Tendershoot Dryad

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare
Explorers of Ixalan (EO2) None

Combos Browse all

Tokens

Tendershoot Dryad

Creature — Dryad

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control have +2/+2 as long as you have the city's blessing.

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Tendershoot Dryad Discussion

triproberts12 on slimefoot, the stowaway

6 days ago

The biggest thing you could do to make the deck "more competitive" is moving away from fungui and towards saprolings. You'll get more milage out of Morbid Bloom , Saproling Burst , Saproling Symbiosis , Spontaneous Generation , Tendershoot Dryad , and token enablers like Parallel Lives than you will out of fungus stuff more suited to the Thelon of Havenwood deck.

hkhssweiss on Infinite combat Radha

1 week ago

You ever thought about using any of these cards before?

Hope that helps!

bushido_man96 on Izoni, thousand-eyed aristocrats

2 weeks ago

You could switch Growing Rites of Itlimoc  Flip for Zendikar Resurgent. You should also consider running Fecundity. You sac a lot of creatures, and drawing cards off this would speed your deck up.

I've mentioned this before, but I feel its worth repeating. Izoni, Thousand-Eyed is a nice card, but has its drawbacks. The major drawback I see is her high CMC, which is 6. So let's say even if you are hitting ramp every turn to start the game, then you're looking at a turn 4 cast, most likely. If you really ramp hard, let's say turn one, Land drop and Sol Ring, done. Turn 2, Land drop, Dork, tap Sol Ring for let's say Ashnod's Altar. So you'd have two dorks, two lands, Sol Ring and Altar after two awesome turns to start turn three. I think hitting this kind of setup consistently will be difficult to do. And then there's the fact that you likely don't have anything in the graveyard to make Izoni worth casting yet, if your goal is utilizing the Undergrowth mechanic. And then, you likely want to use the Undergrowth mechanic more often throughout the game, and hopefully scaling it with the game, giving you more tokens each time you cast her. But the next cast is 8 CMC, then 10 CMC, and so on with Commander tax. Its a tough sell. Or, you build up the graveyard and hope for one big haul on her first casting, and then go from there, dredging and pitching and sacrificing creatures to the bin in order to get a good ROI. This makes her more situational than anything, and do you want your Commander to be situational, or the centerpiece of what your deck does?

What I think you should consider is focusing more on her second ability, which is card draw and sac outlet on a stick. Focus that with the Aristocrats strategy, and worry about Undergrowth as a secondary measure. Cards like Mycoloth will work great with this, and another peach you could consider running is Deranged Hermit. He'll give you four squirrels each time he hits the board, which is more fodder for the Aristocrats and for Izoni. Verdant Force, Tendershoot Dryad, and Verdant Embrace all generate more tokens for your saccing pleasure. An Elvish Piper can help you in the mid to late game when you start trying to bounce Izoni with Temur Sabertooth or Erratic Portal.

So the token strategy will help set up the Aristocrats theme of the deck. Now you don't have to be quite so creature-heavy to start the game. You can play selective creatures that sac themselves in the early game (Sakura-Tribe Elder, Burnished Hart, Yavimaya Elder, Blood Pet, Blood Vassal, Caustic Caterpillar, etc) and your dredge creatures to help set up the mid game when you want to start using Izoni multiple times. Meren of Clan Nel Toth hitting the board would be huge in the mid to late game, especially if you can protect her. I've mentioned in the past that I'd just rather play Meren as the commander, and let Izoni be a support card, but Izoni can work, with the proper approach and a bit more care. I hope this helps

multimedia on Slimefoot, the Stowaway

2 weeks ago

Hey, consider adding sac outlets? Creatures or other cards that have an ability to sacrifice a Sap:

The nice thing about these cards are they are all repeatable sac and most have no mana cost activations to sac a Sap. Ashnods is not a budget card, but I'm suggesting it because it's very good with Slimefoot since you make colorless mana when you sac a creature. Skullclamp is amazing draw with 1/1 Sap tokens or sac outlets.

Budget lands to consider:

Other Sap themed cards to consider adding:

Cards that give you a repeatable source of Saps for no or little mana cost are very good: Satchel/Tendershoot/Mycoloth/Necrogenesis

Other cards that have good interaction with Saps to consider:

Other good support cards:

Intent is not a budget card, but I'm suggesting it because it has a very powerful effect when you sac a Sap.

I offer more help. If you like some of these suggestions I can help you to make cuts.

Good luck with your deck.


multimedia on Fungus EDH

3 weeks ago

Hey, one of the advantages of playing Fungus tribal are all the Fungi that put counters on themselves and remove them to make a Sap. You already have Doubling Season and Sporesower Thallid which are good, but consider expanding on the strategy of spore counters?

These two cards like Season put more spore counters on Fungi when they get a counter at your upkeep.

Other cards to consider adding:

Ashnods is very good with Slimefoot. Ashnods + any token doubler (Doubling Season/Parallel Lives, etc.) + Slimefoot is an infinite life loss for all opponents/infinite life for you combo. Tukatongue Thallid + Ashnods + Nim Deathmantle + Slimefoot is also an infinite combo.


Cards to consider cutting:

  • Death's Presence
  • Verdant Embrace
  • Flash Foliage
  • Bow of Nylea
  • Gruesome Fate
  • Fists of Ironwood
  • Fungal Sprouting
  • The Great Aurora
  • Rot Shambler
  • Thallid Omnivore
  • Thallid Soothsayer
  • 3x Forest

Tiny_Sir on EW THAT'S GROSS! Deck Help

3 weeks ago

Hey all.

Let me preface this by saying this will all be on a budget, so no Doubling Season, as much as a I want one.

Ew, That's Slimey [[BUDGET EDH]]

This is the deck in question. I pulled an Urborg, Tomb of Yawgmoth yesterday and decided I needed a fun black deck to put it in. So I decided who's more fun than Slimefoot, the Stowaway?

So the basics of the deck is using cards like Slimefoot himself, Blood Artist, Zulaport Cutthroat, and Poison-Tip Archer to drain and make this an aristocrats type deck. It has one infinite combo in Life and Limb + Sporemound , making infinite forests/saprolings. I have a lot of just tokeny goodstuff in Avenger of Zendikar and Hornet Queen, and some ways to win without sacrificing in Tendershoot Dryad, Overrun, and Beastmaster Ascension.

Overall the deck with it's few test runs has performed admirably in a 50%-75% meta, but I would love to make it better. Any thoughts? Like I prefaced earlier, I would prefer to not spend tons of cash so cards like Craterhoof Behemoth and Doubling Season are no go's.

Thanks in advanced for any help!

IAMRoss on Mushroom Soup

4 weeks ago

Thanks for the suggestions rdean14. I am a bit wary of using the Tendershoot Dryad as it dies to almost everything and my mana curve is getting a bit high with the 4 and 5 drops.

Scattered Groves is indeed a better option.

I agree that I need more removal. Maybe cut some of the Pride of Conquerors to make room?

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