|Commander / EDH||Legal|
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|Shadows over Innistrad||Rare|
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Creature — Zombie
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
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Prized Amalgam Discussion
2 days ago
Sorry to post again so soon, but I may have found a little bit of something that could work. I have Prized Amalgam and Gravecrawler in play sets. I was doing some browsing and it seems there are a couple legendary zombies that are either rakdos or grixis that might be viable. I am considering a zombie deck based off the idea that I can cast a looting spell and get the zombies with free recursion in the yard, and then bring them back in the cheap. An ideal turn sequence would be like turn 1 Faithless Looting discarding a Gravecrawler and a Prized Amalgam. Turn 2 cast Tymaret, the Murder King. Turn three cast gravecrawler from the grave and get Prized Amalgam for free. Any thoughts?
4 days ago
COol thought. Why not throw a Glyph Keeper in there? He is hard to kill, and comes back as a zombie.
I am intrigued with this, might try and build something like it.
5 days ago
Not too long ago, I took to this forum with an idea. I had just had a friend of mien explain legacy Oops, All Spells to me. Fascinated, I wanted to see if there was a way to build it in modern. So I built VialDredge (Modern All Spells). The deck used fast-mana to drop Aether Vial which you needed in your opening hand. You then somehow needed to start dredging and draw into Endless Obedience to get Balustrade Spy, then cast another Endless Obedience to win. It was a cute idea. Won on maybe turn eight, nine or ten at best.
I was recently clearing out all my old decks when I came across this old deck, which I had;t given any thought to in over a year. And I realized, Holy Shit, I can do this without Aether Vial!
Here's how my new-and-improved modern all-spells works. Draw to eight, discard, begin dredging. Once you have enough creatures that come into play from the grave (Prized Amalgam, Narcomoeba), cast Endless Obedience to reanimate Angel of Glory's Rise. Angel of Glory's Rise must reanimate at least one of each of the following: at least one Undercity Informer, at least one Snapcaster Mage or [[eternal witness], and at least one Wild Cantor or Burning-Tree Emissary. First, use Snapcaster Mage/Eternal Witness to allow us to recast our now-resolved Endless Obedience. Then, use the mana from Wild Cantor/Burning-Tree Emissary with Undercity Informer to sacrifice Angel of Glory's Rise and deck yourself. When decking ourselves, we get the rest of our narocmoebas, and then use the mana remaining from our Wild Cantors/Burning-Tree Emissarys (that were reanimated with our first Angel of Glory's Rise) with Undercity Informer to sacrifice any number of creatures and get a zombie tokens with Bridge from Below. We then recast Endless Obedience from our graveyard or hand, reanimate Angel of Glory's Rise, and return Laboratory Maniac and Eternal Witness and all other humans to the battlefield. Eternal Witness gets us to hand Street Wraith, which we cycle to win.
Did you follow that? If you did, I applaud you. Here's my build:
Now that I have a more consistent combo, I'm looking for advice. Do any other Narcomoeba-type cards exist? What should my deckles look like? All feedback appreciated, but that is really what I am looking for.
1 week ago
I really like your idea for zombie tokens. I decided to take this and tweak it a little and it can be pretty explosive after Anointed Procession resolves. I feel like your list needs more self-discard like Collective Brutality, and a little bit of an earlier game with Dread Wanderer which also serves for a practical target for Relentless Dead. Voldaren Pariah Flip is nice, but I think with all the card draw you could go with a one of. Why not cut one of those for an Angel of Sanctions? It comes in as a zombie if you embalm and can comfortable sit as a one of on the top of the curve. Also, liliana, death's majesty fits beautifully as a one or two of. I would also cut Authority of the Consuls since I'd be more worried about clogging the board with the zombie tribal. If you feel you need the authority than sideboard it. Lastly, why do you need Always Watching ? With the amount of token generation, I feel like the always watching isn't as good. Anyway, I do like the inclusion of Haunted Dead and Prized Amalgam as a discard payment. It works beautifully with the recursion effects.
1 week ago
Thank's very much for your comments.
(#1) U/R Emerge I have been playing for 6 months and Cathartic Reunion are good in this deck. But it's not very good when countered him. We discard 2 cards and in the hand we have too few cards, so in my opinion Tormenting Voice is better in this situation, in beginning of the game, you must discard to the Advanced Stitchwing or Stitchwing Skaab on graveyard. If it's countered Tormenting Voice, we will just drop one card without losing much of the cards on the hand.
Embalmer's Tools, i think this card is a good for working with graveyard, we no have so many slots in this deck that we could replace and we have 2 good 2 drops ( Bloodrage Brawler, Stitchwing Skaab, Tormenting Voice).
1 week ago
I would cut Drana, Liberator of Malakir, Sylvan Advocate, and Blossoming Defense. You could also cut a Rhonas the Indomitable, he's hard to remove and legendary, but you won't see him some games with just 2, so your call there. I'd cut 2 lands and include 4 Attune with Aether.
My reasoning is drana doesn't pay off enough, you'll get more out of main boarding Nissa, Voice of Zendikar. I don't know what your local meta looks like, but around where I am your way light on removal. Specifically remove for larger targets. I would try to include murder or some of the white Exile spells even if you're willing to Splash, like Anguished Unmaking or Declaration in Stone. In my neck of the woods I lose to Ulamog, the Ceaseless Hunger, Scrapheap Scrounger and Aethersphere Harvester, and graveyard Shenanigans Lake Prized Amalgam. If you swapped out 4 of your lands for aether hub splashing would become a lot easier as well. Where you play the scene may be completely different than where I play so take this all with a grain of salt, but that's what comes to mind.
2 weeks ago
Yeah...I will most likely take out Prized Amalgam it just doesn't flow well with the rest of the deck.
You're probably right about the -Cradle of the Accursed as well...one to even access it's ability is a high mana cost...so not worth it.
I'm still playing around with cards to see what works well.
2 weeks ago
okay. i dont think Prized Amalgam is enough to warrant even adding blue to the puzzle for a 2-of. if you wanted to add blue, i would suggest using Gisa and Geralf and Compelling Deterrence. there are other blue guys and some counterspells like Negate that could prove useful for sideboard as well as maindeckable ones like Censor, Disallow, and Void Shatter if you want to have some powerful stuff.
second, if you are just going to keep the amalgam, having something like Haunted Dead, maybe even Geralf's Masterpiece or Rise from the Grave to realistically trigger the return for the amalgam and also have a way to pitch him and Dread Wanderer in the yard in the first place. maybe Collective Brutality
third, Cradle of the Accursed is not a good land. especially in a 3-color, mana intensive deck. i'd go from 3 to zero unless you're playing mono-black zombies.
i have a black white one on here that you can check out. ive been toying with it myself to try to figure out the best strategy, and here's where i am at now. playtesting this version will most likely happen over the next few days, so i will post results and probably edit some over the next few days. BW Zomboys