Volcanic Vision

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Frontier Legal

Printings View all

Set Rarity
Duel Decks: Might vs Mind Rare
Commander (2016 Edition) Rare
Dragons of Tarkir Rare

Combos Browse all

Volcanic Vision

Sorcery

Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

0.01 TIX $0.04 Foil

Ebay

Recent Decks

Load more

Volcanic Vision Discussion

spulverin on Yidirs - You wanna draw new ?

3 weeks ago

Heyho Cuthulu,

erstmal eins vornweg :) yidris ist einer der strksten multiplayer Comander ever.. also herzlichen Glckqunsch zu Ihrer Wahl, es war die richtige. (einer der top 8)ein wichtiges vornweg.. du willst (vor allem in deinen niedrigen cmc nur dinge haben die IMMER gut sind. wre ja schade wenn du grad was castest... freust dich auf deinen Cascade trigger UUUNDNDD Prosperity .. oh nix passiert. Damit kommen wir auch gleich zur ersten Karten . Prosperity Raus. ohne wenn und aber :)Ich wrde sogar fast sagen das Terminate und Rakdos Charm nicht uneingeschrenkt gut sind.. weil ohne Kreaturen aufm board.. :)

bei mir im Deck rette ich viel durch wieder auf die hand schicken und den Gegnern dann quasi die sachen weg wheelen :)das funzt ganz gut und du kommst schnell an deine key cards... schau dir mal mein Deck an wenn du magst

http://tappedout.net/mtg-decks/yidris-maelstrom-wielder-multiplayer-fun/

Volcanic Vision macht zu wenig fr die Mana kostenParting Thoughts ist nicht immer gutDecree of Pain omg wie geil an die habe ich noch gar nicht gedacht Deine Kreaturen mag ich eigentlich alle gern :) auch sonst gibts nicht ziel zu verbessern. Vlt. hier und da noch mal was Massenhaft Zeugs bei gegnern los wird.. (Yidris wird am tisch nie sonderlich gemocht)

Daedalus19876 on Riku, the Clone Commander

1 month ago

Here are some cards that I might immediately cut:

Academy Elite, Aeon Chronicler, Bloodbraid Elf, Bogardan Hellkite, Breaker of Armies, Dragon Mage, Flameblast Dragon, Hamletback Goliath, Hermit of the Natterknolls  Flip, Horizon Chimera, Hypersonic Dragon, Inkwell Leviathan, Jin-Gitaxias, Core Augur, Keranos, God of Storms, Kruphix, God of Horizons, Lorescale Coatl, Magus of the Future, Melek, Izzet Paragon, Memnarch, Mindwrack Liege, Murkfiend Liege, Niv-Mizzet, the Firemind, Nylea, God of the Hunt, Psychosis Crawler, Purphoros, God of the Forge, Quicksilver Gargantuan, Rishkar, Peema Renegade, Scute Mob, Servant of the Conduit, Shipbreaker Kraken, Simic Sky Swallower, Somberwald Stag, Spellbreaker Behemoth, Spellheart Chimera, Surrak Dragonclaw, Talrand, Sky Summoner, Thassa, God of the Sea, Thromok the Insatiable, Tireless Tracker, Verdant Force, Vexing Shusher, Wall of Blossoms, Whisperwood Elemental, Wistful Selkie, Xenagos, God of Revels, Clan Defiance, Crater's Claws, Devastation Tide, Minds Aglow, Mizzix's Mastery, Reforge the Soul, Release the Gremlins, Seismic Stomp, Shamanic Revelation, Sylvan Scrying, Traverse the Ulvenwald, Unexpected Results, Urban Evolution, Volcanic Vision, Wheel of Fate, Arcane Denial, Clip Wings, Counterflux, Counterspell, Cyclonic Rift, Desertion, Disallow, Disdainful Stroke, Evacuation, Heroic Intervention, Insidious Will, Krosan Grip, Naturalize, Negate, Plasm Capture, Sulfurous Blast, Trap Essence, Turn Aside, Unsubstantiate, Visions of Beyond, Void Shatter, Voidslime, and TBH there are simply too many things to cut to list them all because my fingers are getting tired. I'd cut most of your planeswalkers, most of your non-ramp artifacts, and most of your enchantments.

My primary piece of advice here is that 1) You really should choose to prioritize abusing creatures OR spells, not both, because there are simply too few slots, and 2) you want your spells/creatures to do things in multiples. You don't need too much draw here because your mana is tied up doubling splashy spells, but you need a heck of a lot of mana ramp to keep up.

I don't mean to sound curt, sorry :( Hope this was at least a bit helpful! I agree with Lilbrudder that it's simply too many cards to reasonably cut down, and that you should take a little time and find a focus for the deck.

Boza on Why does spell recursion self ...

1 month ago

As one of the unwritten rules in R&D, cards should not be a combo with themselves.

That clause only occurs with cards being able to return more than 1 copy of said card and being able to target themselves. For example, even though it can return itself, Noxious Revival can only return 1 card, so it does not exile itself. Promised Kannushi is another example for the latter - even though it can return multiple cards, it cannot return itself, so it does not exile.

If a card can do both, it becomes dangerous - it can loop itself and any other spell endlessly, presenting a dangerous case.

The other rule regarding that is "no big splashy effects can be recurred" - Volcanic Vision, Temporal Trespass, Part the Waterveil, etc. are examples of that.

Tammy on Why does spell recursion self ...

1 month ago

I was looking for cards that can recur instants and sorceries, cards like Shreds of Sanity, Wildest Dreams and Volcanic Vision. But all of the ones I found exile themselves, why?

There are some that don't like Seasons Past and Eternal Witness but even those don't go to your graveyard when you cast them.

Does Wotc have some sort of grudge against spell recursion? Or is there some hidden combo I am not aware of?

CptSgtGovLtMaj on Jeskai Abuse

2 months ago

Volcanic Vision, Spelltwine, Mind's Dilation, and Metallurgic Summonings instead of Enter the Infinite and the bad creatures unless you run Beacon of Tomorrows instead of Temporal Mastery for the infinite combo. In which case either don't put in Mind's Dilation or replace it with one land or something since you have so many.

Load more