Migration Path

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Migration Path

Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Cycling (, Discard this card: Draw a card.)

kimosabe on Tiamat

2 weeks ago

My humble suggestion is to take out your snow lands and replace them with basics and lands like Grand Coliseum, Vivid Grove, Vivid Crag, Frontier Bivouac. While yes you can fetch them with some of your ramp spells I only see 4/100 cards that will accomplish this. Not good odds. Including basics will allow you to run ramp spells such as Cultivate, Migration Path, Rampant Growth, Skyshroud Claim. Try to have 1, or preferably 2, of each basic type. I realize including these ramp spells means you have to cut other cards. I suggest removing artifacts.

Good luck

AjMcGamer on big boy trample

1 month ago

You should look at improving your manabase with duals of some sort, the pathway lands are great for this, shocklands, fetchlands etc. (I know they can be pricey). Chromatic Lantern and/or The World Tree are other great inclusions in multi coloured decks.

Other than that cards like Strike it Rich, Doubling Season and Academy Manufactor would greatly increase your treasure generation.

As mentioned by another user Fog or other fog effects are great if you just need to prevent combat damage to survive another turn. Druid's Deliverance has populate which would also increase the citizen tokens you generate.

Cultivate, Migration Path and similar spells can be great ramp options to help speed you up.

If you really want to slow people down Stone Rain is a cheap land destruction option at 3 mana (once you turn to the dark side there is no going back though)

Well I hope some of these suggestions have been helpful. Good luck with it and +1 from me.

Goonpocalypse on List of Bugs and Feature …

1 month ago

I think in the "Decks" Search feature some new criteria should be added. I might be in the minority but I love deckbuilding and I've got 13 pages to search every time I want to look through so the ability to filter on the following I think would be useful.

  1. Search based on card - Useful for finding decks with certain commanders for that format. It could also be used to find what deck has your only Vampiric Tutor, or when a functional reprint could replace cards in your existing decks (ex: Explosive Vegetation to Migration Path)
  2. Search by colors - If you want to search for decks that are only WUB, you could exculde the ones containing RG
  3. Format
  4. Hubs/Tags

Phaeophyta on Squirrel Tactics: the Dale Gribble Experience

1 month ago

Avenger of Zendikar Scute Swarm Beastmaster Ascension Ogre Slumlord Old Rutstein Fresh Meat Deathsprout Harrow Overrun Necrotic Hex Bone Shards Migration Path Moldervine Reclamation Deathreap Ritual

and of course pocket sand: Blinding Powder

All good card you added. Got some recommendations but consider making sure your deck follows this formula: 10ish ramp cards 10ish card draw cards 4 spot removal cards 4 boardwipes

AstroAA on Maya Angels

2 months ago

So first things first - I see you swapped the commander to Atla Palani, Nest Tender, and I do think that she is stronger for cheating things into play as her plus her ability costs the same as a single Mayael the Anima activation, her ability triggers whenever an egg dies, and besides her you only have one egg producer in the deck - Nesting Dragon - and you aren't running any token doublers, I'd advise running something like Rings of Brighthearth or Illusionist's Bracers to copy her ability, allowing you to potentially cheat in multiple things a turn. However, her ability only triggers when something dies. I see you have Ashnod's Altar and Phyrexian Altar in the maybeboard, and they're definitely probably your best options to accomplish this as that mana can also be used to cast angels in your hand.

Also, your CMC is 4.03, which is ridiculously high. You also aren't running any mana ramp outside of artifacts, which while your commanders ability is based around cheating things into play - if you don't have access to your commander or sac outlets than you're screwed. Things like Cultivate, Kodama's Reach, Migration Path, or cards like Birds of Paradise, Avacyn's Pilgrim, Fyndhorn Elves, or even cost-reducer cards like Starnheim Aspirant, Pearl Medallion all can make a big impact. Or, even just swapping some of the higher CMC angels out for lower-costed ones, like Angel of Vitality, Angel of Jubilation, Resplendent Angel and Righteous Valkyrie can go a long way towards a smoother game.

Antonius_Cleus on A Michael Bay Film, Omnath: Age of Explosions! v4

3 months ago

What about Ranger's Path or Migration Path in for Explosive Vegetation? Ranger's Path doesn't limit you to basic lands, and Migration Path allows you to cycle instead if you need it.

Roiling Regrowth is also just another copy of Harrow, straight up. Natural Connection is instant speed so you can use it in response to your opponents

hott_mayo on “Budget” Xenagos Ground & Pound

4 months ago

I just picked up Migration Path and Reshape the Earth(not sure if the CMC is too high). Migration Path seems similar to Cultivate.

I grabbed Kogla, the Titan Ape, Titanoth Rex, Greater Sandwurm, and Honey Mammoth as well for some stronger creatures for the time being.

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