Fire Diamond

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2014 Uncommon
Seventh Edition Uncommon
Classic Sixth Edition Uncommon
Mirage Uncommon

Combos Browse all

Fire Diamond

Artifact

Fire Diamond enters the battlefield tapped.

: Add to your mana pool.

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Fire Diamond Discussion

SpaghettiToastBook on Her eyes and words are so icy, oh but she burns

3 days ago

Your mana curve seems a bit high. I think you should add some mana rocks (Ruby Medallion, Fire Diamond, Sol Ring) and card draw or wheel effects (Reforge the Soul, Magus of the Wheel, Wheel of Fate, Mind's Eye, Faithless Looting). Since you're mono-red, Nykthos, Shrine to Nyx and Caged Sun are great.

Insurrection and Mob Rule seem like they'd be fun. Other potentially good theft cards include Word of Seizing, Act of Aggression, Kari Zev's Expertise, and Zealous Conscripts.

You might want more haste. Anger, Mass Hysteria, Fervor, Hammer of Purphoros, Emblem of the Warmind, and/or Akroma's Memorial could work.

Heartless Hidetsugu, Price of Glory, and Furnace of Rath might be good too.

For more combats, you can try Aggravated Assault, Fury of the Horde, Relentless Assault, and/or World at War.

alexander.rokicki on Cowards Can't Block Warriors

1 week ago

Highly suggest Hazoret's Monument and the other version of the Fire Diamond which all red spells costs 1 less.

Lord_Khaine on Angels by my side

2 weeks ago

Like others, I notice the high mana cost of angels with only 20 lands.

I have a similar deck, but not on TappedOut, with a similar issue. Though it's easy to fix: mana rocks. Marble Diamond, Fire Diamond, Boros Signet, Sol Ring. Drop those early game, and have mana for days during the rest of it.

Also, try multiple Angel of Serenity. It's fun when you can drop Angel of Serenity, attack next turn, cast another to exile it (and two of your opponent's creatures), attack with the 2nd one next turn, and cast a 3rd one to exile it and two enemy creatures while getting the 1st back into your hand to repeat the cycle.

Optimator on Hail Moocifer

2 weeks ago

Yeah, seems too top-heavy, despite being a demon tribal. I'd remove some six- and seven-drops and add a bit more ramp and utility. I'd say maybe drop... Eater of Hope,. Magus of the Mirror, Demonlord of Ashmouth, and maybe Grave Betrayal and/or Baleful Omen. It's so crowded up in those higher CMCs.

Mind Stone, Fire Diamond, Charcoal Diamond, Commander's Sphere, Wayfarer's Bauble, Armillary Sphere, Darksteel Ingot are all decent rampers to look into.

You also don't have any board wipes. Very important for any EDH deck but more so for decks that start late. What can you do vs a turn-3 Krenko or something? Crux of Fate and Blasphemous Act will be your best bets, budget-wise. Maybe In Garruk's Wake.

CanEx on Rakdos, Lord of Riots

3 weeks ago

Some cards you might want to consider:

Mana Rocks: Even in a two color deck, RRBB is hard to get on turn 4. Chromatic Lantern helps with that. Similarly, you might want some cheap mana rocks like Rakdos Signet, Fire Diamond, and Charcoal Diamond.

Early damage: You have some good creatures to make sure Rakdos comes down early, but I might also recommend some noncreature sources of early damage. Things like Seal of Fire and lim-dl's hex so you can still have something if someone drops an early wipe. I don't know how many times you've played Rakdos so far looking at how long this deck has been here, but you're the early threat in most games. Your opponents will try to stop you early.

Both of these, put together work in Cryptolith Fragment  Flip. It's everything you want.

Also, I'd recommend Heartless Hidetsugu. It's nuts in this deck.

Also also, speaking of protection, I'd suggest Lightning Greaves. The more things you have to make sure Rakdos doesn't die, the better. Because nothing sucks more than having him killed at the end of your combat step.

Card draw: Black and Red have some great card draw opportunities. Stuff like Disciple of Bolas and Knollspine Dragon work great in a deck like this. Kozilek, Butcher of Truth is a perfect add as well. Nothing is quite as good as playing Rune-Scarred Demon for Kozilek and then playing Disciple of Bolas to sac Kozi. That's 16 beautiful cards in one turn. Bloodgift Demon would also work well because it's a cheap attacker that either draws cards or guarantees damage.

Colorless creatures: In general I'd try to stay away from anything with more than 2 mana symbols in its cost. There are exceptions like Dread Cacodemon, but Rakdos works best when you can slam down as many creatures as possible.

Some stuff to consider removing:

Prismatic Geoscope: This effect is just too expensive in a 2-color deck. You could just play Gilded Lotus instead.

Elbrus, the Binding Blade  Flip: Again, just really expensive. If Rakdos made it cheaper, that'd be great, but alas, no.

Winter Orb: A fantastic idea, actually, and one I didn't think about previously. But right now since most of your creatures have multiple mana symbols, I think it's hurting you. But bravo for thinking of this. I'm totally going to steal this tech.

Feel free to look at my list for other ideas. It's definitely a "Go Big or Go Home" deck, but I love it.

Good luck!

apxl on Melek, Izzet Paragoon

1 month ago

Could use more mana rocks since Melek is pretty expensive and it's gonna get pretty hard to cast him if he gets removed a couple of times. I suggest Thran Dynamo, Fire Diamond, Sky Diamond, Izzet Keyrune and Sapphire Medallion for starters. Arcane Melee is a little risky, but should be a lot of fun too.

Also adding more cards that reward you for slinging spells is key (i.e. Talrand, Sky Summoner, Guttersnipe, Mercurial Geists, Thing in the Ice  Flip, Niblis of Frost, Young Pyromancer, Wee Dragonauts, Thermo-Alchemist). Also Storm cards.

Work on finding a clear wincon too, it wasn't really apparent to me, but clear things up if there is one at the moment plox.

Zillabrony13 on That'll be one Zirilian dollars, please.

1 month ago

Also, take out a lot of your ramp. 8-12 ramp cards are recommended for most EDH decks and 24 ramp cards are way too much in my opinion. You cheat your dragons into play most of the time. Take out Braid of Fire, Caged Sun, Coalition Relic, Commander's Sphere, Darksteel Ingot, Everflowing Chalice, Fellwar Stone, Fire Diamond, Gilded Lotus, Mana Vault, Mox Opal, Star Compass, Thran Dynamo, and Worn Powerstone. If you add in Sword of the Animist and Solemn Simulacrum, that brings you down to 12 ramp cards, 3 of which double the mana your Mountains produce and two of which are lands that don't take up spell slots.

Rediblackdragon on Yasova and whatever was laying around the house

2 months ago

Hey pal few suggestions:

(I'll be operating under the assumption you plan on switching to Surrak Dragonclaw later down the road)

Equipments

Equipments can be good, but not really as much in this deck. Surrak doesn't just want the equipped creature to get through, he wants all your stuff to go through. That being said, some equips are good, like Swiftfoot Boots or Lightning Greaves as they can provide protection for your key pieces in the way of shroud.

Ramping

There are many great ways to ramp up your available mana early game, and I'd strongly suggest you use a bunch of them for all your mana-hungry creatures. Rampant Growth, Cultivate, Kodama's Reach, Explosive Vegetation, Sprouting Vines/Seek the Horizon, and Oracle of Mul Daya are all pretty good in EDH. I'd say to take out Untamed Wilds, Unbridled Growth, and Map the Wastes among a few other cards to slot this good ramp in. Also, I'd suggest using the Signets instead of Fire Diamond and Izzet Cluestone. (Last second, throw Boundless Realms in for Nissa's Renewal. you have way too much going on at the 6 mark to be ramping)

Horrible Awful Creatures

I can't really think of much to add here, just a bunch of things to toss so here it goes!~

Tromokratis: A touch too expensive for my tastes. If he's there to get your guys through, he's doing a real bad job at it because you already have trample on them. Really just a waste at this rate.

Sphinx of Magosi: Similar problems with Trom. Real pricey, not super big or game-changing. While he'll draw you a few cards, there are a bunch of better cards out there for that.

Sagu Mauler: He's pretty good if he's all you have. I mean, Slippery Bogle is a modern staple for a reason. But I think that your creatures at the 5/6 slot should be a bit more than a dodgy 6/6 trample.

Prophet of Distortion: He's just bad. You only have 5 sources of the colorless mana he needs in order to work. He's not a good body, he won't draw you many (if any) cards, and he is frankly undeserving of a slot in this deck.

Phytotitan: I'm half and half on this. A 7/2 that sticks around a bunch could be good, depending on your meta. This one is up to you.

Pack Guardian: It's just bad. A 4/3 vanilla that lets you turn a land hand into a 2/2 vanilla. Wooo~

Oran-Rief Hydra: You don't have enough forests to have the best of him. Not really super great when you compare it to other things at the 6 slot.

Harbinger of the Hunt: Too pricey to board wipe with, too expensive to be a 5/3. Not very good.

Frontier Guide: You should have much better things to do with 4 mana. Isn't even big enough to consider swinging with if you've used all you mana MP1 or don't need more ramp.

Flamewake Phoenix: It's really just an annoying little bird. if anything, it'll get your big guys hated out so you stop pinging your opponents for 2 in the air every turn.

Wincons

Right now, as far as actually finishing the game goes, I see 3 things in the deck that you might be able to win with. Avenger of Zendikar, if you can dump a bunch of lands on the board in one turn, Ulamog, the Ceaseless Hunger, and Hydra Broodmaster. I'd suggest finding a way to throw in any combination of Overrun, Pathbreaker Ibex, Beastmaster Ascension, or Craterhoof Behemoth.

Sorry about the long post, I'm just trying to help you in the only way I know how.

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