Animar, Soul of Elements
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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Animar, Soul of Elements

Legendary Creature — Elemental

Protection from white and from black ((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by anything white or anything black. Anything white or anything black attached to this immediately falls off.)

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

Last_Laugh on What ONE card would you …

1 month ago

@sean360 - Trust me, you don't want Prophet of Kruphix unbanned lol. That card in Animar, Soul of Elements was disgusting and equated to me playing longer turns than my opponents were... on everyone's turn. It also made it a nightmare to interact with because I had all my mana open every turn.

I can't say with certainty, but I'm pretty sure Animar taking 10+ minute turns on EVERYONE'S turn was 80% of the overall reason this got banned.

carpecanum on Mutated Ninjas

5 months ago

I think Ninjutsu is a great way to get Mutate cards back into your hand for recasting. I think your choice of commanders is a little off though. Kraum has flavor but neither seems to really help the deck.

Animar, Soul of Elements would make Mutate cheaper and allow you to recast Mutate creatures the same round you Ninjutsu them back into your hand. I'm going to make a deck like this with him as a commander tomorrow. That's how much I like your idea.

Last_Laugh on Getting back

5 months ago

I personally recommend picking a commander that is versatile and can be built in several different ways, can upgrade from budgetish to competitive over its lifetime, and always gets new toys to play with.

Animar, Soul of Elements is a good example of a deck that has limitless possibilities of cards (although always extremely creature heavy) to run and can slowly be upgraded (top tier Animar lists are expensive though).

Marchesa, the Black Rose can be tribal (usually wizards or zombies), etb/death trigger abuse, permanent creature theft, aggro, or a combination of a few of these. It's easy to swap out 10-15 cards and you're playing a different deck. She can be pretty competitive if there's not a whole lot of combo in your meta and can be built on any budget.


8 months ago

I'm bad at card substitutions, so I'm going to toss a bunch of card suggestions at you and wish you good luck.
Gavony Township is a neat land that puts +1/+1 counters that your deck might like.
Hopeful Initiate lets you turn +1/+1 counters into removal, I dumped one into my Mikaeus, the Lunarch deck and I have high hopes for it. Same for Sigarda's Summons(but for different reasons).
Champion of Lambholt is super cool if you can get enough +1/+1 counters on her. Less blockers? Yes please.
Hamza, Guardian of Arashin seems pretty cool. Kind of like a GW Animar, Soul of Elements. I don't know if your deck has enough of a creature focus to make Hamza a good pay-off for you, but in theory it could be good.
Archangel of Thune does something very similar to your commander, but the price tag (~$21 USD) is a bit much. (and it goes infinite with Scurry Oak or Herd Baloth and an ETB lifegain card) It could be very strong in your deck.
Felidar Retreat is a lot like Retreat to Kazandu but it gives counters to everyone. Yeah, it's not the best for triggering Trelasarra's ability (unless you have an ETB lifegain out) but it could still be a viable option for your deck.
Devoted Druid is super cool in +1/+1 counter decks if you can feed it counters to cancel out the -1/-1 counters you're going to be putting on it.

Cheifettues on Advice on a Cascading Animar? …

11 months ago

Good day!

I’ve been playing this deck for about 6 months 1v1. Recently started to get over my anxiety and play at a LGS. I struggled in that I kept getting shot down and had a hard time pushing through having multiple opponents. Is this deck not a good match up in a pod? I keep asking myself what I can do to advance. So here I am asking for advice.

Side note:

All Cards are cards that can be cascaded into, it is important to not have wasted potential. :)

Elso, I looked at what was being cascaded into and tried to narrow down the selection to get at cards that will move the game forward.



  1. The curve doesn’t look that great — at the same time - the synergy and flow is supreme. Having a bad hand proves that the low cmc get something and get to somewhere.

  2. Are the +x/+x worthy of a spot with the current deck list. In play they are useful, buuut — I scratch my head and wonder if I am missing a component that will take Animar to the next level.

  3. Sword of Fire and Ice. The deck can run without Animar, so is it justified?

  4. Lack of counter spells. Cascading into a counter spell that is not modal sucks balloons. Options? Do I have enough conditions to react, or is there something more that can be done? In a pod, the constant board wipes are overwhelming. :/


Last few words:

Animar, Soul of Elements is a really fun deck, however what can anyone suggest to take this deck up a few levels?

Much Appreciation and I hope for you to have a next best starting hand!

Cass-a-cading Animar

RambIe on Ghostly Flame and Thran Lens

11 months ago

Other Note: Rakdos morph, I Love It!!!
Rakdos, Lord of Riots + Experimental Frenzy could play like Animar, Soul of Elements except you get access to cards like Gift of Doom, Grim Haruspex, Soul Collector
digging deep with Necropotence then casting Final Fortune could be game ending
let me know how this deck goes
p.s. nether of these cards would benefit you lens only effects permanents which means only cards already on the field, Mycosynth Lattice & Chromatic Orrery would be better options

Polaris on How big do they get?

11 months ago

Not the way you're thinking. When Avatar of the Resolute enters the battlefield, it will trigger Pelt Collector. When the ability resolves, Pelt Collector will get a +1/+1 counter. It won't have the counter when Avatar of the Resolute enters, though, so Avatar won't enter with a counter. For that to work, you'd need a card that put counters on itself when you cast a spell, like Diamond Knight or Animar, Soul of Elements (either of these would have its counter before Avatar of the Resolute entered play).

plakjekaas on Working Around Volo

1 year ago

When you cast a Morph and copy it, you'll just get a token copy of the 2/2 morph creature, right? But the token has no backside, you can't turn it face up. So while yes, Volo will always trigger when you cast a morph, because the morph has no creature type to share with others in play or in the graveyard, but the copy will never be more than a 2/2 creature without types or abilities. Not sure if that's worth it building with Volo over something like Animar, Soul of Elements .

I personally think the coolest challenge of Volo is the search for utility creatures without overlapping types, without easy cheats. Lots of bounce and Regrowth effects to control the contents of your graveyard and battlefield, if you do decide to play multiple instances of the same type. Maybe Mutate, to hide types already in play.

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