Bountiful Promenade

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all

Bountiful Promenade

Land

Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.

: Gain or .

Bountiful Promenade Discussion

Kalavas on Bant Blink & Flicker

2 weeks ago

Some minor changes to this deck:

Added Sea of Clouds and Bountiful Promenade and took out a Forest and Evolving Wilds .

Added Spellseeker and Cloud of Faeries and took out Fracturing Gust and Green Sun's Zenith .

I think these changes will help make the deck more resilient and enable earlier combo's.

dragonblazer on Blood Pod Kiki Stax

2 months ago

Thoughts on Prismatic Vista and Bountiful Promenade (and to a lesser extent Spire Garden )?

incontrastofsin666 on Proliferate/Token

2 months ago

I would start by upgrading your token generators. Enchantments like Parallel Lives , Anointed Procession , and Doubling Season should be a must. If you need a budget alternative for Doubling Season, go for Primal Vigor . The problem with the latter is that it also affects your opponents' tokens. As far as planeswalkers go, Ajani, the Greathearted does not really work in this kind of deck. You should think about other options like Elspeth, Sun's Champion , Freyalise, Llanowar's Fury , and even Elspeth, Knight-Errant would perform better than Ajani. The deck also seems to lack removal, so I would consider adding cards like Return to Dust , Song of the Dryads , Lignify , Aura Shards (this one should be a must), Swords to Plowshares , and Path to Exile . A budget artifact that I would consider adding is Throne of the God-Pharaoh because you will constantly be tapping your creatures, so it'll trigger. It's won me multiple games. Other enchantments to consider are Mirari's Wake , Smothering Tithe (ramps you up big time), Cryptolith Rite , Divine Visitation (a must!), and Sylvan Library . In the creature department, definitely add Craterhoof Behemoth because that's the main win con for token decks. Other creatures you can add are Avacyn, Angel of Hope (adds protection to your board/ends games. If you can't afford this angel, then I would go with Akroma, Angel of Wrath because it'll do nicely if you are running Tooth and Nail ), Avenger of Zendikar , Elesh Norn, Grand Cenobite , and Voice of Resurgence . Your artifact section seems to be spot on; if anything, I'd just consider Akroma's Memorial , Ashnod's Altar , and Eldrazi Monument . As far as sorceries, you could add Wrath of God , Finale of Glory , Tooth and Nail (if you resolve the entwine it's game over), and Natural Order . Maybe, Triumph of the Hordes if you have a large board. Once you have some of those pieces, you can start working on your mana base. If you cannot afford a Gaea's Cradle , then definitely go with Growing Rites of Itlimoc  Flip (not as fast as the cradle, but since you are running a token deck, it should flip the turn you cast it). Fetches are always nice, so anything that can fetch for a forest or plains will come in handy. I would also add Temple Garden , Razorverge Thicket , Canopy Vista , Wooded Bastion , and Bountiful Promenade . Other cards that will tutor things are Green Sun's Zenith and Chord of Calling . Overall the deck looks good!

king-saproling on Super Hippo - MURDER MODE | Phelddagrif Primer

2 months ago

Changes made on 9/22/19:

OUT: - Selesnya Signet , - Simic Signet , - Azorius Signet , - 2x Island, - 2x Plains, - Razorverge Thicket , - Boundless Realms , - Mind's Eye

IN: + Nature's Lore , + Talisman of Unity , + Talisman of Curiosity , + Mana Confluence , + City of Brass , + Flooded Grove , + Path of Ancestry , + Bountiful Promenade , + Mana Reflection , + Biomantic Mastery

The land and mana rock swaps were made to allow us to produce more green mana (in turn allowing us to donate more hippos). Signets removed in favor of Talismans because if all our lands can produce , a Signet would not help us give another hippo whereas a Talisman would.

Boundless Realms was removed in favor of Mana Reflection since Reflection costs less and can potentially provide extra mana the turn it is played. Also, Reflection doubles mana gained from nonland sources as well.

Mind's Eye removed in favor of Biomantic Mastery. Mind's Eye requires continual mana investment, and that mana could be spent giving out hippos. Biomantic Mastery has the potential to find our combo pieces and allow us to win the turn it is played.

JustcallmeSoul on Red Curses? Who Needs Em...

7 months ago

Hello! Saw the deck pop up in my feed and as I already had a curse based Zur the enchanter deck i thought it might be fun to give your deck a spin.

I play primarily online and in budget, so I had to make some changes: The fetch lands were outside my pricing limitations, so Bloodstained Mire was replaced with Swamp , Flooded Strand replaced with Evolving Wilds , Horizon Canopy replaced with Bountiful Promenade , Polluted Delta with Terramorphic Expanse , Verdant Catacombs with Cabal Coffers , Wooded Foothills with Golgari Rot Farm , and I kept Windswept Heath as I already owned one. For anyone reading this, realize that removing fetches drastically alters the pacing and mana fixing of the deck, but also saves hundreds of tix. I kept Serra's Sanctum in, even though it was outside my price range, as there was no suitable replacement.

With no other notable changes I begin my playtesting: Game 1: kept 3 lands ( Krosan Verge + filter land + Woodland Cemetery ) Utopia Sprawl , Satyr Enchanter , the game quickly spiraled out of control with 1 player mana screwed and the other two playing token-based strategies. game ended with Teferi's Protection into Replenish to avoid a board wipe and stick Opalesence for lethal.

Game 2: A slow clunky hand led to my first mulligan which yielded 3 lands, Eidolon of Blossoms and 2 bad enchantments. brutal flooding let to discarding 4 lands by turn 6 after 2 tymna attacks for 1 and 2 cards respectively: this is not likely a reflection on the deck but MTGO's shuffler. flood happens. after awhile became archenemy, got my board wiped by Cyclonic Rift with no way to keep most of my enchants in hand on cleanup and had Replenish hit by Dissipate causing a huge setback. Having Mana Tithe in the deck would have been an enormous boon in this situation, and at worst it's a one-of one cost spell that occasionally completely hoses a play.

While I highly doubt 2 games are enough to see everything a deck has to offer, from what I have seen thus far it performs well, feels fun to play, and is fairly consistent. In my second game I could have played around counter magic, but I wasn't expecting exile specifically. It might be worth finding room for Riftsweeper and Mana Tithe but if the deck performs this way without the fetches you're probably on to something great.

multimedia on Maya Angels

9 months ago

Hey again, saw your forum topic asking for help.

Consider cards that can arrange the top of your library? These cards let you more easily reveal a creature to cheat into play with Mayael. If your friend's budget is $1000 then he/she can afford Scroll Rack and/or Sensei's Divining Top and/or Sylvan Library . These three cards are powerful repeatable ways to arrange the top of your library. Enlightened Tutor can tutor for one of these cards. Other cards that do this are creature tutors that put the creature you search for on top of your library: Worldly Tutor , Congregation at Dawn and Sylvan Tutor .

Other cards to consider:

Good luck with your deck.


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Bountiful Promenade occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

GW (Selesnya): 1.26%

GWU (Bant): 1.06%