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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Growth Spiral
Instant
Draw a card. You may put a land from your hand onto the battlefield.
Macaronigrill5150 on
First one
1 month ago
Heroic Intervention, Go for the Throat, Read the Bones, Feed the Swarm, Lightning Greaves, Hunter's Insight, Vorel of the Hull Clade, Winding Constrictor, Growth Spiral, The Ozolith(expensive but really good) Arcane Signet, and Hardened Scales. This is what I got for now.
wthompson714 on
Custom Commander Brew
1 month ago
Some thoughts:
Since your commander already gives evasion, I don't think you need both Swiftfoot Boots and Lightning Greaves.
The group decided Cyclonic Rift is banned in tier 3. I don't know what tier these decks are considered...
Burgeoning is less good the fewer lands you have in the deck. I don't think you will find it as helpful as you would want it to be. I think you have enough ramp to not need it, but if you want something that will ramp similarly to that, consider Carpet of Flowers or Utopia Sprawl.
I like Distortion Strike and Artful Dodge in more casual decks, but I think they are simply less good in commander. I think it would be better to have creatures that simply are unblockable. I do see the value of making anything (including your stand alone commander) unblockable, but only being able to do it twice isn't good enough in my mind. Aqueous Form is great! But some suggested replacements (with extra upsides) for the others are Invisible Stalker, Flitterstep Eidolon, Mercurial Spelldancer, Suspicious Stowaway Flip, Silhana Ledgewalker, Temmet, Vizier of Naktamun, Surge Engine. I also think these cards would be better than Wu Light Cavalry, Treetop Scout, and Nettle Sentinel (not sure why this is in the deck).
I like a little bit of additional flicker magic for value, but I think Yorion, Sky Nomad and Roon of the Hidden Realm are too slow. I like Brago, King Eternal and Displacer Kitten.
Mavinda, Students' Advocate doesn't seem to fit here. It only works with instant and sorceries that are targeting creatures you control. Yes, it works with Distortion Strike, but Artful Dodge already has flashback, and it isn't good enough to include mavinda only for Cloudshift and Distortion Strike. I think it can go along with the other two.
You have 18 instances of ramp. I think this may be too much. initial cuts: Llanowar Elves, Ranger's Path, and Burgeoning. Growth Spiral is good, but I think you need to be playing 2 more lands to include. Nature's Lore and Three Visits are great, but you need more dual lands with basic land types to make those good. Otherwise, Rampant Growth is better. Other thing to consider here: If you have fewer mana rocks, the better chance that your commander's ability will help you blow up artifacts. I guess in general, you may want to try to limit the number of card types you play.
Treva's Ruins and Flood Plain seem too slow. And again, as a midrange value deck, I think you need to be playing at least 38 lands.
I think Venser, the Sojourner is better here than Sun Quan, Lord of Wu. You can make the team unblockable for one less mana, and if that isn't helpful at the time, you can flicker stuff while you wait. Ultimating is just an insane bonus.
I gotta go, but I will try to come back and offer some suggestions on other cards you should include!
notjinzo on
5 Color Artifact Deck
2 months ago
I think the amount of artifacts in here could be an advantage for some affinity spells like Thought Monitor or Myr Enforcer, alternatively you could do something Ensoul Artifact or Tezzeret's Touch. Something akin with ramp would be good too due to the land usage, or a landfall creature would have good use here, I think Lotus Cobra might help you out. Explore, Rampant Growth, Growth Spiral, and Manamorphose could help you with early game mana usage/land playing.
SufferFromEDHD on
Eutropia’s enchantments
2 months ago
Duskshell Crawler > Nylea's Forerunner
Coiling Oracle > Urborg Elf
Growth Spiral just because it's pure value
zapyourtumor on
Turbo Temur Titania
4 months ago
I remember seeing some naya titania decks pop up a year ago splashing white for Knight of the Reliquary and Prismatic Ending.
Here, Bitter Reunion seems really bad. You don't have Goryo's Vengeance like Spike did in his Jund list to bring back titania, the card doesn't really do anything. And you don't need to use it to get lands into the graveyard because fetches.
In my opinion maindeck Shadowspear is a must in any Saga deck.
I am not sure how playable Serum Visions is in current modern. If you cut it, you are then only splashing blue for EI and have less turn 1 proactive plays, so those are some reasons to keep it. I can't really think of good blue cards to fit into a Titania midrange lands matter deck. Uro would definitely be one if he wasn't banned. Growth Spiral may be okay but not the best; it does help turbo out Titania though. I'm not sure if you want to run counterspells either; Counterspell is too restrictive for a 3 color+saga deck so maybe Mana Leak or Spell Pierce. Slogurk, the Overslime is an interesting one, but again I'm not sure how playable it is in modern.
For the sideboard, I think Boseiju is strong enough to warrant moving a second to mainboard and cutting down to 1 sideboard copy which would free up slots for stuff like Haywire Mite and Flusterstorm.
Squee_Spirit_Guide on
Shifty Crabs!
5 months ago
Hey Epicurus! That's a great question! The life loss from the fetches can be quite painful, and I have run into instances where I couldn't crack one because I was at 1. But in most cases the speed of having an untapped land is worth the life loss from the fetch. It often means you can play an extra spell in the turn, rather than waiting. The deck needs the landfall trigger as well as the ramp.
There are lots of times where you wind up with one untapped land and a land drop remaining. In those cases Terramorphic Expanse for a tapped basic would be the end of the turn. But, Prismatic Vista for an untapped basic means you can keep going with things like Growth Spiral or Explore.
There are definitely times where the land entering untapped doesn't matter, but in those situations I usually use a Misty Rainforest or Verdant Catacombs to get a tapped Breeding Pool for the versatility.
I hope that helps answer your question! I'm definitely not the best player out there so others might have different opinions, but this is what I've found to work for me.
legendofa on Need help for a green …
5 months ago
KBK7101 Were you aiming for Regrowth instead of Growth Spiral?
KBK7101 on Need help for a green …
5 months ago
Cuts:
I did a lot of research on precon decks while building my Urza/Mishra partner deck. This is definitely above that, which is fine, but one of the more interesting things I saw in said research was that it isn't always best to include tutors because new players don't even know the cards in the deck, much less what to search for. Land ones are fine, obviously, because they tell you what to find. Cards like Chord of Calling is great as an upgrade, but it may cause an unintentional feeling of being overwhelmed with options. Cutting it would also save $6-7.
Bala Ged Recovery Flip is another card that I'd cut just because it may be slightly confusing for newer players. It's also $4? When did that happen?!
Triumph of the Hordes is another cut I'd make with the same reasoning as above. Trying to explain the difference between combat damage and commander damage is probably enough for now. Again, great upgradefor later. This would cut about $12.
Cutting these three would shave off another $20-25.
Adds:
-
Two more lands
Growth Spiral is close enough to Bala Ged Recovery Flip but without the added confusion of it also possibly being a land.
Speaking of lands, I think adding in two more would help smooth out any potential mana-screws, which are a horrible feeling as a seasoned player... and even worse than that as a newer player. Whether they be two more forests or something like Khalni Garden, Fertile Thicket or Tranquil Thicket, I think two more lands would help smooth things out.
I would also mention that while Freyalise, Llanowar's Fury is the deck's commander, Ezuri, Renegade Leader, Dwynen, Gilt-Leaf Daen and Marwyn, the Nurturer could also be the deck's commander. She's not necessarily locked in to just Freyalise.
The last thing I'll mention is that none of us here know the person you're making the deck for. If you see any of this advice and think "eh, I think she'd get it" or "She'll understand this pretty easily", then go for it! Build whatever you think they'd like the best.
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