Prized Amalgam


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

Prized Amalgam

Creature — Zombie

Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 30%

1.13 TIX $1.42 Foil


Prized Amalgam Discussion

JararoNatsu on The Dead

47 minutes ago

The main issue I see is that in order to discard as many cards as you would need in order to cast Zombies from the graveyard as you want to, you will need a lot of card draw, and currently there is none in this deck ahem Secrets of the Dead. It would be much easier to focus on using cards that directly send cards to your graveyard from your library. Armored Skaab and Buried Alive are excellent examples of this. Gisa and Geralf is also a good means of pulling cards out of your graveyard. From there you can use cards that pull them out of the graveyard, including Zombie Apocalypse if you want a big pull.

Distended Mindbender also doesn't really fit into this deck too much. It doesn't serve the purpose you seem to want. That spot in your deck would be better suited to Gisa and Geralf and/or Prized Amalgam.

Edit: If you're going to use instants/sorceries to send cards to the graveyard/pull them back up, it would be wise to have a tutor like Mystical Tutor. They're not cheap, but they could prove to be useful.

HOPMONSTER on Discard all Zombies!

5 days ago

A couple quick recommendations: Rise of the Dark Realms and Relentless Dead and Prized Amalgam.

LithiumHD on Zombies

5 days ago

i'd personally swap out x2 Rancid Rats for Prized Amalgam

you'd also benefit from running x2 Gisa and Geralf.

Imprisoned in the Moon doesnt do you much good here, so that would be the first card i would cut.

Fatal Push for removal

and lastly one or two more islands wouldn't hurt, but no more than that

Despionnage on

5 days ago

Your Key to the City isn't doing much for your deck at the moment. So, I'd say that you can replace some land with that possibly. For the control side of things, I'd recommend to take out your Insidious Will and replace it with a straight counter spell that's cheaper like Broken Concentration. It's cheaper and I think you'd get more use out of it.

I'd also recommend somehow getting your cmc down and finding a way to get Gisa and Geralf in there. He would take advantage of the Prized Amalgam that you have there as well as just being able to cast your zombies out of your graveyard.

If you're going to use Diregraf Colossus, you need more zombies. Right, now his ability is only triggered by maybe two creatures. So, it's either change your plan or get more zombies. It really depends on what you have in mind.

PartyJ on Zombie

1 week ago

You could consider these cards:

My ideas are drying up now xD

Good luck deciding!

Darth_Savage on Zombies

1 week ago

The artifact mana sources are too slow, if your on a budget just run Terramorphic Expanse or Evolving Wilds.

Gray Merchant of Asphodel is a must include for a mostly black zombie deck. Grixis Grimblade or Prized Amalgam would also work and you probably want 4 Gravecrawler. You might also want to consider a flying zombie Scrapskin Drake, Siren of the Silent Song and Skaab Ruinator are some of the options in that catagory...

Jaefarlii on Gisa and Geralf's Family Farm of DOOM

1 week ago

I was wondering, you said "A turn 3 Buried Alive goes for Gravecrawler, Prized Amalgam, and Scourge of Nel Toth which all can come into play for BBBB on turn 4 if there is at least one other Zombie in play already."

I had those four cards in my deck Zombie tunnel vision but I took out Scourge of Nel Toth beacuse somone told me It doesnt work the way you describe it. Say you play Buried Alive and go get the cards turn 3. Play Gravecrawler on turn four for B, Prized Amalgam is still in your graveyard. He doesnt pop up until "the beginning of the next end step", so you have to end your turn for him to crawl out of your GY. at wich point you cant play Scourge of Nel Toth beacuse its not your turn anymore. Correct me if im wrong beacuse I would love it if it worked.

BTW, Isnt Noosegraf Mob + Mikaeus, the Unhallowed more or less infinite zombies, as long as everyone keep casting spells?

eXDonut on Sidisi Dredge/Reanimator

1 week ago

Baconcube- Right? My friend pointed it out to me a while ago, and I fell in love ever since. It's hard to pull off in my playgroup because everyone knows about it, but since I added top, it's amazing.

Tremblayk19- To me, entomb isn't worth the slot. If this was mimeoplasm or Karador, Ghost Chieftain, then grabbing key creatures for my deck would be different. I may try it later, but for the moment, the deck feels more than fine with Buried Alive and Jarad's Orders. Both which are often casted after sidisi is out anyway and I started the mill train. Skullclamp and Bloodghast don't do enough in the deck at all. Skullclamp doesn't warrant enough draw on it's own for me to run it, as there's not many 1 toughness guys that I'd want to sac to it and not just Birthing Pod away. Bloodghast runs into the same issue that Prized Amalgam does for me. They both don't impact the board, or give me the utility I need. When I look at a creature, I want it to ramp, impact the board, or provide utility. The only creature that doesn't do that for me is Nightveil Specter, but that card is sentimental to me.

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