Tendershoot Dryad

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare
Explorers of Ixalan (EO2) None

Combos Browse all

Tokens

Tendershoot Dryad

Creature — Dryad

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control have +2/+2 as long as you have the city's blessing.

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Recent Decks

Tendershoot Dryad Discussion

TheTrueSchmamook on Sacroling - [M19]

3 days ago

paopaodomingo All good lol! Test around with amonkhet and kaledesh, but I'm staying away right now because of rotation when it comes in October.

Rite of Belzenlok helps with ascending Tendershoot Dryad, so little big nasty is back! I did have to remove 1 vraska relic seeker, and a Fungal Plots. I noticed fungal plots was used later game and pulling it early just had it sit there until I was able to fully utilize it.

I'm keeping 1x Vraska, Relic Seeker as she produces bigger 2/2 fodder, and that -10 is delicious!

Costly Plunder is great, but I might get more value out of Thallid Soothsayer as it has it built in.

As for Tendershoot Dryad he was always meant for the deck, just didn't want to break budget. I enjoy sapherder, but this other jumbotron guy just pumps out little bitties so quick that by the time it's your turn you have 2 saps and a 2/2 that's buffing your saps by 2/2, he's not legendary, and you should ascend with this deck around turn 4/5.

Vraska's Contempt feels like a black deck staple? Planeswalker or big biggens removal? Don't mind if I don't! You also get 2 health so yeah... lol

Instead of costly plunder or soothsayer I was thinking Sword-Point Diplomacy

kedros on Vaevictis Brawl try

6 days ago

I would add some recursive permanents into the deck, so that you have a worthless permanent to sacrife to Vaevictis

Squee, the Immortal and Reassembling Skeleton for example.

Otherwise, token makers such as Tendershoot Dryad and Slimefoot, the Stowaway will also maximize vaevictis value for your board.

And look at Aid from the Cowl for more value of the constant sacrificing

Acute19 on Vaevictus Jund Brawl Deck

1 week ago

I dig it. I just finished my Vaevictis list as well. He's incredibly powerful in Brawl. Here are some cards that I would recommend you find a slot for:

ellie-is on Fungi Bulldozer

1 week ago

I wouldn't really run anything that uses spore counters to make Saprolings - way too slow.

Since you're in Golgari colors, you might want to consider Necrogenesis. You have enough creatures and removal to make it work, and it can also help remove troublesome creatures from the opponent's graveyards. Abrupt Decay, as suggested above, is a really strong card too, if a little pricey.

Additionally, you really should look into some form of mana acceleration. You have a lot of higher costed cards (maybe consider running just two Tendershoot Dryads regardless) and not a lot of ways to make sure you can cast them on time, so they can end up just being dead in your hand most games. Without ramp you'll also rarely get to cast the kicker on Saproling Migration or effectively pay for Slimefoot's saproling generation.

That said, this is a very nice base and I'm sure you'll improve it over time as you play it and learn its strengths and weaknesses. If you already have those expensive lands, it'll definitely give you an edge over most people's first decks.

Pieguy396 on H: Avacyn, JVP, Vial Smasher, ...

1 week ago

Hey, all! I have a bunch of cards sitting in my binder not doing anybody much good, and I'd love to try and work out a few trades! My public TappedOut binder is sometimes a couple days behind when I update it, so here are some of the more exciting cards I have for trade:

And here are some of the cards I'm looking for:

And of course any fetchlands or shocklands you may have (I can give you a good deal on them if you do). I'm also totally open to offers or looking at other people's binders if you'd like. Thanks for reading, and have a great day!

TheTrueSchmamook on Sacroling - [M19]

2 weeks ago

multimedia Thanks a bunch for the feedback! I'm a new player that first got into magic around gatecrash, but never really got into standard format. I just built decks from boosters and played with friends that did the same.

I don't mind adding Tendershoot Dryad, but I was trying to keep it around the $35 - $40 price range for anyone that wanted to be able to build a cheap deck and learn how to play without getting stomped every time they played with some friends.

The explanation of Spore Swarm helps me understand it a bit more. I'll be adding 3 of those, and seeing how it does. So far the deck is strong with a modified version of above, but it doesn't hurt to try it out. Thanks again!

multimedia on Sacroling - [M19]

2 weeks ago

Hey, you should really consider dropping the strange under $40 budget and increasing it to $50-60 to add Tendershoot Dryad. You need something with more win ability by itself to ramp into with Song. Tendershoot gives you a potentially constant source of Saps for no mana cost after playing it and it's city's blessing ability is a win condition anthem with Saps.

You shouldn't count on consistently having Song and Migration at the same time enough times to warrant not playing Spore Swarm. Swarm gives you the most Saps at instant speed for the mana cost. Four mana for three Saps is good. Six mana for four Saps at sorcery speed is less good. Migration is best as a two mana make two Saps this lets you begin the early game with some Saps which is good for the strategy with Song, Sporecrown and everything else. Having four mana to cast Swarm is much easier especially with only 20 lands than needing six to cast kicked Migration even with Song.

The instant speed of Swarm is very helpful with Song and in other game play scenarios. End of your opponent's turn cast Swarm make Saps which you can use to attack or tap for mana with Song on your turn. This is protection from sorcery speed removal from your opponent which is very much wanted with tokens because of board wipes, Goblin Chainwhirler and Plague Mare. Turn three or four Swarm into turn four or five Tendershoot could depending on what else you've played give you the city's blessing meaning Tendershoot becomes an anthem the turn it's played.

Good luck with your deck.


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