|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
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Fire Diamond enters the battlefield tapped.
: Gain .
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Fire Diamond Discussion
1 week ago
I would fix your mana base first. Average EDH decks have 45 mana sources, and Tiana definitely needs it, so consider more lands or rocks like Gilded Lotus/Boros Cluestone/Commander's Sphere/Fire Diamond/Marble Diamond etc etc. Fiery Mantle/Dragon Breath could replace Mark of Fury/Goblin War Paint? Guise of Fire/Bonds of Faith/Prophetic Ravings could replace Bloodshed Fever/Hammerhand/Cartouche of Zeal? Graceblade Artisan is a great duplicate of Champion of the Flame, it could replace Favored Hoplite/Call To Serve. If you want more combat map control you could run Goblin Spymaster/Overwhelming Splendor. Immolation/Inferno Fist are good duplicates of Ordeal of Purphoros.
Other than these replacements, I think you made a fine deck. I would include more finishers like Shiv's Embrace/Splinter Twin/Elemental Mastery/Burning Anger/Battle Mastery, or include a combo with Battered Golem/Paradox Engine/Endbringer/Traxos, Scourge of Kroog. I think some weaker finishers in this deck right now are Giant Spectacle/Lightning Reflexes/Madcap Skills/Lightning Talons. And I think Gift of Immortality is alright, but it doesn't protect your auras in extension if a creature-only board wipe happens, so another indestructible spells would be better.
I like the neat combo of Pariah and Tiana, and your enchantment based draw engines + Auratog/Faith Healer is another neat combo. Curse of Opulence is a great include, it's a one drop that adds influences damage away from you and toward your 120 combined life goal. Umbra Mystic/Anax and Cymede/Heavenly Blademaster are also great includes!
1 week ago
Mindus_Dew I haven't been able to play EDH all semester so nothing definitive, but I've swapped out Marble Diamond, Fire Diamond, Mizzix's Mastery, and Breath of Darigaaz for Deafening Clarion, Boros Locket, Dawn of Hope, and Risk Factor. Hoping to improve draw and cut under-preforming/situational cards.
DespairFaction awesome! Was it an exact copy of this list or some changes? If so, what changes?
You will see in the changes mentioned above 3 new ways to potentially draw cards. So I have been working on that.
Pyramid doesn't do enough. Tutor too expensive(I've basically stopped buying singles), inferno too high CMC. Maybe Treasure map though.
Thanks for the comments, please continue the discussion!
2 weeks ago
Cool Deck, still raw but like the idea Got a few Suggestion;
U need lots and lots of mana for this deck,
Brass's Bounty: is a lot of fun with thousand years storm, else you can copied it and have tons of mana next turn.
Mizzix of the Izmagnus might help a bit
Chromatic Lantern will help to cast niv
How are you gonna deal with enchantment or artifact;
What about token decks or creature flooding deck?
Extra win con:
Grapeshot might be fun i guess with thousand years
Firemind's Research stack up on those counters my dude
Gamble a neat card 1 red cmc
Extra turn jank maybe
Deck cycle maybe? end game stuff;
2 months ago
love the deck! And love the username!I'm Gen2'er, so that's some nostalgia right there.
back to the deck, it looks so cool! You might enjoy the defensive/offensive potential of Dragon Egg. + it'd lower your mana-curve a great deal :D
I know the deck isn't for a format, but unless you play with some very forgiving people, you're quite plausibly gonna get some ill will for the playset of Sol Rings :P just thinking out loud here ;) Rakdos Signet or Fire Diamond might make for passable substitutes :)
Herald's Horn might be to your liking :)
and possibly, if you can squeeze it in there, some removal for creatures/artifacts would be swell - good luck, though - I've been playing for over 8 years, and I still opt for more goodstuff and less removal when I build decks xp
2 months ago
Since Tibor and Lumia are very much centerpieces of your deck, you need to be able to do three things with them. - Get them out reliably - Protect them once they are out - Utilize their unique strengths. You did a good job on point three with providing a lot of ways to get value out of them, mainly by loading up on mass flyers. However, your deck seems to struggle with ramp and protection. As such, I would recommend Izzet Signet, Basalt Monolith, Fire Diamond, Sky Diamond, Talisman of Impulse, Mind Stone, Thought Vessel, Swiftfoot Boots, and Lightning Greaves. As for your spells, in my experience spellslinger decks need two things: Fuel and Hands. Fuel means they need a lot of mana while hands meaning the ability to draw cards effectively. Some good cantrips that could help you are Gitaxian Probe, Ponder, Preordain, Opt, Serum Visions, Cathartic Reunion,Tormenting Voice, Impulse, Mystical Tutor, Whir of Invention and Frantic Search. You also should have a backup plan. In spellslinger decks this means at least two ways to win out of nowhere. Enter the Infinite + Laboratory Maniac+ Omniscience, Dramatic Reversal + Isochron Scepter + Manarocks + Comet Storm Jace, Unraveler of Secrets's ultimate, and my favorite Dualcaster Mage +Fated Infatuation can do miracles. Also for fun, adding in Beacon of Immortality, Blue Sun's Zenith and a few mass draw spells can really kick things up a notch. As for removal Cyclonic Rift, Blasphemous Act, and Chain Reaction are the best ramp spells, while Mystic Confluence is one of the best modal spells ever printed. Tormod's Crypt can destroy decks with ease while Mizzix's Mastery makes life a lot more fun for you. I have never regretted running Sentinel Tower, Aetherflux Reservoir is a massive wincon, The Mirari Conjecture, Swarm Intelligence, and Metallurgic Summonings can win games by themselves. Also look at Jace's Sanctum for more fun and games.
2 months ago
I would recommend adding a handful of lower cost ramp cards to help get Aurelia down. Marble Diamond, Fire Diamond, Fellwar Stone, Wayfarer's Bauble, Burnished Hart, Worn Powerstone, etc. are all decent effects.
3 months ago
Really like the deck Purph is one of the commanders I would want to play if i ever felt like watching the world burn. Some suggestions I would recommend are
Removing Darksteel Ingot it feels weird in the list since you almost always want to hit your commander on turn or sooner and it doesn't really fit in the turn order.
The panoramas could probably be removed for basics as even though you are thinning the deck since they cost a mana to activate and only slow the deck down.
3 months ago
Thought Vessel slot might better serve as a Fire Diamond or Marble Diamond, on account that we Boros Bois hardly ever need to discard to hand size. Also, the Diamonds are underrated. Also, cool to see more people playing Kalemne. Should check out mine Kalamne is Best Girl [EDH Primer] v1.4 and see what you think. Cheers!