Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Evacuation
Instant
Return all creatures to their owners' hands.
Crow_Umbra on Neon Light Speed [Primer]
10 months ago
Thanks for checking out the deck Squidcod. Overall, the priciest cards in the deck are Terror of the Peaks, Goldspan Dragon, Purphoros, God of the Forge, Mana Drain, Cyclonic Rift, Jeska's Will, and the various Shocks and Fetches. The real "meat" of the deck isn't as expensive
You could definitely swap Cyc Rift with Evacuation or Wash Out. Mana Drain could probably get swapped with Familiar's Ruse for some additional utility of taking a creature back to hand. Alternatively, you could also change some of those pricier creature slots into creatures with Ninjutsu, if you wanted a bit of that.
Last_Laugh on Edgar Markov- The rise of the aristocrats
10 months ago
Impact Tremors is half a Purphoros at half the cost. This still adds up fast with those eminence triggers.
Scapegoat serves 2 functions here. First, it helps you pseudo dodge wraths that tuck, -X-X, exile, sac, etc. Believe me when I say you'd rather sac a token and eat a personal Evacuation than end up in topdeck mode (let Edgar die so you get eminence triggers). Second, it can double as a noncombat finisher with Purphoros/Tremors out by bouncing all your 1-2 drops back to your hand proactively.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires.
Azoth2099 on Chun - li countless tokens
11 months ago
Wow, not sure how I managed to misread Nexus of Fate like that smh, thank you for that correction haha. That's what I get for trying to Magic while sleepy.
Now that I'm rested, let's try to suggest things again...fingers crossed lol.
A really great one that comes to mind is Evacuation. Continuously wiping the board of creatures AND giving you a way to consistently recast Chun-Li for more value is super good. Curfew would be another great way to do this if you're trying to keep the curve low. Filter Out seems like a great way for this deck to consistently control the board very heavily, too. Since this is essentially a graveyard deck, Mesmeric Orb, Windfall, Brain Freeze & Tolarian Winds are all worth considering for sure. Chain of Vapor is ridiculous here too, considering the sheer multi-utility with the Commander imho.
Being dependent on Combat, I'd say Reconnaissance is potentially an auto-include. Grazilaxx, Illithid Scholar pulls weight here too, with it's baby cousin Cunning Evasion slotting in for 1 less mana if that matters.
Sorry if I goofed again with these further suggestions!
Last_Laugh on What is a Man? (a hyper aggro Edgar Markov EDH)
11 months ago
Consider Scapegoat, it serves 2 functions here. First, it helps you pseudo dodge tricky wraths like tuck, exile, -X-X, etc. because you'd much rather sac a token and eat a personal Evacuation than end up in topdeck mode (let Edgar die so you get eminence triggers). Second, it doubles as a non-combat finisher with Purphoros out.
Feel free to check out my list for ideas. It's retired but I try to subjectively update the list. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
Last_Laugh on It's Not Your Twilight
11 months ago
Reconnaissance is worth its weight in gold here. It allows you to attack with EVERYONE safely, deal combat damage in most situations, and have every one of those creatures untapped and ready to block/deter attacks by the end of combat. Creatures are considered attacking until the end of combat step ends so you can untap after damage for pseudo vigilance or even after first strike but before normal combat damage.
I would also recommend more card draw. Tocasia's Welcome, Welcoming Vampire, and Plumb the Forbidden are all great.
Scapegoat serves 2 functions here. First, it allows you to pseudo dodge wraths that tuck, exile, -X-X, etc. You'd much rather sac a token and eat a personal Evacuation rather than end up in topdeck mode. Second, it doubles as a finisher if you run Purphoros, God of the Forge.
Feel free to check out my list for more ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
Drayven9309 on Adrix & Nev, Multi-Tokes
2 years ago
Regarding your land base I see you're running Misty Rainforest, but not any of the lands it's 'meant' to fetch - these are dual lands that still have land types and are thus fetchable. Tropical Island, Breeding Pool etc. I don't think you need to run Misty as you're only in two colours and green is the king of ramp, so you're unlikely to be hurting for the right colours as well as cutting 1/10th of your deck's cost.
I don't like to spend a lot of money on my land base (especially in only two colours) but there are some cheap dual lands that are good to throw in, these come in untapped if you fulfill certain conditions (which are reasonably easy to obtain, especially in green) Dreamroot Cascade, Flooded Grove, Hinterland Harbor, Vineglimmer Snarl.
(Simic Growth Chamber is fine to keep - make sure you are bouncing a land you've already tapped for mana though, pro tip)
This is just my opinion so take this with a grain of salt. But I would replace the following lands
Myriad Landscape enters tapped, you're in two colours, one being green so you've got better ramp choices.
Blighted Woodland green has better ramp than this.
Lumbering Falls unless I'm missing something you don't need the utility of having a man-land.
Misty Rainforest expensive mana-fixing and you don't have the other lands needed to make full use of it, and again green has all the ramp options.
Temple of Mystery, Thornwood Falls can be replaced by dual lands that usually come in untapped.
Rejuvenating Springs is fine but I prefer cheaper options.
Again, my opinion, but you seem light on removal and ramp while heavy on land. Most decks run 33-36 land, being in green you could probably get away with 33. Try throwing in some of these Nature's Lore/Three Visits, Vastwood Surge, Growth Spiral, Migration Path, Ordeal of Nylea has some synergy, and if you put it on a creature that already has two or more counters on it, you can sacrifice it the same turn you play it. This is by far a non exhaustive list so feel free to google simic ramp and see what other options there are.
As for removal you'll want to make sure you have removal for not only creatures, but other non-land permanents mainly artifacts and enchantments which can sometimes be difficult depending on your colours (I'm assuming you won't have to deal with problematic lands most of the time). Pongify, Curse of the Swine and, Reality Shift are good picks (Curse of the Swine-ing yourself to create lots of piggies is never not funny and unexpected.)
You don't seem to have any boardwipes, these are cards that, in a panic let you just erase everything from the Battlefield (barring lands, usually) and can be great for when your opponent(s) are simply getting ahead of you in terms of having a developed board-state. The best one you have available is Cyclonic Rift but is a bit pricey, others include Wash Out, Evacuation, Devastation Tide and, Nevinyrral's Disk (for an actual board wipe). Unfortunately Blue really only has options that return things to hand instead of thoroughly destroying or exiling and Green straight up has nothing except anti-flying. They do most of their removal through fighting.
This is turning into an absolute wall of text and I'm getting lazy so I'm just gonna finish here by copying a comment from a YouTube video
Ramp: 10-12
Card Draw: 10
Single Target Removal: 10-12
Board Wipes: 3
Lands: 33-38
Standalone (cards that are effective by themselves/with commander): 25
Enhancers (cards that amplify or are amplified by standalones or commander): 10-12
Enablers (covers a weakness or fills a gap in your strategy): 7-8
Cards on your theme: 30(ish)
Consider overlaps (cards that count in multiple categories) and partials (cards that count as 'half' in a given category. E.g. scry 2 as half a card draw card)
Squee_Spirit_Guide on How I Learned To Tap Dance
2 years ago
I love the look of this! It's not quite in line with the tapping theme, but what about Upheaval or Evacuation as a finisher with Black Vise?
Acidarc on Irenicus' Experimental "Donations"
2 years ago
Bounce back to your hand? Evacuation Or is that the safe route?
I love this commander but another prob I have with him is when its just myself and an opponent then Goad doesn't matter and they can attack me.
So yea going with less sorc/insta that makes my opponents sac and deal more with bounces.
Propaganda thinking things like this to help.
Either way great deck man.
Have (4) | JuneBlue58 , Azdranax , JordanSanFran , metalmagic |
Want (1) | Slasker |