Vineglimmer Snarl

Vineglimmer Snarl

Land

As this enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, this enters the battlefield tapped.

: Gain or .

Latest Decks as Commander

Vineglimmer Snarl Discussion

multimedia on Double Trouble : Budget High-power Kalamax

3 weeks ago

Hey, you're welcome and nice changes.

Archmage > Rashmi > Hippocamp. Archmage is a noninstant that's really good and yes you're undervaluing him.

Archmage with Kalamax draws two cards for the first instant you cast on a turn no matter what instant you cast. That's better than drawing one card from Hippocamp only on opponent's turns or putting one card into your hand/potentially being able to cast one spell each turn for no mana cost from Rashmi. This part of Rashmi's ability misses a lot when you're casting mostly low CMC instants. Some times you want to cast a sorcery and an instant on your turn or cast more than one instant on any player's turn which you draw from Archmage for each spell, Rashmi and Hippocamp don't.

Drawing a card or more whenever you copy an instant or sorcery is a huge plus with Archmage especially with Reversal, Kalamax and Ral. Draw three cards just by casting Reversal as the first instant on a turn. Archmage interacts with Fork combos with Kalamax where you can draw as many cards as you want, just not your entire library. Neither Rashmi or Hippocamp can do that.

It's possible you will cast Archmage or Artist after you cast Kalamax which means you potentially can't cast an instant that turn. You're right, this could be a problem, but is it so much of a problem to not play these cards? Not at all, it's worth that small amount of risk because Archmage or Artist the next turns will give you so much value. Wanting to cast noninstants is a good reason to play more budget one drop instants such as Stubborn Denial because of Kalamax since then you only have to leave up one mana or Drum to cast an instant to response to an opponent's action.


You're right, the strategies and combos with Kalamax are high PL especially since you can combo for only two mana with a Fork whenever any opponent casts any instant or sorcery. Taking away the manabase the PL of Kalamax with combos is around 8, but unfortunately you need a consistent manabase for the deck to function. Without it all the color requirements for the cards are too difficult make. It's the less than ideal lands in the manabase that make both of our Kalamax decks lower PL and casual.

There's nothing wrong with playing casual Kalamax since you don't have to try to win with a combo turn 4-6. That's a huge advantage of playing Kalamax as a Commander which is from nowhere you can combo win, even from an opponent casting any instant or sorcery. Being a good multiplayer Commander player doesn't mean that you have to win as fast as possible. It's about being patient, letting all players play Magic and choosing the best time to strike. Someone has to win at a casual table, but to pacify opponents win at turn 20 rather than turn 4.


Honestly, on a budget green is the problem color with Kalamax. We need green to cast him, but we really don't need green for anything else since all the combos are red or blue, draw/removal can come from just red or blue and ramp can come from more mana rocks and Artist really helps. The way we have both built our decks is very greedy on a budget. We want a green source turn two to cast a turn two green ramp spell, but if we want better consistency then we shouldn't play those green ramp spells and should instead play more colorless mana rocks that can for sure be cast.

You've reduced the green amount of sources from lands too much. Your deck is 32 lands with 19 red sources, 17 blue, 13 green with 13 ramp sources. 13 green sources from lands is barely enough to have a green source turn four. A problem is you want a green source turn two for land ramp. I've recently added the budget Reveal lands that care about an Island: Frostboil Snarl and Vineglimmer Snarl. Each are less than $2, you should consider also adding them to help with color fixing.

multimedia on Tuvasa Enchantress

1 month ago

Hey, for a first Commander deck very nice budget version of Tuvasa.

Robe of Stars is from new Aura of Courage Commander precon and it's powerful repeatable protection for Tuvasa and all auras that are attached to her. Mantle of the Ancients is also in that precon and it's a way to reanimate all your auras while also pumping Tuvasa. Open the Armory is a budget aura tutor or it can could get Robe. Moon-Blessed Cleric is a budget enchantment tutor from Adventures of Forgotten Realms.

Setessan Champion is an upgrade for an enchantress. Alpha Authority can protect Tuvasa from opponents targeting with hexproof, but still lets you target her to keep enchanting her and it also gives menace which combined with how big Tuvasa can get is good evasion for her. Favor of the Overbeing gives flying evasion and vigilance letting Tuvasa be an attacker as well as a blocker. Seal of Primordium is an upgrade for Reclamation Sage since it's an enchantment that you can sac right away or at instant speed later.


Consider some budget manabase improvements? The manabase looks neglected compared to the rest of your deck. 26 basic lands is a lot for three colors and except for Command Tower all the other dual lands here ETB tapped. Some lands to consider adding in place of some basic lands, Tranquil Expanse, Woodland Stream and Meandering River:

The Tango lands and Reveal lands have interaction with basic lands to ETB untapped. Could also consider cutting a few lands in place of some more ramp/color fixing that has interaction with Tuvasa. Wild Growth, Abundant Growth and Wolfwillow Haven.

Good luck with your deck.

multimedia on Sea of Monsters (need feedback)

1 month ago

Hey, well done on a budget less than $100.

Some budget upgrades to consider then I'll explain some of these suggestions.

There's lot of ramp here specifically from land ramp spells and Arixthemthes is ramp. You can afford to cut some ramp for more draw and lower mana cost draw such as Brainstorm and Growth Spiral will help to remove slumber counters faster. Court of Bounty can be repeatable draw with the monarch as well as from your hand cheat a sea monster onto the battlefield or put a land. Garruk's Uprising can give all sea monsters trample as well as draw a card whenever a 4 or more power creature you control enters the battlefield (ETB) including creature tokens.

Fierce Empath can tutor for any 6 CMC or higher creature and you can bounce him with Whelming Wave or Crush of Tentacles to cast him again. Kiora, Behemoth Beckoner can untap Arixthemthes as well as be repeatable draw like Garruk's Uprising. Spawning Kraken is an upgrade for a sea monster since it can create it's own army as long as it, Arixthemthes or other sea monsters do combat damage to a player. Rimewood Falls is an upgrade for Woodland Stream so Farseek can search for a Simic dual land.

Good luck with your deck.

multimedia on hannah's Ezuri deck

1 month ago

Hey, Shared Summons is an instant speed budget tutor to get Sage and Plaxmanta to protect the combo or any other pair of creatures. Siren Stormtamer is another budget creature who can protect the combo. Vedalken AEthermage instant wizardcycling can get Sage or Fathom or any other Wizard. Neoform is a powerful budget spell, it consistently will not be able to get Sage, but it can tutor for another creature and cheat it onto the battlefield.

By adding Rimewood Falls than Farseek, Lore and Visits have a Simic dual land to search for. Yavimaya Coast , Vineglimmer Snarl , Ash Barrens , Bant Panorama are more budget lands to consider adding especially Coast since it can ETB turn one to cast Birds.

When I build two color decks I allocate much of the budget within reason to lands. If this means I don't play a few expensive price cards such as Arachnogenesis then that's fine. Arachnogenesis is not a bad card, it's actually quite good and can be a blowout against opponents infinite attacking token army, but it isn't worth $34 when budget is a concern. For example, if I was building this deck on the budget you have I would play a Breeding Pool , Flooded Grove and Hinterland Harbor instead of Arachnogenesis.

Good luck with your deck.

multimedia on Enchantments Go Brrrr

2 months ago

Hey, nice casual budget version of Tuvasa. You have overall good card sense on a budget, but the manabase looks neglected compared to the rest of the deck.

Vanishing and new Robe of Stars can be powerful repeatable protection for Tuvasa since phasing also affects all auras or equipment attached to Tuvasa including Vanishing or Robe. Phasing saves Tuvasa and everything attached to her from removal and this kind of protection is really good against board wipes. The wipe will affect all players, but you save Tuvasa and all auras attached to her which all return at your next untap step to attack with a huge Tuvasa where as your opponents may not have creatures.

Whip Silk is a unique aura because it can return itself to your hand from the battlefield for only one mana even at instant speed. This interaction is excellent with enchantresses to draw, having a one drop enchantment to repeatedly cast. Pair Whip with Sigarda's Aid which lets you cast auras at instant speed and Tuvasa can trigger to draw once on each player's turn. Pair Whip with Sanctum Weaver and an enchantress to make Whip a draw engine depending on how much green mana Weaver can make.

Ethereal Armor and Ancestral Mask can help to make Tuvasa huge. The first strike from Ethereal makes Tuvasa literally unblockable and Mask counts all enchantments on the battlefield including opponents. Favor of the Overbeing gives Tuvasa +2/+2 and two good abilities for two mana: flying evasion and vigilance to use her as a big blocker.

Pair Sterling Grove and new Moon-Blessed Cleric with Sun Titan for repeatable enchantment tutors. Titan is versatile repeatable reanimation since he can reanimate Tuvasa or tons of other 3 CMC or less permanents.


Some budget land upgrades to consider:

I offer more advice including cuts to consider. Good luck with your deck.

zapyourtumor on High Tide - Modern Merfolk Primer

2 months ago

Why no Breeding Pool ? Usually a no-brainer, even more surprised it isn't here since it allows you to play a t1 2/2 Kumena's Speaker . Can also be revealed to Vineglimmer Snarl .

multimedia on Yarok, the Desecrated

2 months ago

Hey, well done on a budget, but what's with the manabase?

I understand this is budget, but you can't possibly think that 36 basic lands for a three color deck is any where near competitive; deck is in the competitive hub. Where's Command Tower ? The majority of rest of the deck other than Disentomb and Raise Dead is built with a competitive mindset therefore I know you have good card sense with the budget that you have. Even on a low budget you can include playable dual lands:

My advice is if budget is a concern cut some expensive price cards to add some playable dual lands. Grim Tutor and Heroic Intervention are two cuts to consider since these cards can be replaced by lower price options Lazotep Plating and Profane Tutor . On a budget Fauna Shaman is not worth it since it could be replaced with a less expensive price tutor Shared Summons .

Consider a backup win condition that doesn't require that you draw your entire deck and hope that Oracle or Maniac live/resolve? Gray Merchant of Asphodel , Venser, Shaper Savant and Gonti, Lord of Luxury can be infinitely blinked or cast for three different win conditions. Peregrine Drake + Venser, Shaper Savant + Yarok, the Desecrated is another infinite mana combo.

Consider budget backups to all your main combo creatures? Backups are helpful because without them the combo is very fragile, easy for an opponent to disrupt.

Good luck with your deck.

multimedia on Adrix and Nev

2 months ago

Hey, well done for being new with your $400 version of Twincasters.

Some cards to consider adding and then I'll explain these suggestions:

Tireless Provisioner is a good ramp source with repeatable Treasures. Whir of Invention is powerful to tutor for Helm of the Host at instant speed, puts it onto the battlefield and Clues/Treasures can help to pay for the colorless part of it's cost with improvise. Solve the Equation can tutor for Whirl.

Biovisionary is a creature you want to make a token of because having four Bois can be a win condition at your end step. Bio is really good with Mystic Reflection and Echoing Equation . Risen Reef is another creature you want to make a token of because each token triggers itself as well as all other copies of Risen. Junk Winder can shut down all your opponents nonland permanents, any tokens help to reduce it's mana cost to as low as two mana and if you get to make a token copy of it then the disruption gets crazy.


Here's some suggestions of cuts to consider to add the good cards in the maybeboard.

Good luck with your deck.

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