Rooftop Storm

Rooftop Storm

Enchantment

You may pay rather than pay mana cost for Zombie creature spells you cast.

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Set Rarity
Innistrad (ISD) Rare

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Legality

Format Legality
Leviathan Legal
Unformat Legal
Block Constructed Legal
Vintage Legal
Oathbreaker Legal
Highlander Legal
Canadian Highlander Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Tiny Leaders Legal
Penny Dreadful Legal
Noble Legal
Duel Commander Legal
1v1 Commander Legal
Modern Legal
2019-10-04 Legal
Magic Duels Legal

Rooftop Storm occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Rooftop Storm Discussion

SolidWolfo on Sidisi, Brood Tyrant Zombie Tribal

18 hours ago

Nice, I like it! I'm also building a Sidisi zombie tribal deck (though in a much lower price category, more grindy and I haven't done much playing with it).

First, any deck of mine that has Golgari in it and cares about the graveyard is running Grisly Salvage. Is it ground breaking? Not even close. Does it win you games? Not really. Does it ever disappoint you? Definitely not. I know people aren't too high on card selection cards, but between selecting from five cards, being instant, hitting both lands and creatures, and effectively milling yourself, I find the good old Salvage very reliable. Then again, blue gets this effect in great variety, so maybe I'm just biased.

Next, I do think that you should consider Rooftop Storm. It is very high CMC, so it doesn't slot in automatically but if you can drop it relatively early, it pays for itself in the long run. It also combos very nicely with Liliana, Untouched By Death, which is a possible addition too. I also run an alternative win con (except my sac outlet is Carrion Feeder) and these two play a part in it. (I admit, it is a bit clunky, but I also play three different Lab Man effects - and Mortal Combat, that's even clunkier - so I think I can afford it.)

Furthermore, if you ever feel like you need more zombies, I have these few cheap ones to recommend: Undead Augur is a great card card draw zombie, but very black intensive. If that is too much, Midnight Reaper achieves a similar effect, though he sadly does not trigger from tokens. Stitcher's Supplier is an amazing self-mill one drop zombie, while Shambling Shell is a zombie with dredge that you can easily put into graveyard once in play, so what's not to love. If you have any kind of zombie anthem effect, Unbreathing Horde is an immortal blocker if you need that - arguably that's not very often, but the option is there. And if not for that, it can still become a very big zombie for Altar of Dementia. I already mentioned Carrion Feeder, so that's about it from the top of my head I think.

Lastly, as Kholan95 before me mentioned, you want some back up plan in a self mill deck. You said you don't want to run Lab Man effects, so in that case maybe you should consider graveyard shufflers? Loaming Shaman is probably the classical option, but I do have a soft spot for Wand of Vertebrae. It's nothing amazing, but it can drop very early and repeatably mill you (though not as well as Embalmer's Tools would in this deck obviously), which is great for a deck like Sidisi, and in a pinch, you can shuffle at least five cards into your deck, which should save you from decking and give you those few more turns to try and finish the game.

Artatras on The Scarab God / Zombie Tribal / Mill / Token

3 weeks ago

First things first, good choice! The Scarab God is an extremely fun and powerful commander, so I believe you're gonna do well in the tournament. Your decklist seems pretty solid, especially considering the budget restrictions. A couple of general advices would be to include as much mana ramp as possible as your commander's ability is very mana intensive, and as many instants as you can considering you can use the Scarab's ability at any time. This way, you'll be able to play a very interactive game. Here are a few specific considerations:

I'm not a huge fan of Bontu's Last Reckoning. I don't know if you have tested it enough, but having to basically skip two turns to have the board cleared is a terrible deal. If the better boardwipes are out of budget, you can consider Crux of Fate, Decree of Pain, Languish and Life's Finale (which has nice synergy with your commander, although it costs a bit too much mana).

Walk the Plank is also a little suboptimal, as it's sorcery speed (which is a nonbo with your commander). There are plenty of instant speed removal spells to choose from, like Cast Down, Dismember, Go for the Throat and Victim of Night.

I'm also not a fan of symmetrical draw effects like Howling Mine, because giving extra cards to your opponents is very dangerous. Maybe a more traditional draw spell would be more appropriate.

I think you are aware, but Yawgmoth's Bargain is unfortunately banned in our format.

Personally, I would include a slightly more prominent token subtheme to get the most value out of your commander's first ability. You can consider cards like Dread Summons (good for milling your opponents' creatures AND create some tokens), From Under the Floorboards (even when you are unable to cast it for its madness cost, three 2/2s for five mana is an ok deal) and Open the Graves.

Awaken the Erstwhile is amazing in this deck, as it fills every graveyard with -hopefully- creatures to copy as well as provide some 2/2s.

Every graveyard-based deck should have a decent number of free sacrifice outlets, and while I see you included some, I think you are still missing the best one for this kind of deck: Altar of Dementia. Apart from the amazing utility of being able to sacrifice a creature in response to an exile removal spell, it has the huge benefit of fueling your (or your opponents') graveyard for your commander. At some point during the game, depending on your board state, it can even become a win condition. Ashnod's Altar is another one I would include.

Considering your commander's ability is at instant speed, I would include Vedalken Orrery (if it's not our of budget) and Leyline of Anticipation to be able to play your spells on your opponents end steps, in case you didn't use the Scarab's ability.

A couple of auto includes, I think, should be Living Death and Havengul Lich for when you don't have the God available.

Rooftop Storm is rather expensive at six mana, but is basically an Omniscience for all your zombies.

Good luck for your tournament and keep updating this list!

tabbs33 on Zombie Outbreak

3 weeks ago

I'd also consider Cabal Stronghold, Nykthos, Shrine to Nyx, Cryptbreaker, Stitcher's Supplier (since it's a zombie and helps you find other creatures that you can return from your graveyard), and maybe even Liliana, Untouched By Death for more zombie synergy and Silent Gravestone in your sideboard if you expect people to play Surgical Extraction or Extirpate.

If you would ever consider splashing blue, you also get access to Prized Amalgam and Diregraf Captain. Depending upon how cute you want to get, you could also add Rooftop Storm. You may also want to consider some artifact removal in your sideboard if you expect Grafdigger's Cage in your local meta.

multimedia on Scarab God Zombies (Budget)

1 month ago

Hey, there's two Zombie combos here. One is with Gravecrawler and the other is with Havengul Lich. Both use Rooftop Storm to free cast Zombies from my graveyard.

This combo can use any sac outlet as it's needed to get Gravecrawler into my graveyard to free cast him with Rooftop. Gravecrawler infinite dying triggering Captain is a win condition. Phyrexian Altar is the nonbuget expensive sac outlet that goes infinite with Gravecrawler. It's not in this deck, but is a good upgrade if looking to make upgrades. It would allow you to cut Rooftop completely from the combo.

Ashnod makes infinite colorless mana when I sac a Zombie and I use one colorless each time to activate Havengul. I can activate Havengul and then cast a Zombie in any graveyard for free. Merchant is the best win condition with his combo because I can infinite cast him and trigger his ETB infinite times. With Diregraf Captain or Plague Belcher in my graveyard and only one other Zombie in any graveyard I can use Captain/Belcher as a win condition by infinite sacing and casting that one another Zombie.

Bontu's Monument can also be a win condition since I'm casting a Zombie each time with Havengul. Mire Triton can be the only Zombie in my graveyard since she can assemble the rest of the Zombies for this combo. I can keep sacing/casting her from my graveyard to self-mill myself to get Zombies for the combo into my graveyard and then cast them with Havengul.

Other than the two combos the other strategy is attacking with a Zombie horde with Lords and Wonder as support. Accumulate Zombies and Zombie tokens which allows Scarab to make opponents lose a lot of life and also scry a lot which helps to find combo pieces. Flying is very powerful with attacking Zombies and Scarab. The combos are using my graveyard thus I want to get Zombies into my graveyard especially Gravecrawler. Wonder also wants to be in my graveyard therefore it's a great fit.

Xenerai on Zombinstein

1 month ago

if this deck is for casual then i'd say its pretty alright for a fun break from the norm. Only 10 cards short of a commander deck too if you want to go that route. But if you're looking for more competitiveness, I'd say to do the following:

The first thing we need to do before anything, is to figure out the strategy we're going for. Obviously a token based liliana deck is way out of reasonable budgets. The blue you added does give me an idea for a control based zombie deck.

So the first thing to do is remove the cards above 60 that we wouldn't need, along with cards that will don't either assist or protect our strategies. I would start by removing the following: 2 - Advanced Stitchwing. 2 - Certain Death. 1 - Collective Brutality. 1 - Corrupt. 1 - Corrupted Roots. 2 - Disentomb. 1 - Doom Blade. 1 - Essence Harvest. 1 - Gnawing Zombie. 1 - Grixis Slavedriver. 1 - Grixis Grimblade. 1 - Hunted Ghoul. 1 - Haunted Dead. 3 - Ingenious Skaab. 4 - Laboratory Brute. 1 - Lamplighter of Selhoff. 1 - Maalfeld Twins. 2 - Macabre Waltz. 2 - Midnight Recovery. 1 - Mistvein Borderpost. 1 - Moan of the Unhallowed. 2 - Paranoid Delusions. 1 - Polluted Dead. 2 - Psychic Strike. 1 - Recover. 1 - Rise from the Grave. 1 - Scrapskin Drake. 1 - Shambling Attendants. 1 - Sibsig Host. 1 - Sibsig Muckdraggers. 1 - Sidisi's Pet. 1 - Sip of Hemlock. 1 - Skinrender. 1 - Spineless Thug. 1 - Stitched Mangler. 2 - Thraben Foulbloods. 1 - Strange Augmentation. 1 - Undead Executioner. 1 - Zombie Outlander. 15 - Swamp. 10 - Island.

It IS Quite a lot, but it's because we need to make room for the cards that'll make the bulk of our strategy, not to mention there are cheaper, better alternatives to most of these cards (lands were removed because the mana base will be changed later). With these cards taken out, that leaves us with the following: 3 - Cemetery Recruitment. 1 - Ghastly Conscription. 1 - Sign in Blood. 1 - Graf Harvest. 1 - Rooftop Storm. 2 - Gavony Unhallowed. 1 - Jhessian Zombies. 1 - Vedalken Ghoul.

these are pretty linearly focused for an effective strategy. to fluff out the rest of the cards for the deck, I'd recommend:

+1 - Cemetery Recruitment. +3 - Sign in Blood. +4 - Mana Leak. +3 - Duress. +3 - Vedalken Ghoul. +3 - Jhessian Zombies. +1 - Rooftop Storm. +4 - Go for the Throat. +4 - Rotting Rats. +3 - Claim / Fame.

xram666 on Varina: Roid-Rage Zombos n' turn 2 Combos *PRIMER*

1 month ago

Nice deck. I've found a lot of input for my own Varina Deck (Rooftop Zombie Storm. Maybe you want to take a look at it.

From my the deck I can give you the following suggestions.

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