|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
Combos Browse all
Fire Diamond enters the battlefield tapped.
: Gain .
Price & Acquistion Set Price Alerts
|Have (12)||ironax , Lucretian , angesoir , anonymausguy , Psycheretic , bpiser95 , BOFH , itheoryz , PTsmitty , , Forge , mycheze|
|Want (37)||ryaniskool , athix , Pulseman , snoopywashere , waptdragon3 , CryAll , Suns_Champion , dvoser , titaniumturtlex , coadster , obitus , Blindoromo , Commander_Archer , Rev0388 , oryandaw , fattong , Legendary_Shadow , Theokrit , SpaghettiToastBook , diestoremoval , jimbolaya , Bassadin , Noobincube , Hiven , svsnv77 , Lythia , goodair , Entanglement , jtaddeo , BlazeRider , Blue_Otaku_No.1 , aisthetikos , kovellen , insanious , Dragonsound , moonknights01 , GarethGrey|
Fire Diamond Discussion
2 weeks ago
love the deck! And love the username!I'm Gen2'er, so that's some nostalgia right there.
back to the deck, it looks so cool! You might enjoy the defensive/offensive potential of Dragon Egg. + it'd lower your mana-curve a great deal :D
I know the deck isn't for a format, but unless you play with some very forgiving people, you're quite plausibly gonna get some ill will for the playset of Sol Rings :P just thinking out loud here ;) Rakdos Signet or Fire Diamond might make for passable substitutes :)
Herald's Horn might be to your liking :)
and possibly, if you can squeeze it in there, some removal for creatures/artifacts would be swell - good luck, though - I've been playing for over 8 years, and I still opt for more goodstuff and less removal when I build decks xp
3 weeks ago
Since Tibor and Lumia are very much centerpieces of your deck, you need to be able to do three things with them. - Get them out reliably - Protect them once they are out - Utilize their unique strengths. You did a good job on point three with providing a lot of ways to get value out of them, mainly by loading up on mass flyers. However, your deck seems to struggle with ramp and protection. As such, I would recommend Izzet Signet, Basalt Monolith, Fire Diamond, Sky Diamond, Talisman of Impulse, Mind Stone, Thought Vessel, Swiftfoot Boots, and Lightning Greaves. As for your spells, in my experience spellslinger decks need two things: Fuel and Hands. Fuel means they need a lot of mana while hands meaning the ability to draw cards effectively. Some good cantrips that could help you are Gitaxian Probe, Ponder, Preordain, Opt, Serum Visions, Cathartic Reunion,Tormenting Voice, Impulse, Mystical Tutor, Whir of Invention and Frantic Search. You also should have a backup plan. In spellslinger decks this means at least two ways to win out of nowhere. Enter the Infinite + Laboratory Maniac+ Omniscience, Dramatic Reversal + Isochron Scepter + Manarocks + Comet Storm Jace, Unraveler of Secrets's ultimate, and my favorite Dualcaster Mage +Fated Infatuation can do miracles. Also for fun, adding in Beacon of Immortality, Blue Sun's Zenith and a few mass draw spells can really kick things up a notch. As for removal Cyclonic Rift, Blasphemous Act, and Chain Reaction are the best ramp spells, while Mystic Confluence is one of the best modal spells ever printed. Tormod's Crypt can destroy decks with ease while Mizzix's Mastery makes life a lot more fun for you. I have never regretted running Sentinel Tower, Aetherflux Reservoir is a massive wincon, The Mirari Conjecture, Swarm Intelligence, and Metallurgic Summonings can win games by themselves. Also look at Jace's Sanctum for more fun and games.
4 weeks ago
I would recommend adding a handful of lower cost ramp cards to help get Aurelia down. Marble Diamond, Fire Diamond, Fellwar Stone, Wayfarer's Bauble, Burnished Hart, Worn Powerstone, etc. are all decent effects.
1 month ago
Really like the deck Purph is one of the commanders I would want to play if i ever felt like watching the world burn. Some suggestions I would recommend are
Removing Darksteel Ingot it feels weird in the list since you almost always want to hit your commander on turn or sooner and it doesn't really fit in the turn order.
The panoramas could probably be removed for basics as even though you are thinning the deck since they cost a mana to activate and only slow the deck down.
1 month ago
Thought Vessel slot might better serve as a Fire Diamond or Marble Diamond, on account that we Boros Bois hardly ever need to discard to hand size. Also, the Diamonds are underrated. Also, cool to see more people playing Kalemne. Should check out mine Kalamne is Best Girl [EDH Primer] v1.4 and see what you think. Cheers!
1 month ago
For those unaware of the Pokémon TCG, the term "delta" refers to delta species that debuted in 2005. Some of the card-concepts typically associated in one color were color shifted to a different color to shake-up well established color themes and provide unique gameplay experiences.
Delta Commander or Planar Chaos EDH in MTG terms is to establish a game experience that accomplishes the same style of play noted above. Many players over the years have expressed how they wish a certain commander had color x instead of color y or that a different general was missing a color keeping it from reaching it's full potential or other players have expressed interest in a commander's unique abilities yet disliked the color combination it was associated with. Delta commander rectifies these desires and greater customization freedoms while still maintaining the importance of color identity found in a standard commander game.
Delta Commander mirrors the rules of standard EDH with a few simple rule changes. Decks are still 100 card singleton, 40 life each, 21 command damage is lethal, etc. etc. To color shift a deck you use the general that interests you and then you pick only 1 of the 10 lands listed below.
The land selected will represent the "Domain" your general resides in. The domain is not restricted by your general's color identity and will represent the color shift of your deck. When starting a game the Domain and your General will both start in the command zone indicating to your opponents what colors you are restricted to and vice versa for knowing what colors your opponents are running.
Color identity will work a little different in games:
-The color identity of your General will restrict you on what lands you can play.
-The color identity of your Domain will restrict you on what nonland cards you can play.
As you may have surmised players will be able to play their Domain from the command zone in order to help cast spells outside of their General's color identity. This makes the domain special since your other lands will only produce the colors of your general's color identity, which adds more depth to deck building as players will have to compromise for the right balance of on-colored and off-colored spells used in their deck.
EXAMPLE: Say Baral, Chief of Compliance is your General and Frontier Bivouac is his Domain. The lands in your deck can not contain any mana symbol other than and the spells in your deck can not contain any symbol other than . Hence in order to cast the Red and Green spells in this deck you'll be limited to just the Frontier Bivouac in order to cast them.* (*Typically there would be other ways to cast those spells, but the Domain will be the primary source due to it's consistency of being readily available in your command zone.)
Now that you're familiar with how a deck is color-shifted there are only three more rules to keep in mind to accommodate these changes.
.) The Domain will share many of the same properties as your commander such as being a able to play it from the Command Zone and being able to place it back in the Command Zone if the land is to change zones. There are only two exceptions: 1.) you can not play your Domain if you played another land that turn, and 2.) your Domain will not have a command tax to pay since lands aren't ever cast. (The land enters tapped which makes up for the lack of taxation.)
.) Another key difference is if any source (be it a land or mana-rock-etc.) is to produce one or more mana of any color instead that source will only produce any color of mana in your commander's color identity. This applies to cards such as Mana Confluence, Mana Bloom, Gilded Lotus, etc. This rule is in place to put greater emphasis on your Domain being the chief hallmark to casting off-color spells with. Do note however since your domain restricts the color identity of your spells you are allowed to use signets and other mana-producers that fit into your domain's color identity even if they're outside of your general's color identity.
EXAMPLE: If my General is and my Domain is I could still run cards like Fire Diamond, Moss Diamond, Talisman of Impulse, Gruul Signet for color fixing, but cards like Mana Confluence and Darksteel Ingot would only generate blue mana. This is so the Domain retains some level of importance being used in the deck.
.) The last additional rule to this format is unlike all your other lands your Domain will have "Protection from lands." This means your Domain can never be the target of effects from the likes of Strip Mine, Wasteland, or Ghost Quarter due to their abusability with other cards such as Crucible of Worlds or Life from the Loam. Do note this does not stop the effects of cards like Sinkhole, Blood Moon, or Spreading Seas being used. (Hence the importance of running color-fixing mana rocks.)
You have now read up on the rules of Delta Commander or Planar Chaos EDH. Please keep in mind that when building in this format that your general determines the color identity of your lands and your domain determines the color identity of your spells. While it's possible to have a general and a domain that share no colors your deck will likely run a lot better if your domain shares at least one or two colors with your general.
Bonus: If you were to build a deck for this format what general and domain would you build your deck around? What off-color synergies would you include in your deck?
1 month ago
Even with a fairly low average cmc you're going to want mana rocks, probably 7-10 of them. Sol Ring, Boros Signet, Star Compass, Fellwar Stone, Marble Diamond. Fire Diamond, and Prismatic Lens would be my initial suggestions. Apart from Sol Ring they should be dirt cheap and will help so much when you need to recast Tiana.