Migration Path

Migration Path

Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Cycling (, Discard this card: Draw a card.)

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Legality

Format Legality
Tiny Leaders Legal
Highlander Legal
Historic Legal
1v1 Commander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Standard Legal
Arena Legal
Duel Commander Legal
Pioneer Legal
Legacy Legal
Block Constructed Legal
Canadian Highlander Legal
Vintage Legal
Brawl Legal
Pre-release Legal
Gladiator Legal
Modern Legal
Unformat Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal

Migration Path occurrence in decks from the last year

Latest Decks as Commander

Migration Path Discussion

Housegheist on Do You Feel the Ground Shaking?

5 days ago

Ah and i forgot Migration Path is an straight upgrade for Explosive Vegetation . Also, Nature's Lore is way faster than Rampant Growth ; if it's not in Budget, what about using Harrow or Explore ? The latter even grants you a card replacement

x2sock on Ich hab ne Insel aufm Kopf ich bin Commander

2 weeks ago

Since you are playing Tatyova, Benthic Druid what about Aesi, Tyrant of Gyre Strait . I dont know if you want the landfall ability in your deck but there are a lot more great inclusions to make in a simic deck. While being on this whole Landfall thingy, Pearl Lake Ancient works then very nice.

I think Reality Shift is not bad but Ravenform should be a better fit here, also there is Rapid Hybridization Since you are already playing big bad creatures what about a good ol' Hadana's Climb  Flip Since you are short on removal what about big bad Terastodon , yes it will bounce back with your very flavourfull boardwhipe Whelming Wave but afterall, that's something good, so you can replay it ;) Dont underestimate the value of a Krosan Grip , Splitsecond can catch people on the wrong foot, interrupting combos.

Talking about Whelming Wave why not double down and put a Cyclonic Rift in there aswell? Or for flavour this guy: Kederekt Leviathan . Or something rather stupid: Aethersquall Ancient and since you are most likely to be behind on board i'd slam an Evacuation right in there aswell. And maybe even one River's Rebuke and a Coastal Breach even Inundate should be fine here.

Playing Return of the Wildspeaker but not Soul's Majesty ? Seems like a hard miss for me.

Kodama of the East Tree seems like a good fit here, to cheat out some of the expensive stuff when you cast another one already, also works on lands. Something that works similar would be Imoti, Celebrant of Bounty . More on the topic cheating the mana cost, what about an Elvish Piper or a Quicksilver Amulet

Something protective is always good Thryx, the Sudden Storm

Your carddraw seems to be based on playing creatures with Garruk's Uprising and Elemental Bond (which is better in your deck because of it's Synergy with the tokens from Koma, Cosmos Serpent . But you can double down on that with cards like Guardian Project , Beast Whisperer , and The Great Henge . Colossal Majesty works similar to you but since you are ablte to include very high CMC stuff just slam a Zendikar Resurgent in there aswell.

But Since you should have the mana, what about a Blue Sun's Zenith , Stroke of Genius , Pull from Tomorrow or maybe just a Genesis Wave

Thrasios, Triton Hero and Staff of Domination will help you do something with excess mana.

Ramp is all fun an games, but your cmc is very high so why not go for Skyshroud Claim , Explosive Vegetation , Migration Path , Circuitous Route

Now to some more flavour which might not be good, but flavour you know? Kiora Bests the Sea God

And you are in Simic anyways, so let me dump some simic staples here anyways Oko, Thief of Crowns , Uro, Titan of Nature's Wrath , Fierce Guardianship , Mana Drain , Force of Will

and last something very special, you are already very high in CMC, why not double down and play a Keruga, the Macrosage , you can double down and play it as your companion, that'd be fun. You wont miss out on too much. A lot of it is also available in 3CMC like Disallow , Saw It Coming , Simic Locket or Search for Tomorrow Some cards have CMC 3 but you can still do stuff on turn 1 and 2 ;) but that's up to you and how much you want to go down that road of memes and shattered dreams.

Lands looks fine, but since you are able to untapp some lands, maybe use a Lotus Field or atleast a Castle Garenbrig . Since your Devotion can be very high at somepoint Nykthos, Shrine to Nyx but be worth it.

ArrestedSnow on Fort Kickass

2 weeks ago

Oooo, I like Spike Weaver and Migration Path . Pariah 's good but I prefer the shield because I can hook it to other things if I need to. Eladamri's Call is cool but I'm not sure what I'd go digging for with it

Grind on Fort Kickass

2 weeks ago

Cool deck!!
Eladamri's Call is a great card to consider.
Also might look at Skyshroud Claim or Migration Path over explosive vegetation.
also seems like you have it covered but Spike Weaver and Pariah are on theme.
Cheers!

VaneRaklan on Flying Snakes of Fortune

1 month ago

Final Change Suggestions (1/21/21)

3 Bounce Lands and 2 Gains (leave Thornwood Falls -> Holdout Settlement, Survivors' Encampment, Mossfire Valley, Shivan Reef, Yavimaya Coast You had 12 tapped lands and with these you'd have 7

Migration Path -> Moss Diamond might be better to have cheaper ramp

Explosive Vegetation -> Sky Diamond might be better to have cheaper ramp

Fevered Visions -> Rhythm of the Wild Low-key think Haste is more important and if you have another haste enabler then you can buff everything by one

seshiro the annointed -> Eldrazi Monument Save money; helps with boardwipes; flying for getting damage through

Skullclamp -> Bow of Nylea Skullclamp becomes useless when there's anthems out and Deathtouch is not fun to block

Reforge the Soul -> Khorvath's Fury Really just to save money

Daedalus19876 on NO STEP ON SNEK: Koma EDH [PRIMER]

1 month ago

MrXilas: I really want to fit Abundance in here, yeah! It's a great card, and works so well with Sylvan Library... I'm not certain about whether Migration Path is the right cut or not, though. Hmmm. I'll try it for now, thanks!

MrXilas on NO STEP ON SNEK: Koma EDH [PRIMER]

1 month ago

Would you consider cutting Migration Path for Abundance ? Seems like you have a lot of ramp, so maybe some filtering would do some good. Also, if it doesn't make you want for more, Maskwood Nexus and Arcane Adaptation are solid maybes.

MagicMarc on Joe Land matter/ stompy gruul [need Help]

2 months ago

Hello, I have some suggestions for you. I don't know how cEDH competitive you want the deck to be but some of these are great cards:

Zendikar's Roil is an extremely baby version of Omnath, Locus of Rage and will produce elementals that will trigger the damage ability.
Springbloom Druid: It may only net you 1 land but it causes 2 landfall triggers when it ETBs.
Fertilid: Can also create 2 landfall triggers in the same turn. It's also an elemental for an Omnath trigger when it dies.
Ulvenwald Tracker: Repeatable fight activations is amazing. Especially if you get token creatures you don't mind losing.
Migration Path: Puts 2 lands into play tapped. And can cycle though for this deck that isnt any real value until very late game. Another good ramp card you may want to consider.
Myriad Landscape: Puts 2 lands into play from your library for more triggers.
Yavimaya Elder: Gets two lands into hand and can sac for a card draw.
Beast Within: Strict upgrade removal card. Would be better than your artifact/enchantment removal cards. And you don't care if someone gets a 3/3 given your decklist.
Kazuul's Fury  Flip: The new Fling!
Vastwood Surge: Can get you both mountains and forests. The kicker is nice if it happens.
Journey of Discovery: Good modal card depending on how far the game has gone.
Perilous Forays: Provides a sacrifice outlet if needed for creatures and turns token/unneeded creatures into more land.

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