Murkfiend Liege

Murkfiend Liege

Creature — Horror

Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Murkfiend Liege Discussion

monkeyofficeboy on Ezuri, Claw in Progress

2 months ago

Update 1 Cards Added In

Vigean Graftmage A cheap creature, with some +1/+1 syneregy, and a useful ability too. An easy add.

Cloudfin Raptor Another cheap creature that triggers Ezuri, and a flyer too. On top of that Evolve will help out too if it triggers.

Bring to Light A way of finding a flyer, a mana rock, or another creature. Not the cheapest card, but pays for itself with its ability to cast the follow up card for no mana.

Primeval Bounty Triggers Ezuri with its tokens, adds counters when non-creatures are cast, and some incidental Lifegain too? Easy add, just a shame its expensive.

Treasure Cruise In this deck the graveyard is dead space, so Delve is perfect here. More card draw is no bad thing.

Thrummingbird A cheap flyer that triggers Ezuri, and can also Proliferate too.

Hornet Queen Yes, it's a token generator, but the tokens are so very useful its worth the price. Plus triggers Ezuri too.

Sagu Mauler Potentially a finisher that can protect itself, and when it comes in as a Morph it will trigger Ezuri too. This is an experimental add to see if it works the way I hope it does.

Fathom Mage An Evolve card that adds card draw too. On top of that it triggers Ezuri, and I can never resist a foil!

Vorel of the Hull Clade Really obvious inclusion for boosting counters, and has great synergy with Ezuri.

Murkfiend Liege No they aren't counters but boosting the power of all blue and green creatures, plus having them available every turn is too tempting not to include.

Simic Manipulator Again an Evolve card and a way to make use of lots of +1/+1 counters.

Temple of Mystery Slow dual land with an additional Scry. An easy change for one of the many basics.

Yavimaya Coast Untapped dual land, foil, and allows me colourless if i don't want the pain. An easy swap for a Vivid land.

Botanical Sanctum If I need it untapped, it comes in untapped. If I can afford to wait, then well it gets played later! Again an easy upgrade on a basic.

Hinterland Harbor Again another easy swap for a Vivid land. If it comes out at the right time then it gets played untapped. If it doesn't then, well... I guess I didn't need it that badly.

Llanowar Elves More mana. Triggers Ezuri. Easy.

Animation Module Plenty of opportunity to trigger, and gives more Ezuri triggers too. Can also add more counters to other things too. Its versatility makes it an easy inclusion.

Primordial Hydra A big finisher that leans into the Counters theme.

Managorger Hydra Another creature that has the potential to grow into a large finisher, with Trample to get me there.

Elvish Mystic See Llanowar Elves

Skyrider Elf If I am honest this is basically a placeholder for something better, but its a flyer and also has good synergy due to convergence.

multimedia on Aesi precon upgrades [Help Needed]

2 months ago

Hey, well done upgrading the precon on a budget.

Some advice is to lower the mana curve by cutting several high CMC creatures (5 CMC or higher). Aesi, Meloku the Clouded Mirror , Tatyova, Benthic Druid , Rampaging Baloths , Avenger of Zendikar , Murkfiend Liege and Serpent of Yawning Depths are your best high CMC creatures.

An advantage that Aesi has is able to draw cards on your opponent's turns, if you can put a land onto the battlefield. Creatures who can tap to let you put a land from your hand onto the battlefield let you at instant speed do this effect thus you can do it during an opponent's turn. Simic Growth Chamber , Guildless Commons or Ghost Town can bounce themselves back to your hand. You can keep putting one of these lands onto the battlefield and draw with Aesi.

These are low CMC creatures who can first help to cast Aesi by putting lands from your hand onto the battlefield for ramp. Then when you control Aesi they're enablers with lands in your hand to draw cards. Because these creatures tap then they have great interaction with Retreat to Coralhelm and most with Murkfiend Liege . You can untap them, then potentially keep putting lands if you have in your hand onto the battlefield and drawing with Aesi.

Meloku the Clouded Mirror can be fuel to put lands into your hand to then put them onto the battlefield. If putting a land that ETB untapped then you can tap it for mana before you bounce it to pay for the activation to bounce it back to your hand.

These creatures can combo with Retreat to Coralhelm and if you're interested I can explain more in another comment. Good luck with your deck.

multimedia on

3 months ago

Hey, well done on a budget upgrading a precon for a first Commander deck.

There's some cards in the precon to consider adding:

  • Meloku the Clouded Mirror : one of the better budget cards with Aesi because it can bounce lands you control. It can be a repeatable source of flying tokens, landfall triggers or best of all draw with Aesi.

  • Spitting Image : can copy any creature on the battlefield including an opponents creature. Retrace is the reason to include this because by discarding a land you can cast it again from your graveyard and keep doing this as long as you have a land in your hand to discard.


With Murkfiend Liege and Retreat to Coralhelm you can take advantage of Llanowar Scout and Zimone, Quandrix Prodigy who can tap to put a land onto the battlefield. This interaction if you have lands in your hand lets you trigger Aesi on your opponents turns. Can also abuse this interaction with Simic Growth Chamber or Guildless Commons because these lands can bounce themselves back to your hand. Either one lets you trigger Aesi and draw a card on each opponents turn.

Some other cards $1 or less each to consider adding:

Some other budget lands $1 or less each to consider:

If interested I offer more advice including cuts to consider. Good luck with your deck.

abby315 on Riku! Reku! Rikoo!

4 months ago

Here are my picks for weakest cards, without much justification except that for the most part I don't see them doing anything important with Riku, too expensive for what they do, or are too specific:

Spore Frog
Animist's Awakening
Desperate Ritual
Parcelbeast
Reshape the Earth
Sakura-Tribe Scout
Savage Ventmaw
Seething Song
Deconstruct
Hypergenesis
Sunbird's Invocation
Pull from the Deep Volcanic Vision
Wild Ricochet
Hazoret's Undying Fury
Brainstorm
Surrak Dragonclaw
Swarm Intelligence
Dual Casting
Volcanic Torrent
Decimate (since you need all legal targets, it can be awk to cascade into this one)
Amulet of Vigor
Trinket Mage
Murkfiend Liege
Wort, the Raidmother
Mana Reflection
Genesis Ultimatum
Cast Through Time

And I'm also recommending cutting all of your X spells that can be hit and missed with Cascade: Electrodominance
Genesis Wave

However, I'll echo what another commenter said in that cascade doesn't interact with Riku all that much. I mean, you can copy the permanents or spells cast off of Cascade, but you can't meaningfully copy the Cascade cards. You could choose to cut the Cascade package instead. It's up to you and what you want to play.

So that's my first evil pass at 30 cuts. :)

Sleepius on Lurking Predators

4 months ago

Thanks for the comment! so I should take this time to explain some stuff on what I have going on in the deck with how its working. Generally my hand nets me generally a few lands to start with, but key is my opening hand usually has Llanowar Elves and Priest of Titania . Priest of titania allows me to tap for 1 for every elf in play. Depending on the match you are playing, if your opponent has an elf in play that grants you mana. I played a 4 player FFA with friends and one person had an elf deck. I dropped Lurking Predators turn 3, and on my next opponents turn I flipped out a Worldspine Wurm . Due to those cards I am able to get things out quick. so realistically, I have more than 19 lands ;). Elvish Piper handles those creatures in my hand that I can't drop due to mana restrictions.

Murkfiend Liege is actually in this deck more for the secondary ability, rather than the +1/+1 ability. His second ability allows me to untap all my creatures on every upkeep. So a FFA game (which usually me and my friends play, rather than 1v1's) I am untapping creatures at the beginning of every upkeep ( Elvish Piper ). The +1/+1 is just a nice bonus.

I hear you with Necropolis Regent , but she is mainly there to cover some flying, but her second ability is what i was after. Dealing combat damage, you put that many +1/+1 counters. So stuff just gets bigger and bigger. Kind of the secondary purpose of the deck really is they just keep getting bigger and bigger. As for Thran Quarry I agree its a tough card, but unless there is a destroy all creatures spell, I generally have creatures out, especially since Dryad Arbor is also a creature. In the years of playing this deck, I have never sacrificed it.

I agree with you on Omnath, Locus of Mana Victory's Herald and Purity . Those were sort of let me add in some stuff. Omnath as he gets big with mana, Purity as just protection but not really needed, and Victory Herald as a temp way of giving flying but Akroma Memorial does that just fine.

I think I will reduce down the deck by eliminating some creatures. Here is what I see immediately for reduction: Borborygmos Forgotten Ancient Giant Adephage Omnath, Locus of Mana Purity Victory's Herald

Lanzo493 on My fellow Americans

10 months ago

Since your commander already has a card-draw engine built-in, some good options for card draw will be ones that take significant advantage of that. Seedborn Muse, Merrow Commerce (which incidentally can be tapped for Kumena's ability), Quest for Renewal, and Murkfiend Liege are the best effects that untap. There's also Intruder Alarm if you want to get a nice combo going. Might as well run Earthcraft at that point so you can play merfolk, untap merfolk, draw cards, untap lands, play more merfolk, and repeat.

Kalavas on No Tutor Kinnan

10 months ago

Update!

Removed Wilderness Reclamation Added Murkfiend Liege The liege does the job better.

Removed Akroma's Memorial Added Expropriate Expropriate! Best\fastest game-winner ever.

Removed Elvish Harbinger Added Utopia Tree Got rid of the last straggling tutor!

Removed Helix Pinnacle Added Pongify The pinnacle was slow. Removal always helps.

Kalavas on No Tutor Kinnan

1 year ago

Thanks for the card suggestions king-saproling

I put many of them in my maybe board and will probably be purchasing some of them soon. I especially liked Murkfiend Liege and Spark Double suggestions.

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