Devastation Tide

Devastation Tide

Sorcery

Return all nonland permanents to their owners' hands.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Devastation Tide occurrence in decks from the last year

Latest Decks as Commander

Devastation Tide Discussion

azja on Yuriko: the 忍者 code | Commander

3 weeks ago

Hey! Your decklist looks great, it has all of the essential parts down pat (cheap/evasive creatures, powerful ninjas and lots of topdeck manipulation). You could definitely play it as-is, even if it's been a while! But I also want to mention some ideas that I have for potential cuts/additions:

  1. Bitterblossom : Earliest it can create a creature is turn 3, personally I found this too slow. I prefer to play an additional enabler instead, such as Ornithopter or Mausoleum Wanderer .

  2. Deep-Sea Kraken : Very unlikely to hard cast, and you can probably win the game before removing all its suspend counters. Instead, you could play Blinkmoth Infusion or Draco , which are equally uncastable, but deal more damage.

  3. Ink-Eyes, Servant of Oni : Definitely one of the coolest ninjas, but just too slow in my opinion. Some ninjas you could replace it with are Throat Slitter , Fallen Shinobi , or Mist-Syndicate Naga .

  4. Conspiracy and Xenograft : I played these for a long time, but ended up cutting them in favour of more extra turn spells, which are more consistent for closing out the game. My favourites to play in Yuriko are Temporal Mastery which can easily be a Time Walk , and Temporal Trespass which can be cast for UUU, but deals 11 damage.

  5. Bolas's Citadel : A bit of a nonbo in Yuriko decks, which generally want to play super-efficient, high cmc spells. I don't have a direct replacement in mind, but I'll include more suggestions at the end.

  6. Massacre and Toxic Deluge : Yuriko needs creatures on the board more than most decks, so I generally don't play boardwipes that destroy creatures. I prefer to play something like Evacuation or Devastation Tide so I don't lose them permanently.

  7. Teferi's Veil : I'm kinda unsure how this synergizes with Yuriko. Could you let me know if I'm missing something? I'm not super familiar with phasing.

Miscellaneous Suggestions:

  1. Universal Automaton : A very simple, yet effective ninja

  2. Deadly Rollick and Fierce Guardianship : Free removal/counterspell as long as you control Yuriko!

  3. Scheming Symmetry : Can win the game before your opponent draws the card they tutored for. Best paired with Blinkmoth Infusion and Draco if you decide to include them.

  4. Curtains' Call and Coastal Breach : I love the undaunted mechanic in Yuriko decks. Heavy hitters that you can cast for cheap.

  5. Force of Negation : Does a reasonable Force of Will impression to get your opponents who think you're all out of answers.

  6. Mox Amber : Acts as Mox Sapphire / Mox Jet as long as you control Yuriko.

  7. Sea Gate Restoration  Flip and Agadeem's Awakening  Flip: Although their abilities are not too relevant, lands that also deal damage with Yuriko are very powerful.

Sorry this got so long, I hope all of my points made sense! Feel free to let me know what you think! Thanks again for the kind words about my primer!

cheffireball on Amnesia Athenaeum

4 weeks ago

I would consider Snapcaster Mage , over Twincast or Mission Briefing . Making a 2/1 bocker can give you a extra turn, to mill them out or stabilize. I don't think Devastation Tide is great, but I am unsure what to run over it.

Optimator on Frugal Faeries

1 month ago

You have Flood of Tears --also consider Wash Out , Devastation Tide , and Fade Away . Crux of Fate and Deadly Tempest are good budget board-wipes ("wraths") as well. Necromantic Selection is expensive but it has the upside of being able to steal a commander. In Garruk's Wake and Plague Wind are budget too but they're sooo expensive, mana-wise.

I would switch Doom Blade for Control Magic , personally.

aholder7 on Is my pet card good

4 months ago

even in modern, CA doesn't really fit mill decks as they usually go all out for the mill kill. CA doesn't have evasion of any kind either which really hinders him. if you want to make a deck that allows them to do well, i'd suggest a dimir control deck with lots of cheap hand disruption and counter spells with a few nice finishers with this as one. your discard spells are no longer blanks against empty enemy hands because of the mill option. admittedly there are probably better options but i feel that he is more reasonable in this build than a straight mill deck.

vague list assuming you want budget.

4x Raven's Crime

2x Harsh Scrutiny

2x Duress

4x Mana Leak

2x Negate

4x Drown in the Loch

4x Merfolk Secretkeeper

3x Blizzard Specter

3x Consuming Aberration

24x land

that leaves a few cards to add and you can fill them out to fit your style

Heavy into mill 4x Mind Funeral 4x Maddening Cacophony

more dudes on the field 4x Thing in the Ice  Flip 4x Aegis Turtle

bigger spells are cooler 4x Devastation Tide 4x Set Adrift

if you didn't want this to be budget obviously add snapcasters and fetches and feel free to add more cards like Remand.

gingerthewritingdog on LochNess-Monsters

4 months ago

I personally prefer Flood of Tears over Devastation Tide as well as Thaumatic Compass  Flip over Maze of Ith, but those are just preferences and you don't need to add them. Also Jwari Disruption  Flip and Khalni Ambush  Flip could be replaced with more efficient removal like Pongify and Rapid Hybridization.

azja on Yuriko (Optimized) Primer

6 months ago

@Snake57 No problem! I love to talk about Yuriko, so your questions and suggestions are always welcome!

My plan is to cut 1 island, 1 swamp and Darkslick Shores for Sea Gate Restoration, Agadeem's Awakening and Clearwater Pathway.

As for Yawgmoth's Will, I think most Yuriko decks are fast enough that we can't bring out the card's full potential. I find this deck wins sometime around turn 6-7. At that point in the game, I usually have around 6-7 mana to work with, which only leaves 3-4 mana to cast things from my graveyard after casting it. But since you have one, I would definitely say to try it out. Let me know how it goes!

I actually just bought myself a Commandeer! So I'll be trying it out soon, but I haven't decided what to cut for it yet. It seems like exiling 2 cards is quite a steep price, but if it counters an early Pithing Needle or Dictate of Erebos, it's probably worth it.

I think Snuff Out is an amazing card for Yuriko decks. My playgroup is heavily focused around black decks, so I unfortunately can't play it often. But in a blind meta, Snuff Out is my second favourite removal spell after Deadly Rollick.

I also think that Dismember is a great card for Yuriko, I've considered running it for a long time. I just don't think its as effective as Deadly Rollick, Submerge or Curtains' Call, and it doesn't hit as hard as Consign / Oblivion or Commit / Memory. So its mostly an issue of finding a place for it, rather than it not being good enough!

I had Cyclonic Rift in the deck for a long time. I found myself not being able to hit 7 mana consistently, so it ended up being a 2 mana bounce spell too often. Coastal Breach is usually pretty strong, but Evacuation sometimes feels lackluster. I've been thinking of replacing Evacuation with Devastation Tide for a while, seeing how consistently this deck can cast Temporal Mastery for its miracle cost.

Hopefully this was helpful! Feel free to post questions/suggestions for me anytime, friend!

Hi_diddly_ho_neighbor on Zendikar Spoilers!

7 months ago

DemonDragonJ - I think there are a few reasons why they switched from Allies to the Party mechanic. 1) The war with the eldrazi is over so there is no longer a need for an alliance among the denizens of Zendikar, 2) WoTC is releasing some sort of D&D-MTG crossover set next year so my guess is they are laying groundwork for that set, and 3) the set was supposed to return to Zendikar's original exploration roots, so having a party of adventurers fits thematically (in my opinion).

Has anyone seen the new Ashaya (or I guess the only non-token version of Ashaya)? Holy crap! She is going into each and every one of my green EDH decks. Now I can just laugh when someone tries to wipe my board with a blue spell. Let's take a moment to consider what she stops: River's Rebuke, Flood of Tears, Devastation Tide, Crush of Tentacles, mother-freaking-Cyclonic Rift, and most blue single target bounce spells.

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