Dueling Grounds

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Rare

Combos Browse all

Dueling Grounds

Enchantment

No more than one creature can attack each turn.

No more than one creature can block each turn.

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Dueling Grounds Discussion

Rhadamanthus on Would Rowan Kenrith's +2 Ability ...

1 day ago

Ensnaring Bridge and Dueling Grounds will interfere with Rowan Kenrith's first ability. Meekstone will just do what it says, and doesn't have any special interaction with the other cards in your question (let me know if I misunderstood any part of your question).

Notice that Rowan's ability says the creatures attack "if able". If there's some other effect stopping them from attacking then they can't attack. If Ensnaring Bridge is on the battlefield then creatures with power greater than your hand size can't attack. If Dueling Grounds is on the battlefield then only one creature can attack.

BMHKain on Would Rowan Kenrith's +2 Ability ...

2 days ago

Since, of all things, I have cards in my Superfriends deck such as Meekstone, Ensnaring Bridge, & even Dueling Grounds, would Grounds reduce the # of creatures target player(s) attack w/ to 1, lockdown giant Fat w/ Meekstone, or even force almost all creatures not to attack via Ensnaring Bridge (Handsize Varies...)? I just want to be sure as I want either a Red Light or Green Light to put Rowan Kenrith in for these reasons. That, & I have some new adds in said decks' Maybeboard... Thanks again BTW. & sorry for those who see Rowan as Trash still in Superfriends... :(

Demarge on Kooopa Sigarda Deck

1 week ago

(quicker suggestions, for more ideas see The Heron Marked Master)

I would suggest trying the deck out without the lands that enter tapped for little utility, like Evolving Wilds or Graypelt Refuge, barring a more expensive mana base (though adding Krosan Verge, Canopy Vista, Scattered Groves, and Grasslands atm would be little more than $5) your mana base will probably feel just as consistent in getting the colors you need but feel faster by just running more basics.

Sigarda likes to protect as well as attack, Mammoth Umbra can work pretty well for this or Sword of Vengeance. Dueling Grounds also forces a fair fight for siggy, these also can enable you to move away from the board wipes and focus more on having removal for single threats.

DemonDragonJ on Atraxa, praetors' voice super friends

3 weeks ago

I like this deck very much, but I do have both a question to ask and a comment about it.

First, while your mana curve is mostly low, Omniscience is a very expensive spell, so how do you plan to be able to cast it reliably? Simply by having sufficient lands and mana-generating artifacts?

Second, I feel that Mirri, Weatherlight Duelist is superior to Dueling Grounds in virtually every way, for the same mana cost, so have you considered replacing it?

DrkNinja on

1 month ago

Cuts:

That's my personal choices.

DrkNinja on

1 month ago

Sphere of Safety, Ensnaring Bridge, Meekstone, Silent Arbiter, Dueling Grounds, Norn's Annex, all of these will serve the same purpose and NOT require a 2 card combo.

I feel like you just want to play the combo and if that's what you want cool. But there are better ways of doing it.

Fiftyshotzlater on Estrid of the Many Faces

1 month ago

Well I love the card Aura Shards but atm you don't have the creatures to make it viable. If you wan it to be viable then you could add planeswalkers that create tokens such as Freyalise, Llanowar's Fury, Elspeth, Sun's Champion, or Elspeth, Knight-Errant (the second one would be a great include to give all your enchantments indestructible!). I would consider removing Propaganda and Ghostly Prison for Dueling Grounds and Silent Arbiter. Personally I feel you only need to run either Exploration or Burgeoning, really depends on the number of opponents you have but this may be just a personal choice so you could remove one of those for something. With Estrid I can see why cards like Dawn's Reflection, Market Festival, Fertile Ground, Overgrowth, Song of the Dryads, Urban Burgeoning, and Verdant Haven would be appealing but I still feel like they aren't the greatest of options. I would consider swapping them out for some better options like Mirari's Wake, Rhystic Study, and Sylvan Library. I ran Oath of Jace for a while in my planeswalker build but unless you can really recur its etb effect the scrying wasn't as helpful as I though it would be. Instead some walkers like Venser, the Sojourner, Teferi, Hero of Dominaria, and Tamiyo, the Moon Sage are great walkers with great ultimates that can completely ruin opponents. Also maybe consider Dovin Bann. Nissa, Vastwood Seer  Flip, Nissa, Vital Force, Garruk Wildspeaker (if you decide to keep the enchantments which give extra mana this guy would work well)

Unless you wanna go for a full stax build you could remove Stasis, Winter Orb, Static Orb and Eidolon of Rhetoric. Even Authority of the Consuls isn't the best include you could have here.

TL:DR Remove:
Stasis, Stasis Orb, Winter Orb, Eidolon of Rhetoric, Exploration/Burgeoning, Dawn's Reflection , Market Festival, Fertile Ground, Overgrowth, Song of the Dryads, Urban Burgeoning, Verdant Haven * ( at least 2 or three of these), Authority of the Consuls, Clever Impersonator, Ghostly Prison, Propaganda, Oath of Jace, Herald of the Pantheon, Heroic Intervention, Monastery Siege, Seal of Cleansing

Add: Cyclonic Rift, Sylvan Library, Mirari's Wake, Rhystic Study, Freyalise, Llanowar's Fury, Elspeth, Sun's Champion, Elspeth, Knight-Errant, Venser, the Sojourner, Teferi, Hero of Dominaria, Tamiyo, the Moon Sage, Peacekeeper, Silent Arbiter, Dovin Bann, Nissa, Vastwood Seer  Flip, Nissa, Vital Force, Garruk Wildspeaker, Dueling Grounds, Austere Command, Teferi's Protection, River's Rebuke, Inexorable Tide

These are some suggestions I would give for add ins and remove some might think differently from me on this so it would be nice to see others opinions :) If you want other suggestions I would be happy to give them to you!

Fiftyshotzlater on Estrid of the Many Faces

1 month ago

If you want this to be a superfirends deck, cards like Propaganda and Ghostly Prison don't protect them from attacks. Cards that do protect them however are cards like Norn's Annex and Sphere of Safety. Other great options are Dueling Grounds, Silent Arbiter, and Peacekeeper. Maybe it might be worth it to remove enchantments like Market Festival for Inexorable Tide. Other good removal options Cyclonic Rift, Austere Command, Swords to Plowshares, Path to Exile, Cleansing Nova, AEtherize, River's Rebuke. With these three colours you have some of the best superfriends options around, especially if you need ways to protect them. I also run a superfriends deck with the inclusion of black in Atraxa and really without the black the deck would still run amazingly with the options for planeswalkers in these three colours. So don't give up on the idea of a full superfriends deck yet :) If you need some motivation take a look at my atraxa build (hopefully the link works if not just go find it in my profile) Atraxa's Friends

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