Entrancing Melody

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Entrancing Melody

Sorcery

Gain control of target creature with converted mana cost X.

Price & Acquistion Set Price Alerts

XLN

Ebay

Recent Decks

Entrancing Melody Discussion

jolli20 on Wizardy draw with some fish

1 week ago

Let's get you some wincons, and fix that landbase.

First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.

-3x Island, +Simic Growth Chamber, +Yavimaya Coast, +Bant Panorama

-2 Forest, +Myriad Landscape, +Command Tower

-Beneath the Sands + Traverse the Outlands (great way to filter land out of the deck if you get a big hand size power/toughness creature)

-Zndrsplt's Judgment +Thran Dynamo

-Blink of an Eye + Gilded Lotus

-Evacuation +Simic Signet

-Displace +Cultivate

-Mystic Confluence, + Kodama's Reach

-Time of Ice, + Nissa's Pilgrimage

-Entrancing Melody + Explosive Vegetation

Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.

-Watertrap Weaver, + Minds Aglow

-Oviya Pashiri, Sage Lifecrafter + Mind Spring

-Academy Journeymage + Braingeyser

-Academy Elite + Pull from Tomorrow

-True-Name Nemesis + Venser's Journal

-Genesis Hydra + Thought Vessel

- Storm Sculptor + Tishana, Voice of Thunder

-Riddleform +Spellbook

-Divination +Harmonize

-Fleet Swallower +Awakening

Now for some wincons:

-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).

-Saheeli's Artistry +Empyrial Plate (slap that on your commander, give it flying with caller of gales, free commander damage kill)

-Grunn, the Lonely King, + Laboratory Maniac

-Index + Time Warp

-Broken Bond, + Beacon of Tomorrows

-Opt +Psychosis Crawler

-Jace's Ingenuity +Sturmgeist

-Spelltwine. - River's Rebuke

+Isochron Scepter, +Dramatic Reversal (infinite mana combo with some mana rocks)

-Fumble +Illusionist's Bracers

-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)

Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.

Last couple of swaps to make:

-Overwhelming Denial +Counterspell (cheaper, better counterspell)

-AEtherspouts +Swan Song

The bling: Staff of Domination (more kydele comboing)

Patron Wizard

Seedborn Muse

Minamo, School at Water's Edge

Boseiju, Who Shelters All

Cyclonic Rift

Palinchron

Vorinclex, Voice of Hunger

Tooth and Nail

other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor

LittleBlueHero on Another Mono-Green Stompy Deck

2 months ago

This is exactly what I was thinking when I saw Traxos, Scourge of Kroog as well.

I have been running a mono green stompy since ixalan dropped and one of my biggest problems seemed to come from control magic. A lot of folks in my meta were running Entrancing Melody and such and losing my Ripjaw Raptor and Crocodile of the Crossing was usually too much for me to deal with since they would then trade with my creatures and become a huge 2 for 1 for my opponents (3 for 1 in the case of ripjaw).

Putting in traxos instead might give them a huge body, but at least my deck is built to activate it... theirs might not be :)

PlaneswalkerDelia on Wizardy Woo? Times Two? I Choose You!

2 months ago

Hey! Cool deck you got here! First thing I notice is you need just a little bit more consistency. Opt is very good to help you with this, so you've got that covered. Personally, I'd drop Firefist Adept for more Opts. Although Naban will make the Adept more useful, you're not running many creatures, and coupled with that, you only have two of them, so the odds you'll get to draw him are particularly low. Additionally, Divination isn't too helpful in my opinion. Yes, you draw cards off of it, but it doesn't do much to advance your board state, for this reason Chart A Course is much better as it's less prohibitive, and leaves more mana open for your opponent's turn. Entrancing Melody is better off as a sideboard card IMO, in decks with smaller (or no) creatures it won't be very impactful. By removing these cards you can free up space for some more playsets of non-legendary creatures, which will make you a lot more consistent with your draws. I'd also see about adding in some Sulfur Falls to make your land base more diverse.Academy Journeymage is worth considering, as you'll often be able to cast if for cheap, and Naban will let you bounce two creatures. That's some value. One last thing I'd consider is Magma Spray for dealing with The Scarab God and Rekindling Phoenix which are two very big threats in standard right now. All in all, cool deck, I love seeing Wizards!

Freezingfist on Hostage Ruse

3 months ago

Interesting build, chaser12

The only other 'flicker' card I can think of in these dedicated colors for standard is Release to the Wind, which I see in your sideboard.

It's not a flicker, but you could run Entrancing Melody or Confiscation Coup to just hard-steal...

hardhitta71194 on Feedback on Modern Freeze

3 months ago

I have seen people playing Entrancing Melody in Modern to steal stuff, mainly Death's Shadow I think but could work for anything.

legendofa on Bards of Boros

4 months ago

Inspirational: Rally the Peasants, Inspired Charge, Charisma

Manipulative: Beguiler of Wills, Entrancing Melody

See if this gets you going.

Legendary_penguin_of_death on feeling blue

4 months ago

I would consider dropping the Lay Claim since its an enchantment and wont get cost reduction from your Baral or amulet and at 7 cmc you will need to be through 20 cards of your deck to find that many lands. I would add 2 Entrancing Melody. I would also add 1 land. Maybe Field of Ruin?

DimensionalCheesecake on U/B Nezahal Control

5 months ago

azatedel Those sound like great options- thanks! I'll probably sideboard Doomfall, Torment, and Entrancing Melody, because I don't think I've seen a Carnage Tyrant or The Scarab God in my meta yet, but that sounds like a great idea.

Load more