|Commander / EDH||Legal|
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|Modern Horizons (MH1)||Rare|
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On Thin Ice
Snow Enchantment — Aura
Enchant snow land you control
When On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield.
On Thin Ice Discussion
1 day ago
I don’t really get why you’re trying to force snow in this build. What’s it getting you over non-snow cards?
So why snow? It feels forced..
3 days ago
hungry000 I will end up buying path so I will hold off on On Thin Ice . I will work on a sideboard next. My friends have a Zombie Black/Red, another is building a Life Gain deck(Black/White), Another is a Creature Deck (not sure color) and Lastly there is a (Blue/Red) Control Deck.
What do you think of my deck as a whole right now with your changes? Think it’s ready to go?
With the sideboard you created above and the added Kaya's Guile How do you think it would hold up?
3 days ago
This is probably too late, but On Thin Ice is another budget Path you could use that's better than Condemn and Oust. You'd have to buy the snow plains but they're not too expensive, though if you plan on buying paths eventually and already ordered the other two it's probably not worth it. On that note, another good sb card from the new set is Kaya's Guile .
6 days ago
Modern Horizons added few cards worth looking at and testing. Currently looking to get a foil Hall of Heliod's Generosity , which is going to be an auto-include. Also excited for On Thin Ice . Always wanted to run Chained to the Rocks in the deck since its mana cost is so aggressive, but the extremely low Mountain count made it so unreliable it was not worth it. Hopefully the ability to run snow lands makes On Thin Ice much more playable. I wish Marit Lage's Slumber was easier to shove in the deck as a spicy wincon, but there are not enough non-basic snow permanents to bother.
That being said. It's time for my rebuttal.
First of all, I don't see how the way I've constructed my deck couldn't be described as "min-max". I've minimized the number of non-permanent spells and maximized the number of enchantments.
My mana-base has proven itself not to be a problem from the times I played. I don't remember a time where I was starved for any one color of mana before. Admittedly many of the lands enter tapped, but my meta isn't cut-throat where that's a problem. That being said, the manlands might get cut soon. They were a product of the meta at the time and weren't all that relevant.
Sandwurm Convergence was an include due to the abundance of dragon and Kaalia decks in my meta. The 5/5 is hard to attack into as well. You'd be surprised the amount of times being unable to be attacked by fliers has mattered. Mind's Dilation can be hit or miss. Ripping a land does suck. If Mind's Dilation hits removal, I can probably cast it on something, otherwise the board's probably looking pretty empty. Hitting a counterspell off of Mind's Dilation can be used to counter the spell that triggered it. As far as the hondens are concerned, the only one that's bad outright by itself is the white one . Players run cards like Phyrexian Arena and Bitterblossom for incremental advantage all the time.
As far as the counter-enchantments, it's just a part of the stipulation I've created for the deck. The alternative I could do for myself is just cut the counterspell themed enchantments altogether and focus more on resolved threats and other effects that interact with the opponent (i.e. Rule of Law and Spirit of the Labyrinth ). Admittedly, I've thought about cutting Sunken Field for Counterbalance .
"Generally, when Hive Mind is out, players tend to refrain from casting instants and sorceries because giving opponents an advantage is bad, and removal can be used against the caster. Occasionally players are willing to ignore those downsides and you will get free card advantage and removal. At it's worst, your opponents all naturalize you." That being said, the "all the removal will be used against you" becomes a non-issue if Sterling Grove and/or Privileged Position are out.
The wincon for the deck is overwhelmingly out-valuing the opponents with card advantage, then dumping mana into Helix Pinnacle . I have added Sigil of the Empty Throne and Opalescence as additional wincons, although Opalescence will likely get cut for something else. I've never liked that it and Starfield of Nyx turn the hard-to-remove enchantments into easy-to-remove creatures.
1 week ago
Have you considered splashing black or white for removal? Then you could add Path to Exile and On Thin Ice or Fatal Push and Dead of Winter . To stick with the snow theme, Ohran Viper would probably work in place of Thrun or Hooting Mandrils. I went with a BUG build myself, check it out: http://tappedout.net/mtg-decks/winter-wonderland-modern-snow-deck/
1 week ago
mattjalldayy, my playtesting list is here. Ranger-Captain of Eos is pretty great and has been performing well, but I think Vesperlark is a bit narrow and Generous Gift is a bit expensive for removal (although I did try to fit it in). I've considered On Thin Ice over Darksteel Mutation because it's slightly easier to cast with tax effects on board and still tutorable by Open the Armory , but I think I prefer Mutation as they can't recast their commanders.
I will update the main list soon - was waiting for the official London Mulligan ruling.
1 week ago
Iceberg Cancrix is interesting in that it can be extra copies of Hedron Crab -the question is what that means and how to use it. Crab is amazing because fetches become mill six, while cancrix still only mills two.
Scrying Sheets is a great payoff card for moving to slow, but it does point to a slower, more control deck style.
This means that non-land snow cards need to be looked at- Coldsteel Heart , Skred , Into the North , Boreal Druid , On Thin Ice , Marit Lage's Slumber , Dead of Winter , Ice-Fang Coatl , Arcum's Astrolabe & Rimebound Dead / Icehide Golem .
They don't exactly scream 'we have planned an archetype'.
I feel the most likely list you might build would be a sutai self-mill list looking to cast Splendid Reclamation / The Mending of Dominaria to put 10 lands onto the battlefield milling six cards each, with a Scapeshift backup plan. Just lots of instants, scrying sheets and hall for value and a lot of exile effects.
2 weeks ago
Awesome suggestions, hungry000 - thanks! This was one of my earlier decks before I realized the competitive meter was only marginally better (see The cheapest 100% competitive Commander deck ever!).
On Thin Ice is definitely going in. I'll playtest the others and update here.
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