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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
This enters the battlefield tapped unless you have two or more opponents.
: Add or .
DemonDragonJ on Tis But A Scratch
1 month ago
"A scratch? Your arm is off!"
Seriously, however, this is a great deck, and it is nice to see that March of the Machines gave such great support to knights as a tribe.
I personally would recommend the shocklands (i.e., Hallowed Fountain, Godless Shrine, and Watery Grave) over the "bond lands" (i.e., Sea of Clouds, Morphic Pool, and Vault of Champions), since the shock lands are far more reliable than are the bond lands, and any deck that contains both black and white should easily be able afford to pay 2 life per land, in order for it to enter the battlefield untapped.
6 months ago
So I would probably suggest changing Crypt Sliver for Sedge Sliver. Reason for this is because Crystalline Sliver and Crypt Sliver are a NonBo as you cant target the slivers with the ability.
I would also probably change Shadow Sliver for Shifting Sliver. Gives you the ability to block others, but you can't be blocked. Shadow Sliver is a double edged sword, as you also can't block.
You have the option of another mana Sliver in the form of Gemhide Sliver. Trust me, Mana is your most required asset. I would drop Virulent Sliver as, to be honest, I would not genuinely expect to win with poison counters. And if this was a win con I would be going hard on it, not just a 1 chance.
As the aim of your deck is to go wide, I would be tempted to go with Shared Animosity to pump your attack power.
You have Spiteful Sliver in there, why not include Blasphemous Act? with enough creatures, this in itself can kill off your opponents.
Heart Sliver replacing Reflex Sliver is a strict upgrade. Cheaper and still gives haste.
I would question the value of Spinneret Sliver when you already have 2 slivers giving you flying.
If you are going wide Horned Sliver could be an option, however may not be needed. I would be more inclined to go with a Synapse Sliver. Need to keep that grip full of more Slivers to power the Hive.
Now... onto the mana base...
I would strongly suggest getting more dual color lands which can come into play UNTAPPED. We are in a very intensive deck, and getting to that is super important. Chromatic Lantern could be super useful, and you may also wish to replace something with Morophon, the Boundless.
Whilst ABUR duals are super expesive, and to an extent Fetchlands too, Shocklands (Godless Shrine etc.) and Bondlands (Morphic Pool etc.) may be more accessible. You could look at the Filter lands too, or checks. I just think this could essentially speed up the deck exponentially
I will have another think about some other bits as well and will get back to you :)
amarthaler on Pirates!
1 year ago
Shock: - Steam Vents - Blood Crypt - Watery Grave
Check: - Sulfur Falls - Dragonskull Summit - Choked Estuary
Bond: - Luxury Suite - Training Center - Morphic Pool
Immortalys on Land mana (Inner)
1 year ago
I too want to add to this my confusion. The theory that the two different wedges for the same colour differentiate between tapped and untapped seems to follow through 90% of the time, but in my Circu, Dexile Lobotomist deck -for example- the card Fetid Pools is counted among the untapped lands, while Sunken Hollow is counted among the tapped lands. I get why a card like Watery Grave or Morphic Pool would be counted among untapped lands, because they do have the ability to enter untapped, even if they don't always do so, but Fetid Pools has no way of entering untapped, and Sunken Hollow does, so why are they in their respective wedges?
multimedia on Satoru and the ninja deep sea creatures
1 year ago
Hey, interesting concept, combining Ninjas with sea monsters. Well done if this is your first attempt at deck building, you have good card sense.
Some cards here that are not as good as the others that could be upgraded, even on a budget: Prismatic Lens, Doom Blade, Nemesis of Reason, Ambition's Cost, Commander's Sphere, Rogue Class, Tromokratis, Blade of the Oni.
- 1x more Island --> Tromokratis
- 1x more Island --> Nemesis of Reason
- 1x more Swamp --> Doom Blade
30 lands is low when you want to get to at least four mana to ninjutsu with Satoru. Consider cutting a couple of the high CMC sea monsters that are not as good as the others, Tromokratis and Nemesis of Reason, to add a few more lands? Could just add more of each basic land or there's many other options that are more expensive price: Watery Grave, Morphic Pool, Drowned Catacomb, Shipwreck Marsh, etc. Some budget options are: Ice Tunnel (another land Marsh Flats can get), Temple of Deceit, Esper Panorama.
- Astral Cornucopia --> Prismatic Lens
- Everflowing Chalice --> Commander's Sphere
Prismatic Lens and Commander's Sphere could be upgraded to mana rocks that can combo with Hullbreaker Horror to make infinite mana. Astral Cornucopia and Everflowing Chalice combo with Sol Ring by repeatedly bounce/cast them with Hullbreaker to make infinite mana. Sol pays for itself plus 1 extra colorless mana each time you tap it before it's bounced by Hullbreaker. Astral is better because once you make infinite colorless then you can pay that colorless to cast Astral to make infinite blue or black mana. When you have infinite colorless then Arcane Signet or Dimir Signet can also be used to make infinite blue/black mana.
If you can create a copy of Hullbreaker from Thousand-Faced Shadow then this combo can bounce all your opponent's nonland permanents and keep doing this on each of your main phases.
- Ingenious Infiltrator --> Ambition's Cost
- Baleful Strix --> Rogue Class
- Prosperous Thief --> Blade of the Oni
Ingenious Infiltrator is a good Ninja for repeatable draw. Baleful Strix is a nice creature to enable ninjustu. Prosperous Thief is a Ninja for repeatable ramp who also triggers from a Rogue and there's many unblockable Rogues here.
Good luck with your deck.
Lord_Grimm on Nekustar
1 year ago
Wow! Looks amazing! After the changes, the only cards I 'may' consider cutting (if you have a few more cards you'd like to run) would be the following: Phyresis, Coveted Jewel, and surprisingly Lightning Greaves. Now that you have made a huge change, feels time to talk about the land base... my recommendations in that group would be the following: Choked Estuary < Witch's Clinic, Spirebluff Canal < Blood Crypt, Flooded Strand < Scalding Tarn, Underground River < Bloodstained Mire, Shivan Reef < Morphic Pool, Mountain < Luxury Suite, Island < Riverglide Pathway Flip, Island < Clearwater Pathway Flip.
Vlasiax on The Scarab God commits tax evasion
1 year ago
Some more cards I'd suggest include:
- Skyclave Relic - better Darksteel Ingot
- Clearwater Pathway Flip and Morphic Pool - more cool duals for better fixing and Field of the Dead synergy
Runeroads on Would you like pickles with that?
1 year ago
1x Ash Barrens -> 1x Prismatic Vista
1x Bojuka Bog -> 1x Bojuka Bog
1x Command Tower -> 1x Command Tower
1x Darkwater Catacombs -> 1x Watery Grave
1x Dimir Aqueduct -> 1x Morphic Pool
1x Evolving Wilds -> 1x Fabled Passage
1x Exotic Orchard -> 1x Exotic Orchard
4x Forest -> 4x Forest
1x Foul Orchard -> 1x Overgrown Tomb
1x Golgari Rot Farm -> 1x Yavimaya, Cradle of Growth
1x Ice Tunnel -> 1x Urborg, Tomb of Yawgmoth
4x Island -> 4x Island
1x Jungle Hollow -> 1x Woodland Cemetery
1x Llanowar Wastes -> 1x Mana Confluence
1x Lumbering Falls -> 1x Rejuvenating Springs
1x Myriad Landscape -> 1x Misty Rainforest
1x Opulent Palace -> 1x Opulent Palace
1x Reliquary Tower -> 1x Reliquary Tower
1x Rimewood Falls -> 1x Rimewood Falls
1x Simic Growth Chamber -> 1x Breeding Pool
1x Sunken Hollow -> 1x Sunken Hollow
2x Swamp -> 2x Swamp
1x Terramorphic Expanse -> 1x Verdant Catacombs
1x Thornwood Falls -> 1x Zagoth Triome
1x Tidechannel Pathway -> 1x Tidechannel Pathway
1x Winding Canyons -> 1x Winding Canyons
1x Yavimaya Coast -> 1x Yavimaya Coast
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