Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Cycling (, Discard this card: Draw a card.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Migration Path Discussion
5 days ago
Agent 00-KOMA! XD
Sorry had to make the joke. As an apology, here are my suggestions: Tatyova, Benthic Druid , Kiora, the Crashing Wave , Migration Path and maybe a Vivien planeswalker but I do not known off the top of my head which one would be best!
2 weeks ago
Hello, thanks for your feedback klaudiohmm I really appreciate it
Harrow puts 2 untapped lands into play, whereas Roiling Regrowth taps them. Let's say on turn 3, I have Harrow and 2 mana ramp in my hand, I can cast both in the same turn. With Roiling Regrowth it would be impossible
I put all 2 mana ramps into this, so there is no better (faster) option, other than Edge of Autumn , left
Migration Path puts 2 lands into play, the end. While Verdant Mastery also puts one into my hand for the same mana value, as my plan is to end the game by turn 5,6 and this is not cEDH, at least not yet, I don't care about one of opponent's getting 1 additional land
Yea, almost all lands are basics, that might be the problem, I'll watch after it, I'm not used to tapped lands tho, and these are only snow that come into play untapped..
Recursion of Gods doesn't fit the gameplan as this is OTK, when I crack The World Tree it will be over
As mentioned once already, Golos, Tireless Pilgrim will be tutoring The World Tree and if I cast it second time it will target Petrified Field so I can return The World Tree from graveyard in case it gets destroyed
Some of them are there for body value, making them look bad in comparison to others, yes. But that doesn't mean that they aren't more than necessary to make the deck work. Purphoros, Bronze-Blooded especially, it is the essential part of the combo as it gives haste to everything I put into play
Thank you for your feedback so much, I cannot express my gratitude well enough (:
klaudiohmm on Gods
2 weeks ago
Hey! I have some suggestions, hope they'll help:
Is there a specific reason to play Edge of Autumn ? Is it better than an unconditional ramp inside this deck?
The lands you're running generates only one (of zero) colors. Maybe you should include one or two lands that generates two (maybe three) different colors. You even can tutor them if needed with Golos.
Golos's ability is very powerful and maybe you should take more advantage from it. Top-manipulation spells (e.g. Tutors, Congregation at Dawn ) and untappers (e.g. Peregrine Drake , Rude Awakening ) may work very well here.
I guess that some gods you're running aren't that good. An example is Purphoros, Bronze-Blooded . You're running few red and artifact creatures, so Purphoros, Bronze-Blooded isn't seems to be that powerful.
1 month ago
God-Eternal Oketra > Oketra the True Wood Elves > Sad Robot Nature's Lore > Rampant Growth Migration Path > Explosive Vegetation Scute Swarm > Entreat the Angels Other general cards to consider: Aura Fracture , Cryptic Caves , Dust Bowl (or any strip mine/wasteland/etc), Elvish Reclaimer
1 month ago
reads decklist thinks of suggestions "Intelligent comments, please" shoot
For most decks, Cultivate is the best ramp spell available in Standard. For a landfall deck, Roiling Regrowth and Migration Path are better because they allow you to get two lands onto the battlefield in one turn.
Sarulf, Realm Eater seems like a good card for a kind of midrange deck like this, but it's secretly really slow. The earliest you're likely to activate it is turn 5, and without other creatures to draw removal spells from your opponent, Sarulf is likely to eat one. The T5 activation is likely to only exile a few small creatures, as he'll only have 1-2 counters on him. At that point, it's just better to play Extinction Event or Blood on the Snow .
Miscast seems an odd one-of to me. It's very situational, but you haven't even given yourself many chances to find that situation to use it. I'd recommend Saw It Coming instead if you really need counterspells. It works well with Roiling Regrowth since you can hold up countermagic in case they do something threatening, then use Regrowth or Behold the Multiverse if they don't.
Your sideboard is a little all over the place. I'm not the best with sideboards, but think about each individual card and what matchups you're going to bring it in for. Wilt or Return to Nature are also better than Broken Wings 4/5 times.
1 month ago
Rule of thumb: 1-2 ofs shouldn't be most of your deck. Have core cards and play lots of them. You want your deck as consistent as possible. Even if that means playing 3 Garruks and occasionally having one stuck in your hand.
Liliana, Death Mage is just terrible.
If you have a wishboard, Fae of Wishes needs to be a four-of. It's not worth losing an entire sideboard for one card in a sixty card deck, unless it's bo1 and you don't use your sideboard anyway.
What's Crystalline Giant 's purpose in the deck?
It's not worth having the versatility of the white cards if you can't cast them without The World Tree . Especially because most of them require double pips, so just a Replicating Ring doesn't cut it, and you want to be casting them before you have 6 lands (or 7 for the Orrery). Doomskar is overrated anyway, use Extinction Event or Blood on the Snow as a sweeper that's in your colors.
2 months ago
I think what Housegheist is getting at is that you also have the option to draw a card with Migration Path over Skyshroud Claim . Secondly what's the point of targeting specifically forests, you're not running Dryad Arbor . Also you're in mono green what fatty 2 drop are you gonna play after Skyshroud Claim 'ing?
other things to think about:
Nissa, Who Shakes the World - she doubles your mana clear beats out any ramp spell
you're running big creatures, cut Protean Hulk unless you're using him as a combo piece which im not seeing
between all the elves is there a reason you're not running Priest of Titania ?
why don't you run Natural Order , banned in French ehh but not multiplayer
2 months ago
I’m not sure I agree. Skyshroud Claim brings lands in untapped. I really focused on using ramp with either the least initial cmc investment (like all the 1 cmc dorks), or bringing lands in untapped to reduce that investment. If i have 4 mana open and i play Migration Path my turn is over, not so with skyshroud, same thought process goes with using Rampant Growth , Nature's Lore , or Three Visits instead of Kodama's Reach or Cultivate . They all put one land out but any of the former do it much cheaper, as little as 1 mana after things are said and done, compared to 3 for the latter.
Thanks for the suggestion though, and for checking out the deck.