Dueling Grounds

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Rare

Combos Browse all

Dueling Grounds

Enchantment

No more than one creature can attack each turn.

No more than one creature can block each turn.

Price & Acquistion Set Price Alerts

INV

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Dueling Grounds Discussion

SufferFromEDHD on Exalted Quest

1 week ago

EDHD is real. Check out my profile. Have 100 decks listed on this site.

Confused by your response. Sterling Grove protects your exalted enchantments and/or lets you search for a useful aura. Dueling Grounds is crucial to this strategy. Need a way to grab that.

Eldrazi Conscription is perfect for the exalted strategy. Think about it.

BMHKain on My cEDH Boros Decks need ...

2 weeks ago

BUMP: I'm at 104 for my Superfriends deck. I'll be taking a break for cEDH Boros for now, but, I'd like some suggestins for adds/cuts until I get to 100.

BTW: I already found 2 of 4(5) things I could use for such a set mentioned earlier...

Mirari's Wake

Night of Souls' Betrayal

Maybe Animation Module? I'd like some untapping of my non-walker permanents to be sure...

Any ideas for adds/cuts would be great. Maybe I could cut Dueling Grounds because of this? I'd like some suggestions...

Architas on Bantchantress

3 weeks ago

Hey, tried to keep all cards under $15.

Helix Pinnacle: Can prove as an alternate wincon

Ground Seal: Not really a fan of this card (maybe its better in your meta?, if its for card draw you're better of with a Rhystic Study

Oblivion Ring: Has Grasp of Fate as an upgrade, more targets.

Burgeoning: Is also great to get more lands on the table.

Dueling Grounds: Allows for some breathing room when you are against decks with alot of creatures. Overburden: To keep your opponents from going out of control, but prepare for some hate.

Bear Umbra: Is also too good to cut imo, untapping all your lands just for attacking.

Grand Arbiter Augustin IV: Is also great, cheaper spells for you and more expensive for your opponents.

Azor's Elocutors: Tried to include this one as well but there is just to much targetted destruction so unless you have a bunch of counterspells or you can hexproof it, dont expect it to go off.

I would also include some more counterspells, you dont have alot of shroud/hexproof so you are an easy target for targetted destruction (and you also cant prevent a boardwipe)

Hopefully I was somewhat helpful :)

BMHKain on Sliver Queen, Spark Harvesting Hive Mind

1 month ago

(JSYK, I had a minor Blackout so I couldn't respond earlier. Sorry... :/)

@griffstick: I appreciate your suggestions about this, but I was asking about what cuts I should do to get to 100? Oh, & I'll add Contagion Engine & Inexorable Tide. Even though both things are considered "Win-More" to many. I already have quite some engine anyway; although you are still, regardless, tempting me into that Plaguemaw Beast... XP

BTW, just looked up Smh. Either you're right about a mass Discard deck w/ Tibalt running either Olivia, Mobilized for War, or Malfegor, & I'm as Ambitious as I already know; moreso even now, or the fact I'm running would mean something regarding the 4 words; all Keywords. Well, I'm sorry about such a notion, but there probably is worse out there anyway; Hint: Eldrazi Displacer + Riftsweeper. & the deck isn't even .

But I digress.

This means I have 3 to add, but I added the following anyway:

Djeru, With Eyes Open

Thalia's Lancers

Ajani Vengeant

Ral, Caller of Storms

Angrath, the Flame-Chained

Dovin Baan

Liliana, the Necromancer

Garruk Wildspeaker

Jace, the Living Guildpact

Jace, Unraveler of Secrets

Samut, the Tested

Tezzeret, Artifice Master

& some permanent that can also copy Activated Abilities (Since Rowan Kenrith is getting the red light despite Ensnaring Bridge, Meekstone, & even Dueling Grounds...)

(wait...)

Would Tawnos, Urza's Apprentice apply? I could activate his ability to copy Rings of Brighthearth to add an additional activation. Does this work that way? If so, I have 4 cards in addition to cut. What walkers should I cut? I guess Dovin Baan has negligible abilities... So, which to cut to 100? & thanks, griffstick. I'll use at least 3 of what you suggested... :D

BMHKain on griffstick

1 month ago

https://tappedout.net/mtg-forum/commander-deck-help/which-walker-alts-to-add/#c3403576

I'm actually thinking of updating my 5 color Superfriends deck. However, I actually need two things;

  1. What exactly I should cut.

  2. Since EVERYONE still hates Rowan Kenrith despite me adding Dueling Grounds, Meekstone, & even Ensnaring Bridge to limit attackers & even let me make chump blockers with Sliver Queen for those who can get through, do you know any permanents that can also copy Loyalty Abilities? This would be important as this deck has many unrealized Wincons.

So, what should I cut? Also, do you think Oath of Gideon, Inexorable Tide etc. is good here too? I'd really like your thoughts here, sir. Also, why did you say Smh in my Tibalt related thread earlier? Just Curious...

Rhadamanthus on Would Rowan Kenrith's +2 Ability ...

1 month ago

Ensnaring Bridge and Dueling Grounds will interfere with Rowan Kenrith's first ability. Meekstone will just do what it says, and doesn't have any special interaction with the other cards in your question (let me know if I misunderstood any part of your question).

Notice that Rowan's ability says the creatures attack "if able". If there's some other effect stopping them from attacking then they can't attack. If Ensnaring Bridge is on the battlefield then creatures with power greater than your hand size can't attack. If Dueling Grounds is on the battlefield then only one creature can attack.

BMHKain on Would Rowan Kenrith's +2 Ability ...

1 month ago

Since, of all things, I have cards in my Superfriends deck such as Meekstone, Ensnaring Bridge, & even Dueling Grounds, would Grounds reduce the # of creatures target player(s) attack w/ to 1, lockdown giant Fat w/ Meekstone, or even force almost all creatures not to attack via Ensnaring Bridge (Handsize Varies...)? I just want to be sure as I want either a Red Light or Green Light to put Rowan Kenrith in for these reasons. That, & I have some new adds in said decks' Maybeboard... Thanks again BTW. & sorry for those who see Rowan as Trash still in Superfriends... :(

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