|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
Combos Browse all
Fire Diamond enters the battlefield tapped.
: Add to your mana pool.
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Fire Diamond Discussion
18 hours ago
You're kinda banking on someone not being able to block Godo in those two combat steps, aren't you?
I like the deck but I feel like there's probably a less convoluted combo you could play after getting Blade and Hammer on Godo. I'll hit up equipments on gatherer and see what I can think of.
Off the top of my head:
Goblin Marshal, Skirk Prospector, and Nim Deathmantle is already infinite mana and tokens. Do you really need the rest of the combo, or would it be easier to recast Godo and find an infinite mana outlet? (You could also get another creature that's a Goblin, Zombie, Minotaur, or Warrior.)
Cut Argentum Armor, Dowsing Dagger, Winds of Change, Possibility Storm, Pyrokinesis, and Widespread Panic. Do you see these cards in cEDH decks ever? No? That's cause they're bad.
Cut Thorn of Amethyst. It's not great without other stax effects.
Cut Swiftfoot Boots for Lightning Greaves. It's better.
Consider swapping the 1 mana rituals (Desperate Ritual, Pyretic Ritual, Rite of Flame, Simian-Spirit Guide, and Lotus Petal) for more 2CMC rocks (Fellwar Stone, Mind Stone, Star Compass, Coldsteel Heart, Fire Diamond). This isn't a storm deck, and you're more likely to get value off of things that stick the turn. Maybe keep Simian and Petal since they're free.
Consider Sword of Feast and Famine. It's has infinite combat combos associated with it, and it's just a great way for Red to generate extra mana to work with.
Strionic Resonator or Panharmonicon on Godo's ETB could let you grab Blade and Lightning Greaves to go off same turn, or something to attach Blade if Godo already had haste. Finding a way to go off the turn you cast Godo would help this deck enormously.
Add Magus of the Moon.
Also, there's no way this gets to T2. Godo has to stick the turn for this to work, and red has terrible interaction. Turn 3 goldfishes in a vaccum aren't everything. This will probably bump him up to T3 though. Good find.
1 day ago
Plazmasoul, i agree with you too. im in mono red so i definitely need all the card draw i can get. i had two copies, i have one in my gishath deck , and the other i gave away to a buddy which im regretting cuz the guy barely plays. im gonna have to pick another one up. actually a few because what tribal deck doesnt want it? thank you guys for the feedback.
1 week ago
Krenko got foiled.
34 lands with no rocks just wasn't cutting it. Made room for more mana sources.
4 weeks ago
Glad to see you posting up here. I personally had a kind of hard time with a mono red deck before.
I hope this helps as a start, good luck and let me know how it turns out.
1 month ago
A bit rough around the edges but it has some good synergies. Personally I'm not a huge fan of braid, is it really doing much to help your deck? Braid only allows you to make mana during your upkeep (after untap/before draw) so after you draw for turn the mana is gone. Its ok for instants and using abilities but wont help you cast sorceries or permanents.
Suggestions: Budget friendly advice :) 11 cards $12-14 total
- With only 30 lands and a Sol Ring you need more ways to get early mana faster.
- Wheel effects are perfect for burn decks like this, use any time you are below 3-4 cards even if you have to give up an excellent card. Most likely your opponents are holding onto 1 they wished to keep as well removing that threat and supplying you with a fresh hand.
- Kazuul is Reds Propaganda card. They attack you, you get more creatures to block/swing back with. Stuffy doll is great to get around opponents who run shroud on themselves and as a indestructible blocker. Anytime the doll takes damage it bypasses shroud and hits them anyways (awesome with Blasphemous Act) .
- Heartless can be dangerous to you, but especially your opponents. Halving everyone's life and then Neheb turns that damage into mana. Fire servant doubles each spells damage you play, Reverberate cheaply copies a spell
Personally I would consider any of these staples for Edh mono-red burn decks,
2 months ago
Ok had some time to review. The main thing that stands out to me is a lack of ramp. Obviously Mana Vault and Mana Crypt come to mind, but at a more reasonable price we have cards like Fire Diamond, Thought Vessel, Coldsteel Heart, and Fellwar Stone. The point being to play your commander asap which should always be before turn 4 unless counter magic is blocking you. Pyretic Ritual and Desperate Ritual are good too but you would want to run things like Reforge the Soul and at the higher end Wheel of Fortune to replace those cards from your hand.
Commander / EDH
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2 months ago
Commune with Lava, Fall of the Titans, Fire Diamond seem pretty bad. A couple of suggestions:Ash Barrens, Desert of the Fervent, Smoldering Crater, Temple of the False God, Shinka, the Bloodsoaked Keep, Thran Dynamo, Fork and Firebrand Archer.
2 months ago
Well yeah, it'd definitely help with not missing land drops, but you'd still probably benefit from removing 10-15 lands and adding in mana rocks so that way you can accelerate, not just play to curve. Being able to threaten blowing Ashling on turn 4 or 5 is pretty restricting for opponents who want to continually cast small value creatures like Bant Blink or Elves (hell, even Goblins with Krenko, non-infinite Ghave decks, Rhys the Redeemed decks, and plenty more. 5-7 damage to everything on turn 5 can make it hard for any deck that wants to win via creatures, especially when you can do it repeatedly).
Solid rocks would include: Fire Diamond, Thought Vessel, Mind Stone (card draw when you don't need it too), Sol Ring, Guardian Idol, Coldsteel Heart, Worn Powerstone, Fellwar Stone, Unstable Obelisk (double as removal), even something like Burnished Hart or Solemn Simulacrum.