Morphic Pool

Morphic Pool

Land

Morphic pool enters the battlefield tapped unless you have two or more opponents.

: Gain or .

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Legality

Format Legality
Canadian Highlander Legal
Oathbreaker Legal
Vintage Legal
Duel Commander Legal
Tiny Leaders Legal
Casual Legal
Custom Legal
Limited Legal
Commander / EDH Legal
Legacy Legal
1v1 Commander Legal
Highlander Legal
Leviathan Legal
2019-10-04 Legal

Morphic Pool occurrence in decks from the last year

Latest Decks as Commander

Morphic Pool Discussion

sub780lime on Damia, Sage of Gravestones (Mill)

4 weeks ago

Heliogabale, thanks so much for the many suggestions. You pointed out a couple things that I definitely hadn't gotten around to and was forgetting to do. The mana base? I had just revamped the deck and I totally forgot to review the mana base afterwards. Thanks for that.

Bloodchief Ascension was something others had recommended as well that I wanted to find a spot for and completely forgot. It's a no brainer now that I am running Mindcrank again.

I had Consuming Aberration in the first draft of the deck, but I dropped it in place of one of the combo pieces. I wouldn't mind still haven't it in there, but I'm finding it difficult to determine what to cut. I think if I drop the Persistent Petitioners any lower, they lose their effectiveness. I'm open to cut suggestions for sure.

I feel like Court of Cunning ends up drawing to much heat. I actually had cut Mindcrank for the same reason, but once I decided to go combo, I put Mindcrank in specifically as a combo piece. If I had the flash support, Court of Cunning could be fun.

I agree, I could lose at least one of my land destruction lands, Wasteland always being the first to go because of it ss non-basic only nature. I usually like at least one in the deck more to disrupt another players strategy than to prevent them from stopping mine. Morphic Pool is the first choice include. I could probably also drop one more swamp for Rejuvenating Springs.

Thanks again so much for the comments. Always appreciated. If you have any thoughts on cuts for Bloodchief Ascension, I welcome them :)

Heliogabale on Damia, Sage of Gravestones (Mill)

1 month ago

It is a challenge to comment on this for me because we don't play infinite in my meta, but I think I have some valid suggestions.

Since you are already running Mindcrank, I would suggest adding Bloodchief Ascension for another 2-card mill combo once activated. You can use Duskmantle Guildmage to get it online, and your opponents attacking each other will also contribute.

I would seriously consider Consuming Aberration, which double as a mill card and a potential beater in case you need an alternate wincon (Kozilek in your opponent's deck, for instance.)

Lesser consideration but maybe worth mentioning is Court of Cunning, not sure how relevant for this specific build, but definitely on-theme.

Last but not least, I have questions about your mana base. Just looking at the pie, you need more blue lands. I notice you have not included Bond Lands (Undergrowth Stadium, Rejuvenating Springs and Morphic Pool). You are running land destruction, and I am tempted to deduce it is by force of habit, because I cannot think of a land that would disrupt your strategy. Losing Strip Mine and Wasteland would free up space for actual combo pieces.

I feel 37 lands may be excessive, your average CMC being under 3 and running ramp/rocks/fetch; I would try with 35.

Hope this is helpful!

Destroyerbirb on Sakashima rough draft (Please Help)

1 month ago

Very nice. Just before I start talking about cuts and edits, I want to say that your land count is WAY too low. I usually play 35-36 lands, with about 5-10 other mana producers. Only CEDH decks run such a low land count, because they need to play fast with cards like Mana Crypt and such. Add more lands to the deck.

I will start with talking about cuts, because there are a few cards that I feel shouldn't be in the deck.

Jace, Wielder of Mysteries is known for being a wincon in CEDH and strategies that want to mill themselves out. However, it's not right here. There is no real upside to adding it to the deck, so this is an obvious cut.

Thirst for Knowledge: I'm not sure why you put this one here. It doesn't work well due to you having such a low artifact count. Also, it's only a one time card draw, which isn't too good in commander. I guess Chemister's Insight goes in this section as well.

Finale of Revelation can be a good card, but it's mainly used as an infinite mana sink. I would not recommend this in a deck that doesn't go infinite and focuses on creatures.

Nyx Weaver is getting worse and worse. It has gotten to the point where it's nigh unplayable. Cut.

Echo Storm has great potential in an artifact based storm deck, but not here. Same argument as with Thirst for Knowledge.

Clone, despite being the original clone, is considered to be one of the worst. I would definitely cut this one out.

I know Nascent Metamorph is a fun card, but people overestimate what this card can do. Don't play it in any non-chaos build.

Expedition Map: Only good if you are running some amazing land cards or land combos, such as Cabal Coffers + Urborg, Tomb of Yawgmoth.

Mirror Shield? Just don't run it.

Ok, so those are the 10 cards I would cut. Now, adding cards is a bit harder. In my suggestions for the forum for this deck, I suggested a reanimator theme, but it looked like you didn't take it, so I won't add too many cards from reanimator strategies. Also, it looks like you are working on a "budget", so I won't suggest anything over ~$20.

Just a quick note; When people are making these clone strategies, they often forget to put enough creatures to copy. This is a common deck building mistake, but something that will cost you games.

Grave Titan is an all-star. It is an army in a can, and when copied, it gets out of hand. I would also like to suggest Sheoldred, the Whispering One because one copy alone can take over games.

Cackling Counterpart is one of the best copy spells ever, right behind Rite of Replication.

As Jimmy showed in the latest "Game Knights" episode, Solemn Simulacrum is crazy in clone decks, and seconds as ramp and card draw.

Finally, speaking about ramp, Rampant Growth is still one of the best ramp cards in the game.

Now, you may have noticed I only suggested 5 cards when I cut 10, and that's because you need to raise your land count. Below are some budget but good lands you should work with. Also, try not to work with too many tap lands, as they slow your game down.

Lumbering Falls and Hissing Quagmire: You already have one man land, so why not work with some more? Cloning these lands is essentially ramp.

Rejuvenating Springs, Morphic Pool and Undergrowth Stadium: If you have the budget for these, they are essentially dual lands.

Temple of Mystery and Temple of Malady: I'm not sure what is with the deck and incomplete cycles, but if you run one temple you should run all three.

Zagoth Triome: A bit pricy but it's fetchable or can be used to dig through your deck.

Hinterland Harbor, Drowned Catacomb and Woodland Cemetery: Check lands are really good, but get them soon because they are slowly rising in price.

Fabled Passage, Evolving Wilds and Terramorphic Expanse: Basic fetchlands. (Did you get my pun?)

The filter lands from Lorwyn, (Flooded Grove, Twilight Mire and Sunken Ruins) are pretty good if you can get them.

Finally, I will recommend my favorite cycle of lands, the pain lands. Llanowar Wastes, Yavimaya Coast, and their more expensive sibling Underground River enter untapped and add any of the two mana you need.

Just cut some basics to add these lands in. But don't cut too many basics! You need about 12 basics at minimum in a casual deck!

If you want to look any further into the clones strategy, take a look at EDHREC's page for clone strategies. (https://edhrec.com/themes/clones)

I like how you chose some interesting cards I have never seen before, and this deck looks fun to play. I hope these suggestions were of some help to you.

Teh_Mammoth on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

4 months ago

Overall I like the deck, very nice :D

I have to agree with Goblin_Guide though, if you aren't running low CMC mana rocks like Mana Crypt, Mana Vault, Chrome Mox, Mox Amber or running any fetch lands then you should put 3-4 more lands in there to improve consistency. I would also advise looking at more dual colour lands if you're keeping a low land deck without the fetches - Clearwater Pathway, Darkslick Shores, Drowned Catacomb, Morphic Pool, River of Tears, Underground River.

I know you mentioned keeping a low budget, but the dual lands are definitely something to keep in mind.

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