Land — Swamp Mountain
(: Gain or .)
As this enters the battlefield, you may pay 2 life. If you don't, this enters the battlefield tapped.
|Have (5)||NapoleonBonaparte , , CampbellStev , TrystonSpencer , orzhov_is_relatively_okay819|
|Want (2)||Artazil , sagehalo|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Blood Crypt Discussion
2 days ago
Hey zapyourtumor ! Thanks for the great tips already added some to the deck here.
I replaced Fetid Imp with Scourge of the Skyclaves . It fits the cheap creature place better and is a demon so not only helps the priests to summon more demons but also helps with Mark of the Oni . I also think he goes great with Vexing Devil , Blood Crypt and Spawn of Mayhem . Dark Confidant would be perfect but it is too expensive. Even the scourge is a bit expensive to add to the physical deck right now but I'll save up for it and in time I will get it, maybe someday I'll get my hands in some of that dark wizard.
About Mark of the Oni I understand what you are saying but I love the card. It is really fun to play with it so I'll not remove it despite the drawback it has. Regarding Grim Return it is also just a fun card if I get to combo with Archfiend of Depravity (or Desecration Demon you suggested and cast it on my opponent's end turn to take over one of his creatures, or combine it with removal to take one of his creatures for me, so that being said I liked the ideia of having Sin Prodder because, besides the draw help, it seems like a easy way to help me cast Rakdos, Lord of Riots and goes well with it later either.
Thanks for the tip about Lightning Bolt , fits better in the deck than Go for the Throat . I just don't quite understand why you prefer Fatal Push to terminate. As I see it is just +1 mana cost for a more solid removal but I might be missing something so if you could detail more on your thoughts about it I would appreciate it.
Finnally, after altering the virtual version of the deck I finished with 22 lands. Kind of on the fence on keeping the 3rd Rakdos, Lord of Riots or the 2nd Lord of the Void instead of a 23rd land card. What do you think?
I had Master of Cruelties in the main deck at first because I really like it too. Thanks again for your suggestions, really appreciate it
2 weeks ago
Hey, nice personal version. I respect you're willing to post for critique your personal deck that you're currently playing.
An area to consider improving is ramp. Consider cutting some basic lands especially Swamps for more low CMC mana rocks?
You can get ramp other ways than mana rocks such as Rakdos, Lord of Riots who's underrated with Kaalia. Can also be a backup to more easily cast high CMC creatures if you can't cheat them onto the battlefield with Kaalia. Rakdos could replace Iona, Shield of Emeria because she's banned in multiplayer EDH/Commander.
40 lands with 27 basic lands isn't a good ratio for color fixing when you need all three colors equally. You can't count on having Chromatic Lantern every game for color fixing, but you should consistently be able to count on your lands. Bloodstained Mire is great, nice Expedition, but currently it can't fetch a white source because there's no Swamp/Plains or Mountain/Plains land. Savai Triome , Godless Shrine and Sacred Foundry are Plains lands that Mire can search for.
Less lands, more color fixing and more ramp will help gameplay. You want at least 20 sources of each color from lands in the manabase which is completely doable with the already high budget. My advice is cut basic lands for more dual lands. I'll suggest two different tiers of land improvements to consider based on your current budget.
Tier 1 (more expensive lands, better color fixing): more Rainbow lands, more Fetch lands, Shock lands, Bond lands.
- Mana Confluence
- Exotic Orchard
- Forbidden Orchard
- Marsh Flats
- Arid Mesa
- Savai Triome
- Godless Shrine
- Sacred Foundry
- Blood Crypt
- Vault of Champions
- Spectator Seating
- Luxury Suite
Tier 2 (less expensive lands, less color fixing): lesser Rainbow lands, Bond lands, Pathways and Filter lands.
- Exotic Orchard
- Savai Triome : for Mire to fetch.
- Path of Ancestry
- Vault of Champions
- Spectator Seating
- Caves of Koilos
- Brightclimb Pathway Flip
- Needleverge Pathway Flip
- Graven Cairns
- Rugged Prairie
- Fetid Heath
I offer more advice. Would you like more advice? Good luck with your deck.
3 weeks ago
Angrath, Captain of Chaos and Jace, Cunning Castaway don't seem that great, and even if you decide to keep them I don't think three copies of each is justified. Liliana, the Last Hope is both recursion and removal, plus her ultimate also synergizes if you ever fire it off.
Have you considered a playset of Thoughtseize ? You don't have a single turn one play in the entire deck, and I think this card would be a great way to gain information and disrupt their gameplan.
Drana, Liberator of Malakir might be a nice card to try out for more +1/+1 counters.
Also, your mana costs are pretty demanding so you should definitely cut some basics and add in more Blood Crypt , along with some Drowned Catacomb , and Steam Vents . Fabled Passage could also be used to trigger revolt on Push.
All in all these are the changes I would make:
4 weeks ago
Welcome to tappedout. Here are some of my thoughts on your deck:
1) You have 18 illegal cards for the modern format in your deck
2) You have many restrictive mana costs, like Sinkhole , Blight , Cavalier of Flame , etc, so you should probably include some dual lands in place of basic lands (like Blackcleave Cliffs , Blood Crypt , Bloodstained Mire )
1 month ago
Just adding a thought - the theme here from some of the cards you mentioned is sacrifice. So I would think this could be a deck where the likes of Mayhem Devil could strive.
As a rough concept, something like:
1 month ago
Hmmmm, I think that would work for now so you can feel that out a bit!
For adding Grief , it is a little more difficult and I personally feel that 3 would be the perfect number--however, we need enough black left in the deck to support it consistently. If two Counterspell are going into the main, then maybe two Stubborn Denial s are shifted to the side but that would be too much hand hate for the deck.... I think this should put you at 60/15:
+1 Blood Crypt
If you wanted to test out Murktide Regent still, I think it may work, but you'd need to revise your / balance in the maindeck. I know I'll be playing that card as a 2-of in my BlueMoon shell(s).
2 months ago
Ok, so firstly, 10/10 for flavour on the deck. Definitely a +1.
So there is some things that I think would be useful however for you:
- Obviously, no tap lands would be ideal, but I understand budget and stuff can be problematic. You could look at things like the Modal Dual Faced land cards from Kaldhiem and Zendikar Rising ( Clearwater Pathway Flip etc. If you are able to stretch to Shocklands Watery Grave , Blood Crypt and Steam Vents ) then these are certainly worth the investment.
- There are some really good other Planeswalkers you could include. Liliana Vess would give you some tutoring ability to find pieces you want. Ashiok, Dream Render shuts down your opponents ability to search, and you can exile opponents graveyards if needed. Also, if you are wanting that "Planeswalker vibe", The Chain Veil is both awesome and super flavourful in the story of Bolas, Lilly and there deal they struck. Also, Narset, Parter of Veils will stop your opponents getting card advantage on you.
- Seeing as you have Niv in here in his many forms, Curiosity is an easy combo here that can result in killing your opponent. Only thing is you need to wary of the number of cards in your deck.
- To help you cheat some of those hefty costed dragons into play, you could consider Cryptic Gateway . Your Dragons can pay for more dragons.
- Honestly, some card draw could be useful too. Phyrexian Arena and Greed are some could card generators to help keep you with a stacked grip. You could also use things like Rhystic Study and Mystic Remora if your budget allows.
Good luck with the deck. Will be cool to see how it evolves.
3 months ago
Hey Mtg_Mega_Nerds! I like your build! I am no super friends expert, but I have a few suggestions you may like. I don’t see a budget tag so I’m making recommendations regardless of cost.
I would run about 6-8 total fetchlands ( Scalding Tarn , Flooded Strand , Bloodstained Mire ) instead of Fabled Passage. And shocklands over the Temples ( Watery Grave , Steam Vents , Blood Crypt . Adding these cards will greatly increase your speed and consistency. You don’t have to play the shocklands untapped if you want to save life, but at least you have the option. Running these cards will make the Signets basically unnecessary, as you can just fetch the lands you need. Same with Crumbling Necropolis, which comes into play tapped and is too slow for my taste. Another good land is Fiery Islet for card draw.
I agree with TriusMalarky that your mana base does not support Counterspell. Remand would be a better fit. Also 4x Thoughtseize will be a great fit, since it will help remove threats preemptively and scope out your opponent’s hand. You have no other way of dealing with problematic artifacts or enchantments and you are running relatively few one-drops. Angrath’s Rage only covers artifacts. Inquisition of Kozilek is a decent substitute.
I would run 3x Damnation over Ritual of Soot, since the former is strictly better. Languish is ok if your meta has lots of small indestructible creatures. Dismember is a viable alternative and costs less mana. Another alternative is Bontu's Last Reckoning , since you can use loyalty abilities regardless if your mana is tapped.
You may also want to consider 4x Feed the Swarm on your sideboard to combat enchantment decks.