Growth Spiral

Growth Spiral

Instant

Draw a card. You may put a land from your hand onto the battlefield.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Growth Spiral occurrence in decks from the last year

Latest Decks as Commander

Growth Spiral Discussion

Mtg_Mega_Nerds on Tanazir Quandrix EDH

1 week ago

Looks pretty good honestly, so I only have a couple of suggestions. Oran-Rief, the Vastwood and Llanowar Reborn are a good way to get counters on creatures for free. Add a couple of land ramp cards of your choice: Rampant Growth , Sakura-Tribe Elder , Cultivate , Kodama's Reach , Explore , Growth Spiral . Put Biogenic Ooze in the main board. Hope that helps.

Epicurus on Splendid Reclamation + The World Tree

2 weeks ago

Your topdecking/self-mill(ish) strategy is probably the right move, but just from an outside perspective it seems like Elvish Reclaimer would be useful here.

Other possibilities as I see it:

And then some cycling lands.

Sorry, don't know if any of this is at all helpful. Just liked the idea a lot and my mind went into build mode.

Omniscience_is_life on I'm new and on a …

3 weeks ago

and will be the cheapest colors to play, as they have so many amazing options that some of the good ones that are slightly overshadowed stay pretty budget.

You can have a pretty decent cheap ramp package in Simic, with cards like Rampant Growth , Cultivate , Talisman of Curiosity , Growth Spiral , etc. plus card draw in the form of Beast Whisperer , Secrets of the Golden City , Windrider Wizard , et al. So that just makes everything easier, having a good baseline.

BUT, the MOST important thing you can take away from this--play the COMMANDER you want to play. Your commander is the card you will be casting in 99% of games, and as such you really want to love it. I would say take a half-hour or so scrolling through all these cheap legendary creatures (you can change the dollar amount of the cap I set, but for the reasons I said earlier your commander is definitely something worth investing a little into)... and just see what sticks out to you.

BiggRedd54 on Ramos Mutate

1 month ago

Greetings,

Your curve is too high. Cut down on some fours and add some twos and threes. Consider significant ramp improvement. Take out Crystals and use multi color ramp/card draw spells. Consider enchantments over artifacts except for a few. Growth Spiral , Urban Evolution , Journey to Eternity  Flip, and Manamorphose The mythos won’t play into your commander’s strategy.

Check out all the charms in magic history, most offer versatility on top of food for hungry Ramos. Boros Charm + Abzan Charm would be bangers here.

I like where you are going with this, but Ramos is a tank. Use it wisely.

whatqwerty on The New Most Competitive Modern Deck--Dryads

1 month ago

you could also just play Explore rather than Growth Spiral . should be easier on your mana

Grubbernaut on The New Most Competitive Modern Deck--Dryads

1 month ago

1x Path to Exile , 3x Veil of Summer , 2x Return to Nature , 2x Settle the Wreckage (maybe?), 2x Oust or Condemn , 3x Rest in Peace , 2x Deafening Silence - something like that, ish. Depends on the meta.

But really, with only 5 blue sources and continually-declining value past t2, I strongly suggest dropping Growth Spiral . While it isn't ramp, you might consider Dryad Greenseeker as a replacement that still can give card advantage -- while also working towards your tribal goal and ultimate wincon.

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