Kicker (You may pay an additional as you cast this spell.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. If this spell was kicked, put two +1/+1 counters on each creature you control.
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|Commander / EDH||Legal|
Vastwood Surge occurrence in decks from the last year
Latest Decks as Commander
Vastwood Surge Discussion
3 days ago
In the long run, lower CMC ramp gets you farther than ones of higher that get more lands. Vastwood Surge , Explosive Vegetation , Kodama's Reach , and Thran Dynamo can be swapped out in favor of Farseek (if you add the Shock lands mentioned below especially), Arcane Signet (a commander staple), Thought Vessel , and Mind Stone .
Your land package is decent, but worth putting more attention into. Depending on your budget (something that would be worth putting somewhere so people know in advance), the Shock / Fetch (+ Prismatic Vista ) lands are the best in the house for color fixing. Barring those expensive cards, your best bets would have to be cutting the Panoramas + Warped Landscape (I know, it's hard), and adding in Evolving Wilds , Terramorphic Expanse , Krosan Verge , Fabled Passage and a Wastes .
Past that, Fires of Yavimaya is almost strictly worse than Rhythm of the Wild , so I'd suggest you switch 'em. Merciless Eviction is far inferior to Austere Command in my opinion, given you can save all your Eldrazi with it.
Now, on the card draw front... you are severely lacking. But given that you have UG in this deck, you have plenty of options, so never fear. I do see a Return of the Wildspeaker in the maybeboard--run it! I've had great experiences with that one. You could conceivably cut Ulamog's Crusher for it. In addition, you can replicate your Garruk's Uprising / Guardian Project situation with an Elemental Bond : perhaps instead of an Essence Depleter .
And that's all I have to say. Hope this helped, please let me know if it did ;)
3 days ago
Your deck will be a bit slow to start up because you're running 3-4 CmC ramp so if you wanted to speed up the deck start replacing Explosive Vegetation and Vastwood Surge with Rampant Growth , Into the North , Farseek , Nature's Lore , or Three Visits .
You also aren't running many draw spells which is concerning. since you're going stompy I highly suggest the draw spells that care about power like Rishkar's Expertise , Return of the Wildspeaker , Garruk, Primal Hunter , Life's Legacy , Greater Good , Momentous Fall , etc.
Of your whole list of creatures i would only consider cutting 2: Desolation Twin and Essence Depleter . Twin only get's you a token if cast so it doesn't play nice with the cheaty effects and Depleter isn't a needed combo piece if you have access to Dimensional Infiltrator .
2 months ago
Hello, I have some suggestions for you. I don't know how cEDH competitive you want the deck to be but some of these are great cards:
Zendikar's Roil is an extremely baby version of Omnath, Locus of Rage and will produce elementals that will trigger the damage ability.
Springbloom Druid: It may only net you 1 land but it causes 2 landfall triggers when it ETBs.
Fertilid: Can also create 2 landfall triggers in the same turn. It's also an elemental for an Omnath trigger when it dies.
Ulvenwald Tracker: Repeatable fight activations is amazing. Especially if you get token creatures you don't mind losing.
Migration Path: Puts 2 lands into play tapped. And can cycle though for this deck that isnt any real value until very late game. Another good ramp card you may want to consider.
Myriad Landscape: Puts 2 lands into play from your library for more triggers.
Yavimaya Elder: Gets two lands into hand and can sac for a card draw.
Beast Within: Strict upgrade removal card. Would be better than your artifact/enchantment removal cards. And you don't care if someone gets a 3/3 given your decklist.
Kazuul's Fury Flip: The new Fling!
Vastwood Surge: Can get you both mountains and forests. The kicker is nice if it happens.
Journey of Discovery: Good modal card depending on how far the game has gone.
Perilous Forays: Provides a sacrifice outlet if needed for creatures and turns token/unneeded creatures into more land.
3 months ago
Everything looks really quite good except you have really low ramp. You have a few cost-reducers and two mana rocks, one of which doesn't necessarily come out early. Personally, I aim for at least eight pieces in all my decks. For an expensive deck like this I might go for ten. Land is queen with Zacama so I'd recommend the classics like Rampant Growth, Cultivate, Kodama's Reach, Thunderherd Migration, Explosive Vegetation, Migration Path, Nissa's Pilgrimage, Sakura-Tribe Elder, and Vastwood Surge are all good choices that aren't too expensive. Ranger's Path is good too since you have lands with multiple types. Nissa's Renewal might be good in this deck, since it's budget and getting to nine mana is indeed a goal. Frontier Siege is good on a budget too.
You don't have much in the way of card-draw or card-advantage either. Look into Harmonize, Return of the Wildspeaker, Soul's Majesty, Elemental Bond, Colossal Majesty, Lifecrafter's Bestiary, Shamanic Revelation, Bonders' Enclave, and Garruk's Uprising in particular. Adding a few of these will smooth out your games for sure. Draw also helps with land drops.
Keep up the good work and happy planeswalking!
3 months ago
Potential Non-Boros Commanders: Show
If you did want to use a different commander for more colors, here are the ones I would recommend:
I love the idea of being able to include any Giant that you want. Budget five-color mana bases are easy.
Morophon, the Boundless - probably the best pick? It gives a substantial discount and is technically a Giant itself. The anthem tacked on is just gravy. I have one for trade!
Golos, Tireless Pilgrim - a bit of ramp, plus his ability is just fucking nuts. Absolutely outrageous. Spewing out giants! An outstanding commander through-and-through.
Kenrith, the Returned King - Grants haste, can bring back dead giants, can grow your army, draws cards. He does everything except be a giant himself. Another outstanding general.
Jodah, Archmage Eternal - Most Jodah decks focus on extremely expensive creatures and spells, so his ability might not be too hot for Giant Tribal. He would work though. Outclassed for sure.
Jegantha, the Wellspring - A bit of ramp in the command zone. Outclassed by the rest, but it IS a giant elk...
Naya colors get you Green, which will add some very good giants and significantly improve your options for ramp, utility, and card-draw. By like, a ton.
Samut, Voice of Dissent - grants Haste, which is dope. The untapping ability can surprise opponents maybe. Not a giant though.
Gahiji, Honored One - Looks like a giant beast, for what it's worth. Boosts your attacks and may even take some heat off of you. A mediocre choice, but not awful.
Marisi, Breaker of the Coil - some good general value. Would make attacking easier due to taking away blockers. Nothing outstanding though.
Atla Palani, Nest Tender - Hatch giants out of eggs!
Other color combinations:
Saskia the Unyielding - Not sure why you'd want to run four colors when you could do all five, but her ability is no joke. Personally I prefer the Blue giants to the Black ones, but Black has some of the best utility and card-draw in the game.
Bruse Tarl, Boorish Herder + Ikra Shidiqi, the Usurper - want to run most of the giants and have M A X I M U M life-gain? This pair would make for a profoundly distinct Giant Tribal. A truly unique take. Might be lots of fun! You could even try to squeeze in Felidar Sovereign and Test of Endurance for a laugh; certainly not necessary though.
Ruhan of the Fomori - No Green, but he's a giant himself and Blue utility is as good as any. A decent choice, but if you're stepping out of Boros you may as well run Green cards.
The stand-outs to me are Golos, Tireless Pilgrim - Morophon, the Boundless - Kenrith, the Returned King - Mayael the Anima - Bruse Tarl, Boorish Herder + Ikra Shidiqi, the Usurper. These are all extremely strong choices.
Here's some of the fantastic Utility cards that you would gain by stepping into other colors (I'll try to list budget cards):
Rhythm of the Wild - Garruk's Uprising! - Elemental Bond - Colossal Majesty - Beast Within - Temur Ascendancy - Nylea, Keen-Eyed - Nylea, God of the Hunt - Primal Rage - Brawn - Heroic Intervention - Golgari Charm - Wrap in Vigor - Return of the Wildspeaker - Soul's Majesty - Rishkar's Expertise - Sylvan Reclamation - Decimate - Genesis Ultimatum - Eerie Ultimatum - Ruinous Ultimatum - Despark - Descendants' Path - Clever Impersonator - Cyclonic Rift - Call to the Kindred - Swan Song - Greed - Casualties of War
Then there is Green's superior mana ramp. Cultivate - Kodama's Reach - Migration Path - Vastwood Surge - Ranger's Path - Nature's Lore - Rampant Growth - Deathsprout -Traverse the Outlands - Boundless Realms... the list goes on.
As you can see, there's a lot there that Red and White just can't even touch. Green is basically the best color in EDH, especially for big-creature decks. Very much worth considering, even if you're trying to keep the deck casual.
4 months ago
Tried to make the deck a little bit more consistent and with a couple more draw and planeswalker cards. In addition, the creatures added give a bit more staying power and other abilities instead of just strictly attacking, although that's still the main mode of winning. Also went a bit more in on +1/+1 counters as well.
-1 Changeling Sentinel -1 Moonglove Changeling -1 Valiant Changeling -1 Undead Augur -1 Venom Sliver -1 King of the Pride -1 Winding Constrictor -1 Neoform -1 Tatyova, Benthic Druid -1 Vastwood Surge -1 Bloodline Keeper Flip -1 Chromatic Lantern +1 Skyshroud Claim +1 Despark +1 Oath of Ajani +1 Jiang Yanggu, Wildcrafter +1 Kaya, Ghost Assassin +1 Ashiok, Nightmare Weaver +1 Teferi, Time Raveler +1 Crystalline Crawler +1 Tendershoot Dryad +1 Twilight Prophet +1 Sanctum Seeker +1 Shalai, Voice of Plenty
5 months ago
Zendikar Rising considerations: Scion of the Swarm, Fireblade Charger, Ruin Crab, Bloodchief's Thirst, Iridescent Hornbeetle, Fearless Fledgling, Roiling Regrowth, Kitesail Cleric, Skyclave Shadowcat, Vastwood Surge, Lullmage's Domination, Merfolk Windrobber, Grotag Night-Runner, Moss-Pit Skeleton, Relic Golem
Fliplands: Kabira Takedown, Makindi Stampede, Sejiri Shelter, Skyclave Cleric, Beyeen Veil, Jwari Disruption, Silundi Vision, Umara Wizard, Blackbloom Rogue, Malakir Rebirth Flip, Zof Consumption, Akoum Warrior, Kazuul's Fury, Song-Mad Treachery, Spikefield Hazard, Bala Ged Recovery, Khalni Ambush Flip, Tangled Florahedron
5 months ago
I don't see Vastwood Surge as an upgrade to Ranger's Path. I would much rather find to forests than 2 basics. The pump is pretty irrelevant in this deck in most situations and the additional 4 to kick is not good.
Valakut Awakening Flip is interesting and if it were one of mythic the pay 3 life lands then I would look at it more as it could run double duty in a land slot. The instant effect is ok, but I would much rather just draw more cards.