Draw a card. You may put a land from your hand onto the battlefield.
|Want (2)||Cactusman , Bakery300|
Printings View all
|Commander 2020 (C20)||Common|
|Ravnica Allegiance (RNA)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Growth Spiral occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
All decks: 0.12%
All decks: 0.64%
Growth Spiral Discussion
3 days ago
Wow. That Bant list looks really interesting. Failure is a card I hadn't thought about, and seems pretty good. The only drawback is that it can't be imprinted in Scepter for having a total CMC of 3. You also included a playset of Opt to be more consistent. That's interesting as well.
I'm amazed by this fascinating feedback. I'm glad that in such short time you made and tested your own brew. And last thought: if you are going with green too, maybe running some Growth Spiral?
5 days ago
Teferi, Master Reveler
Your opponents may cast instant spells as though they had flash.
+1: Draw a card, then you may return a creature you control to your hand.
-6: Your opponents can't cast spells until the end of your next turn.
God, I still remember when Chainwhirler was legal in Standard. I'm getting old.
6 days ago
6 days ago
For the orbs?
Now we need a Derevi-style mana base that can play around the Orbs.
Since we will be abusing Derevi’s untap ability we should put in all of the lands we can muster that tap for 2+ mana, such as bounce lands: Azorius Chancery, Selesnya Sanctuary, Simic Growth Chamber, Lotus Field, and maybe even Growing Rites of Itlimoc Flip if it fits your budget. You can take out the pain lands as they will not be so kind in Derevi. You can run less lands overall since theoretically you will end up with more lands in hand due to the bounce.
While we’re at it, let’s go ahead and slide Faeburrow Elder in there too...
Perfect. Now we have orbs AND a Derevi-style mana base that can play around them.
1 week ago
Pat's Suggested Additions (Duplicates removed)
1 week ago
Tibalt, Rakish Instigator- Moved to maybe may add to side board to stop life gain deck if they're a thing in pioneer
Tezzeret, Artifice Master- Moved to Maybe
2xAbsorb-I that TriusMalarky said to have Absorb but than i remembered Render Silent and put both on here for know I will get rid of the weaker one, gaining life is nice but stopping players from casting other spells is too nice to ignore but im sure how many deck will have more than one spell per turn to be played in pioneer
1x Ugin, the Spirit Dragon- For big finisher
2x Spark Double- Mostly for fill but being able to copy planeswalkers is a nice boon though for 4 mana might be too much
Still going to find room for Wrath effects
1 week ago
Cool idea! First and foremost you are going to want to find room for the recently unbanned Oath of Nissa as it will make casting your walkers much much easier. Looking at the walker arrangement you have, I would encourage you to focus in on 4-5 walkers that you think are the best for your play environment, while its objectively more fun to play a ton of different walkers, your deck will be far more consistent if you focus on a smaller number of walkers in this way. To this end, the one you have thus far identified in Saheeli, Sublime Artificer isn't very good in this deck as you are likely only casting one spell each turn, Saheeli really shining when you can cast a bunch of spells in one turn and then replenish.
I'd also say you want a way to ramp, Growth Spiral is cheap and very good, and can allow you to get to your high end walkers just a smidge quicker. Additionally, while not a ramp card, Fires of Invention could be a cool include to create some sort of incremental value with your walkers, casting 2 a turn for free and overwhelming your opponent.
Overall though the deck looks cool, superfriends has always been a fun way to play, good draws and I hope you stick with this, welcome to pioneer!