Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Cycling (, Discard this card: Draw a card.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Migration Path Discussion
3 hours ago
I would recommend Cathars' Crusade . It is more resilient than anthems, since the counters remain even if the enchantment is removed. Also, why aren’t you running Conjurer's Closet ? Flickering Hazezon every end step gives you a crap-ton of tokens and provides an engine your opponents NEED to answer. One last thing: You need more/better ramp. The earlier you get a critical mass of lands, the earlier you can get your engine going. I’d recommend more 2-3 mana value ramp spells, like Rampant Growth and Into the North . I’d also cut Explosive Vegetation for one of its strictly better counterparts, like Migration Path or Vastwood Surge . More flexibility is always better, and so being able to cycle it or pay more to buff your team in the late game can be very valuable.
1 month ago
Fires of Yavimaya is another good haste enabler, like rhythm. Overwhelming Stampede is a good at running people over. I would also swap out Grow from the Ashes for like a Migration Path or Ranger's Path . Traverse the Outlands and Boundless Realms are also fun ramp spells that can open a lot of options for you. Return of the Wildspeaker and Rishkar's Expertise are nice pieces of card draw in stompy decks.
1 month ago
I’d add in Knight of the Stampede to help you cast your dinos. Also I’d swap out Explosive Vegetation for at least Migration Path or any of the other 4 mana for two land spells that have at least some other upside. More options the better... and care to explain Pyrohemia ? Such a waste of mana, and you’re gonna want at least one or two board wipes, just in case, Tragic Arrogance is one of my favorites. Darksteel Mutation is a great way to deal with problematic commanders on the other side of the board. Hope that helps
2 months ago
Agent 00-KOMA! XD
Sorry had to make the joke. As an apology, here are my suggestions: Tatyova, Benthic Druid , Kiora, the Crashing Wave , Migration Path and maybe a Vivien planeswalker but I do not known off the top of my head which one would be best!
2 months ago
Hello, thanks for your feedback klaudiohmm I really appreciate it
Harrow puts 2 untapped lands into play, whereas Roiling Regrowth taps them. Let's say on turn 3, I have Harrow and 2 mana ramp in my hand, I can cast both in the same turn. With Roiling Regrowth it would be impossible
I put all 2 mana ramps into this, so there is no better (faster) option, other than Edge of Autumn , left
Migration Path puts 2 lands into play, the end. While Verdant Mastery also puts one into my hand for the same mana value, as my plan is to end the game by turn 5,6 and this is not cEDH, at least not yet, I don't care about one of opponent's getting 1 additional land
Yea, almost all lands are basics, that might be the problem, I'll watch after it, I'm not used to tapped lands tho, and these are only snow that come into play untapped..
Recursion of Gods doesn't fit the gameplan as this is OTK, when I crack The World Tree it will be over
As mentioned once already, Golos, Tireless Pilgrim will be tutoring The World Tree and if I cast it second time it will target Petrified Field so I can return The World Tree from graveyard in case it gets destroyed
Some of them are there for body value, making them look bad in comparison to others, yes. But that doesn't mean that they aren't more than necessary to make the deck work. Purphoros, Bronze-Blooded especially, it is the essential part of the combo as it gives haste to everything I put into play
Thank you for your feedback so much, I cannot express my gratitude well enough (:
klaudiohmm on Gods
2 months ago
Hey! I have some suggestions, hope they'll help:
Is there a specific reason to play Edge of Autumn ? Is it better than an unconditional ramp inside this deck?
The lands you're running generates only one (of zero) colors. Maybe you should include one or two lands that generates two (maybe three) different colors. You even can tutor them if needed with Golos.
Golos's ability is very powerful and maybe you should take more advantage from it. Top-manipulation spells (e.g. Tutors, Congregation at Dawn ) and untappers (e.g. Peregrine Drake , Rude Awakening ) may work very well here.
I guess that some gods you're running aren't that good. An example is Purphoros, Bronze-Blooded . You're running few red and artifact creatures, so Purphoros, Bronze-Blooded isn't seems to be that powerful.
3 months ago
God-Eternal Oketra > Oketra the True Wood Elves > Sad Robot Nature's Lore > Rampant Growth Migration Path > Explosive Vegetation Scute Swarm > Entreat the Angels Other general cards to consider: Aura Fracture , Cryptic Caves , Dust Bowl (or any strip mine/wasteland/etc), Elvish Reclaimer
3 months ago
reads decklist thinks of suggestions "Intelligent comments, please" shoot
For most decks, Cultivate is the best ramp spell available in Standard. For a landfall deck, Roiling Regrowth and Migration Path are better because they allow you to get two lands onto the battlefield in one turn.
Sarulf, Realm Eater seems like a good card for a kind of midrange deck like this, but it's secretly really slow. The earliest you're likely to activate it is turn 5, and without other creatures to draw removal spells from your opponent, Sarulf is likely to eat one. The T5 activation is likely to only exile a few small creatures, as he'll only have 1-2 counters on him. At that point, it's just better to play Extinction Event or Blood on the Snow .
Miscast seems an odd one-of to me. It's very situational, but you haven't even given yourself many chances to find that situation to use it. I'd recommend Saw It Coming instead if you really need counterspells. It works well with Roiling Regrowth since you can hold up countermagic in case they do something threatening, then use Regrowth or Behold the Multiverse if they don't.
Your sideboard is a little all over the place. I'm not the best with sideboards, but think about each individual card and what matchups you're going to bring it in for. Wilt or Return to Nature are also better than Broken Wings 4/5 times.