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At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds to his or her mana pool for each artifact he or she controls.
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Blinkmoth Urn Discussion
3 weeks ago
Commander's Sphere love this card
3 weeks ago
Ruination is a great suggestion; holy shit, I can't believe I forgot to add that!
Chandra, Flamecaller is nice, but she does cost 6. I might end up running her as well. It's a good suggestion.
Starstorm is a great suggestion against more aggressive decks, particularly elfball. Conversely, All Is Dust is almost never a card I'm happy to draw. It spares my artifacts, sure, but it kills Daretti which is counter intuitive to our plan. If I'm going to kill my general, I'd rather it be to Ugin, the Spirit Dragon -- at least he has multiple modes and can stick around generating additional value.
Duplicant and Sandstone Oracle aren't bad cards per se, but in a more competitive meta decks can't really afford to be stuffed with high CMC cards that don't generate tremendous value short of instantly winning the game upon cast. Duplicant is a 1 for 1 and often doesn't end up with a devastating power and toughness ("I'll Duplicant your Jin-Gitaxias... My Duplicant is now a 5/4" -- not very scary). I used to have Sandstone Oracle in the deck, and while occasionally he'd draw me 5 cards, drawing him felt so awful when I had more cards in hand than my opponents, or he'd end up drawing me only one or two cards.
Drownyard Temple is some solid tech with all my MLD and as you noted, it synergizes with Daretti's -2; I like that suggestion.
HOLY SHIT at Blinkmoth Well! What a suggestion! Loving that one!
I'm still testing Gonti's Aether Heart. Currently, my thought process is that if this thing is imprinted on Prototype Portal you can really start going nuts with value Time Warps off it every couple turns. Alternately, copying the Heart with Mirrorworks as it comes into play then letting the real one die to the Legend rule could create some useful situations, as you could then activate and exile the token version, then use Daretti to recur the real one and so on. Finally, exiling the Heart and copying the extra turn effect with Rings of Brighthearth is solid value. Again, all of these scenarios are a little clunky, but it's Daretti -- we're working with what we've got, lol.
Anvil of Bogardan is a bit iffy. It comes down early and while it does feed our opponents, remember that it's not a Howling Mine -- it's not straight card draw, it's filtering. I believe that in most cases this will help us more than our opponents, as Daretti is happy to pitch the high CMC artifacts into the yard so he can recur them. Anvil does help our opponents who run reanimator decks, but they're not tremendously common in CEDH. Blinkmoth Urn I'm not sure about; I haven't tested it extensively enough. I just added it.
I really loved your suggestions though. Some of these are going in immediately! Haha
3 weeks ago
I'm a big fan of Ruination in mono-red decks.
Drownyard Temple is fun with Daretti, and also fun with MLD.
I had completely forgotten about Nullstone Gargoyle! I'm definitely picking it up ASAP.
How has Gonti's Aether Heart faired for you?
I'm not a huge fan of Anvil of Bogardan or Blinkmoth Urn, since your opponents benefit before you do. I've had way too many games where multiple opponents gained 2-4 mana from the Urn, only for one of them to blow it up before I could use it.
1 month ago
Pia Nalaar is chronically underwhelming in Commander format. Unfortunately, there simply aren't enough ways to abuse one thopter token that will have an adequate effect on a game of commander. But, two thopters... now that's pretty insane.
cough Breya, Etherium Shaper cough
I would highly recommend reconstructing this deck into a Tiny Leaders deck. Very similar formats, and Pia's thopter goes much further with only 25 life to start. (I believe that's the starting life total, I don't recall exactly)
However, if you do insist on keeping this a commander deck, I'd throw in a healthy amount of dredge and artifact graveyard shenanigans. A couple notable cards to that end include Grinding Station and Mesmeric Orb. Additionally, if you don't switch the commander to Daretti, Scrap Savant, (who is extremely good as a commander) then add a healthy amount of artifact reanimation, namely Scarecrone, Lifeline, Trash for Treasure, etc. I'd also add some good token generators, i.e. Myr Battlesphere, Myr Turbine, and Thopter Assembly (which I see you already have). Add as many token generators as you can, primarily because they fuel other cards, such as Ashnod's Altar and Krark-Clan Ironworks, which can help you lay down your larger creatures. Then, you reanimate them, get the tokens again, and repeat the process. They also provide handy blockers and fuel pia's second ability. (Metalworker and Quicksilver Amulet work as well to lay down cards like Blightsteel, but worker is a bit pricey.) Speaking of ol' BS, having Warstorm Surge otb when blightsteel enters one-shots an opponent. Just fyi ;)
As for some just generally good cards for this style of deck, I'd recommend Inventors' Fair, Kuldotha Forgemaster, Hedron Archive, Blinkmoth Urn, Voltaic Construct, and Myr Retriever are all great cards. For more synergistic artifact suggestions, I'd take a look at some Karn, Silver Golem EDH lists and some Daretti, Scrap Savant EDH lists. A deck with Pia at at the head would run a lot of the same cards and work similarly to those, I'd imagine. I've never seen anyone try to use Pia in EDH before, so bravo, good sir, exploring new territory. Good luck with the deck!
2 months ago
2 months ago
Thoughts on Darksteel Citadel? There's a bunch of ramp cards unique to artifacts too, I thought I should mention them. Etherium Sculptor, Foundry Inspector, Mycosynth Golem, Inspiring Statuary, Blinkmoth Urn, Krark-Clan Ironworks, Chief Engineer, etc. There's also Kuldotha Forgemaster, a damn good tutor. Thoughts on Argivian Restoration versus your Scarecrone? Clock of Omens versus your Unwinding Clock? It's arguably less useful but it has more control, especially in equipment decks and such.
Hope this helps
3 months ago
Let me start by saying that I think you have a great theme and you've done a great job of sticking to your theme elements.After going over your list, here's the recommendations that I think might help you.
Cards to take out (to get down to 100):
Golem Foundry is just a weak card. It is kinda nice getting a golem token for casting 3 artifacts, but I've never been happy playing that card. It always ends up feeling like a waste of board space.
Metalwork Colossus is really nice, but with all of the vehicles and other creatures, it seems kinda mana intensive and you're not really working on a sacrificing artifact theme.
Blinkmoth Urn is symetrical, meaning it helps you opponents as much as it helps you. Yes, you may have more artifacts than them, but do you really want to give your opponents free mana? And they get that free mana before you do.
Darksteel Juggernaut is a great card in a draft, or in another deck where you're primarily focused on attacking each turn. But the requirement of attacking each turn makes this card feel like it doesn't fit.
Sram's Expertise is cute, and I understand why it is in the deck but a few 1/1 tokens seems kinda weak for this deck.
Chief of the Foundry helps out the vehicles, but not the dwarves.
Those initial cuts gets you down to the 100 cards for Commander. Now to make the deck a bit stonger.
These changes might help make your deck more resilient againt various opponents. Obviously, you'll need to temper these recommendations with your collection, budget, and local metagame.
I'll start with lands. Nine (9) out, Nine (9) in.
Spinerock Knoll, Better in a combo deck.
Shinka, the Bloodsoaked Keep, Not enough legends
Wind-Scarred Crag, Boros Guildgate, and Stone Quarry come into play tapped. You have too many lands that come into play tapped and it slows you down.
Drifting Meadow, Forgotten Cave, Secluded Steppe, Smoldering Crater, the cycle lands are nice in a deck with lots of graveyard recursion or when you're focused on cycling cards. But you're deck isn't set up for those things and these are just more lands that enter the battlefield tapped and slow you down.
Kabira Crossroads for it. The 2 life usually isn't enough in Commander games to make a big different.
Sejiri Steppe is something to consider. And the Boros Garrison makes it better.
Move the Rugged Prairie and Sacred Foundry to the mainboard from your maybe board.
Don't ignore the plain old basic lands. Even if you just use a couple of each. You never know when an opponet will play a "Every seach for a basic land" card and you're left out of the party.
I would also consider Holdout Settlement and Springleaf Drum to help take advantage of Depala, Pilot Exemplar's ability to load your hand with creatures and vehicles. Remember that you can tap a creature with summoning sickness to activate the Settlement or the Drum since you aren't activating the creature's ability.
Lightning Greaves is a tough card to consider. Yes, it is a great card. But does it really help that much? You aren't themed around equipment. I would drop in in favor of something that helps more often.
One-shot effects like Built to Last and Built to Smash are not really good in a multiplayer game.
I hope these suggestions help give you some ideas. Let me know what you think. Feel free to look over my decks and let me know what you think of the suggestions.