Blood Crypt

Blood Crypt

Land — Swamp Mountain

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As this enters the battlefield, you may pay 2 life. If you don't, this enters the battlefield tapped.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Blood Crypt Discussion

rambunctiousOrator on it's a deck alright

1 month ago

Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.

  • You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
  • Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.

As for lands, use this mana base.

Lands:

How would I change your win condition...well you are trying to do knight tribal...

Consider these cards:

Remove these cards:

-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn

Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions

DawnsRayofLight on Isshin, Two Heavens as One

1 month ago

The mana base is a bit slow all the tap lands. You will consistently find yourself behind a turn due to the lands coming into play tapped. it would be best to replace the guildgates and cards like Akoum Refuge with lands like:

Sacred Foundry, Godless Shrine, Blood Crypt, Graven Cairns, Fetid Heath, Rugged Prairie, and Savai Triome. some fetches can help with consistency too: Marsh Flats, Arid Mesa, Bloodstained Mire

notcapps on johny johny yes papa eating sugar no papa

2 months ago

so the first thing i think you should do is add some ritual spells like Dark Ritual and Jeska's Will dark ritual will give you 4 black mana for free and jeskas will will give you an 20 cards you can cast from exile and a whole ton of mana,tutors will also give you card advantage when you really need it, one of my personal favorites thats more budget is Grim Tutor, but if you want to break the bank or use proxies (ew) Demonic Tutor is your best bet. as far as lands go, Grixis Panorama is a really stellar card in tandem with cards like Smoldering Marsh because its a mountian and a swamp, you can search for that when you crack the panorama, other examples include but are not limited to, Sunken Hollow Watery Grave Blood Crypt Steam Vents and the original true dual lands, which are too expensive to really even mention. i would personally trade out Dogged Pursuit for something like Exquisite Blood and also consider putting in some boardwipes like Toxic Deluge and alternate wincons such as Exsanguinate take the Ancient Carp out of the deck too, it has no flavor text and dosent contribute anything for the 5 mana youre paying for it. Aetherflux Reservoir is a great card in any storm deck, because youre gonna gain an incredible amount of life with all the spells youre casting. make sure you put more counterspells in, such as Counterspell and if you want something really fun, try Counterbalance, its one of my personal favorite cards and i run it in almost all my blue decks. Take out Dwindle for something like Imprisoned in the Moon and you can cast it on someones commander and they can no longer play their commander as it is now a land :) take out the Falthis, Shadowcat Familiar and replace it with something like a Niv-Mizzet, Parun for some more card draw and board threats, and make sure that at the end of the game your having fun my dude, at the end of the day winning is important but having fun is even more important. Welcome to EDH!

legendofa on Boros Legion

2 months ago

EDH evaluation isn't really my strong point, but here's what I got.

Daru Warchief is reliable Soldier tribal support, and Cenn's Tactician offers another 1-drop creature.

I'm not really seeing the purpose of Eldrazi Conscription. It's a good card, but it doesn't offer much to the go-wide, strength in numbers approach that Soldier tribal decks usually take. I also don't see a way to get it out quickly and reliably, so it's just kind of there.

Related to this, any effect that pumps a single creature probably isn't worth it. Sanctuary Blade, Angelic Gift, Eternal Thirst, and Gift of Orzhova in particular don't seem right for this deck.

I see a lifegain subtheme, which is fine as long as it works. How often does Angelic Accord trigger? Unless it's going off every turn, that's another one that can be taken out. Outside of that, I don't see any other payoffs for the lifegain. If you don't have any reason to include it other than "not losing," I would also drop Take Heart; there are better combat tricks.

Duress seems out of place, and doesn't really contribute anything to your soldiers. Champion of the Parish would be better served in a more Human-focused deck, since many of your creatures and almost of your tokens don't have the Human subtype.

Makeshift Battalion and Skymarch Bloodletter are generally pretty weak creatures.

For upgrades and replacements, you have some budget room, so I'm going to try to use that up. Rootborn Defenses should be Heroic Intervention, to save mana and get hexproof for your stuff instead of another 1/1 token. Switch Navigator's Compass for another mana rock that can provide mana instead of just changing it, like Fellwar Stone. Unless you regularly see regeneration, like multiple times every match, Dreadbore is better than Terminate.

Your lands are generally pretty slow, and I don't recommend the bounce lands (Rakdos Carnarium and friends) without a specific purpose beyond simply mana fixing. If you can, get the shocklands (Blood Crypt and friends) in their place. There are other land cycles as well for every level of budget. Look for ones that give the option to enter untapped. Clifftop Retreat is a good start. The Luxury Suite cycle (I forget what the nickname is) can get expensive, but if you can afford the investment are definitely worth it.

When looking for cuts, keep one question in mind: "How does this help advance my strategy?" If the answer is only "Because it's a Soldier" or "Because it gains me life," it's probably cuttable. Soldiers in particular are a very synergistic tribe, and ideally every card should help support every other card.

Hope this helps!

wallisface on Black sac deck

3 months ago

LoTS I think going into 2 colors would help you for sure. Adding red would give you a LOT more power in those 2 red cards I mentioned earlier.

As to why the cards I mentioned are "bad":

  • Demonlord of Ashmouth is a lot of mana and doesn't really do anything other than kill a bunch of your own creatures. 4 mana is a LOT in modern, so anything costing this much needs to provide a huge amount of value (common 4 mana cards in modern include Bloodbraid Elf, Omnath, Locus of Creation, Yawgmoth, Thran Physician and Urza, Lord High Artificer, which can each single-handedly turn the tides of a game).

  • Mortician Beetle is just another creature that becomes bigger over time. But "becoming big" isn't particularly useful on its own, especially if it takes a long time to do so. On its own, it's just a vanilla 1/1 that your opponent mostly doesn't have to care about.

  • Typhoid Rats just doesn't do enough. Because it's a 1/1 deathtouch, it's basically resigned to sitting back to block for the entirety of the game (or swing for insignificant damage). It's not terrible, but its not doing anything particularly useful towards enacting your gameplan, so I don't see any reason why you'd want to run it.

  • Yahenni, Undying Partisan is effectively just a really expensive sacrifice outlet. It just can't compete against all the much more mana-effective sacrifice outlets out there (Carrion Feeder, Viscera Seer, Goblin Bombardment), so it's just a case of it being too slow at what it does and there being better cards for the job

  • Dreadhorde Invasion is just a very weak Bitterblossom. Bitterblossom is great because it lets you go-wide, creating multiple creatures (and those creatures importantly have evasion). Meanwhile, Dreadhorde Invasion puts all your eggs in one basket, that takes a lot of time to become big enough to matter. The amount of damage you can deal with this card is often very close to the amount of life you lose from having it in play.

  • Whip of Erebos 4 mana card that does almost nothing, which then costs another 4 mana to temporarily resurrect a thing... it's all just too mana-costly - paying 8 mana to get a single creature back for one turn is faaar too slow and clumsy.

  • Profane Command, like the Whip above, just costs too much mana to be of any practical use.


As for your decklist, I would think something like the following could be a strong direction to take it:

wallisface on Merchant of Death (Modern Mono-Black)

3 months ago

StoryArcher just to respond to the 4 bullet-points assigned to me, in order:

  • Yes your approach for Surgical Extraction hitting combo is a good one. However, the card also doubles as grave hate, and between having 4 of them, and a mainboard playset of Voidwalker, i think any more is excessive. So I guess i’d suggest to ditch the relics.

  • Bad Moon as an answer to bolt seems pretty futile. It could help versus Anger (and Fury), but i think there’s probably more pressing things to be playing in your sideboard. I’ve seen no other competitive devotion decks run Anger-hate, but ultimately it’s a meta call. I suspect Anger is played very seldom now that Fury exists - and Bad Moon isn’t as effective a choice versus that.

  • Whether or not to run Cry is again a meta call. I would say if your aim with it is to stomp on weenie-tribal decks, Plague Engineer is a stronger choice, as it will perform a stronger role, while also providing devotion. Cry is a much more situational option.

  • Yeah i’m absolutely suggesting splashing red for Blood Moon. It would mean running a single Blood Crypt and 4x Marsh Flats mainboard (i say Marsh Flats over the BR fetch, as this helps disguise your sideboard plan). The amount of games you’ll win against tough-matchups by dropping a cheeky Blood Moon will surprise you. However, the whole package isn’t cheap (shocks/fetches), so unless you already have most the needed cards, i’d suggest seeing how greedy your metas manabase is before committing to it.

For what it’s worth, if i were running this deck, my sideboard’d look something like this:

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