Return all creatures to their owners' hands.
|Have (2)||metalmagic ,|
Printings View all
|Commander 2016 (C16)||Rare|
|Duels of the Planeswalkers (DPA)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
5 days ago
@Snake57 No problem! I love to talk about Yuriko, so your questions and suggestions are always welcome!
As for Yawgmoth's Will, I think most Yuriko decks are fast enough that we can't bring out the card's full potential. I find this deck wins sometime around turn 6-7. At that point in the game, I usually have around 6-7 mana to work with, which only leaves 3-4 mana to cast things from my graveyard after casting it. But since you have one, I would definitely say to try it out. Let me know how it goes!
I actually just bought myself a Commandeer! So I'll be trying it out soon, but I haven't decided what to cut for it yet. It seems like exiling 2 cards is quite a steep price, but if it counters an early Pithing Needle or Dictate of Erebos, it's probably worth it.
I think Snuff Out is an amazing card for Yuriko decks. My playgroup is heavily focused around black decks, so I unfortunately can't play it often. But in a blind meta, Snuff Out is my second favourite removal spell after Deadly Rollick.
I also think that Dismember is a great card for Yuriko, I've considered running it for a long time. I just don't think its as effective as Deadly Rollick, Submerge or Curtains' Call, and it doesn't hit as hard as Consign / Oblivion or Commit / Memory. So its mostly an issue of finding a place for it, rather than it not being good enough!
I had Cyclonic Rift in the deck for a long time. I found myself not being able to hit 7 mana consistently, so it ended up being a 2 mana bounce spell too often. Coastal Breach is usually pretty strong, but Evacuation sometimes feels lackluster. I've been thinking of replacing Evacuation with Devastation Tide for a while, seeing how consistently this deck can cast Temporal Mastery for its miracle cost.
Hopefully this was helpful! Feel free to post questions/suggestions for me anytime, friend!
5 days ago
Hello again! Thank you for the response :)
Totally forgot about Clearwater Pathway pretty much perfect to slot in here, are you just going to cut an Island for it? What lands are you going to cut for the flip cards? I was pretty much only considering Yawgmoth's Will because I have two in Decks I don't really feel need it that much. Luckily bought those before they became this expensive so I've been considering to try it out in Yuriko instead, just uncertain about what to cut for it.
I don't want to barrage you with questions, so please don't feel the need to address them, but I figured asking wouldn't hurt :)
Have you considered Commandeer? I was thinking about trying it out, but I'm very unsure if exiling two cards may be too steep a cost in some situations?
3 weeks ago
Oops I forgot to include Coastal Breach, but still if I only have to worry about Evacuation, Curse of the Swine, and Wash Out (there are more, but these three I see the most) then I am a-O.K with that.
1 month ago
1 month ago
New update suggestions:
1 month ago
1 month ago
AEtherspouts can be a heartbreaking play, and its cheap to try out. I love it in my Talrand deck as a butt-saver. It's 5 vs 4 for AEtherize, but it's also much better I'd argue. It's very salty, since it just ruins the day of 1 player, while Evacuation might hurt your board state sometimes, or that of a player you need to help you. I don't like that Wash Out is a sorcery, but 1 colour might be enough.
2 months ago
Idk, I think mana at that point is really just useful in Commander, which is good so it doesn't hurt other formats. It's also really good and strong with Doubling Season, but isn't overpowered because cards like AEtherize, Toxic Deluge, Evacuation, Black Sun's Zenith, etc. can be such big blowouts. The fact it can be countered makes it pretty useful!
Honestly, I can't think of a way to break the -4, despite trying. The best I have is Dualcaster Mage and a Druid's Deliverance, Full Flowering, or Ghired's Belligerence. All of those are pretty tame considering the mage already went infinite with Heat Shimmer well before this walker. Still some strong but not op idea!