Fire Diamond

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Seventh Edition (7ED) Uncommon
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Fire Diamond

Artifact

Fire Diamond enters the battlefield tapped.

: Add to your mana pool.

Price & Acquistion Set Price Alerts

C14

7ED

6ED

Ebay

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Fire Diamond Discussion

Monkeylordz on Guess who's back

1 month ago

Hello, I came to this deck through your forum post.

I am not the best commander player, and haven't played/faced Alesha, but I like deck building. One thing I noticed is a lack of board wipes, which I think all decks should have. There will always be a point where you won't be winning, and a board wipe can clear the path and give you the board priority. However, you don't need that many. Three should suffice, but more isn't bad either.

Boards wipes I have in mind:

You want more mana rocks. You have Sol Ring and two others, but that won't cut it, especially in a 3-colored deck. I suggest around 10 mana rocks. Here is my list:

You can of course choose whatever you want, these are just some suggestions for you to take.

Card draw. My favorite thing to do in EDH is draw cards. While white and red struggle with drawing cards, black has no problem.

Random Cards that come to mind:

  • Darksteel Plate. It allows your commander to attack even if your opponent has big blockers.

  • Bojuka Bog. Graveyard Hate with small opportunity cost.

  • Raving Dead. Can dish out a lot of damage, and when it dies, you bring it back.

  • Graveblade Marauder. Hits hard, especially because you stock your yard.

  • Return to Dust. You need artifact/enchantment hate in commander. There are too many broken things that a board full of creatures cannot solve. Luckily, there is also great removal for those things.

  • Increasing Ambition. This tutor is good because it essentially tutors 3 times in one card.

  • Crypt Ghast. Staple in any black deck. It ramps you, and even has extort. (and 2 power)

  • Aegis of the Gods. A little protection is always nice. You never know when the next Comet Storm is going to come.

  • Panharmonicon. My favorite card in standard right now. Actually, don't add this one, because you cannot effectively capitalize on it's ability to warrant using a card slot. However, if your add more ETB effects, the power of this card increases exponentially!

  • Ashnod's Altar or some other sac outlet. This allows you to sac the creature for utility, and then bring it back. Have a Priest of the Blood Rite sitting around? Sac it, reanimate it, and then sac it again! Useful for ETB creatures and also locked down creatures (Arrest, etc.).

With every added card, you have to cut a card. Cards I suggest cutting are low-impact cards. Commander is often a game of value, and Alesha assists you greatly in doing so. However, Brazen Wolves is likely not going to do anything impactful. You would much rather have something like Taurean Mauler, which is just better. Remember: Everyone has 40 life, so games tend to go long. The best cards are cards that scale as the game goes on. I will list cards that I don't think are impactful enough, but that is just my opinion. If your like using a card, or don't have better cards, you can keep it.

  • Fervent Cathar

  • Grey Merchant of Asphodel. Not enough black mana symbols. If your deck changes to add more, you can add this back in. It is pretty good, but only with support.

  • War-Name Aspirant

  • Brazen Wolves

  • Some equipment. You don't need that many equipments without equipment support. (However, you could add equipment support, like Sram, Senior Edificer)

  • Azorius Justiciar. Just use removal instead. Use Alesha to get back something else.

  • Scrapper Champion. A 3/3 double striker may sound good, but in commander, it doesn't do as much as you expect.

  • Ukud Cobra. Not terrible, but doesn't do anything either. It just sits waiting to block, then dies to a board wipe.

  • Merciless Eternal. 3 mana and discarding a card is too high a cost for just +2/+2. Even if it puts something in your graveyard, why didn't you use Tormenting Voice and draw two instead?

That's it for my comment! I hope I helped you improve your deck, and remember: commander is about creating a custom deck. Make it how you and you playgroup enjoy playing.

Daedalus19876 on Bad Luck Brion

1 month ago

Overall, the deck looks good, especially on a budget! I'm a fan of RW as an EDH color combination - if you want to look over a deck in exchange, and also find some cards you might use, I'd appreciate if you'd look at my Judgment Day: Avacyn the Purifier EDH | *PRIMER* deck haha.

I feel like your deck could use a Gratuitous Violence. It would double the damage your hasty creatures deal, while also doubling the damage (and life gain) you reap from Brion throwing them. To spit it out earlier, you could run Academy Rector, and use Brion to sac her :)

I would highly recommend Test of Endurance over Felidar Sovereign: cheaper, and harder to remove.

Crumbling Colossus is your weakest high-power creature by quite a margin, and would be my first cut.

I'd also consider finding a slot to put Kor Cartographer back in: RW does not get much ramp, and she can fetch a Sacred Foundry if you decide to buy one.

You have Swords to Plowshares in here, but there's other removal you might want to be playing (Path to Exile, Oblation, Chaos Warp, etc). Also, add an Enlightened Tutor to your Sunforger Package; you'll thank me later haha.

Your ramp is...marginal at best, I'm afraid. I personally would try to play all of the 2-mana rocks you can, since they let you cast Brion on T3. That suggests Coldsteel Heart, Fellwar Stone, Fire Diamond, Marble Diamond, Iron Myr, Gold Myr, and Mind Stone (listed from best to worst). Normally I'd suggest Mana Crypt too, but it's worth half as much as your deck in total ;) I'd cut your 3-mana rocks wherever possible.

RW always lacks card draw. You literally only have 2 cards in this deck that can draw you cards, however. That is a PROBLEM. I'd recommend getting a Memory Jar, Wheel of Fortune, Reforge the Soul, and Wheel of Fate. Yes, I am aware of the cost of Wheel, but it's vital to your deck, and it's a good investment (price keeps going up, and it's good in every red deck). If you're feeling fancy, Scroll Rack+Land Tax is another super good combo ;)

Hope that's helpful! :)

PurpleSprout458 on Mogis - God of Affliction

1 month ago

This deck looks like a lot of fun to play. Damage on damage on damage on damage. But the mana curve seems a little steep. I would add in a couple more mana rocks like Worn Powerstone, Thran Dynamo, or Hedron Archive. If you think colored mana would be better, Fire Diamond, Charcoal Diamond, Rakdos Keyrune, or Kolaghan Monument would do nicely.

I'd look at cutting some of the lower-power cards like Razortip Whip, Jayemdae Tome, or Trepanation Blade to make room. Also, I should warn you about the risk of running Phage in commander. Any blink cards, or potentially even Oblivion Ring-like cards (with removal) would spell death for you. You know your playgroup best, but I still felt I should say something.

ClockworkSwordfish on all of the goblins!

1 month ago

Is Cultivator's Caravan ability to become a creature very useful in this deck? You might be better off with Fire Diamond or Ruby Medallion.

landofMordor on Neheb of Eternal Fire

2 months ago

I have tested a little bit, Cloudchaser.Kestrel. It could probably use a couple more mana rocks, eg Fire Diamond. It also tends to run out of cards in hand pretty quickly, since you can ramp HARD with Neheb, so there is no such thing as too much draw power in this deck (I probably need more). I'm thinking I'll cut everything in the 2-4 CMC range that doesn't do either of those things, in favor of more of those things.

However, during my goldfishing, I did get out a T7 Tyrant's Familiar followed by Hostility and Strionic Resonator, and then next turn I cast Red Sun's Zenith for 7 followed by Burn from Within for upwards of 40...so I'd say it's pretty brutal.

Suns_Champion on Bad Luck Brion

2 months ago

ZekeR, SirLag, hoardofnotions thanks for the comments you guys!!!!

Solemn Simulacrum will be replacing the cartographer next time I buy cards!

Risky Move seems too... perilous

hoardofnotions special thanks to you good sir!

I like those mana rocks! I'll probably pick some up to replace Fire Diamond etc.

Phyrexian Processor took the spot of Aetherflux Reservoir. I like to gain my life back.

Bloodshot Cyclops is in my sideboard, haven't really felt the need for him yet.

Gift of Immortality was nice, but cut for more aggressive stuff. Could find it's way back though.

Marshal's Anthem was cut for more card draw. Could also find it's way back it.

Actually, I was thinking that I'd cut the colossus for the Dragon! Read my mind!

Thawing Glaciers is slightly over my $5 budget, but it's on the radar for when I eventually upgrade this deck.

I thought spinerock world be great too, but I was wrong. I mostly exiled lands/mana ramp, and most of the creatures I'd want to cast would have to come after combat, thus making most of my creatures useless(say, Spark Trooper is the only good target, doesn't work). Anyway, I think I just don't have enough good targets for it, and got seriously screwed three times in a row.

Thanks again for the comment guys!

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