Evacuation

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Evacuation

Instant

Return all creatures to their owners' hands.

Acidarc on Irenicus' Experimental "Donations"

1 month ago

Bounce back to your hand? Evacuation Or is that the safe route?
I love this commander but another prob I have with him is when its just myself and an opponent then Goad doesn't matter and they can attack me. So yea going with less sorc/insta that makes my opponents sac and deal more with bounces.
Propaganda thinking things like this to help.

Either way great deck man.

wallisface on Narset Control

1 month ago

Some thoughts:

  • Evacuation feels like a bad choice here, as your own creatures really suffer from being bounced.

  • I think you only want to be running 2-3 of Teferi's Puzzle Box, not the full playset.

  • Day's Undoing seems like it belongs here.

  • your land count feels really low, especially considering your really high mana curve. Control decks typically want 24-25 lands at a minimum, and I feel your deck is no exception to this.

CastleSiege on Good Cards That You Just …

2 months ago

Cyclonic Rift. It's too one-sided. I can't bring myself to put it in my blue decks. I'll play something like Evacuation instead.

Last_Laugh on Edgar's Evisceration Station [Vampire EDH]

3 months ago

Since they deal damage to each opponent, they'd each hit for 4 if unblocked (w/3 opponents). 2 vs defending player and 1 vs each of your other 2 opponents. Either way, imo they're too squishy to put in much work though.

If you want go-wide non-combat reach, add Purphoros, God of the Forge so every vamp you cast domes all opponents for 4. If you add Purph, consider Scapegoat because you'd much rather eat a personal Evacuation than end up in topdeck mode. It's anti-wrath tech against hard to dodge wraths like tuck, exile, -X-X, sac, etc. and it can double as a finisher with Purph out.

Last_Laugh on Criminally Underplayed EDH Gems

6 months ago

I'm after people's takes on cards you feel are hidden gems that're underplayed or unknown to most. Feel free to add some artifacts, multicolored, and/or lands to your list if you'd like (Spoiler Alert: I'm too lazy for all that.)

White: Tie Reconnaissance / Scapegoat. Recon is absolutely nuts if you know what you're doing with it. Scapegoat pseudo dodges -X-X, tuck, exile, sac, and other hard to dodge wraths... I'd much rather eat a personal Evacuation than end up in topdeck mode.

Blue: Mana Maze. This significantly slows down countless decks and I NEVER see it.

Black: Archfiend of Depravity. This one baffles me. A 5 mana 5/4 flyer that wipes your opponents boards and/or forces them to hold creatures in hand is nuts.

Red: Smoke. Yeah it takes the right deck like Narset, Enlightened Master or any voltron strategy but the amount of people that've never heard of this card astounds me.

Green: Gaea's Touch. People pay top dollar for extra land drops and this one never sees the light of day.

LeonSpires on

6 months ago

@ DrSnipy Both of those are good cards. However the reason blink is better then bouncing permanents is that you don't have to pay the cards mana cost again. Furthermore another consideration is to not dilute the amount of etb effects by running too many instants and sorceries. Brogo really is only as good as the permanents on the battlefield that he can blink.

That being said I have seen Paradoxical Outcome give insane card advantage based on how many permanents are bounced. And as far as Evacuation goes it is especially good if you are running the deck into a heavy creature meta. I have thought about running more board wipes in my list I will keep Evacuation a consideration when it comes to that.

Good luck on your Brogo list. Thanks for checking mine out.

Ervefel on Bouncy Castle

6 months ago

I really like both cards but decided to choose Blinking and Flickering effects over bouncing effects in this build. Paradoxical Outcome is a great way to protect your board and gaining card advantage but i decided to add Cosmic Intervention over it because it returns the cards back to the field. Evacuation use to be in the deck but i wanted more cards to allow Brago, King Eternal to get through so i added Spectral Deluge instead because its one sided.

DrSnipy on Bouncy Castle

6 months ago

Bouncing/Blinking/Flickering is fun, I really like ETBs too, so how do you feel about Paradoxical Outcome and/or Evacuation?

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