretty mana intensive to keep using, especially in a land destruction deck, I don't see it being worth it. Guttersnipe is always nice, but with you creature wipes, you might kill it without a big payout. Keep an eye on how many X spells you have too, you might be shooting yourself in the foot, unless you add more artifact ramp, like a Fire Diamond and Ruby Medallion . Treasure Nabber can put everyone between a rock and a hard place if they are using artifact ramp. You'll also need some more card draw so that your single target removal keeps up with the board. Pyromancer's Goggles can help keep you up with 3 other players. If you fall behind, Acidic Soil and Price of Progress might be nice backups. Mana Web , War's Toll , Tectonic Instability might slow everyone down too.
Red has a huge weakness: Enchantments. You might want to add some enchantment hate, just in case. Even though they are costly Meteor Golem and Spine of Ish Sah are ok. Enchanter's Bane could fit in here real well.
I know you love your goblins, but I think Stuffy Doll is just better than Mogg Maniac . If you really want to anger people, mass land destruction is best: Ruination , Obliterate , Jokulhaups , Decree of Annihilation , and Impending Disaster are the most well known. Even an early game Tremble could be infuriating. If you your deck can get some tokens, or just fodder creatures Shivan Harvest might be fun. Mine Layer would cause a lot of frustration. So would Price of Glory , but it can hurt you too. I personally love Volcanic Offering because it can make someone mad at someone else. Bend or Break can divert some attention from you too.
You don't need to take any of these suggestions, but they might be nice ideas for a sub theme, or a different way to think about how the deck could be run. I am not looking forward to this monstrosity lol
1 month ago
I like the list. However, for aggro it is too slow - your manacurve is very steep, yet you have no ramp whatsoever. One land per turn will leave you snailing behind.
First, i suggest removing non-basic taplands. If you run budget, dont bother with them, if you have extra, consider Nykthos, Shrine to Nyx - it is great in nonocolor deck.
Third, consider cutting creatures. At no point in time your opponents will let you have full board. Two-Headed Giant , for example, is at least non-synergistic. Instead, add enchantments that give haste and trample.
Fourth, point removal and commander protection. It is more important than you think. Forget about Blood Moon , you are not running stax, you need to beat face.
And lastly, sixth. How will you deal with boardwipes? Get yourself Cauldron of Souls or something similar to prevent your opponent from being a jerk.
1 month ago
I would cut Fevered Visions , without enough other life taxing effects it will probably just help your opponents answer your combos.
The tap lands are all pretty bad in this kind of deck. I would suggest cards like Spirebluff Canal , Cascade Bluffs , Ash Barrens , Shivan Reef , and maybe Exotic Orchard if you have other UR decks in your meta.
Ral, Izzet Viceroy will often get killed. If you really like him, then keep him, but I do not like him here.
2 months ago
You should run more ramp, because Izzet has trouble with that. Stuff like Sky Diamond , Fire Diamond , Mana Vault , Mana Crypt , Izzet Signet , and Thran Dynamo are all mana rocks, so they replace themselves when you cast them when Jhoira is out, plus they will allow to consistently get more mana available
2 months ago
I would highly recommend a bit more card-draw and a few untappers. Krenko does amazing with a few untappers.
Magewright's Stone is good. Thousand-Year Elixir is great too. Umbral Mantle is decent. Puppet Strings is good on a budget. Illusionist's Bracers are a good choice too. You don't need to go nuts but having three or so untappers in the 99 will serve you well. If you can tutor up Skirk Prospector, Krenko can go infinite with Thornbite Staff, though it just recently spiked in price.
Good red card draw is rare but every EDH deck needs a little. Reforge the Soul, Faithless Looting, Cathartic Reunion, Outpost Siege, Mind's Eye, Skullclamp, and Wild Guess are good. Staff of Nin is good on a budget too.
You have almost no ramp at all. Goblins are pretty low to the ground but every deck needs a little ramp. Krenko usually has a bulls-eye on his back so you'll want to be able to recast him. Sol Ring, Worn Powerstone, Fire Diamond, Mind Stone, Darksteel Ingot, Coldsteel Heart, Hedron Archive, Ur-Golem's Eye, and Gilded Lotus might be good places to start.
I would highly recommend dropping all the combat tricks. In a multiplayer setting with increased life totals they just don't have the "oomf" that they do in regular 60-card formats.
I would also drop Hedron Blade, Stormrider Rig, Claws of Valakut, Goblin War Paint, and Messenger's Speed. No good in EDH. War Horn is decent for Krenko but there are better cards out there so if things get tight you can drop it easily enough.
Fire Diamond occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%