No more than one creature can attack each turn.
No more than one creature can block each turn.
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|Commander / EDH||Legal|
Dueling Grounds occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Dueling Grounds Discussion
1 month ago
Another small update:
I removed Krosan Grip since it was really never needed that much and didn't have enough impact. I also removed Ethereal Armor because while it is a cheap buff, it does not offer protection or evasion.
1 month ago
Lol'd at the name. Love me some voltron.
My favorite defensive cards for voltron are Silent Arbiter and Dueling Grounds. In addition to slowing down wider decks, they make your voltron unblockable if it has menace, and completely lock out opponent's attackers if you have Maze of Ith.
2 months ago
Honestly, the Storm mechanic is something that has to be built around as a core theme within the deck for it to work. Unfortunately, being in Naya and having a non-engine commander (the usual suspects are commanders like Elsha, and Jhoira) I don't think you can actually make it work. When you're casting a Storm spell that's supposed to end the game, with 6+ spells on the stack, that would only deal about 7 damage to target player - once.
Additionally, in terms of a significant Storm spell you are limited only to Grapeshot or Empty the Warrens for a potential killshot/game ending spell. I don't think either spell would be worth the slot to be honest. Instead, i'd focus on making the deck more consistent, pack in more interaction, and focus on shoring the deck up against what I perceive to be it's greatest weakness: being swarmed by creatures/aggro.
I don't know your meta, and I don't know how your deck normally performs - but I do have a friend who has a Sigarda Voltron deck, which always falls victim to either having it's commander removed too many times, not having consistent draw, or just gets swarmed or combo-ed out by faster decks. A few more cards come to mind that I think could help, such as:
- Crawlspace: Same function as Dueling Grounds more or less.
- Krosan Grip: Being able to absolutely positively tell someone "No" you may not have an Aura Shards would feel nice - keeps them from playing their Heroic Intervention.
- Red Elemental Blast: This is entirely dependent on your meta, but it's good to be able to tell those stinking counterspell users to just stop.
4 months ago
All of your comments hold water, to say the least. I would contend that the tap ability of Authority of the Consuls is better than it may seem. It counters haste, and does so as a one drop. It is certainly better in creature heavy decks, because it removes blockers, but still. Also, you're right that Dueling Grounds is better than Silent Arbiter, but it's just one of the 99. I suggest the Arbiter as redundancy.
4 months ago
Thank you for the suggestions! I could definitely try to pick up these cards and try them out. I can't believe I don't have Norn's Annex, it seems like such a good card. However I would like to point out some things about the others.
I haven't really found a way to put The Elderspell in. All the cards in my deck are wicked strong in their own right, and while The Elderspell is a very strong card I fear it will usually be a dead card unless I don't mind killing some of my own Planeswalkers, assuming I have enough on the board of course. I forgot to even clarify in the description that the meta I'm in isn't very Planeswalker heavy. It's very creature heavy, hence the number of boardwipes and the token generators. There is only one other Planeswalker deck, however I rarely play against it as this person enjoys playing other decks. Now that I think about it, I could take out Urza's Ruinous Blast and try The Elderspell out that way.
Silent Arbiter is alright, however Dueling Grounds is just way better. It's 2 colors which is great for Ramos, it costs 1 less and it is harder for my opponents to remove. All at the cost of one less blocker, though like I said earlier I have enough boardwipes and token generators to make up for it.
Authority of the Consuls seems like a pretty good card. Since my meta is creature heavy it could prove to be pretty valuable in keeping my life total up. However I feel that the tap effect isn't that great, though I've been wrong before. Being a one drop is really nice, too.
Flame Wave, Bonfire of the Damned, and Jaya's Immolating Inferno seem like strong cards, though because my format is so creature heavy, my opponents will be casting creatures both big and small. Some rapidly, others slowly. Boardwipes are good at keeping all of my opponents at bay. After all, I am trying to get my Planeswalkers to ultimate. At the sacrifice of my own creatures, I'd say it's very worth it. While those cards are strong, they cost too much to cast as well. Flame Wave can only deal with small creatures but not big creatures, and Jaya's Immolating Inferno only targets 3 creatures instead of outright killing all of their creatures. Bonfire of the Damned, however, is definitely the most intriguing and I may give that a shot as well in the future. The targeting effects are their biggest drawbacks, unfortunately.
I appreciate you for leaving feedback. I will definitely give some of these cards a try in the future!
4 months ago
I first want to say this is a beautiful deck. You have obviously thought out what you want your play style to be like, and I encourage you to stay on that road for your deckbuilding.
The major issue I see is with your mana base. I can tell you are building on a budget, but beyond expensive dual lands, there are other options that won't slow you down like what you are using now. I hope some of my suggestions will work with what you are willing to spend.
I would urge you to cut out all lands that come into play tapped except Seaside Citadel and Cathedral of War. Here is what you can use instead : Every commander deck needs a Command Tower; Bountiful Promenade and Sea of Clouds, provided you are in a multiplayer group, Glacial Fortress, Sunpetal Grove and Hinterland Harbor that work well if you use a lot of basic lands, Mystic Gate, Wooded Bastion and Flooded Grove can provide colorless at first and are also great mana-fixers. Port Town and Fortified Village could be viable options. You should also run Krosan Verge and Myriad Landscape.
Sigil of the Nayan Gods doesn't seem to bring much value; I would replace it with Dueling Grounds that ties in directly with your Exalted strategy.
Shalai, Voice of Plenty would be great in here, maybe instead of Appeal / Authority.
I am sure it is again a question of price, but the obvious omission here is Noble Hierarch. So sad to see a nice Exalted deck missing that piece.
Finally I would ask myself how essential is Tamiyo in here, and are there other Planeswalkers taht would add more value?
Hoping some of this is useful,
5 months ago
@king-saproling: I seriously have to owe you this time if you wish to help. Currently making a Creatureless Superfriends Deck (Thus the Mana Echoes + Sliver Queen combo. Outside of Tokens, There are no other creatures in the entire deck. Even according to some, besides all of Tappedout, Creatureless seems to be the better way out, as you could use Boardwipes w/ no regret, Asymmetrical Stax, & even HUGE amounts of Walker Shenanigans. But w/ 65 cards to cut, a lot of Walkers, in addition to several guidelines this time, I will have to show them myself:
Would Cryptolith Rite be useful here as Infinite Mana?
A Creatureless Infinite Draw Combo.
Are there any noncreatures that protect both me & my Walkers? They are now considered separate targets entirely.
HUGE set of Priorities if this deck needs them. 65 Cards to cut, & only little room for improvement/adds & precarious stuff to cut. That said, I still have a limit on budget (I can't even afford one card at $599.), that said, It would be interesting what you could throw into a CREATURELESS Superfriends Deck as well...
good luck, should you accept...
6 months ago
Hey, nice budget version of Sigarda. I like the new additions of Siona, Setessan and Calix. I would also add Destiny Spinner :)
You're honestly not too strapped for the budget because I see both Prismatic Vista and Fabled Passage which are two of the most ridiculous overpriced lands for what they do in Commander. You could cut Prismatic for Brushland which would give you $20 to make other upgrades. Could cut Passage for Hall of Heliod's Generosity which would give you $13 for other cards. Cards such as reprinted Idyllic Tutor, Dueling Grounds and Eternal Witness which is a big upgrade for Auramancer.
An upgrade to consider is cutting Life from the Loam and replacing it with Sterling Grove. Grove protects all the auras attached to Sigarda from targeted removal or it can be saced to tutor for any enchantment. Grove is good with Sun Titan. Path to Exile could be cut for Generous Gift or Darksteel Mutation and honestly even if budget wasn't a concern I would make this change.
Good luck with your deck.