Animar, Soul of Elements
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Animar, Soul of Elements

Legendary Creature — Elemental

Protection from white and from black ((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by anything white or anything black. Anything white or anything black attached to this immediately falls off.)

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

Recommendations View more recommendations

Last_Laugh on Multiverse United [Jodah, The Unifier]

4 minutes ago

Animar, Soul of Elements and The Kenriths' Royal Funeral will both help reduce costs to chain more spells in a turn.

While my Jodah deck is more of a meme where I set a lot of restrictions to make a more fair jodah deck (like Keruga as a companion, only 1 non-legendary, etc.) it might still give you a few ideas. Upvotes on any of my decks are appreciated "Shanked By Jank" - Featuring Jodah and Keruga

Zobeth on Hive Fleet Temur

2 months ago

I dont know what your budget looks like or how competitive you want he deck to be but here are some suggestions I had!

Animar, Soul of Elements + Ancestral Statue makes animar an infinite/infinite while also making your x creature spells cost infinitely less. (you have four +1/+1 counters on animar and have ancestral statue bounce itself)

You can also add All Will Be One to gain more value for all of your counters. You can either threaten the board state or hit face which can be helpful in stand still matches or to chip down the opponent.

This card is more on the expensive side but The Ozolith will help maintain your power through the match and always have a giant attacker or blocker. This also combos well with All Will Be One

Gidgetimer on How would North Star and …

2 months ago

This doesn't work how you hope. Animar, Soul of Elements reduces costs, it does not pay any mana. North Star changes how you can spend mana, it does not change the cost of a spell. This is made a little clearer with the current Oracle text of North Star. "For one spell this turn, you may spend mana as though it were mana of any type to pay that spell’s mana cost."

mianewarcher on How would North Star and …

2 months ago

I am building a deck and thinking of adding North Star to it for little shenanigans. I wonder how it would interact with say Animar, Soul of Elements?

In theory, would North Star ability paired with Animar, Soul of Elements cost reduction equal free multi-colored creatures?

Any help would be great.

Last_Laugh on Salty Commanders!

2 months ago

I'm on the same page as legendofa. I feel most aspects are pretty accurate but there's definitely some combos missing.

It's an Animar deck so the combos are a bit weird like Ancestral Statue + Animar, Soul of Elements w/ 4 counters for an infinitely big Animar. Add more cards like Purphoros, God of the Forge or Walking Ballista to make the combo lethal. Cloudstone Curio + Animar w/ 3 counters + any 2 morph creatures accomplishes the same thing and needs the same cards to make it lethal.

They all require counters on Animar so I'm not sure how/if that'd work for your scoring system though. A lot are also combo lines for consistency and redundancy and I'm not sure how/if that's factored in. Weird Harvest looking up Ancestral Statue and Walking Ballista/Purphoros is a simple example.

Anyways, awesome job. I'll make sure to point this out to friends and get the word spread.

Spirits on

4 months ago

Hey Zorke,

I have a Budget Animar deck built around morph.

Couple questions, first is what is the goal of the deck? Briefly looking, seems to be a Tuned (Mid) 5 or 6 deck, is your goal to stay around that or looking to build towards an Optimed (High) 7 or 8? It really will change what the recommendations are in terms of Land Base / Ramp Efficiency / Combo / Mana-Curve.

The obvious missing card here is Ancestral Statue. With Animar, Soul of Elements at 4 counters, he can make an infinitely large general just by repeatedly bouncing Ancestral Statue with itself. It also contributes to the infinite ETB triggers for things like Beast Whisperer and Purphoros, God of the Forge as examples. You have some non-morph in there, so I'm not sure its a flavor exclude, but maybe a no-combo exclude?

Keep in mind too that although Animar, Soul of Elements discounts the casting cost to play the morph face down, however, he doesn't discount the morph cost to flip them back up, so you have to selective on the morphs you choose, otherwise you lose the ability to activate their morph abilities.

There are some noteable ramp creatures missings, Birds of Paradise for sure, flying/ramp/animar counter, checks lots of boxes. Solemn Simulacrum can be decent ramp, he sticks with a 5/6 theme a bit tougher to find space in a 7/8 if that is the goal. Peregrine Drake is another notable ramp createure.

Heraldic Banner is a bit strange, name by volume, or for a majority of the flyers? I'm not sure. Something like Ornithopter of Paradise feels better even without haste/riot.

Dunno why Stuffy Doll would be in here, he needs either a Blazing Sunsteel or Ill-Tempered Loner  Flip to elminate a single opponent, so no highly efficient. You dont really have a way to retarget him either, even with a Blazing Sunsteel would need more creatures like Icefeather Aven or Echo Tracer. Not recommending, just saying without more bounce he just wasting a spot.

Aether Hub just seems like a bad City of Brass or Mana Confluence. There a lots of lands that would improve your deck, commander lands like Rejuvenating Springs/Training Center or fetch lands like Misty Rainforest/Wooded Foothills.

Unless Tidespout Tyrant is a favorite or something, his CMC is ridiculous and shouldn't be in there, Animar, Soul of Elements can't pay the .

Keep Safe isn't a modular counterspell. Just a plain Counterspell would be better. Depending on power level, there are 0 mana counterspells, 1 mana counterspells, and good 2 mana counterspells. Also, don't forget you have your morphs with counterspells.

Shaleskin Plower is a good example of a heavy morph cost, for an ability you dont really need.

Gilded Lotus isn't reduced by the general counters, not sure why we would want it.

Have lots more ideas, just need a deck goal point of reference to give some better recommendations.

CamraMaan on Interaction between Animar, Soul of …

5 months ago

This has become a debate at my local table that needs resolution. I have Animar, Soul of Elements in play with six +1/+1 counters on it, and I wish to cast Stonecoil Serpent for X=6, effectively paid for by Animar, letting me cast it without paying any mana. Two of my mates have argued that I still need to pay "some" mana, being a minimum of one. My argument is that spell cost is announced at whatever I want it to be, cost additions go on, cost reductions come next, then I pay what's left. Since spells can be cast for 0, I'm not required to tap land and put any mana into the spell. But it would be nice to get a more professional explanation for the gents in my circle.

And a similar add-on question... will Animar's cost reductions pay for colorless kicker costs? Or say I have 11 counters on Animar, can I cast Vanguard Suppressor with its squad 2 paid four times by Animar, totaling 11 colorless overall, and then only have to pay one blue to cast the spell?

Cheers, and thanks in advance!

Load more