Volcanic Vision

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs Might (DDS) Rare
Commander 2016 (C16) Rare
Dragons of Tarkir (DTK) Rare

Combos Browse all

Volcanic Vision

Sorcery

Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.

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Volcanic Vision Discussion

Sheld on I'll hold on to that for you!

2 weeks ago

Hi NV_1980,

I love this deck! I really like when people go off the beaten track and come up with something original in their decks and I also like when cards in a deck synergize well with each other instead of being powerful good-stuff cards and you certainly accomplished both of these with this deck.

It is hard for me to give advice on deck without play-testing, so I will just write down some cards that seem to fit your deck well, but you will know better if they are actually worth playing.

UnlikelyParadox on Melek's Free Spell Giveaway

2 weeks ago

If you want Instant/sorcery tribal, try Epic Experiment. It's absolutely mindblowing because you can cast so many cards off of the top without paying their mana costs if you get the X up high enough.

Personally, if you're making a Melek deck, I'd suggest slimming way down on creatures. Instants and sorceries are the show here, but here are a few creature suggestions, to help with Instant/sorcery casting:Hypersonic Dragon turns all of your sorceries into instants, very good for any Izzet spell-based decks.For sideboard, Baral, Chief of Compliance is something to consider. He gives the nice RU draw/discard ability when you counter something, and he slims the cost on instants/sorceries.Teferi, Mage of Zhalfir not only slows your opponent but makes cards like said Hypersonic Dragon be able to be cast at instant speed.

Now to the spells. They aren't all instants and sorceries, but that is the main focus of the deck.Leyline of Anticipation is just great all around.Cards like Swarm Intelligence are great, especially because if you cast the spell from you library, it stacks with Melek's ability. I noticed you have SI in your deck but there are more like that.Cast Through Time is fun, but it is a bit slow and such.Jace's Sanctum is not only a great early-game spell slimmer, but it also lets you dig a card to put instants and sorceries on top, to allow you to get Melek's trigger.Metallurgic Summonings: This card is absolutely broken in commander. I'll say no more.Mystical Tutor is so broken here it's not even funny.Past in Flames gives everything in your graveyard Flashback, which is so broken. Everything is broken here lol.Spelltwine lets you recast a spell from yours and an opponent's graveyard which is so good. You get something back for free and potentially a huge bomb from some other player's graveyard for free. Auto include right there.Volcanic Vision deals a ton of damage to all creatures and gets you a card back. It's ok, I'm including for fun.

ghostassassin on Jhoira, Mage of Mages

1 month ago

To win the strategy is all about timing as is Jhoira's ability, also certain spells such as Enter the Infinite, Mind's Desire, Firemind's Foresight, can help with this. A good example of this is the card; Opportunity. The deck strategy relies not only on timing but certain powerful card combos such as Volcanic Vision - Treasure Cruise, or others such as Key to the City - Damping Engine SUGGESTIONS WELCOME. I will be updating this with more powerful card combos. THANK YOU!*

Reverie42 on Melek Commander

2 months ago

It would be helpful in evaluating the deck if your description actually went in to more detail about your intended game plan and the interactions that the deck is built around. Without that information, it's hard to evaluate some of your choices.

Also, there's a lot of card choices here that are not great EDH cards. In some ways, this list looks a lot like if what you'd get if you took a reasonable 60-card constructed Izzet spells deck and brought it up to 100 cards by adding similar versions of the stuff that was great in the 60 card deck. Things like Rift Bolt, Vapor Snag, Delver of Secrets  Flip and Monastery Swiftspear tend to be much worse in EDH than in normal games for a couple reasons:

  • As a 40-life format, they're almost trivial when pointed at face. Shock only does the work of Gut Shot.
  • Since the format tends to be slower, mana pools are larger and cheap, efficent spells that are so good in 60-card are massively outclassed by more powerful, more flexible options at higher CMCs. That's not to say that running a handful of cheap removals or counters isn't good, but you run a few of them to deal with very specific must-answer threats. They're not your bread and butter.

I'd also recommend cutting Browbeat. In EDH, nobody is really too sad to take 5. If you want to draw 3 cards, Treasure Cruise is just going to be insanely better. Mana Leak and Censor are probably going to be dead a huge portion of the time as well. Slightly more expensive hard counters are generally going to be better (or something like Arcane Denial, which is really good in EDH.

In terms of mana base, you probably want more mana rocks, too. While your average CMC isn't very high, your payoff cards are all pretty expensive and in a lot of cases, you're going to need to be casting a bunch of spells in a turn to really get things done. At the very least, I'd recommend adding Sol Ring and Izzet Signet. You might also consider something like Mind Stone or maybe even Dreamstone Hedron.

All that out of the way, there's some cards you might consider adding:

  • Aetherflux Reservoir is a really common EDH storm-style deck win con. You don't need to gain much life to kill a player with it.
  • Blasphemous Act is one of the best red board wipes (not sure if it'd be in budget or not)
  • Burnished Hart is an all-around great ramp card
  • Charmbreaker Devils is a huge threat that also gives you more spells to cast
  • Docent of Perfection  Flip fills a similar role to Talrand, which is one of the best cards in the deck already
  • Echo Mage is an option for spell copying if you want to go really deep (probably the worst copier of what I've listed here)
  • Empty the Warrens can flood the board pretty efficiently at the end of a big turn
  • Insidious Will is a great counterspell in EDH
  • Mana Geyser is absurdly broken in multiplayer EDH. It's more broken online where people tap out to F8, but it's still pretty good and can lead to an absurd Comet Storm.
  • Nivix Guildmage is another way to copy spells wherever you need a mana sink
  • Red Sun's Zenith is a repeatable Fireball
  • Reverberate is incredibly flexible and cheap enough to be able to hold up easily
  • Rise from the Tides is frequently a "board wipe or bust" level card in these kinds of decks
  • Rite of Replication may be out of budget, but can win games on its own
  • Seething Song is basically a free spells for triggering any of your payoff cards and can ramp to bigger X spells
  • Spelltwine gives you 3 spell casts on its own
  • Sphinx-Bone Wand gives incidental damage as you cast spells. You can frequently kill an opponent in one big turn with it.
  • Temporal Fissure can utterly blow people out at the end of a big turn
  • Treasure Cruise is legal in EDH and still utterly busted
  • Volcanic Vision can be a one-sided board wipe
  • Wild Ricochet is a super fun card in this sort of deck

Good luck with the deck :)

Rhadamanthus on Rebound

3 months ago

The Rebound ability won't get a chance to do anything.

The full rules text of Rebound says "if this spell was cast from your hand, instead of putting it into your graveyard as it resolves, exile it and, at the beginning of your next upkeep, you may cast this card from exile without paying its mana cost". The use of the word "instead" means this is a replacement effect (replacing going to the graveyard with going to exile) that also creates a delayed triggered ability (the part starting with "at"). Since Volcanic Vision never starts to try to go to the graveyard as it resolves that means the replacement effect from Rebound can't be applied and the delayed trigger doesn't get created.

-Orvos- on Rebound

3 months ago

If I have Cast Through Time out and I cast Volcanic Vision will volcanic vision have rebound even though it exiled itself as it resolves or does the fact that it exiled itself prevent it from gaining rebound?

Vlasiax on Devil's Revenge

3 months ago

Used to have it in my old version of Rakdos deck, if you have both colors, then you get both effects - nobody expects turn 1 Unleashed Cackler turning into 4/4 beater with First Strike and Wither :D
Also remove Volcanic Vision and Nightmare from sideboard to make some space for things that you'll actually need like Thunderous Wrath, another Cage or Nihil Spellbomb

Paul.The.Firewood.Salesman on Feldon. Harder. Better. Faster. Stronger.

5 months ago

You're quite invested in the deck it seems so I'll note some of the changes I've made. I recently added Siege-Gang Commander but it just got cut. Doesn't have enough impact, I feel. You already know about the removal of All Is Dust, but this deck was really hurting in the board wipe category. I somehow forgot the existence of Oblivion Stone and Nevinyrral's Disk so I've added those. Plus you can get some serious mileage out of them with Goblin Welder. To make room for those I also took out Volcanic Vision. I haven't had much use for it honestly. As nice as putting a Wheel of Fortune or something back into my hand is, there's plenty of other wheel effects in the deck. And finally, with the addition of those board wipes I took out Nahiri's Wrath. I think it's a great card but is a dead draw with no other cards in hand (which is common) or if there's few creatures on the board (also common). With the extra slot I added Sensei's Divining Top because being able to filter the cards I draw is incredibly useful.

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