Fire Diamond

Fire Diamond

Artifact

Fire Diamond enters the battlefield tapped.

: Gain .

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander 2014 (C14) Uncommon
Seventh Edition (7ED) Uncommon
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Fire Diamond occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.71%

Rakdos: 0.18%

Fire Diamond Discussion

robcastpwnz on Saheeli - Feedback welcome

1 week ago

Well, you are running a bunch of eldrazi and mycosynth lattice/darksteel forge/vandalblast combo in a mostly artifact deck. No wonder you are seen as a threat. It looks like a fun deck if you can get it going. Maybe more mana rocks could help smoothen out your games. Izzet Signet , Mind Stone , Star Compass , Wayfarer's Bauble , Sky Diamond , Solemn Simulacrum , Fire Diamond and Firemind Vessel are all pretty good options.

Also if you are running big things you might need some ways to cheat them into play. I like to run Thran Temporal Gateway , Planar Bridge and Master Transmuter to help cheat my big stuff into play. Master Transmuter also offers some protection shenanigans. You can activate it to return an artifact that's about to be destroyed or exiled back to your hand. Thran Temporal Gateway's activation protects spells from counters unless it's a Disallow .

This is a pretty artifact heavy deck, Daretti, Scrap Savant might be good here. Also as you are running so many strong cards, you might as well run Urza, Lord High Artificer . Turn all your artifacts into mana and you'll be able to play all those bombs no problem.

This is just my opinion. These colors are hard to ramp with but I find that putting in a bunch of mana rocks work as a pretty good substitute. If you can get like 5-8 mana rocks or more stuff like your Burnished Hart or the stuff I mentioned above, your games might end up running a little bit smoother. Either way good luck on your deck!!

Suns_Champion on An Arrow to the Heel

2 weeks ago

Good start! +1

At some point I think you'll want to hold back on the anthems and Exalted and get more haste enablers, 2 cmc ramp, and doubletrike/double power effects in here. Reason being, in my opinion, you only really want to see 1 anthem per game, to get him to 7 power, the rest should be getting him out early or with haste to get attacks in, and then giving him doublestrike/power to kill in two hits. Haktos decks are going to rely heavily on mulligans to get the right set up.

Good luck! If you could return the favor and check out and upvote my deck here, that'd be awesome: OH LORD JESUS IT'S A FIRE! | Neheb EDH | PRIMER

Profet93 on Valduk, duk, GOOSE

1 month ago

cyber_shorty +1 for the name alone, LOL.

Arch of Orazca - Re-useable late game card draw

Commune with Lava - See above

Endless Atlas - Repeatable card draw, comes down early.

Hedron Archive - Ramp and card draw in one

Humble Defector - Card draw and politics

Ignite the Future - Card draw that can be re-used

Light Up the Stage - Similar to above

Mind's Eye - Repeatable card draw

Solemn Simulacrum - Ramp and card draw in one

Tome of Legends - Repeatable card draw

Magus of the Wheel - Wheel

Outpost Siege - Draw

Homeward Path - Ensures you don't lose your wincon (ur commander) and synergizes with Humble Defector

Hanweir Battlements - Haste

Myriad Landscape - Ramp

Valakut, the Molten Pinnacle - Burn

Stranglehold - Stops tutors, fetches, land fetching, etc... very powerful

Crystal Chimes - With so many enchantments, this can't hurt.

Sunbird's Invocation - If they let this resolve and stick, its hard not to win if you build your deck correctly

Chandra, Torch of Defiance - Removal, card draw, ramp and wincon all in 1

Better equipment honestly. Like sword of feast and famine, fire and ice, etc...

Arcane Signet > Fire Diamond

Ruby Medallion

Sword of the Animist > Explorer's Scope

I would suggest more ramp, but I feel card draw is a bigger issue at the moment given your low CMC.

I know the deck is low to the ground but understand that card draw is what you desperately need in red. Because as of now, you lack any real means of car draw. I understand the aggro part of Mono red, but this deck isn't nearly fast enough for you to get a quick win and therefore need to consider other options that help maintain gas into the mid-late game. For a voltron deck, you need to protect your commander. Equipments and auras can help, but they can (and wise opponents will always) hold up removal in response to auras or equipment. Price of Glory will make them think twice. Other potential options can be Bolt Bend and Shunt . They redirect removal and counter counterspells. Very important for a voltron deck.

Profet93 on Torbran, Thane of Incremental Damage

1 month ago

Brynx

Arcane Signet > Fire Diamond

Why do you run swiftfoot boots, do you need the hexproof or can you just swap with Lightning Greaves ?

No Nykthos, Shrine to Nyx ? Goes very well with your commander

Myriad Landscape for ramp?

Volcanic Offering - Destroys 4 things with 1 card, at instant speed. Can be used politically as well.

Chandra, Torch of Defiance - Ramp, Card advantage, removal and wincon all in 1

Stranglehold - Stops fetches, tutoring and land ramp. Very powerful for 4 mana

Any good mono red deck will find a way to refill it's hand, especially with such a low Avg CMC. As such, you should consider the following...

Arch of Orazca - Repeatable late game draw

Commune with Lava - Draw

Endless Atlas - Best card I can recommend for mono red, repeatable and cheap to play, cheap to activate

Hedron Archive - Whole the CMC is high on this one, it might be worth considering

Humble Defector - Politics. Plus it's fun with Homeward Path should you be inclined

Mind's Eye - Repeatable card draw. Yes its 5 mana, yes it doesnt do anything the turn it comes down so I understand why you would not like it. But repeatable card draw is repeatable card draw

Skullclamp - With all the devils and tokens you make, this should be an auto include

Solemn Simulacrum - Does everything you need, card draw and ramp

Tome of Legends - Might be worth considering

Magus of the Wheel - Oh look, you used vampiric tutor on my end step. Cool, pass priority during draw step so I can make you wheel away whatever you discarded. But seriously, wheels can be very helpful. While it does refuel opponent's hands and helps GY strategies, it should not be overlooked

Memory Jar - Yes it's expensive, but a psuedo wheel might be worth considering. It's also reserved list

Wheel of Fortune - Best wheel

xaarvaxus on The Dragon Gun (EDH) - Zirilan of the Claw

2 months ago

Steel Hellkite has been reprinted often enough that its pretty much a budget card now. Firebreathing and removal on a stick and you can use your Manifold Key to untap it after combat.

Ryusei, the Falling Star is also budget and can give you a 5 point Earthquake if you have a sac outlet of some sort. Speaking of, I'd add a Quake in place of Hordeling Outburst .

Dragonspeaker Shaman is needed cost reduction for your scaled beasties though looking on Card Kingdom.com, the price on this is a bit higher than I would have guessed. Would still be a very good investment for the deck.

Icon of Ancestry is an anthem and search for more dragons.

You really need more artifact ramp here. Budget options [under $1] include: Star Compass , Mana Geode , Pillar of Origins and Hedron Archive . If you're willing to bump up and spend more than $1 per rock: Mind Stone , Worn Powerstone , Wayfarer's Bauble and Fire Diamond are more powerful options. Sol Ring is an obvious choice as well and if you can afford to splurge on one, I would.

By Force is a really nice mass artifact removal spell that will go a long way towards slowing down the table to give you time to launch the dragon airforce.

Too bad on Sundial of the Infinite , it would really make the deck much better by mitigating Zirilan's drawback.

Joe_Ken_ on How many red things can i make? EDH

3 months ago

You may want to consider adding in some of the red 'card draw' effects like Outpost Siege and Vance's Blasting Cannons  Flip since red can end up with a lack of cards in hand in the late game.

Commune with Lava is another really good card to get yourself some new options for a turn.

Endless Atlas will be card draw for you since you are running mostly mountains.

Tectonic Reformation can turn any mountains you draw into card draw if you ever just need to try and dig through your deck.

Lastly some wheels could be good options like Khorvath's Fury and Magus of the Wheel

Warstorm Surge is another burn on entering the battlefield effect for your deck.

Since the deck is also 11 cards short I would consider adding the cards listed above as well as some more mana rocks like Fire Diamond , Mind Stone , and Wayfarer's Bauble .

Optimator on Depala and her (Mostly) Dwarven crew

3 months ago

I like the direction and style you've got but you have almost no ramp and too few lands. Your average CMC is low but not that low. Statistically the player with the most mana wins. The prevailing wisdom is ~8 ramp pieces and you have one. The prevailing wisdom is 38 lands in the average baseline, though I prefer to go down to 36 and have solid low-CMC ramp. I'll go even lower if there is even more ramp--particularly 1-CMC mana dorks. None of those in Boros colors though.

I like where your removal and utility is.

I'd recommend some of these: Wayfarer's Bauble , Prismatic Lens , Star Compass , Boros Signet , Sol Ring , Talisman of Conviction , Fire Diamond , Marble Diamond , Coldsteel Heart , Mind Stone , Hedron Archive , Worn Powerstone , Darksteel Ingot . Creatures like Palladium Myr , Gold Myr , and Iron Myr are efficient and can serve double duty to crew vehicles, but they're susceptible to board wipes. Pros and cons.

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