|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Creature — Zombie
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
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Prized Amalgam Discussion
1 week ago
BigOldFox Thank you for your great suggestion! I didn't consider more discard or sacrifice outlets to trigger Prized Amalgam, but now think it is a great idea. I especially like sacrifice since it can also trigger Diregraf Captain. The only problem I can find is that your suggestions I liked the most, Viscera Seer and Nantuko Husk match the points in my deck where I have mana spikes. Either I would half to change many other cards in my deck, or be left with a bigger mana spike. Because of this, I don't think I should change the deck until I find a sacrifice outlet at 2 mana that I can continually use. Maybe I can also bring Cryptbreaker to 4 copies? Again, thank you for your suggestion.
1 week ago
Have you considered Collective Brutality to discard Gravecrawler and Prized Amalgam? in the other hand, Vampiric Rites, Viscera Seer or Nantuko Husk would help you to sacrifice your zombie and play them again, specially Gravecrawler to put back on the battlefield Prized Amalgam?i play this list: Crowd of Bodies
2 weeks ago
Hello. have you thought about less Relentless Dead? its ability is better in the game cause i guess you dont have free land the first turns. in the other hand Collective Brutality would help you allowing to discard Gravecrawler and Prized Amalgam. at last, Viscera Seer allows you to sacrifice Gravecrawler to play from the graveyard with Prized Amalgam. it will allow you to sacrifice Relentless Dead to put in play from the graveyard another zombie. if you have in play Viscera Seer, Gravecrawler and Diregraf Colossus you can put a token for each land you control. with Viscera Seer and Diregraf Captain inplay, you can use de Viscera Seer to sacrifice your zombies and the oponent will lose 1 life for each. i play zombies W/B and use Gravecrawler + Viscera Seer. this is my deck:Crowd of Bodies.
4 weeks ago
If you want to be competitive in a Modern setting, then first decide if you want to play Dredge, or play Zombie Tribal. Sadly, if you try to 'pseudo-dredge', it will be the most difficult thing in the world to pilot. Either dredge, or don't dredge. Forget about anything halfway.
Dredge is primarily a RED deck, supported by black & green. It may run a handful of blue or white cards Prized Amalgam, Narcomoeba, infrequently Lingering Souls ...but the idea is not to hand-cast these. With Dredge, you want a majority of nonland cards which are useful/usable from the 'yard (Darkblast, Raven's Crime, et al). Sidisi has no place here; he's slow & he can't recur himself. Dredge cards are the only self-mill engine you'll need.
Dredge runs a handful of zombies; Amalgam, Haunted Dead, & Vengeful Pharaoh. Gravecrawler is questionable, because you won't always have the zombies to recur him with. Dread Wanderer might be better. Bloodghast is better still... albeit not a zombie.
Dredge relies on fast early-game red plays to kick-start the mill engine; Faithless Looting, Insolent Neonate, Cathartic Reunion, Burning Inquiry. Plus Life from the Loam is in there to make sure you hit your land drops. Once you can begin dredging, you will continue doing so all game.
Zombie Tribal can be built a bit more loosely. This is a black deck which sometimes splashes green for interaction (Abrupt Decay, et al), or white for Tidehollow Sculler + key sideboard pieces (Stony Silence), or blue for The Scarab God ...although Scarab God is a tad slow for Modern, so he would need plenty of interaction to support him (Inquisition of Kozilek + Thoughtseize, for starters).
But Zombie Tribal primarily just wants fast, solid, value creatures: Gravecrawler. Cryptbreaker. Relentless Dead. Geralf's Messenger. Diregraf Colossus. A few lords, too; Death Baron + Lord of the Accursed. Ideally, you'd want a few Mutavaults, too... so don't splash more than one color (mono-black is fine!). Try to keep the land-count low-ish... maybe < 21 ...unless you're running Scarab Gods or Dark Salvations.
Your manabase, as it is now, is not doing a lot of good towards either option. Three fetchlands + zero anycolor lands cannot reliably support 3 colors, ever. But that's okay, because neither option calls for 3 colors.
You'll either want to get Gemstone Mines + Mana Confluences + some fetches which find mountains, for Dredge... or else get a few Cavern of Souls, Mutavaults, + a pile of swamps, if you want to build zombies.
4 weeks ago
What Oloro_Magic said about zombies in modern. It's not really a competitive tribe. However, I disagree on loading up on lords and hoping that will do the trick. After all, the thing you get with zombies is free zombies (where elves have mana, merfolk have lord, and so on - zombies crawl back for free).
What I've understood from other who have played zombies is that 2 Diregraf Colossus are nice to have, but you wouldn't want any more. Relentless Dead is one of the key cards to gaining advantage. And since you can play a pile of things from your graveyard, Prized Amalgam stays. Oh, and Fleshbag Marauder is removal spell and zombie together. As it is a zombie, you might occasionally be able to recur it. Also, as everyone else has said, switch from Murder to Fatal Push - casting cost matters a lot for competitive decks.
A couple of cards you could let go: Quest for the Gravelord. You can't trigger it early enough for it to be a real threat. Liliana's Reaver could go, as it costs 4 mana but is hit by all removal in the format. Compelling Deterrence is not really as strong as 1-cmc discard spells are - just get those Inquisition of Kozileks or Thoughtseizes instead, discarding the best card from your opponents opening hand is arguably the best thing to do in modern on turn 1 of any game. Butcher Ghoul is simply underpowered. Yes, yes, it's resilient to removal, but who in their right mind would target it with a Lightning Bolt, knowing that it would just come back and now be... a black Grizzly Bear? The Scarab God is expensive in mana and therefore late. Only really does something, if you already have a lot of zombies (and then you're already winning). For that necromancer splash, I would ditch Gisa and Geralf in favour of Liliana, Heretical Healer Flip. For games that go on forever, she is pretty good since she also interacts with your opponents hand.
4 weeks ago
The problem with trying to make this deck competitive is that to make something competitive in modern you really need to spend money. In an agro deck like this you really want 4x Aether Vial and 4x Mutavault and 4x Cavern of Souls in the mana base.
Prized Amalgam can go from this list in my opinion, it lends itself to a more graveyard oriented deck, either Death Baron, Lord of the Accursed, Cryptbreaker, or Dread Wanderer can easily slot into that spot. To that same effect Gisa and Geralf and The Scarab God in my opinion can be removed for these more aggressive cards.
Zombies itself is not a very competitive deck, it suffers from a rough sideboard and not having access to the interaction of Merfolk and other tribal decks playing Collected Company. A solid enough agro package with vial though can be competitive however and in my opinion that is the best way to take the deck.
4 weeks ago
I'm undecided about which works best, without looking SB: Mono-Red Hollow Adept or Mono-Red Hollow One. One uses synergy with Flamewake Phoenix so it's more aggressive, the other one with Prized Amalgam keeps returning creatures from graveyard so it's more resilient.
1 month ago
Maybe find room for Prized Amalgam I see him returning from graveyard to the field after milling or discarding him