|Commander / EDH||Legal|
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|Shadows over Innistrad||Rare|
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Creature — Zombie
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
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Prized Amalgam Discussion
1 day ago
First off: Stitchwing Skaab doesn't have an ability to cast it from the grave, it has an activated ability with discarding cards as part of the activation cost, not the casting cost. Here's the order of what happens:
- You choose to activate Stitchwing Skaab's activated ability, moving it to the stack.
- You pay the cost of the ability, discarding two cards from your hand, including putting Prized Amalgam in your graveyard.
- With Stitchwing Skaab's ability activated you now have priority again and pass priority to your opponent.
- Your opponent with no responses passes priority as well and Stitchwing Skaab's ability returns it from the graveyard to the field.
- Prized Amalgam's ability sees that it's in the graveyard and a creature entered the battlefield from the graveyard and triggers.
- Your opponent calls over a judge, who proceeds to give a bad ruling for no apparent reason. Were they an actual judge or just the tournament organizer?
What should happen is neither player responds to Prized Amalgam's ability and resolves creating a delayed triggered ability which will trigger at the beginning of the next end step.
1 day ago
Let's say I have a Stitchwing Skaab in the graveyard and a Prized Amalgam in hand. I Activate the Skaab's ability, which requires I pay 2 mana and discard 2 cards. I discard the Prized Amalgam. The Skaab then comes back from my graveyard to the battlefield. Prized Amalgam states that whenever a creature enters the battlefield from the graveyard, the Amalgam will return from the graveyard to the battlefield on the next end step. I thought this was pretty cut and dry, but I had a judge called on me when I did it and the judge ruled that it didn't work. Can anyone explain why?
1 day ago
For Grave Birthing, the first rule under the card is that the target opponent gets to choose which card is exiled, so you don't get to pick the card. See http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=401900
A card that I think you might appreciate, though, is Shamble Back. It's great as it let's the person casting it choose the target creature (I love hitting Prized Amalgam or Scrapheap Scrounger with it), gain 2 life, and put down a 2/2 zombie-- all for ! Very good card. No card drawing, admittedly, but a great card nevertheless.
1 day ago
Medley The Warping Wail counters sorceries (like Fumigate and Radiant Flames) and exiles 1 power/toughness creatures (Felidar Guardian), so I have them there working double duty against Copy Cat. Unfortunately, it looks like Kozilek's Return is their removal of choice now, so I may need to reconsider it... The Grave Birthing is for exactly that - Kozilek's Return. Three mana to draw a card, create a Scion and exile a Kozilek's Return or Prized Amalgam is a pretty sweet value. It was initially there for U/R Emerge because it scared the death outta me - not sure if Grave Birthing is playable against Copy Cat. And now that I read it, they get to pick to the card to exile... I will be removing it haha. Open to suggestions on the sideboard. :)
2 days ago
Cryptbreaker and Diregraf Colossus would be good additions. Cryptbreaker gives you another discard outlet to help with your plan. Diregraf Colossus give you more defense over time since it turns all your zombie cards into zombies with an additional token. If you're willing to go more into blue, Stitchwing Skaab, Advanced Stitchwing, and Prized Amalgam would be worth looking at.
You're running 20 lands and 23 cards that cost 4 or more mana. With 20 lands, you have a 20 percent chance to get you're fifth land on time, so most of the time you are not hitting the fifth land and Secret Salvage until turn six.
3 days ago
easyzivi, the list you've been trying is a (relatively) aggressive deck compared to this list. With your cmc capping out at 3, you're running a hybrid grixis-dredge-esk deck that, to be perfectly honest, is a tad jank. This list, which I highly recommend you play with to see firsthand (even with proxies) is using Bloodghast for a different reason. In your deck it is more for dealing damage and activating your Prized Amalgam synergy, but the deck itself lacks a real wincon. Hopefully I haven't lost you, but the use of Bloodghast in this deck is very different. It is a lightning rod, so to speak. If it gets in damage, great, but even if it gets blocked, revolt is now triggered for Fatal Push, they will have burned a removal spell on it and upon playing a land you've gained card advantage, or at worst, and I mean worst case, it is at least fuel for a delve creature such as Tasigur, the Golden Fang. There is also the cutsie synergy between Kalitas, Traitor of Ghet and Bloodghast too, which while rare, can be very* useful in regaining life and holding up an impressive board state. Also, this deck's mana base has a significantly higher amount of black mana sources helping ensure it'll never be stuck in hand. I'm sure ToolmasterOfBrainerd has other (probably better explained) reasons for running Bloodghast, but simply put, this deck is abusing many more angles of the card than I believe you guys are currently focusing on.
3 days ago
Hey whyundead3, thanks for the feedback. I agree in making it as competitive as possible, casual or not. Winning fast is winning fun, right?
The usefulness of Rally the Ancestors I'd overlooked. Rule 603.7C was something I had missed, so from here on out please consider mentions of Rally the Ancestors and Immortal Servitude to be one and the same unless otherwise specified. The same is true for Blood Artist and Zulaport Cutthroat, although I was aware of the former, merely passing over it.
I do agree that the deck does nothing until Immortal Servitude goes off. It is stalling until that point when it goes off and hopefully wins. Adding in Augur of Bolas and/or Screeching Skaab gives it board presence before then, which is something I had been considering. There's not much to do about this, short of changing the game plan away from Immortal Servitude, which I should have gone into.
This is actually the third iteration of the deck I've looked at. The first version was a RBW setup that looked to power out and up a Quest for the Gravelord or Mortician Beetle as fast as possible. This is similar to your thoughts on Carrion Feeder. When I was looking at that setup I'd considered either using the same sacrifice outlets you listed, or one-drop self-sacrificing creatures like the Mogg Fanatic still in the MaybeBoard. I settled on the latter as it was more difficult to disrupt via removal and could get some additional speed through Kuldotha Rebirth and Infernal Plunge, as both sacrifice setups work best feeding on Ornithopter and Memnite.This was great in concept, except in researching it I found an identical setup that could power out a T2 win through different means
I like some of the options you've brought up, namely the Doomed Traveler, as it gives me another target for Qarsi Sadist immediately, a repeat chump-blocker, or could power another scheme for damage like you're thinking. Pawn of Ulamog also plays nicely into this. The under-performing Inquisitor Exarch does stand to be replaced by something more useful.
The alternatives to Taigam's Scheming I am not sold on however. While it is true that they don't actually do anything to the game, like put cards in hand, they do optimize Pieces of the Puzzle, which is wonderful. My main thing is simply that, as a two-drop, I can put 5 + 1 cards into the graveyard. I don't think anything else beats this ratio short of a good Mind Funeral somehow cast on myself. If there's a faster method you're aware of, by all means. I didn't look greatly into targeting myself with mill cards, only ones that give me some control over what remains in my library/goes to my hand.
I do like Forbidden Alchemy, but for my purposes it's a worse version of Pieces of the Puzzle, albeit a worse copy 5 - 8 of the card. Thought Scour is in a similar situation when compared to Screeching Skaab, as the reduced mana cost and self-replacing nature just doesn't suit my needs as well as a 2/1 body. It's a good card, just not for my needs. Fact or Fiction is just too expensive. Two castings of Taigam's Scheming fills the graveyard far better and doesn't give my opponent any influence.
We're in the same line of thought with Taigam's Scheming just not doing as much as it could. I'd looked at building this in Green using Gather the Pack, Commune with the Gods, and Satyr Wayfinder, but that setup just works better with the typical Dredge creature suite of Bloodghast, Narcomoeba, Prized Amalgam, etc. These cards have the benefit of refilling my hand, but I'm just not using the right creature strategy to make this deck work in Green.
As for Black mana sources, I definitely agree. Even in this current build I have no reason not to split my Plains and go 50:50 with Swamps.
Overall, I appreciate the input. I have been sitting on a playset of Dark Prophecy, Deathgreeter, Lingering Souls, and Teysa, Orzhov Scion that play nicely with some of the ideas you've dropped here, even if that wasn't the intent. Plus you caught some critical mistakes I'd made in this deck.Cheers.
4 days ago
Zombies is pretty fun, but often hard to play competitively. Some good zombie cards I would suggest are:
Cryptbreaker, Diregraf Captain, Diregraf Colossus, Gravecrawler, Prized Amalgam, Relentless Dead, and Unbreathing Horde. If you don't play with Gravecrawler and/or Relentless Dead, you may not need Prized Amalgam.
I know not all the cards are the cheapest, but many of them will be more reliable at filling the board with zombies than Army of the Damned will be (although it is such a fun card). Diregraf Colossus and Endless Ranks of the Dead are great at doing this.