Migration Path

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Migration Path

Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Cycling (, Discard this card: Draw a card.)

RockIV on Gruul commander deck: mana ramp …

1 week ago

hi everyone, latley i been playing commander with my friends every weekend. i been using my gruul commander deck, that i build recently. im having a lot of fun and getting very good results, but im thinking that i can optimize my mana ramp.

So i want to know what do you guys think.

thats the deck : Clans Savagery :Beasts ,giants and dragons!

in this moment im using cards like Goblin Anarchomancer, Nightshade Dryad, Sylvan Caryatid, Zhur-Taa Druid, as my mana dorks, i also have Somberwald Sage that is a little more expensive in mana, but give me 3.

i also use cards like Farhaven Elf and Sylvan Ranger as my mana tutors among others.

i have also spells like Rampant Growth, Cultivate and Explosive Vegetation to help me.

my doubt came because i have cards like Llanowar Elves, Elvish Mystic and many others that are 1 mana, mana dorks, but i didnt add them to the deck. and also mana dorks and tutor that are more mana expensive like Wood Elves or Ondu Giant that didnt make it to the deck (i also have alot of gruul mana rocks, but i didnt add them because of my commanders hability)

i didnt want to add more mana tutoring spells like Migration Path, because my commander Ruric Thar, the Unbowed will punish me if i have more non creature spells.

i think that, i may optimize my mana ramp if i add the Llanowar Elves like creatures ,but i feel that i will make the mana ramp slower, if i take out cards like Cultivate, Thirsting Roots and Explosive Vegetation even if they arent creatures (because they take mana out of my deck and i will have less chance to draw mana). I also think that the 3 mana or 4 mana tutoring options that i have will make the deck slower.

what do you guys think? thnks everyone for reading :)

Craeter on

1 month ago

Looks pretty good. I'm no Dino expert, but it does look like the predominate Red costs would dictate more Mountains and less Swamps and Foests in general. As for ramp, Nykthos, Shrine to Nyx could work with the high Red devotion. Since you have Green, you also have access to ramp staples like Cultivate and you've already got Kodama's Reach. Other possibilities: Explore, Cryptolith Rite, Flare of Cultivation, Migration Path. You could also do Gamble to try to tutor a powerful enchantment, and/or Demonic Tutor.

ViscountVonSausageRoll on Green Counter Gang

1 year ago

Since Managorger Hydra has been suggested I feel honorbound to also suggest his older cousin Forgotten Ancient. A little more expensive, but more shenanigan-able. For instance with Branching Evolution

And since Nykthos, Shrine to Nyx has been suggested, allow me to suggest Rushwood Elemental & Chlorophant to make the most of the devotion. Also Garruk Wildspeaker goes great with it, and well with Wild Growth.

Your profile says you're a newer player, so if you're looking for more budget friendly generic ramp options (Nykthos is kinda pricey) Nature's Lore is pretty hard to beat for pure early value, Migration Path is 4 mana, but it's never dead.

Oh, also maybe Bioshift

Profet93 on Sekki, Ghost Piñata

1 year ago

Just read the description, wish I could upvote again, pinata party!! Invite your friends!

Abundance - Given you need draw, rather than filter, why not replace it with a draw spell? Should you still wish to keep it, why not include Sylvan Library to 1) Synergize with abundance like crazy = 3x cards of your choice without life loss. 2) Top deck manipulation when you need it. 3) Draw in a pinch

Colossal Majesty - Why not swap this with Elemental Bond or Garruk's Uprising?

Awakening Zone - What purpose does this serve, ramp? Double tokens with doubling season?

Terramorph - There is much better ramp in green such as Migration Path.

Asceticism - Vines of Vastwood would most likely better serve your purpose. While not permanent, it's much each to cast and also provides a stat boost should needed. Being able to bluff against removal is powerful in a political meta. Not to mention that wipes that will inevitably come cannot be stopped by the regen clause (for most wipes). Swapping these will lower your CMC and help ensure interaction.

Bonders' Enclave - Draw in a land slot

The Great Henge - Cast right after your commander. Draw, 1/1 counters and lifegain all for 2 green mana.

Ancient Tomb - Ramp in a land slot

Garruk, Primal Hunter - Draw, token production and a maybe ult. Nice for nykthos. Could maybe swap Return of the Wildspeaker should you value versatility over instant speed interaction.

Greater Good - One of green's best card draw, your commander will give u +5 cards. Some good value. Sac outlet also helps prevent against theft and exile effects.

Harmonize - Card draw at it's simplest

Rishkar's Expertise - I see what you're saying in your description. The decision of going tall and or wide. This might be worth considering as it's draw and doesn't effect tempo.

There are other potential cuts but I wanna see what you think of these first before going further

Krom3 on Tatyova's Happy Jungle Fun Times!

1 year ago

hey hey LyrdAduPot thanks for the question!

I havent taken the time to update this list as I've been busy with work and such however I kept Claim in the deck because I recently upgraded the mana-base to have Breeding Pool Rimewood Falls and the new Tangled Islet so it made sense to have a way to fetch them, HOWEVER! in the decks current rendition on here you're absolutely right in that Migration Path works better! :D

LyrdAduPot on Tatyova's Happy Jungle Fun Times!

2 years ago

why would you limit yourself to forests with Skyshroud Claim when you could run Migration Path and get an island or two when you need one?

Triton on

2 years ago

I love angry Omnath! He was my very first deck starting out with the game, and it's amazing how powerful the deck has gotten over the years and countless upgrades I've done on the deck.

I'd also suggest cutting all artifact ramp outside of the mana-positive rocks (like Sol Ring) for land ramp. Nissa's Pilgrimage is another Kodama's Reach/Cultivate, and Explosive Vegetation, Skyshroud Claim, and Migration Path are all really nice ramp cards and hare relatively inexpensive.

Sac outlets like Greater Good, Ashnod's Altar, and Goblin Bombardment are all super powerful with Omnath in play.

If budget allows, I'd cut the landfall pingers + a land for Purphoros, God of the Forge, Valakut, the Molten Pinnacle and Scapeshift. Scapeshift is a super powerful card even without Omnath in play, as you can scapeshift a bunch of lands into Valakut to win.

Hope this helps!

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