Growth Spiral

Growth Spiral

Instant

Draw a card. You may put a land from your hand onto the battlefield.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (2) Vanael , Gojincota

Printings View all

Set Rarity
Commander 2020 (C20) Common
Ravnica Allegiance (RNA) Common
Promo Set (000) Common

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Historic Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Pauper EDH Legal
Limited Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Oathbreaker Legal
Casual Legal
Pioneer Legal
Leviathan Legal
Unformat Legal
2019-10-04 Legal
Modern Legal
Pauper Legal
1v1 Commander Legal

Latest Decks as Commander

Growth Spiral Discussion

then_do_it_again on Xyris wheels tribal

18 hours ago

Frank_Glascock- I'll try to go through each of your questions, though I think a lot of your basic ideas stem from you being in a higher power playgroup. A lot of my card choices are personal preference.

Magus of the Wheel could easily be Jace's Archivist. JvP is great just for its card filtering ability, and costing 2 vs 3. If I had another Three Visits it could easily go in the slot of Explore. Finale of Devastation is just Craterhoof Behemoth #2. Molten Psyche is difficult to pull off with Metalcraft, if I had a Timetwister that's the easiest wheel to cut. Dryad of the Ilysian Grove could easily go in - but it doesn't work with Earthcraft the way you think. only actual basic lands can be untapped. and I like the suggestion on the Growth Spiral cuts. I'd probably make it a Sylvan Library. And with the land count, I could shave a couple for cheap interaction. Pir's Whim is amazing as a removal spell/tutor for Gaea's Cradle.

Frank_Glascock on Xyris wheels tribal

20 hours ago

I have been doing some more thinking about Explore. Could Explore be Dryad of the Ilysian Grove? It gets you another land drop every turn and as a small bonus turns on every land in the deck for Earthcraft.

Growth Spiral seems too limited. It could be a continuous and much better draw effect with Sylvan Library. Three Visits is a better ramp spell. I can get another major combat buff in Shared Animosity. Or another piece of interaction in the form of Mana Drain or Swan Song could be added.

I count 27 spells which produce mana. This is not counting Pir's Whim but is counting Uro, Titan of Nature's Wrath, Thieving Skydiver, Sword of Feast and Famine, Explore and Growth Spiral. The decks plays 39 lands which seems high given the massive amount of mana this deck can produce. Has there been any thought to cutting down to 37 or 38 lands?

Counting the interaction in this deck is a little tricky. Let me ask this. How often does Thieving Skydiver steal a mana artifact as opposed to a stax or hate bear artifact?

Including Thieving Skydiver, Sword of Feast and Famine, and Commit / Memory I count 12 interaction spells. Has this been sufficient? Could an argument be made to cut one of the mana generating spells for something like Force of Vigor. Let's say Explore and Growth Spiral had already been cut. What is your worse mana producing spells left?

What wheel gets cut for Timetwister?

Has Pir's Whim been an effective removal spell? I assume you only choose yourself as friend.

moo1234 on Card creation challenge

6 days ago

Omnath, back to his roots

Legendary Creature - Elemental

Landfall - Whenever a land enters the battlefield under your control choose 1: - Creatures you control gain trample haste and +1/+1 until end of turn - Search your library for a basic land card and put it onto the battlefield tapped, until end of next turn landfall abilities can't trigger

3/4


I think it's playable, I see felidar retreat played alot and this feels cooler also the second affect is double sided so can be good in sideboard (maybe that's overpowered)

Next challenge: Do a Growth Spiral affect that isn't OP somehow

multimedia on Omnath, Locus of Creation (landfall theme)

2 weeks ago

Hey, good budget version of Omnath. Nice Sylvan Library :)

For around $25 you could make several budget improvements. Some budget staples in Commander for four colors to consider adding:

Vista and Glade are lands that Wooded Foothills or Farseek can search for rather than a basic land. Farseek can search for Prairie.


Some budget cards for landfall to consider adding:

Land ramp that puts two lands onto the battlefield at the same time to trigger Omnath twice is helpful. Chamber, Turf, Sanctuary and Boilerworks are called Bounce lands and they can give you more chances to have lands in your hand to play to trigger landfall. They can also bounce themselves back to your hand which gives you at least one land drop each turn for landfall.


Omnath can benefit from some mana sinks to be able to consistently use the four mana he makes:

  • Kessig Wolf Run: it's less than $1, repeatable trample and pump Omnath's power.
  • Gavony Township: it's less than $1, repeatable counters for all creatures you control.
  • Rogue's Passage: make Omnath unblockable to do Commander damage.
  • Simic Ascendancy: repeatable counters and can be a win condition with counters only needing 20. Has very good interaction with Felidar Retreat and Gavony Township since these put a counter on each creature you control meaning each creature counts as putting one counter on Ascendancy.
  • Wargate: Mystery Booster version is less than $2. Tutor for any permanent card and put it onto the battlefield.

If you're interested in these suggestions I offer more advice about cards to cut. Good luck with your deck.

Spell_Slam on Turbo Fog

1 month ago

Thanks for sharing jdc . I did not notice these decks in the winning lists for some reason. I do check frequently.

One of the three decks is running Growth Spiral, while the other two are running Impulse or Telling Time. If I had to choose between the three, I would pick Impulse any day.

What is most interesting about these lists is that they run all 4 Weather the Storm in the maindeck, which is actually a pretty good move. The other thing they all have in common is that they no longer play Jace's Erasure, which also makes sense in terms of streamlining the deck. Although the deck will mill more slowly, it becomes practically impossible to interact with and also encourages you to play better draw spells (ie. Impulse and Pieces of the Puzzle over Brainstorm and the like).

I think there's some great innovation here and I'll have to change up my own list to see how I like it!

jacobpmesser on ▷ 8 Crab MILL! ◁ 【Zendikar Rising】Competitive!

1 month ago

I'm gonna test with Noxious Revival and Growth Spiral, Explore to ensure land drops. Those + Remand keeps hand full. Then, some other interaction.

DemMeowsephs on Arixmethes: Draw your deck

1 month ago

Hey there! I would recommend more ramp and some different lands! Maybe some of the following can be of use to you?

In the end let me know what you think! Did I miss anything? Or if you have any questions for me or want further help feel free to ask I'd love to help! If this does help be sure to check and support some of my decks: Double Trouble EDH, A Deal With the Devil EDH, and many others! Anyways though, hope this helps, good luck on your deck, and have a great day!!! Happy tapping!

lukeanto on crab tribal mill

1 month ago

Why not Growth Spiral? i would add x4 and take out 2x Explore , 1x Remand and 1x Mana Leak

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