Prized Amalgam


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

Prized Amalgam

Creature — Zombie

Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -19%

1.54 TIX $2.01 Foil


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Prized Amalgam Discussion

Jace_the_Mind_Rapist on Approach of the Second Sun

1 day ago

Awesome deck +1 for playing Approach of the Second Sun. At a passing glance, I can say you're probably better off playing Void Shatter over Disallow since there are very few activated abilities to be scared of in standard right now. Also Failure / Comply should be in as at least a 3-of, since it lets you win with Approach strictly faster, as well as being a pseudo Reflector Mage. Also, I'd run Descend upon the Sinful to deal with B/R Madness doing Prized Amalgam/Scrapheap Scrounger shenanigans after you board wipe.

Anski on Blue/Black Zombies

1 day ago

I would definitely cut Rancid Rats, Noosegraf Mob, Seagraf Skaab, Tattered Haunter, Doomed Dissenter from the creatures and Rise from the Tides, From Under the Floorboards and Drag Under from the sorcery slots. I would also probably cut Mindwrack Demon, Geralf's Masterpiece and Lamplighter of Selhoff.

Here's some of my reasoning behind those thoughts.- Rancid Rats I don't think you want to playing a 2CMC 1/1 even though it has death touch, you could be playing something more impactful even on a budget.

  • Noosegraf Mob 6mana creature is already pretty hard to cast and the fact that it does nothing when it comes on the board feels bad for that cmc. Even though it can take over the game after that, I still think that at 6 mana you would be better of recurring or playing multiple zombies that do more or holding up spells.

  • Seagraf Skaab 2mana 1/3 doesn't really kill or trade anything relevant, again could be using this slot to focus on having more impactful spells/creaturs.

  • Tattered Haunter Again doesn't really do anything for whats it worth.

  • Doomed Dissenter This could actually be playable, but I think you could still be playing something better.

  • Rise From the Tides This card works better in a deck that is really trying to break it. The zombies entering tapped is a big downside since they can't even block.

  • From Under the Floorboard I don't think you deck has enough looting effects to really take advantage of this card, Amonkhet also had this card Liliana's Mastery which is the same cmc but pumps your whole team and gets you 1 less zombie. Not sure if I would play even that though, but it is definitely more powerful.

  • Drag under basically reads "Delay your opponent by a turn, draw a card" or it gets rid of a blocker. But again for 3 mana you could be playing something better. 3 mana is surprisingly costly price to play for a spells that doesn't improve your board state, unless you're hitting for lethal but you need to get rid of a blocker.

  • Mindwrack Demon this is a powerful card, but it works much better in a deck that is dedicated on getting delirium fast.

  • Geralf's Masterpiece this is again a potentially powerful card. But it's very hard for a deck like this to have a near empty hand to cast this on turn 5 to get a lot out of it.

  • Lamplighter of Selhoff probably my favorite art in all of SOI, but sadly the card isn't very good outside of sealed/limited if you get synergies around it.

There are some other kinda bad cards as well like Liliana's Elite that could be cut for something better, but enough of that. Lets see what could help your deck perform a lot better. First of all focusing the on something for recursion or for aggro. Seeing that you're already in the camp I would suggest going for the recursion theme. Playing more 4x cards also really helps with consistency so you get to do more powerful plays more often.

I'll list a couple of cards that I would always run 4x in a zombie tribal with recursion theme.

  • Prized Amalgam this really the key recursion creature and one of the cards that will make your deck very resilient against removal.

  • Haunted Dead 4cmc 2/2 that gives you a 1/1 flyer isn't great, but the ability to pay to discard 2 cards and then bring it back is. You can even do things like have this creature die, use the ability target 2x Prized Amalgam in your hand and you would get all of them on the board. Also you can do that at instant speed during your opponents second main phase to get the amalgams ready for attacks on your next turn.

  • Cryptbreaker 1 mana zombie with a major upside is pretty good. Its ability lets you get Haunted Dead into the graveyard so you can use it ability easier.

Those are what I would definitely run as 4x every time. Now I can give you some ideas of cards that I might or might not run as 4x but would definitely run 2-4 copies of.

  • First of all this card Voldaren Pariah  Flip not a zombie, but vampire with a sweet art is almost as good right? If you got 5mana with at least 4 and a Cryptbreaker on board you can use its ability to discard this card and then cast it for madness using the zombie token you just created as 1 of the 3 creatures to flip this card and kill 3 of your opponents creatures. Most of the time you want to be probably sacking Haunted Dead and 2 Prized Amalgam since you can then just get them back on the next turn. This is a really awesome card and I would run 3-4 of these.

  • Lord of the Accursed make your whole team bigger and can even give them menace, very nice card since you're running almost only zombies. I don't know how many of these I would run, but this card looks like it could be worth a shot.

This is the kind of shell I would build for a deck like this other cards worth considering 4xFatal Push annoyingly pricey but a very good card. Some form of card draw is also good, like your Epiphany at the Drownyard for an example. Having 2x Geier Reach Sanitarium instead of 1 could also be nice.

I hope this comment helps or gives you some fun ideas. I didn't really want to become "play THIS or dont play" so please do brainstorm with it a bit and fit it into your own budget. Luckily none of the cards I mentioned are more than 3 dollars (aside from push), so getting a powerful deck shouldn't be very expensive :)

clark1424 on Blue/Black Zombies

2 days ago

If you want it that way, i'd suggest you go zombies instead. Check out my full aggro version of BW zombies.

You may want to go mono black as well.

If you want recursion, focus on being on the defensive end with Relentless Dead and Cryptbreaker. Then in the mid game, try resolving Haunted Dead with Prized Amalgam in your graveyard. Then mid to late game, try to resolve Voldaren Pariah  Flip through madness ability. These 5 cards that i mentioned should all be a playset in your deck as they are the core cards with the exception of Voldaren Pariah  Flip (you may have 3 copies of it in the deck instead of 4).

To smoothen it up, you may need some cards that would make you discard.

Examples of which are Sinister Concoction, Miasmic Mummy, Key to the City and Collective Brutality. Don't worry about lord cards if you chose this path. I'm very sure you won't need them.

There's just no such thing in zombies as a combination of both aggro and recursion. I've tried it and i failed several times (been playing zombies since shadows over innistrad block and i always come back to play it even if i did try other meta). You have to commit fully on one type that you are comfortable with. Otherwise, you'll end up discarding key aggro cards or removal in order to recur Haunted Dead or stitchwings. I also tried switching Haunted Deads with Scrapheap Scrounger and it was a failure. I end up exiling zombies that Relentless Dead could've taken out of the grave once i activate it's ability.

You may wan't to try aristocrats zombies. I'm honestly excited about it since it might augment the benefits of recursion (Wayward Servant on the battlefield, recur Haunted Dead or recur another zombie with Relentless Dead = drain/gain 1 life + another gain/drain 1 life per Prized Amalgam that would come back in the next end step) and with Plague Belcher, Voldaren Pariah  Flip can sweep your opponent's creatures while you are draining his/her life as well.

Hope my advice helps.;).

Play to have fun, and play to win.


myronrocks on Zombie Gore Galore II

2 days ago

I just feel like Dread Wanderer is too good to pass up here. Triggers Prized Amalgam and synergizes with Throne of the God-Pharaoh and Diregraf Colossus for a pretty low cost.

It doesn't look amazing on paper, but I got a chance to actually play with one in prerelease and it was actually pretty handy.

Tiefug on

3 days ago

Actually I'm pretty sure Dusk / Dawn doesn't work the way you want, Dawn bring the creatures to your hand not to the battlefield (in particular it doesn't trigger Prized Amalgam at all)

clark1424 on Amonkhet Zombies

3 days ago

That B/R gods wasn't my idea bro. It's from SBMTG in

I'm practicing against it so i can kill it if i happen to face one.

I'm positive br gods of a more tuned variation is going to be tier 1.

So far, Binding Mummy is becomming an all-star in my eyes. If i happen to recur Prized Amalgams and Haunted Dead with at least one of it in the battlefield (given my number of removal spells), it's gonna be a free swing for the win.:)

armymonster2 on Standard T3 Win (Starting first or Second)

3 days ago

The Honored Hydra and Prized Amalgam doesn't work, the token is just created

Moonbar on BELCHING ZOMBIES (opinions please)

3 days ago

Hey, I have built a zombie deck. I played it at a GP, so I have some experience. Bloodghast is not as good as many zombies simply because it doesn't have a tribal bonus. Aether Vial will be better than Liliana of the Veil since zombies want to be more aggressive. Plague Belcher seems really really sweet, I would run 4. I would take out Kalitas, Traitor of Ghet and some number of Inquisition of Kozileks and removal spells for Death Baron as a 4-of. The new Amonkhet lord, Lord of the Accursed, seems really good also. I would also bring Collective Brutality into the main. From my experience, Diregraf Colossus is way too slow, and when you win with it, you were already winning anyways. I would use Marsh Flats instead of Bloodstained Mire for a white splash, getting you some really awesome sideboard tech along with Path to Exile and Wayward Servant in the main. A word of warning: DO NOT run Prized Amalgam in this list. It doesn't trigger often and is in most cases straight worse than a Death Baron or Lord of the Accursed.

Zombies are quite powerful, so keep with it. It definitely can keep up in the meta right now, and can do some hilarious things with Aether Vial in play.

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