Dueling Grounds

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Rare

Combos Browse all

Dueling Grounds

Enchantment

No more than one creature can attack each turn.

No more than one creature can block each turn.

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Dueling Grounds Discussion

NV_1980 on Pretty Kitty

1 month ago

By 'full voltron' I mean that the deck would focus solely on winning through commander damage (and not also through a tribe of cats in this particular instance); mostly by equipping your commander with as much stuff as possible and having him/her/it attack as often as possible.

Going full voltron would mean that you would drop all the tribe elements and focus exclusively on stuff like equipment, aura's, tutoring for equipment/aura's, making equipping stuff faster/cheaper, making your equipment/aura's impervious to harm, etc. You would basically need to reintroduce some of the cards I advised you to scrap in my first post.

You'd also need cards to keep your opponents from overrunning you with an army of small stuff. In THAT situation Dueling Grounds would be most helpful (since your whole strategy revolves around only one (very powerful) attacking creature anyway). In your current setup, Dueling Grounds can only hurt your effectiveness since you want to attack and block with as many creatures as possible.

However, if in your current setup you're still worried about being overrun by a superior army, there are alternatives to Dueling Grounds that do not hurt your voltron/tribe strategy. You already have Mirri, Weatherlight Duelist to help you in this regard, but you could also add Crawlspace or a tax enchantment like Ghostly Prison to your deck.

NV_1980 on Pretty Kitty

1 month ago

Happy to help. I do not understand why you'd want to keep Dueling Grounds though; seems counter-productive to me in a tribe deck. If you'd go full voltron I'd understand the choice ...

patv4343 on Pretty Kitty

1 month ago

NV_1980
Thanks for the help!!
There are 3 cards that I just think are good enough to stay in the deck but I will look at it again later!
Those 3 are: Stonehewer Giant Dueling Grounds and Loxodon Warhammer

NV_1980 on Pretty Kitty

2 months ago

You need to cut 21 cards to make this deck viable as a commander deck. I'd suggest you cut the following ones because they're either not in theme with your deck, too expensive for what they can do, counter productive or you simply already have better alternatives in your deck:

Hope this helps.

aragorne32 on Death Comes from Above (Sigarda Voltron)

2 months ago

NV_1980 Thanks for the suggestions and feedback! I thought of adding Mirri for a while now, Silent Arbiter and Dueling Grounds being also two cards I wanna get my hand on. I never really thought about Archangel of Tithes, but seeing its effect and the fact that my aura shards kinda lacks creature to trigger it, I'll find a way to make it fit in the deck to see if it helps! As far as budget is concerned, cards that aren't too expensive (aka Avacyn which was WAY too expansive XD) are cool, so as long as they're not over, per say, $20, I can afford them! When I get my hand on the new cards, I'll update the deck and see how it goes

freibeuter on Mr. Dawn-Clad goes to Nyx

2 months ago

hey, sweet deck looks fun love your ephara deck btw. If you can afford Enlightened Tutor it would be a no brainer inclusion.... also the enchantress decks i have built and played have used Sigarda, Host of Herons and Karametra, God of Harvests both might be a more competetive choice for your commander. I also love Flickerform to fight against board wipes, you should also consider playing Dueling Grounds and Silent Arbiter also Replenish is a broken af card and i would try and trade for it if I were you. Any ways hope you enjoy playing the deck looks sweet

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