Fire Diamond


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Seventh Edition (7ED) Uncommon
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Fire Diamond


Fire Diamond enters the battlefield tapped.

: Add to your mana pool.

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Fire Diamond Discussion

sonnet666 on Godo Combo

18 hours ago

You're kinda banking on someone not being able to block Godo in those two combat steps, aren't you?

I like the deck but I feel like there's probably a less convoluted combo you could play after getting Blade and Hammer on Godo. I'll hit up equipments on gatherer and see what I can think of.

Off the top of my head:

Goblin Marshal, Skirk Prospector, and Nim Deathmantle is already infinite mana and tokens. Do you really need the rest of the combo, or would it be easier to recast Godo and find an infinite mana outlet? (You could also get another creature that's a Goblin, Zombie, Minotaur, or Warrior.)

  • Cut Argentum Armor, Dowsing Dagger, Winds of Change, Possibility Storm, Pyrokinesis, and Widespread Panic. Do you see these cards in cEDH decks ever? No? That's cause they're bad.

  • Cut Abrade and Mogg Salvage. Shattering Spree and Vandalblast are much better artifact removal.

  • Cut Thorn of Amethyst. It's not great without other stax effects.

  • Cut Swiftfoot Boots for Lightning Greaves. It's better.

  • Consider swapping the 1 mana rituals (Desperate Ritual, Pyretic Ritual, Rite of Flame, Simian-Spirit Guide, and Lotus Petal) for more 2CMC rocks (Fellwar Stone, Mind Stone, Star Compass, Coldsteel Heart, Fire Diamond). This isn't a storm deck, and you're more likely to get value off of things that stick the turn. Maybe keep Simian and Petal since they're free.

  • I don't usually suggest this, but since we need to ramp to 6 and wan't mana on top of that, using higher CMC rocks like Gilded Lotus, Thran Dynamo, and Coalition Relic might even be worth it here.

  • Consider Sword of Feast and Famine. It's has infinite combat combos associated with it, and it's just a great way for Red to generate extra mana to work with.

  • Strionic Resonator or Panharmonicon on Godo's ETB could let you grab Blade and Lightning Greaves to go off same turn, or something to attach Blade if Godo already had haste. Finding a way to go off the turn you cast Godo would help this deck enormously.

  • Add Magus of the Moon.

Also, there's no way this gets to T2. Godo has to stick the turn for this to work, and red has terrible interaction. Turn 3 goldfishes in a vaccum aren't everything. This will probably bump him up to T3 though. Good find.

duff87 on Cranky Krenko

1 day ago

cdkime i agree, dude. i need a skirk prospector & blightstone ritual for this deck so bad. i need the ramp. maybe even Fire Diamond & Ruby Medallion as well.

Plazmasoul, i agree with you too. im in mono red so i definitely need all the card draw i can get. i had two copies, i have one in my gishath deck , and the other i gave away to a buddy which im regretting cuz the guy barely plays. im gonna have to pick another one up. actually a few because what tribal deck doesnt want it? thank you guys for the feedback.

Zhaed on Goblin Horde

1 week ago

Krenko got foiled.

34 lands with no rocks just wasn't cutting it. Made room for more mana sources.

Removed: - Goblin Ruinblaster - Eldrazi Monument - Umbral Mantle- Sword of the Paruns- Ruination

Added: - Sol Ring - Fire Diamond - Path of Ancestry - Mountain x 2

justinspruiell on Akroma Commander

4 weeks ago

Glad to see you posting up here. I personally had a kind of hard time with a mono red deck before.

I would recommend you remove Unknown Shores you never need its ability so it's wasted in your deck. You could replace it with Forgotten Cave to help with some card draw.

Card draw is harder in red so maybe add Staff of Nin to give you a boost in that department. Hazoret's Monument helps you cast your creatures and you can cycle cards.

I think you could do without Ali Baba and Ornithopter you would be better served with more dragons. Coat of Arms would help with a double tribal theme since both would get their own bonus.

You need more ramp to cast big dragons, Fire Diamond Temple of the False God Iron Myr Worn Powerstone

I hope this helps as a start, good luck and let me know how it turns out.

WarArchangel86 on Eternal Burns

1 month ago

A bit rough around the edges but it has some good synergies. Personally I'm not a huge fan of braid, is it really doing much to help your deck? Braid only allows you to make mana during your upkeep (after untap/before draw) so after you draw for turn the mana is gone. Its ok for instants and using abilities but wont help you cast sorceries or permanents.

Suggestions: Budget friendly advice :) 11 cards $12-14 total

Ramp - Myriad Landscape,Fire Diamond,Coldsteel Heart,Wayfarer's Bauble

  • With only 30 lands and a Sol Ring you need more ways to get early mana faster.

Wheel Effects - Dragon Mage,Reforge the Soul

  • Wheel effects are perfect for burn decks like this, use any time you are below 3-4 cards even if you have to give up an excellent card. Most likely your opponents are holding onto 1 they wished to keep as well removing that threat and supplying you with a fresh hand.

Utility - Kazuul, Tyrant of the Cliffs,Stuffy Doll

  • Kazuul is Reds Propaganda card. They attack you, you get more creatures to block/swing back with. Stuffy doll is great to get around opponents who run shroud on themselves and as a indestructible blocker. Anytime the doll takes damage it bypasses shroud and hits them anyways (awesome with Blasphemous Act) .

Doublers - Heartless Hidetsugu,Fire Servant,Reverberate

  • Heartless can be dangerous to you, but especially your opponents. Halving everyone's life and then Neheb turns that damage into mana. Fire servant doubles each spells damage you play, Reverberate cheaply copies a spell

Personally I would consider any of these staples for Edh mono-red burn decks,

Kaleo42 on Purphorous, God of Goblins

2 months ago

Ok had some time to review. The main thing that stands out to me is a lack of ramp. Obviously Mana Vault and Mana Crypt come to mind, but at a more reasonable price we have cards like Fire Diamond, Thought Vessel, Coldsteel Heart, and Fellwar Stone. The point being to play your commander asap which should always be before turn 4 unless counter magic is blocking you. Pyretic Ritual and Desperate Ritual are good too but you would want to run things like Reforge the Soul and at the higher end Wheel of Fortune to replace those cards from your hand.

Combat Celebrant also goes infinite with Kiki-Jiki, Mirror Breaker.

Norin the Wary and Genesis Chamber are great cards to look at. I'll drop my girlfriend's Norin the Wary deck here as it has a lot of good cards to consider for what you are doing here.

Laura's Norin

Commander / EDH Kaleo42


PookandPie on Ashling the Exterminator

2 months ago

Well yeah, it'd definitely help with not missing land drops, but you'd still probably benefit from removing 10-15 lands and adding in mana rocks so that way you can accelerate, not just play to curve. Being able to threaten blowing Ashling on turn 4 or 5 is pretty restricting for opponents who want to continually cast small value creatures like Bant Blink or Elves (hell, even Goblins with Krenko, non-infinite Ghave decks, Rhys the Redeemed decks, and plenty more. 5-7 damage to everything on turn 5 can make it hard for any deck that wants to win via creatures, especially when you can do it repeatedly).

Solid rocks would include: Fire Diamond, Thought Vessel, Mind Stone (card draw when you don't need it too), Sol Ring, Guardian Idol, Coldsteel Heart, Worn Powerstone, Fellwar Stone, Unstable Obelisk (double as removal), even something like Burnished Hart or Solemn Simulacrum.

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