Dueling Grounds

Dueling Grounds

Enchantment

No more than one creature can attack each turn.

No more than one creature can block each turn.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Invasion (INV) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dueling Grounds occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Dueling Grounds Discussion

multimedia on [Budget] - Sigarda, Host of Enchantment

2 days ago

Hey, nice budget version of Sigarda. I like the new additions of Siona, Setessan and Calix. I would also add Destiny Spinner :)

You're honestly not too strapped for the budget because I see both Prismatic Vista and Fabled Passage which are two of the most ridiculous overpriced lands for what they do in Commander. You could cut Prismatic for Brushland which would give you $20 to make other upgrades. Could cut Passage for Hall of Heliod's Generosity which would give you $13 for other cards. Cards such as reprinted Idyllic Tutor, Dueling Grounds and Eternal Witness which is a big upgrade for Auramancer.

An upgrade to consider is cutting Life from the Loam and replacing it with Sterling Grove. Grove protects all the auras attached to Sigarda from targeted removal or it can be saced to tutor for any enchantment. Grove is good with Sun Titan. Path to Exile could be cut for Generous Gift or Darksteel Mutation and honestly even if budget wasn't a concern I would make this change.

The low mana cost land auras: Wild Growth, Utopia Sprawl, Fertile Ground and new Wolfwillow Haven are good ramp for Sigarda, ramp that Enchantresses like.

Good luck with your deck.

ZendikariWol on Niv's 59 Dualcolored Hits

1 week ago

Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.

Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.

Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.

Fossil Find alluded to graveyard order... in a 2008 set... huh.

Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.

And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.

Mortlocke on Sigarda, Host of Fortron

2 weeks ago

Hey Buddy,

So you're finally using my deck site of choice, huh? Well i'll start off by giving the advice that I give to pretty much everyone else start off: Make a better deck description. The best example(s) are in the following articles by Epochalyptik: Do you want to write a Primer? and Getting more views on your decks. Now, I understand you're a busy man who is on a constant Path of Exile binge/raising a baby - but if you take some time to think and write about how your deck plays you'll have a better understanding of the synergies/combos in it. More importantly, if you have any misconceptions and don't realize it folks here on TappedOut can pick up on that and point out your mistake because it's listed in a detailed deck description. I know, it may seem like a pain but in the long run it's totally worth it. Oh, and one more thing - writing a deck description is in my opinion another form of self expression for deck building that can feel therapeutic. At least, that's my thinking.

So, my whole rant on that is over - now what do I think about your deck? After playing it for so long I can give a somewhat educated opinion: in 1v1, it's insanely strong and can easily tear a player apart. But, unfortunately it does very poorly when facing more than one opponent...which is kind of like the basis of EDH. To address that, I think you're definitely headed in the right direction with tax and soft lock effects like Sphere of Safety - but you need to go deeper. I suggest adding in more cards to supplement that - to deter your opponents from going wide: Ghostly Prison and Dueling Grounds will help. Also, as a player you do have one very distinct weakness - you don't use politics very well. Your desire to win is obvious - and that can be intimidating to the rest of the table when Sigarda or Serra Ascendant is on the battlefield wrecking (usually my) house. So, you should consider adding some more control: Settle the Wreckage and Divine Reckoning are good for making the board or one player turn and swing all in on you.

Another thing - I've noticed that your deck has a tendency to putter out. Ether you have mana problems or draw problems. I know you do have a ridiculously low mana count, as 29 is NOT enough for this EDH deck. I recommend at least 35 lands, no more than 38 though. But to also help with your tempo, i'd try Smothering Tithe and Abundance - which combos with the already included Sylvan Library . Each draw trigger for Library is replaced with a tutor effect for land or non-land (as specified by Abundance ). Get those two enchantments out, and you'll get three tutors per turn that go straight to hand. You know I run it in my Zacama deck - The Predator of Predators, and it's amazing. This is probably one of the best draw combos in mono-green, let alone Selesnya. I think it would be beneficial for you to run it.

Last but certainly not least, I have an odd suggestion for you - try out Grafted Exoskeleton . No one else can target Sigarda to remove her...so why not give her an equipment that not only gives you an amazing alternate wincon, but uh...also makes players regret blocking even more. Just a thought. Also, I think the inclusion of Serra the Benevolent would be cool, and flavorful. Don't know how much success you'll get with her - but she is cool. We'll definitely talk more about your deck - probably at our next game. Good luck, I hope my suggestions help! - oh, and before I forget i'll throw your deck an upvote.

Mortlocke on Deciding on a Card - ...

2 months ago

Deerslayer1925, thanks for commenting. Actually, I re-discovered a card that fit my every want for the slot: Spike Weaver . It's an easy target for proliferation that can pass it's own counters over to other creatures - performing the function that Hadana's Climb  Flip or the previously included Simic Ascendancy while having the added ability to control the battlefield with an optional Fog effect - sort of filling the gap that Ensnaring Bridge or Dueling Grounds would have. What are your thoughts on Spike Weaver ?

Deerslayer1925 on Deciding on a Card - ...

2 months ago

I personally don't run proliferate but I know someone that does so I don't know how much you want to follow my advice but I would say that a major problem with Ensnaring Bridge and Dueling Grounds is that it would affect you and your monsters too. Also with Ensnaring Bridge you have to watch your hand size because since it's power greater than the number of cards in your hand, if you have a full hand of 7 it means that creatures with a power of 8 or greater can't attack so while it would protect you from bigger things like Kozilek, the Great Distortion smaller creatures would still be able to attack you. You said that the deck is an infect deck but personally I would keep Hadana's Climb  Flip because you might want that bigger monster that Hadana's Climb  Flip can help you get to finish off the opponent. I also get that you want some protection but sometimes a bigger monster is good protection, especially in multiplayer commander.

Mortlocke on Deciding on a Card - ...

2 months ago

Hello all,

I'm still tweaking and experimenting with my latest creation:


The Song of Phyresis

Commander / EDH LVL_666

SCORE: 93 | 60 COMMENTS | 7674 VIEWS | IN 32 FOLDERS


It's a Phyrexian themed Atraxa led Infect deck that uses Stax and counters (+1/+1, -1/-1, and Fading) to enable the Infect wincon. I'm considering swapping out one particular card - Hadana's Climb  Flip for one of the following:

What I want for the card slot is to have a card that can protect me from taking too much combat damage - and enable Infect.

BMHKain on Asking for Help: A Quick ...

3 months ago

WARNING: This is NOT TL;DR Material. I just wanted to confess, that's all.

11 Days later, My post directly above this one has 2 things outdated; but this is off-sync knowledge. Well, it's time for me to weigh in on my own sins...

After trying all I can to follow some rulings, it got SO awful so fast, & the amount lasting thus far has no end in sight. This'll be a long one; this will be a warning for those who bore too easily. First, Let's talk about enpc's behalf of the Addendums .

1st off: Rule 1: Be concise is broken. I try to the best of my abilities to be as simple to the point as possible; HOWEVER! I also have to add important to note info just to get a bigger grasp on; that, & out of all well known sources of Media ever; Dante's Divine Comedy seems to be the one thing anyone here is familiar with. But that's not saying much! I still know so many sources nobody else here even knows; Anime, or not. The problem is my intellect doesn't elicit Jealousy, but worse. For questions: I guess I'll have to watch what I type...

Rule 2: Is adding that much context that CAN help WRONG? What is your usual limit for appropriate context? I'm lowballing this, & saying "Just 1 sentence." as a direct guess. I apologize if that sounded very rude as w/ the whole post...

Rule 4: You see, this is where my Direct Point of Imperfection comes in. I make typos all the damn time; maybe it's my PC rotting my brain. Maybe it's WotC not taking a true chance on non-conformity! Where's our Real-World Guns? Where are Elves opposing all natural concept, & using technology? Hell, it's not like WotC is promoting Gun Violence; they've done worse already; & all of it is Magic.

Simply put; DO NOT see this as a TURNOFF. We all had that problem as children anyway; some, more than others... (SPOILER: I was one of them; even though such programs to make me learn as if I was a freak; & not Asperger's like now. What happened, QUANTUM LEAP!)

Rule 5: I was upset at someone so much, this could've had actually happened. I barely was able to find a good post at the time; revising crap No less than 7 times; yep, it was a damn Guilt Trip for me, & if you comment that Guilt Trips "Suck" in any form of grammar, well, moving on: I was just doing my own thing. That's wrong now?

Rule 6: What is the strict Max amount of questions that deserve something to prove? What BY ALL MEASS is TL;DR? Wait, let me Google this so I can enshame you all.

(Click Clack Moo. Not Available as you're searching on the Arpanet, or the Intranet.)

The internet says "Too Long; Didn't Read." Hmph! Well, someone told me to do only 200 characters MAX. How to fit the OP Line, 3 Questions, assuming that's the legal limit, & an Ending note? Bonus Points if you also include the NOTICE BEFORE QUESTION part in same 200 Unicode text.

Answer: You can't! Sometimes it might be more worth the cause to explain what one needs; for me: QUITE a lot, & NO RETALIATING.

Rule 7: It's surprising anyone is interested in my head in spite of knowing nothing of it. Truth? I HATE The Simpsons. I already did a minor reference to a great TV series known as QUANTUM LEAP. Ironically I use the "Click Clack Moo" reference as Loading Screen Emulation. It is a reference to the Children's Book "Click, Clack, Moo Cows that Type" written by Doreen Cronin, & even has critical acclaim; but only I know this reference here. Also, even Pokémon has a welcome place in Pop-Culture (Same for Digimon.). While everyone seems more versed to the Crap EN Dub of Pokémon, Anime-Wise, the JP Origin is what it should've been. Blame 4KIDS for an awful dub that kept getting worse even now. Maybe it's wise to watch the JP Dub to get a true reality check about the Anime?

That's as far as I can reach for known material the typical user here would know. The clarification of the original JP Version of "Pocket Monster" is stressful enough. Learning what you missed for 22 years, & we now have a new Protag? I hope he does some awesome things; The Galar region is stated to be an AWFUL Place to live...

Alright. Now to focus on Caerwyn's Supplemental Rulings:

Rule 1: While my temperament can be controlled, you already stated my Primary Mana Color is ; basically a Male Chandra. BUT, there was one thing unwritten. When someone snaps. Yep. IRL, I trigger ALOT. & I do this to prove a point; that everyone intentionally ignores. It's like I am nonexistent when I want my opinion across.

Rule 2: If this is about my Superfriends Deck still WIP, I am offended as well as Meek. "Why did you put Rowan Kenrith in this deck?" "Why put the Composite Golem + Nim Deathmantle combo in all your 5 Color Decks? Same for Happily Ever After ?" "Why do you not realize that Daretti, Ingenious Iconoclast , Rowan Kenrith , & Saheeli, Sublime Artificer are all AWFUL in Superfriends?!"

Answer: I already have an Engine for Wrenn and Six , & plan to add Oko, Thief of Crowns also. I'm trying to choose one of those three for Mass Artifice use. Problem? Nobody cares about a Defending Token, unless you're Teyo, the Shieldmage which means you have Hexproof also. There are ways to make sure only one Creature your opponents control can Attack or Block. Dueling Grounds , & (Unless you run Humility .) Silent Arbiter . But there are better options; since the player & their Walker army are now different choices to attack. I'm now trying to optimize my Superfriends deck so my creatures DON'T have to fear Humility & I can find a 2 card combo similar to Composite Golem + Nim Deathmantle . Yep, creatures are packing their bags as they find another place to go. I'd like some help, but that's for another time. Heck, Saheeli, Sublime Artificer might be better as a result; emulating Artifice as noncreature Tokens.

The question now is: When will I make a Creatureless Superfriends deck after so long? Cutting Happily Ever After though...

Rule 4: I try to learn (& remember) such advice; but, bottom line, my mind is on a Creatureless Superfriends Deck; a true Herculean Feat never done right. But when so many disprove my efforts to do things my way & why, I better be able to agree with at least someone. Absolute Fail if Caerwyn's Rule 2 does nothing at all. Are my counterpoints that sucky?

Rule 5: I recently started a folder for non-cEDH Commander Decks worth using. After getting what Sun's Champion had; I actually had nowhere to search; (I'd rather conventional CMDRs anyway), because the amount for even one card in a deck is included in OVER 5-Digit INSANITY. Nobody can search that well in, say, 5 MINUTES. Let's say, for instance, a CMDR Deck w/ a Conventional Commander had say, 1000 Decks on avg., per se. THAT'S ALOT TO GO THROUGH! Maybe someone from the Senior Staff can help on this? I can't resume w/o a better way to search for other Decks.

&...

That's it, sadly. I didn't come here to rant or complain at all in the first place. All I ask is to know everything I'm flawed at (Albeit Improvable, or not.), & how to help against my biggest enemy: My Ego, SuperEgo, & Id; all Sigmund Freud crap. Basically, I already have one choice I did wrong:

A: Trying too hard.

After that, I'm literally in a void. Why did I say so much on this post? I'm literally at the point of being reduced to begging for answers. This post is LONG as crap on purpose; but I didn't post this so I get no APPROPRIATE Response, or TL;DR Trash. I posted this so I could get some answers. Was I rambling? Yes. But that too is also an important part of this post as there is some logic ignored by everyone on purpose. Before I end this Post, I'll try & find what went wrong & improve it.

(But, WOW. This is my biggest Text Wall ever... X/)

king-saproling on One creature Damage

4 months ago

I think you could take out these cards for better things: Lumbering Satyr, Marsh Boa, Rhox Charger, Verdant Sun's Avatar, Sygg River Guide, Stormtide Leviathan, Inkwell Leviathan

You might like these: Snake Umbra , Tuvasa the Sunlit , Sram, Senior Edificer , Ethereal Armor , Blessing of the Nephilim , Dueling Grounds , Lightmine Field , Inquisitor's Flail , Cephalid Constable , Sigil of Sleep , Aqueous Form , Bruna, Light of Alabaster , Vanishing , Lu Xun, Scholar General , Curious Obsession , Heliod's Pilgrim

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